I've built my first flash application and it's very close to being finished. I have a problem with two buttons that are on the are on the left and right of the stage. When the browser is enlarged these buttons don't remain on the edge of the browser. Not sure if I explained that very well so here is a link to the application [URL] if you make you browser wider you will see my problem.
I am having trouble with a job I am doing at the moment which has an mc with buttons within it. I want it so that when I roll over the mc it tweens from a small version to a larger version, and on this mc there are some buttons. At the moment I can get the mc to move but the buttons remain inactive and also the rollover states on the buttons don't work. I have attached a simpler version of what I am trying to do to this post.
I have 12 movieclip buttons which each contain a question. When you click on one, the answer appears. I need the answer to remain on the screen. On that same frame, there's a button for "more information".When that is selected, it goes to another frame within the mc, and more info appears. However, it is covered up by the other 11 buttons from the main screen
First,I have a menu screen for my game, but for some reason the buttons remain during the game (not visible), I think I need to use swapDepths but I'm not sure. Second, I need to make a restart button from the Game Over screen but I'm not sure of the coding I need to use,would using something like this work?
I have a tooltip that follows the mouse, but i need to to figure out where the edges of the screen are and always keep the tootip on the screen. Its something to do with screen width and height.
I am trying to make my screen scroll as my character moves to the edge of it, but when I get to the edge of the screen nothing happens, I think this could be something to do with my registration points but I'm not sure. I have added trace statements for debugging but no luck. I have included my Fla so you can see what I mean. Here: [URL]
Here is the code I am using to try and make this happen PHP Code: // scroll the LBground if character gets past half way up or down the stage function scrollLevel():void { // Horizontal scrolling var horizontalCentre:Number = stage.stageWidth / 2; var horizontalPosition:Number = LBground.x + Mchar; [Code] .....
Using Adobe Flash CS3 on a sometimes dual monitor setup. After attaching back to my docking station, and starting up Flash CS3, the window is off the edge of the right hand monitor somewhere, and I am not sure where. The mouse cursor makes it look like the window is somewhere off the lower right hand corner of the screen somewhere, but even after holding in the left and up arrows for a long time, there is no motion, and the window never appears. I can maximize the program back to my primary monitor, but this is hardly an ideal solution.
I have found the following registry entry, but am unsure if it applies to what I'm having problems with or what the format of the entry is: HKEY_CURRENT_USERAdobeFlash 9SettingsWindow
currently i am removing objects when they reach the edge of the screen with
[Code].....
i understand this does not delete the object? without removing event listeners before removing the object the error log fills up, i believe its due to the stage isnt there after its removed. this makes me think that removechild does not delete the object? i will be creating and deleting many objects during runtime, and i dont want to slow down or use too much memory, how to properly free up the object
I need to do this project for school and I'm missing this one thing. I'm working in actionscript3 and have a panoramic picture of a room, that I'd like to move/slide(left and right) whenever the mouse cursor hovers near the edge of the screen. I'd also like to loop that image, so that you could slide it for eternity :) I tried to find a script for that but apparently the language barrier is too much for me.
here i have a zipped fla file where i have problem with the character still wallking when road scrolling reach the end of the screen.how would i stop that?heres script:
Is a command for AS2 to make my movie file play fullscreen (stretch, fit to screen, anything).
goFullScreen(); is great but it leaves white bars left and right. What's odd is that I'm using Adobe Flash Media Live Encoder and it seems to display a perfect widescreen that I want as an input and output but once compiled in flash, it's more square leaving me with white bars left and right. The frame for the video in flash is also widescreen looking.
edit: I ended up stretching the width of the frame but if there is a better way through a command that would make my life easier so I don't have to adjust to every monitor that I run this on.
I'm tweaking the video code found here [URL] His progress bar starts at the edge of the stage. My progress bar starts at x=40 into the stage. My problem is that even though all my mcs related to the progress bar are positioned properly the scrubber mc hops to the edge of the screen when the video starts. It also acts as if the progress bar you scrub though is at the edge of the screen too. I can't figure out why it's doing this. There's nothing in the code to tell it to do as such.
So I have an html page that contains a link which opens another html page with a swf embedded in it. In the swf, the user has to type in some information in order to advance through the swf. The problem is that in order to type in information, the user has to click inside the swf in order to make it work. Is there a way to make the swf automatically active so that they don't have to click inside the window first? [URL]
That's the link and I hope it opens for you if you want to see it. This is the HTML that opens after you click on the link inside the main HTML.
