What's the correct settings or if it makes a big difference I just want a crisp clean font with no anti-alias If I use any thing other than "Use device fonts" they look blurry and badhowever if I "use device fonts" does the user need to have the fonts installed?
If we place a dynamic text box on the stage manually, we can set the anti-alias for readability, for animation, use device fonts, etc. How can these attributes be added to a text box dynamically created with code?I looked up anti alias in help and there appears to just be normal and advanced options?
when adding a mask to a parent sprite with a dynamic text field, the text loses anti-aliasing. how can i maintain the text's anti-alias while still applying a mask to its parent, and subsequently to itself.the font is embedded, and the text field will be animated so it must also be masked along with its parent.
I'm working with swf's generated by InDesign CS5, which will apparently only export text as staticText objects. Is it possible to alter the anti-alias of staticText? I want to make it for readability, but it defaults to animation with no apparent way of changing it. I recently got help for textFields, but I can't seem to get it to work on staticText.
But now in Flash CS5 the new font embedding window is changed, and there is no Bitmap text checkbox, so how am I to create dynamic Text Fields with ActionScript, and embed the fonts in them using Bitmap text [no anti-alias]?
I am having a problem with the anti-alias that is applied to my text.I am using a sans-serif narrow font and this problem appears based on the color that I set to the text.From 000000 to c8c8c8, the font is displayed properly. From c9c9c9 to ffffff, the font is displayed with what I think is a lot of anti-alias, so much that it looks like it is bold.I have tested a different font and this is not happening with other fonts.
I have a Flex component with a background image. The image is sharp in the beginning, but is jagged whenever I scale the component using scaleX and scaleY. How would I make the image anti-alias so that, it it's scaled to 0.75, the lines are smooth, not jaggedy?
I have a font embedded for a List component. It displays the text anti-aliased, but I would really like to have Flash display the text in the component as "anti-alias for readability," .
I have a textfield with dynamic text which I populate with text via actionscript. The textfield is set to anti-alias for readability but when I change the text in actionscript it is not ant-aliased anymore. I tried enforcing it with
When timeline animating in the Flash IDE, you can set the anti-aliasing of a TextField to Anti-alias for Animation. This seems to turn off pixel snapping and allow for smooth animation of the TextField.
I can't seem to find anyway to access this property via code
I now officially hate the textArea component but that's not the point now. A couple of questions:1. How to make the textArea text NOT selectableit is NOT a textField so don't post .selectable = false, that doesn't work.2. How to make it anti-alias decently. Right now it doesn't look that smooth.I use this code:
Code: var verdanaFont:Font = new Verdana(); var textFormat:TextFormat = new TextFormat();
when I create a medium or large text block, Flash (cs4) starts to work very slow, only a objet move or a click on stage takes a lot of time to process. My computer features should be ok... 4gb ram, intel 2 core duo 2.4 hz... The only thing that I think can be a problem is that I'm using Windows Vista 64 bit.
How to anti-alias a collada model in papervision3D?I've tried searching everywhere but didn't find any ways to anti-alias models. I've also tried blurring it a little as an anti-alias method but that only f-s it up and makes it look worse.How do I do that properly?
I have a Flash file that I use to load in transparent PNG's (line-drawings), and use Flash to allow the user to select the color of drawing, and instantly change the color.This is all working like it should be.I am using the UILoader component to load in the image that I recieve through flashvars, and then change the color if needed.The only thing, that the image sometimes appears not very smooth. I have seen various articles where people talk about using smoothing=true on a bitmap. But I am not quiet sure where to set this, or how this works.I left out the changeColor() and getFlashvars() function, and the import lines. because I don't think it is relevant here, and to keep everything as simple and short as possible.
package { public class Main extends MovieClip { public function Main() {[code]......
i have a movieclip and inside this movieclip i have a textfield the text field has anti-alias for animation and characters embedded. the movieclip undergo - scaleX,scaleY & alpha changes. is this the cause of the jagged/pixelate texts or am i missing something important to make it look great?
I have an xml-based mp3 player which loads the track titles into dynamic text fields from an external .xml file and I can't get the text to bold. I have "use device fonts" checked. If I select the text field in Flash and change the color or size those attributes will change in the published version, but... when I click the B button, it won't render the text bold in the published version.Do I have to add additional font formatting in the actual ActionScript? Here's the AS for the player. I only want to bold the track title which (I think) is about half-way down -- track_title.text = track_list[current];[code]
I'm having a really hard time properly using device-fonts for multiple languages displayed in the same app (at the same time).I must use device-fonts (cannot use the .embedFonts = true property) and I won't be masking, scaling or rotating or animating the text anyways. I'm not worried about the disappearing issues side-effects. I'm noticing that English characters are showing up correctly, BUT other characters aren't.[code]What I'm trying to do is display single words (or short sentences) from various sources and various languages. In other words.... many TextFields will be scattered near eachother, but each TextField will use one language independant from the other Textfields. One may be in Mandarin, another in Spanish, another in French, in English.What do I need to do to get the Font "_sans" (or any supported device fonts) to show up correctly in various languages?
Well i am currently mkaing a virtual world using flash cs5 and smartfox server. I have all the stuff done but then i try to start the movie it says "Fonts should be embedded for any text that may be edited at runtime, other than text with the "Use Device Fonts" setting. Use the Text > Font Embedding command to embed fonts."
I'm just finishing an updated interface to a pre-existing multi-lingual flash site. We're using device fonts for non-western fonts. Japanese works fine. 100% fine. Korean, for some reason, does not.he text itself is being pulled into the Flash via remoting. And is all unicode. I'm confident that the Korean unicode is okay because it displays in our CMS interface fine and also displays in the old Flash interface (built in MX 2004) without a problem. Both the old and the new Flash interfaces (which are completely separate) use the Arial system font for non-western fonts. In the old interface, it displays fine. In the new one, I just see html ballot box entity characters in place of the characters.
my web site has a lots of text field. it is xml based site.it is locally run perfectly but after i upload it to my server it's text fields' fonts replace to default fonts.some text gone down.so its confused to me.i used Myridpro font.now it is replace to default font .can u tell what is the solution for that..? [URL]
I save my (embedded) fonts in an external file (fonts.swf) that gets loaded at runtime. Pretty standard. I also use a bunch of UI artwork generated in the Flash IDE. Some of this artwork contains static textfields (thus, not proper TextFields that can change. Just frozen glyphs). Here's the problem: if I use the same font in any static textfield and then embed that same font into my collection of runtime fonts, the runtime font will refuse to render. It's the same effect you get if you set a textfield with embeddedFonts=true to use a font that isn't embedded. If I change the static textfields to use a different font, the runtime fonts work just fine.
I'm wondering whether it's possible to generate alias text in dynamic textfields, similar to setting text to "Bitmap text" when doing so manually. If so how would it be coded? I don't see any TextFormat properties that allow for such a thing.