IDE :: When Increase The Amount Of Movie-clips On Stage It Crashes?
Nov 23, 2009I have flash-10 , when i increase the amount of movie-clips on stage , it crashes
View 2 RepliesI have flash-10 , when i increase the amount of movie-clips on stage , it crashes
View 2 RepliesI have a movie clip loaded using action script 3 at the start of my animation, I want ito to end at the 120th frame. But I can't use the stop(); command because it will also stop the rest of my animations from the 121st frame onwards. how can I stop the movie clip without stopping the rest of my animations?
View 5 RepliesRight then I'm sure you guys can sort this out very simply. Basically I have this code that creates duplicate instances of a movie clip and puts them on stage with a few random settings where ever the mouse goes.This is cool but I want the duplicates to disappear after a certain amount of time (2-3 seconds or so) - or disappear when a certain amount of them have been placed on the stage.I have played around with the getTimer() function with no joy but I am not even sure if this is the right thing to use.
var num:Number = 0;
_root.onMouseMove=function() {
var temp = _root.attachMovie("flower","flower"+num++,_root.ge tNextHighestDepth());
[code].....
I'm making a game where missiles are created using the duplicateMovieClip thing and I've used it a lot before, but i never noticed that there is a limit to the number of layers, around 256, I think. The problem is that i have a bunch of sprites in my games and each of them move(i.e. fire,smoke,shrapnel from rockets,etc) so is there a way to group a large amount of movie clips so that they're on one layer, without putting them into another movieclip? If u want look at a part of my game, well two parts.
View 3 RepliesI have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
View 2 RepliesI have some (Eg. 10) Movie Clips on bottom of the Stage (aligned horizontally) with different sizes (different width & height). I want them to align vertically on middle of the stage with same gap (irrespective of their sizes) in between 2 Movie Clips. Is it possible using AS3 code?
View 3 RepliesSuppose I've got 2 movie clips on the stage. box_mc and triangle_mc. I want to set up a way so that whenever I trigger the event, such as pressing a key (like
if(Key.isDown(Key.SPACE)){
//stuff that activates it
}
[Code]...
if I push the Space key again, it would start from the top (1) and repeat the sequence. The sequence would otherwise stop at 4. Previously I've been using counters inside an onEnterFrame such as counter = counter +1; if counter > n, counter = n; etc. This seems tedious and I'm hoping there's a better way to do this. I do not understand watch and timer functions of actionscript (they never seem to work for whatever project I'm occupied with).
I have used Flash on and off over the years but I've decided to hunker down and learn it in earnest. We have cs4 at work and I am having this problem.I checked out the differences between a graphic symbol and a movie clip, and it seems that the movie clip has some distinct advantages. But the main disadvantage is not being able to see what happens on the stage as it plays. How can I get around this limitation? Why does it even exist in the first place? I understand that scripting can complicate how it plays, but for example if I am making a straightforward animation, but parts of it depend on other parts that are in separate symbols, how can I see what is going on at a specific frame on the stage overall?
View 3 RepliesIf I create a 2000 frame Movie Clip and then drag it onto the stage of my main scene... shouldn't it work/play through it's entirety from within one frame of the main scene timeline? IOW I'm having to make the layer on the scene stage that i drag the movie clip onto 2000 frames long in order to see the nested 2000 frame movie clip play.Seems like in the past I could get Movie Clips to play and loop and what not from the main scene/stage without doing this.
View 12 RepliesFirstly, I want to be able to push the space bar on my keyboard during a swf, and for a movie clip to appear on the stage. This is what I have so far:
Code:
onClipEvent(enterFrame){
if(Key.isDown(Key.SPACE)){
_root.attachMovie("Explosion", "Explosion"+i, _root.getNextHighestDepth());
_root["Explosion"+i]._x = _x;
_root["Explosion"+i]._y = _y-20;
}}
but its not working....
