IDE :: Button To Play A Mc In A Different Scene?
Jun 5, 2009I have 2 scenes, the first scene has "mc1" and the second scene has "mc2" and a button inside it. how do i get the button in mc2 to play mc1?
View 5 RepliesI have 2 scenes, the first scene has "mc1" and the second scene has "mc2" and a button inside it. how do i get the button in mc2 to play mc1?
View 5 RepliesI have a movie clip which is a gallery of images which is within a container. When you click the right arrow it goes to frame 2 and from there onwards. Also same with the left arrow, (-1 frame)
I know the code looks something like: gotoAndPlay(+1);
I have 2 scenes, the first scene has "mc1" and the second scene has "mc2" and a button inside it. how do i get the button in mc2 to play mc1?
View 2 RepliesI have a play button on one layer and an actions button on another layer. Im using Actionscript 3.0. im trying to make it so when you click the button it takes you to the next scene but when i test it it just flashes the button and goes straight to the next scene. :/Here is the code i last tried but i have tried about 20 different things so far:
stop();
base_btn.onRelease = function() {
gotoAndPlay("Scene 2");
}
I want to upload the .fla but i dont know how to get the file size small enough. I read the post were it said to just delete the images from the library but it didn't replace anything with red shapes
I need to know these answers about actionscript 3.
1. What does _root do?
2. Can I make a play button go to a different scene?
3. Is there a function where I can detect if a player is on a certain scene? Like in an IF statement?
4. The best way to use keyboard keys for a player
I am trying to make a little animation, where when the button is pressed it would take you to a random scene or Keyframe on the animation.
View 3 Repliesive made a button in the scene 1 which i have managed to navigate to scene 2 but when i click the button it goes to scene 2 but displays everthing that is in scene 1 in scene 2, how can sort this out so upon the button click in scene 1 it goes to scene 2 and only display content in scene2.
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I have a movie clip on a scene with a button inside. How can I make this button to go to play frames on the scene but not inside the movie clip in AS3.0?
View 7 RepliesI have an eventListener on a particular movieClip that triggers the timeline to play when clicked. This should play through a short tween, then hit another piece of actionscript in the last frame of that scene, which should take you to the next scene. I also have an audio file loaded into a soundChannel, as well as a few timers that operate a click prompt over the movieClip already mentioned. My bug is that if you click on said movieClip before the soundChannel is finished playing, all functions properly. However, if you wait for the sound to finish, this initiates a few timers that cause a prompt to fade in, telling you to click on the movieClip. If you click on it, still, everything works fine. But once the timers complete their work, and the click prompt fades back out, the tweens do not operate properly. If you then click on the movieClip, the timeline seems to play doubletime until coming to a stop() action in the next scene.
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jumping from from scene to scene once the play head reaches the end in AS3? Scenes do not play one after another like they used to. Below is some code I found that works with errors, however I'm not using a MC like the code displays "mc1". Not really sure on how the MC fits in? import flash.display.Scene; var scene:Scene = mc1.currentScene;trace(scene.name + ": " + scene.numFrames + " frames");
View 4 RepliesI need the video (scene 1) after play & stop will automaticlly go to scene 2. The scene 2 is a rotate images and will stay all the time to rotate in scene 2.
import fl.video.VideoState; import fl.video.VideoEvent; var foo:ExtendedFLVPlayback = new ExtendedFLVPlayback(); foo.skin = "SkinOverPlayMute.swf"; foo.startMuted = true; //set this to false, or not at all to start it unmuted foo.source = ""; foo.autoPlay = true;
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I'm having trouble getting any sound to play in my second scene. I'm using actionscript in the first scene to fade in the music, then fade it out after they click the button.
Here's the code on layer 1[code]...
Problem: I tried adding a sound to the stage in scene 2 but nothing plays when i test the movie, expect for the music in scene 1. I tried creating another sound object in the first frame of scene 2 but i get the same result.
the way my time line is set up is.. Scene 1 > outside MC > drink1MC > steeringWheelMC > jailAnim So how do I get it to go from jailAnim to Scene 1, Frame 3? Or into outsideMC frame 1? I tried this:
stop();
againBTN.addEventListener(MouseEvent.MOUSE_DOWN, again);
function again(event:MouseEvent):void {
gotoAndStop(3, "Scene 1");
And I get an error saying it cannot find "Scene 1" in jailAnim. I also tried frame labeling in Scene 1 frame 3, but once again I get the error saying it cannot find it in jailAnim.
I have a movie with 4 or 5 scenes. How can i make the movie jump from scene 1 to another scene by clicking on a button?
View 5 RepliesI'm getting this error in the OUTPUT window, when I PREVIEW (COMMAND + RETURN) my SWF:
ArgumentError: Error #2109: Frame label nGallery_btn not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at BrookBrovazMusic004_fla::MainTimeline/pageSelect()
- The funny thing is that the SWF works the way I want it to. You can view it here: http://brookbrovaz.com
- I just don't like the idea that something's wrong, according to the OUTPUT window anyway.
