But now in Flash CS5 the new font embedding window is changed, and there is no Bitmap text checkbox, so how am I to create dynamic Text Fields with ActionScript, and embed the fonts in them using Bitmap text [no anti-alias]?
I have a textfield with dynamic text which I populate with text via actionscript. The textfield is set to anti-alias for readability but when I change the text in actionscript it is not ant-aliased anymore. I tried enforcing it with
When timeline animating in the Flash IDE, you can set the anti-aliasing of a TextField to Anti-alias for Animation. This seems to turn off pixel snapping and allow for smooth animation of the TextField.
I can't seem to find anyway to access this property via code
i have a movieclip and inside this movieclip i have a textfield the text field has anti-alias for animation and characters embedded. the movieclip undergo - scaleX,scaleY & alpha changes. is this the cause of the jagged/pixelate texts or am i missing something important to make it look great?
If we place a dynamic text box on the stage manually, we can set the anti-alias for readability, for animation, use device fonts, etc. How can these attributes be added to a text box dynamically created with code?I looked up anti alias in help and there appears to just be normal and advanced options?
when adding a mask to a parent sprite with a dynamic text field, the text loses anti-aliasing. how can i maintain the text's anti-alias while still applying a mask to its parent, and subsequently to itself.the font is embedded, and the text field will be animated so it must also be masked along with its parent.
I'm working with swf's generated by InDesign CS5, which will apparently only export text as staticText objects. Is it possible to alter the anti-alias of staticText? I want to make it for readability, but it defaults to animation with no apparent way of changing it. I recently got help for textFields, but I can't seem to get it to work on staticText.
I am having a problem with the anti-alias that is applied to my text.I am using a sans-serif narrow font and this problem appears based on the color that I set to the text.From 000000 to c8c8c8, the font is displayed properly. From c9c9c9 to ffffff, the font is displayed with what I think is a lot of anti-alias, so much that it looks like it is bold.I have tested a different font and this is not happening with other fonts.
What's the correct settings or if it makes a big difference I just want a crisp clean font with no anti-alias If I use any thing other than "Use device fonts" they look blurry and badhowever if I "use device fonts" does the user need to have the fonts installed?
I have a Flex component with a background image. The image is sharp in the beginning, but is jagged whenever I scale the component using scaleX and scaleY. How would I make the image anti-alias so that, it it's scaled to 0.75, the lines are smooth, not jaggedy?
I have a font embedded for a List component. It displays the text anti-aliased, but I would really like to have Flash display the text in the component as "anti-alias for readability," .
I now officially hate the textArea component but that's not the point now. A couple of questions:1. How to make the textArea text NOT selectableit is NOT a textField so don't post .selectable = false, that doesn't work.2. How to make it anti-alias decently. Right now it doesn't look that smooth.I use this code:
Code: var verdanaFont:Font = new Verdana(); var textFormat:TextFormat = new TextFormat();
when I create a medium or large text block, Flash (cs4) starts to work very slow, only a objet move or a click on stage takes a lot of time to process. My computer features should be ok... 4gb ram, intel 2 core duo 2.4 hz... The only thing that I think can be a problem is that I'm using Windows Vista 64 bit.
How to anti-alias a collada model in papervision3D?I've tried searching everywhere but didn't find any ways to anti-alias models. I've also tried blurring it a little as an anti-alias method but that only f-s it up and makes it look worse.How do I do that properly?
I have a Flash file that I use to load in transparent PNG's (line-drawings), and use Flash to allow the user to select the color of drawing, and instantly change the color.This is all working like it should be.I am using the UILoader component to load in the image that I recieve through flashvars, and then change the color if needed.The only thing, that the image sometimes appears not very smooth. I have seen various articles where people talk about using smoothing=true on a bitmap. But I am not quiet sure where to set this, or how this works.I left out the changeColor() and getFlashvars() function, and the import lines. because I don't think it is relevant here, and to keep everything as simple and short as possible.
package { public class Main extends MovieClip { public function Main() {[code]......
i have a static text on stage.. and the text is set to bitmap(no anti-alias) if i preview my movie within flash, the text does not anti-alias, but if i open the SWF file (outside flash), (parts of) the text become anti-aliased..
I'm wondering whether it's possible to generate alias text in dynamic textfields, similar to setting text to "Bitmap text" when doing so manually. If so how would it be coded? I don't see any TextFormat properties that allow for such a thing.
When rotating a bitmap with actionscript, the edges are jagged and not properly anti-aliased. How do you force anti-aliasing of the bitmap ? this.stage.quality = StageQuality.BEST; // Tried this, but seems useless var imgFromLib = new imgFromLib (); imgFromLib.rotation = 30;
I'm drawing a textfield onto a bitmap which I use as texture for a 3D object. I'm listening for Event.change, and so whenever the user adds a character I redraw the texture. But to really give the 3D object a 'interactive textfield feeling', I want to draw text selections and draw the caret (the blinking text cursor), but by default these a not drawn when using bitmapData.draw(textField), nor can I find a Event to listen for 'textSelected'.
//is there any event that catches text selection / blinking of text-cursor? textField.addEventListener(Event.CHANGE, redrawTexture); //... //is there any way to draw text selection / text-cursor in the bitmap? bmpData.draw(textField);
What I have so far is a carouselmenu. I got a actionscript page (page1.as) where I load another one (page2.as) into. page2.as is a Sprite (or MC whatever). I can load and display the sprite in page1 successfully (several instances). I also have an eventhandler when i click on an instance of page2. The problem now is that I have defined a textField inside page2 that is also being displayed. What's not working here is that when I mouse over the text, I cannot click on it (the cursor turns into the cursor that appears when I mouse over a text as in MS Word or similar for being able to mark the text). So I thought of making a bitmap out of the text field. how to transform a text(field or string) into a bitmap?
I've been trying to achieve the same anti-aliasing (for readability) effect with as3 as if the textField was created manually, but I just keep running into a problem. When I try to add AA(txtfield.sharpness and thickness) to text I can't get any result apart from the text appearing in the same old for animation formation. The funny thing is this only happens when the font size is lower than 20px. I've uploaded an example aswell as a source file (manually created textfield on the left, textfield created with as3 on the right): [URL]. Is this somekind of font issue with Helvetica Neue, weird flash issue or is it me?
I have a movie with some dynamic text, which is embedded and has aliasing turned on -- it is crisp. This text field is behind a mask that I created using setMask so the text appears. The problem happens when I publish my movie as player version 6. When I do this, the text looks as if the field was on an odd pixel, for example x = 60.4. But it's not.
I am loading an external HTML file that is being styled with a css = new StyleSheet() in Flash. The only problem is that the text is not crisp, it is aliased. How can I get the text to be anti-aliased. Since I cannot use AntiAliasType.ADVANCED or shapness for more control, since I am using an external css styleSheet, I am stumped. What the heck can I do?