Secondly, I want A movie clip to spawn in the middle of the stage, then randomly travel outwards to the edge of the stage, then dissapear. And this needs to happen over and over, with the same movie clip travelling to a different place each time. This is what I have so far :
Code:
onClipEvent(load){
timer = 0;
i = 0;
a = 0;
b = 0;
[Code] .....
I am creating a game called Piggy Attack.I am trying to remove some movie clips off the stage.I also tried it by adding them to the stage using as3 but neither are successful.They all come up with the error code:
[Code]...
I'm trying to use a loop to add some movie clips to the stage, but I want to give each one a different name so I can refer to them in another function, but I don't know how that is done. I'm trying to learn how to do this so I can create an Isometric game. Here's my code....
[Code]...
Im having trouble centering my movie clips on the stage.
I have postioned movie clip holders on the stage and and coded them to be invisible (10 of them). If the images loaded are less than 10, the extra movie clip holders stay invisible and the loaded ones become visible.I am struggling to center the visible movie clip holders.[code]...
I want to add 5 movie clips to the stage. The movie clip at this point is just a red box and called testMovie. Ultimately i want to have 5 red boxes displayed on screen tiled vertically one under the other. Here's the code i have so far:
[Code]...
I have a question that's been bugging me for a LONG time now. I'm still pretty new to ActionScript, I'm trying to have a series of movie clips move from right to left along the stage, but after about 3 seconds they stop! Here's the code...
ActionScript Code:
public function thingTimer () {
nextThing = new Timer (1000 + Math.random()*5000,1);
[code]......
Way of referring to all the movie clips on the stage at once, and of putting that information into a variable for use with hit detection.
View 3 RepliesIm trying to create a class which can access a movie clip on stage. I've searched many forums/google cant seem to find the solution im after. If i have a movie clip on stage with instance name 'mc1' for example. how can i access this movie clip from a class im creating. Eventually id be able to access the movieclip via a dynamic name but need to get past this simple stage first.
View 1 RepliesI'm using AS3 to place movieclips onto Flash's stage...
The code I have looks something like this:
Code:
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;
[Code].....
Currently when the player moves their cursor over the movie clips that AS3 is placing on the stage, they disappear. However the movie clip is not actually removed from the stage, it simply plays to a blank frame in its timeline to give this illusion. How do I tell Flash to remove the movie clip from the stage rather than just give the illusion that it is gone?
When the player moves their cursor over the movie clips that AS3 is placing, I want the movie clip that is attached to the cursor to gotoAndPlay certain frames of its timeline.
I have an array containing names of movie clips. I would like to loop through the array, and add the movie clips to the stage.
I have the following code, but obviously this doesn't work.
HTML Code:
var mcArray = [];
mcArray .push( "mc1" );
mcArray .push( "mc1" );
[Code]....
I'm having an issue with placing images loaded from an XML file in placeholders within movie clip instances on the stage. It'll load an image onto stage, but only one image. I'm kinda at a loss at the moment.
Code:
import com.greensock.TweenLite;
import com.greensock.easing.Back;
import com.greensock.loading.*;
import com.greensock.loading.display.*;
import com.greensock.events.LoaderEvent;
[Code] .....
I have a clip i need instances of on the stage, and it is not practical to add the instances via actionscript, so I drag them on the stance and name the instances.
The attached code is for the clip class, ProductBubble. I am populating the object's properties in the main document class, as in:
[Code]...
Here it is..I have 3 frames on my timeline
Frame 1 -page 1
Frame 2 - page 2
Frame 3 - page 3
obviously there are several layers on there too, and on them there are Three buttons which I want to click on to get to each of the three frames. But every time I follow a tutorial nothing seems to work.I have taken out all the script that the various tutorials have told me to enter and only have two stop commands for two Movie Clips that are also on the stage.If I give you the following information could someone please write the script for the three buttons to link to frame 1,2&3
the instance names are
home
price
contact
I am using actionscript 3.0
i've got some movie clips on the stage on the first frame of an fla file. The mcies have event listeners to navigate to differnet frames on the timeline. Some of the frames to which we navigate have FLVPlayback components while others dont. i'm using some code for soundchannel in this fla, to create an array and load differnt music at a btn click, so that when we go to a certain frame we get some music. This works, no overlapping music.