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I believe I'm not alone in this problem but I don't see any answers in any of the forums.I have a movie clip that has a button that I wish to take me and play my first scene at frame 1.I labeled my the 1st frame "startLabel" and my scene is named "mainScene", and that's where I want to go from my "button" that is placed in my "movie clip symbol scene".
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So this is my code so far:
on (press) { // Gives your movie a button functionsgetUrl("http://www.astahost.com");}
on (rollOver) {this._alpha=100;gotoAndPlay("Scene 2"); }
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when i play the movie, it plays scene 2, however, scene 2, which is in my flash document, plays automatically. how can i stop this? is there some code which only makes scene 2 play when called for and not play automatically.
I have four scenes, it loads on the first scene. I click the button which sould go to scene four but it goes to scene 2.
View 2 RepliesI'm building a photogallery base on this tutorial http:[url]....I'm trying to add a play button, so the gallery would play the pictures onRelease of the button at interval of 3s.It's not working. my code is:
playBTN.onPress = function() {
this._alpha = 50;
setInterval(this, "nextImage", 3000, 1);[code]....
I have a scene wich is kind of truth or dare game. This is my timeline:
This is the code of the action on frame 2:
truth.addEventListener(MouseEvent.CLICK, clicked2);
dare.addEventListener(MouseEvent.CLICK, clicked);
function clicked2(event:MouseEvent):void
var oneArray:Array = new Array("What was the most embarrassing thing that happened to you at a grocery store?", "What was the funniest thing that happened to you at a mall?", "Describe three things you like about yourself.", "What is the best thing about your life right now?", "What is your favorite kind of music?", "If you had to choose between being in a choir and being in a play, what would you choose?", "What is one talent most people here don't know that you have?", "Do you play any musical instruments? Which ones?", "What did you want to be when you grew up?", "How do you think you will know who you're going to marry?");
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i made a full site all based in flash and divided the pages in scenes
i need a button to do exact that. when u click the button it must play some frames and then go to other scene.
i can't tell to go to other scene in the last frame because there are a lot of scenes and buttons that have to do the same.
15 buttons - 15 scenes - play 30 frames and then change the button-scene!
I have a project with several banners, each one in a separated scene (banner1, banner2, banner3....).I'd like to play a random banner (scene) when the SWF is loaded.I tried many codes that I've found around the web in the first frame of a bank scene, but nothing worked. I'm using Flash CS5.5 and AS3.
View 2 RepliesCheck out this code:
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everything here is fine. It opens finely. But... i want to pass parameters where if i click a button in html page My.swf should open a particular scene called 'Scene 2' rather than scene 1. i tried
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i made a full site all based in flash and divided the pages in scenes
i need a button to do exact that. when u click the button it must play some frames and then go to other scene.
i can't tell to go to other scene in the last frame because there are a lot of scenes and buttons that have to do the same.
15 buttons - 15 scenes - play 30 frames and then change the button-scene!
Using CS4 Actionscript 2.0
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Check out what happens after percentage loaded. It just goes to Frame 1 of next scene but doesn't play it.... although if you right click and click PLAY it will indeed play it.. How to get it to start upon 100% loaded?? I SHOULD NOTE that the scene that won't play has an embedded FLV in timeline
I want the user of my game to be able to press the Space bar and be taken to a new scene. I know how to do this with a button, but I can't figure out the code to use for a Keyboard event.
how to make pressing the spacebar play a new scene?
I'm using DirectX to develop a little game, I'm working for a way to play .swf movie in the scene. AFAIK, DirectX doesn't support flash, so I must convert flash into texture sequences. I have thought of two ways by now:
Using Direct Show. Implement a flash source filter and render to textures. But it's too complex for me to complete it.Using the OLE to draw the flash and copy the buffer to textures. But I don't know whether it can work and where to start.
i want to click on a button and before i go to another scene i want to see first a movie clip playing. How can i do it?
View 1 RepliesFlash MX In a movie symbol, I put Code: _root.gotoAndPlay(nextSceneName, 1); But the it won't go to the next scene. What's wrong with this code?
View 6 RepliesI'm in a bit of a situation here, and was wondering if someone could offer me some assistance.
I have a symbol with another symbol embedded inside it (there's nothing I can do about it, I know). For the symbol inside the symbol (lets call it symbol 2), I have a few buttons that return a value when pressed. I have an if statement that triggers if the values are equal to a certain amount. The if statement is supposed to goto the next scene.
The if statement and all the values work correctly, but for some reason, it will not move to the next scene. I've tried both nextScene(); and gotoAndPlay("scene",1); to no luck. I have even tried putting _root. to the front of the code, and it doesn't work.