I have a bitmap which copies the contents of a movieclip and is drawn to the size of the stage. My question is how do I resize this bitmap to full screen on resize? I'm having a fair bit of trouble getting this to work
I have just finished a flash movie for a client which is an interactive payslip to explain all the different sections. They have got back to me and said it's great but I need to make this accessible for screen readers etc, and sent me the following link: [URL]. I have read through it all and I am slightly confused as to now how to make my complete movie accessible. Can I just add in the text links on the Accessible panel for the movie clips or will I have to create a whole separate column of hidden content for people to tab through?
where abouth can i donwload a trial version of macromedia flash 5.0 and is there any stuff on making a flash clip come out of the flash screen or window
I am making a flash presentation I have buttons on the top presentation that will navigate to differnt slides.The question i have is for each button I have the behaviors set to show the screen I want and hide all of the other screens.I have to go to each button and do a hide each screen one by one, I have about 40 of them. Is there a easy way to do that in bulk. I.E. If i have button 1 I want it to show only screen 1 and hide screens 2-40. Button 2 will show only screen 2 and hide screens 1, 3-40
I am using an XML Gallery on my website and I would like to make it full screen (take up the entire browser) -- instead of its current size. I have played around with the code for hours and pulled most of my hair out and STILL I have no luck on making it fullscreen... I get the positions changed but I can't manage to enlarge it to the whole browser.
Here is my code used to align the holder on the stage and the gallery components (bttnPrev and bttnNext are on the left and right of the image to control movement to other images):
I've made a slideshow with externally loading text and images. How can I make it so after the title screen flashes off, the first thing is the first photo/caption without having to click on the next button?
I'm working on a Flash video slideshow (which you can preview here).
I would like to be able to make it so you can click a button (I've got one made in the doc already) that will make just the video on each "slide" go full screen, similar to how you can do so with other videos on sites like YouTube and others.
While what I've linked to above is just a template I'm messing with, I'd like to be able to have a video on the right, let's say, with text on the left, and then be able to click a button (perhaps under the video that says "full screen) and have the video that is there fill the whole window and play. And then, hitting escape would bring you back.
I've seen plenty of tutorials for making Flash go fullscreen, but nothing out there yet for just the FLV contained on the page go full screen.
I am making items that minimize onto the side of the screen as little icons, I have that figured out. What i am trying to accomplish is making them minimize to a dynamic spot if there is not already one there. There a bunch of posistions that they could minimize to, i would like them to choose the next highest avaliable spot. Heres some code that will make them do that:
I'm making a game where little parcels appear and if they aren't dragged to the correct zone within 5 seconds, they disappear and the player loses points. The problem i'm having is that i'm generating the movieclip parcel objects as follows:
[Code]...
currentParcel is 1 of 3 (randomly selected) movieclip names (redParcel, yellowParcel and orangeParcel).
What I need to do is add some code to say "after a movieclip has been generated...if it is still here in 5 seconds time. It sounds simple but I can't figure it out for the life of me! I've tried setInterval with something like: timedProcess = setInterval(timeCheck, 5000);
but how can I pass the actual movieclip "handle" along with the function so that timeCheck knows which movieclip to delete?
I have a movieClip, with other movieClips inside of it, objects that I want when hit to lose points. But when I have the movieClips inside that one, it just has a giant "boundry box". I want the points to go down when you hitting only one of those items,instead it just goes does throughout the entire thing.
There is no way for me to scroll all those objects across the screen without either making a tween on the main timeline for each object (almost 20), or somehow making a giant movieClip scroll all of them all the way across, bypassing the first boundry box, and acknowledging the movieClips.
I am new to actionscript 3, when I publish this code everything works fine except that the hand disappears when it is over the text. Is there something that I am missing?I tried applying menu_txt.buttonMode = true, but I got an error.[code]
I am attempting to revamp a website. The buttons that are currently being used are only gifs that are hyperlinked and there are almost 12 buttons... I think that this is a ridiculous amount of buttons to have. It looks very cluttered. So, I figured I should make 6 buttons and just fit the rest of the buttons into subcategorized buttons. And the way to do this is to create flash buttons with drop down menus. To see what I mean, go to this link and look at their buttons:
[URL]
Their buttons drop down into menus with sub-categories. I want to do this.
So far, I have gone into flash, created buttons and made graphics for the "Up" "Over" "Down" and "Hit". I have also added the menu buttons and graphics for the "Over" of each drop-down button-menu.
I have even provided the action script to link each button to where I need it to go.
HOWEVER, here is where the problem is. When I roll the mouse over the button, and then move the mouse down to click on one of the buttons in the drop down menu, the menu disappears, OF COURSE, because the mouse goes off the hit. I can't make the hit bigger, because the menu shouldn't open unless it's on the main button. But without the hit being bigger, the menu will always disappear.
IN ADDITION, I've never used flash buttons on a website before. I'm just using HTML. How do I link the button to the page? Do I save the file as a .swf flash file? And link to 6 different files? Or do I save the buttons in a line, and just use one link?
I have a document which is basically a catalogue page, and I'm trying to make it so that when you click on an image, a movieclip of the image fading in larger appears, so it will look essentially like it's been zoomed in. To do this I put the movieclip inside a button. I have the button working fine, when you click it, it does exactly what it's supposed to, but I have no idea how to set it so that when the button is clicked it stays in the 'down' position, so you don't have to hold the mouse down. And also how to get back to the main screen afterwards, since the movie does take up the entire stage when played. Is it possible to do this?