The issue, that when we navigate to a frame with an flv that has an audio track, the the music that's playing on a different frame just wont stop. And another issue, when we navigate from the flv frame by clicking the mc that listens for the sound channel, the flv audio track wont stop playing and we get cuckaphonia.
[Code]...
Is ther a way to get all movie clips inside a area with AS3 I need this to do multiple selection.
View 5 RepliesI'm a bit rusty of my trig, so I'm not sure the best way to do this ... I need to position 2 movie clips on the stage that relate to each other they can't be nested ,the registation points are in the center, assume "clip B" is 50 px to the left of "Clip A" as pictured in the diagram to the left , when "clip A" is rotated, I need clip B to follow ( still 50px ) away but with new _x and _y relative to the rotation of "clip A" as in the diagram right.
View 2 RepliesI am making a game where you are attacked by a waves of zombies. The first 'wave' is just one zombie and when this is off stage (either gone passed you or been killed) i use this code to check if it's gone and then instigate the 2nd wave of enemies (ie, change wave2ready variable to true)
ActionScript Code:
if( _root.Zombie1)
{
wave1Timer = wave1Timer + 1;
[Code]....
However this sets wave3ready to true when any one of Zombie 2 3 or 4 are destroyed.
I have a banner that I've created and i'm trying to dynamically load in an image so that I can display it on the banner. However I'm having a very difficult time with it. I've found tutorials explaining how to load an image into flash and show it on the display but they are all creating an instance where as I have instances of the MC already set in tweens and on the stage.I tried attempting code such as:
Code:
this.Img_holder_mc.Load("myImage.jpg");
but this isn't working.
[code]........
I am currently doing a project for an A level computing assignment, and as i havent used flash much before, im not brilliant.
I have assigned the movie clip 'Star' to the stage multiple times, using the same depth each time. Everything works peachy until I click 'Reset' where the stars all stay on the screen.
I need to know one thing regarding the accessing of movie clips...
How could i access the movie clips without placing on the stage?
I'll start off by saying I'm using Flash 8, Actionscript 2.0, and exporting as FlashPlayer 6.I'm trying to do this long landscape with a movie clip labeled, "mainMovie", let's say it's approximately 3600 x 600, while the stage/document dimensions are 800 x 600 .I have script on it so that moving the cursor to the left or right edge of the stage, the entire movie clip shifts left or right and through the rest of the landscape, similar to the 360 vr tours you see for some real estate sites online.On the main stage, I have that movie clip called, "mainMovie". Inside "mainMovie", is another clip called, "singleStrip", and inside that clip, I have other smaller movie clips through the landscape which are labeled and consist of random stuff, like shapes and items and stuff.
Everything works fine. The extra step that I am attempting is that I want the user to be able to scroll through the clip, "click" on an item, and then that item zooms into the front center stage and plays a small animation about that item. These items that are found throughout the landscape are movie clips themselves with script on them to be recognized as buttons.My problem with that is even though the center of my stage would be x=400, y=300, since my mainMovie on the stage scrolls from left to right, when I put in code to tween the item to a center position, that position is only set to the inside of the movie clip and not the center of the stage. I need to center a movie clip within two other clips to the stage.An example of the path of any of those items would be sort of like,
[code]...
That didn't work. It shifted it to a different position, not being the center of the stage.At another point, I tried to fake it out, placing a movie clip of a red ball on the main timeline in the center of the stage, and changed my code to:
[code]...
This didn't work, either.I do have other code that affects the motion scroll of the mainMovie from left to right, but I don't think this is the problem, I could be wrong.