Flex - Text Anti Aliasing And Font Smoothing?
Apr 18, 2011Is there a difference between text anti aliasing and font smoothing in flex? If so, what is the difference?Could you provide links or examples?
View 1 RepliesIs there a difference between text anti aliasing and font smoothing in flex? If so, what is the difference?Could you provide links or examples?
View 1 RepliesI have embedded it using flex then loaded the swf in flash CS4 to make it available. But its very blurry and I can find a way to turn off anti-aliasing in as3.Its the right size and placed with whole numbers. The reason I have embedded this method is because I don't want to load an entire font library.
View 2 Repliesi am trying to use an embed font in a movie. while editing, everything looks great but when i publish to swf, the text displays pixelized and rough, as no the anti-aliasing is not applied. any tips on how to correct this? i imported the font properly to my working library and set the linkage to "export to actionscript". I also noticed that when i do not import the font to library, the font displays just fine..
View 5 RepliesI was wondering if there's any way of having anti-aliasing properly happen on a dynamic textbox. They always revert to no-AA mode
View 1 RepliesI'm working on a newspaper reading application using Flex, which displays scanned newspaper pages. I need to make a image zooming function, so the user can zoom in and out, as the minimum of 25% and the maximum of 400% in the size.This is what I have so far:In the mxml:
Code:
<mx:Image id="imgContent"/>
<s:HSlider id="hsZoom" minimum="25" maximum="400" value="100" stepSize="25"
[code].....
I had been using Flash MX 2004 previously to create sprites for video games. In the "export" dialog, there was a check box labeled 'smooth,' which I could un-check in order to retain the hard edges that I needed in order to use the sprites in a game.Somewhat recently, I upgraded to Flash CS4. I have since noticed that, while the 'smooth' checkbox is still there in the "export" dialog, it doesn't do anything.I have tried many different options for exporting, including all different kinds of file types. Through this experimentation, I also noticed:1) that even though it is possible to choose a palette when exporting a .gif, the exported image does not use this palette, and2) that if one exports the image as an Adobe Illustrator file, the colors are wrong.
View 1 RepliesWhen rotating a bitmap with actionscript, the edges are jagged and not properly anti-aliased. How do you force anti-aliasing of the bitmap ?
this.stage.quality = StageQuality.BEST; // Tried this, but seems useless
var imgFromLib = new imgFromLib ();
imgFromLib.rotation = 30;
I was wondering if there was a way to get better anti-aliasing than the StageQuality BEST/HIGH, where the Vector graphics are anti-aliased using a 4 x 4 pixel grid. I was thinking going maybe a 8 x 8?
I would be using it only temporarily, to .draw vector graphics into bitmapdatas, so performance wouldn't really be issue. I can always tell that Im looking at a vector graphic in Flash by the slightly poorer aliasing than if you look at the same vector path in photoshop etc. Just being a perfectionist I suppose
I've been looking in to this problem for a while now and have pretty much come to a dead end, so thoughtOur games purely use pixel art and run at 640x480, but our latest title will run as a projector in full-screen mode. I've got everything working fine, but when running in full-screen everything gets anti-aliased which of course affects the pixelated look of the game. Here's the code I'm using:
stage.fullScreenSourceRect = new Rectangle(0, 0, 640, 480);
stage.displayState = StageDisplayState.FULL_SCREEN;
I'm wondering if it's possible to run the game full-screen without anti-aliasing? So far I've found a couple of partial solutions to this:
Flash can use 2 types of fonts such that they can be changed at runtime by actionscript.
system fonts - NOT anti-aliased so renders fast embedded fonts - anti-aliased so renders slow
The problem with "system fonts" is that you can't rotate the text. Can I use embedded fonts AND turn off the anti-aliasing so it renders fast?
I have some nasty issue. I need to display dynamically loaded HTML document with images but my designer wants the document to be presented in angular (slopy) manner rather than simply vertically placed on stage. HTML document is loaded inside a .htmlText property of a textField.
While the texts itself renders perfectly with embedded fonts and "AntiAlias for readability" I have a huge problem with images inside HTML. For whatever reason they look nasty aliased - complete disaster:
Is there any way to get better quality in this case?
I've been trying to achieve the same anti-aliasing (for readability) effect with as3 as if the textField was created manually, but I just keep running into a problem. When I try to add AA(txtfield.sharpness and thickness) to text I can't get any result apart from the text appearing in the same old for animation formation. The funny thing is this only happens when the font size is lower than 20px. I've uploaded an example aswell as a source file (manually created textfield on the left, textfield created with as3 on the right): [URL]. Is this somekind of font issue with Helvetica Neue, weird flash issue or is it me?
View 1 RepliesI'm doing a lot of lineTo() operations within a sprite but now I need to draw a line WITHOUT anti-aliasing applied. I assumed it would be easy enough to disable anti-aliasing either for a single draw operation, or in the very least for the entire sprite - but I'm really struggling to work out how to do that.
View 6 RepliesHow can i use a bitmap text (no anti-alias at all), i can't find that option , the same option that exists in the classic text field.
View 1 Repliesfont smoothing in html text. I have embedded the font and set the font size to 12, but increasing the font size distorts the font making it blurry/hazy etc: what am i to do... i need smooth crisp looking font... mind that i have to render the text as html in dynamic
View 1 RepliesBut now in Flash CS5 the new font embedding window is changed, and there is no Bitmap text checkbox, so how am I to create dynamic Text Fields with ActionScript, and embed the fonts in them using Bitmap text [no anti-alias]?
View 4 RepliesI am having a problem with the anti-alias that is applied to my text.I am using a sans-serif narrow font and this problem appears based on the color that I set to the text.From 000000 to c8c8c8, the font is displayed properly. From c9c9c9 to ffffff, the font is displayed with what I think is a lot of anti-alias, so much that it looks like it is bold.I have tested a different font and this is not happening with other fonts.
View 3 RepliesI have a tileList component and i was wondering how one might go about antialiasing the font inside of each label. I have the font embedded using:
leftList.setRendererStyle("embedFonts", true);
I have tried targeting the label specifically with no luck so far.did not work.
var theTextField:TextField = leftList.label;
leftList.antiAliasType = "advanced";
Can we set text field as Anti-Alias For Readability using actionscript?
View 1 RepliesI'm trying to embed a font in my project by using url("font.ttf") rather than local("Font Name"), but it doesn't seem to pick it up. The font in question is called "Gotham Bold". When i view the details of the font, the font weight is regular, however when i use local("Gotham Bold") in the css i have to specify fontWeight: bold or else it wont pick it up. But when I use url("folderGotham-Bold.ttf"), and specify fontWeight: bold, it says that font weight is not found for that TTF. If i remove the fontweight, there's no errors, but the font is not applied to the text.
View 2 Repliesi've a problem with a 3D animation of a dynamic textF (a textfiled nested in a MC). Everything goes fine, but the quality of the text, at the end of the animation, slow really down. It's like the AAliasing doesn't work fine (it's setted on "Antialising for animation", but if i use anyone else, the result doesn't change).
View 1 RepliesWhile creating one photo gallery I am facing one problem in controlling the Font Color, Font Size and other characteristics of a text loaded into a text field from an XML File. The name of the text field in question is �my_txt� it loads the title from the xml file attached herewith. how I can control the behavior of the text loaded in that text field.
[Code]...
I am loading an external HTML file that is being styled with a css = new StyleSheet() in Flash. The only problem is that the text is not crisp, it is aliased. How can I get the text to be anti-aliased. Since I cannot use AntiAliasType.ADVANCED or shapness for more control, since I am using an external css styleSheet, I am stumped. What the heck can I do?
View 4 RepliesI wonder if it is possible at all to anti-alias text fields with the HTML property set to true.
Currently I already have an operation HTML text field with embedded font which loads an external CSS for styling.
i have a static text on stage.. and the text is set to bitmap(no anti-alias) if i preview my movie within flash, the text does not anti-alias, but if i open the SWF file (outside flash), (parts of) the text become anti-aliased..
View 1 RepliesIf we place a dynamic text box on the stage manually, we can set the anti-alias for readability, for animation, use device fonts, etc. How can these attributes be added to a text box dynamically created with code?I looked up anti alias in help and there appears to just be normal and advanced options?
View 3 Replieshow to set my dnamic text to "bitmap text" [no anti alias]
use device fonts
bitmap text [no anti-alias] <<<<
anti alias for animation
anti alias for readability
I created the textfield through actionscript instead of placing a textfield on stage.
Code:
var myTextField:TextField = new TextField();
myTextField.text = "Hello World"
addChild(myTextField);
I'm building textbox dynamically as i normally do, i'm importing a font to the library and embedding the font to the textfield. However for some reason when the text is White it doesn't antialias correctly. I'm using white, pink and bronze text, when it's bronze or pink it is fine but when it is white or even a colour close to white then it blurs and looks messy.
here are my text box and format settings are attached.
I have a Flex component with a background image. The image is sharp in the beginning, but is jagged whenever I scale the component using scaleX and scaleY. How would I make the image anti-alias so that, it it's scaled to 0.75, the lines are smooth, not jaggedy?
View 2 RepliesI am working on a as3 project in which the user select a font from Combo Box and that font SWF should be loaded Dynamically and then i need to change the font of the Dynamic text field.
I have swf font files downloaded from [URL]
My question is that how can i load the font swf dynamically from server and add them to the library and how can i use that swf to change the font of dynamic text field.
if there are embedded fonts in library the i can access them using this- --
var fontList:Array = Font.enumerateFonts();
for( var i:int=0; i<fontList.length; i++ )
{
trace( "font: " + fontList[ i ].fontName );
}
But How to use dynamically loaded Font swf as a font type.