Imported Jpgs Are Displayed As A Green / Blue Box On The Stage?
Sep 26, 2009in adobe flash cs4 professional. how do you see the image?
View 1 Repliesin adobe flash cs4 professional. how do you see the image?
View 1 RepliesIn Cs4, is there any reason why library symbols would at times change to green from the standard bulueish - purple? FYI, like the lil' gear box looking avatar like things at the left hand side of each library symbol. I have one that changes to green, but I can't seem to understand why? ANYONE?
View 7 Repliescan you tell me a simple and clean way to pass the dimension of the stage to another class, imported in my documentclass?
View 2 Repliesi am experimenting with basics of AS3.0 drawing api, and experiencing issue when nothing is displayed on the stage once program is executed.i used this code:
Code:
package {
import flash.display.MovieClip;
import flash.display.Shape;
public class DisplayList extends MovieClip {
[code]....
changed the class name when creating class accordingly - but the output is the same: empty stage.
I'm trying to build a Flash-based controller application to go on the web interface for the rack-mounted units which my current employer builds. The interface is defined in an XML file which is parsed and processed when the Flash application is started.
I've created some library symbols which act as various controls - sliders, toggle buttons, etc. I can add these fine to the stage. What I would like to do is group them together in a container of some sort so that I can show and hide them en masse without having to loop through all the controls. All library symbols I'm using are linked to ActionScript classes.
If I use a symbol I created earlier and added to the library as this container, everything works fine and the controls display correctly on the stage.
However, if I dynamically create a MovieClip and use that as the container, it never appears on the stage. The code is identical in both cases except for the class names being used. I am calling addChild() on the MovieClip instance to add the controls to the MovieClip, and then call addChild on the document class to add the MovieClip to the stage. As I mentioned above, this all works perfectly if I use a pre-created symbol from the library as the container.[code]...
I have a programme that will count each second that has elapsed from one key press to another, in the output panel I get all the times this has happened (each second) but would like the total number displayed in a text box on the stage at the end. This will be the total delay between key presses.
View 7 RepliesWhy can I see only the above images in the library after importing them to the stage?
View 15 RepliesI am using the CS4 version and when I click on the library item and drag it to the stage, there is nothing there. It is just a blank canvas and it's like the image(s) are hidden behind the stage or something. When I do a Publish Preview, I can see the .swf file with all the images, but in the .fla, there is nothing showing but the text files, and then that is even hidden in a newly created file. I am not sure if I accidently turned something on/off that is preventing my images from not showing on the stage or what. I really need to find a solution to this problem because I need to create a Flash file for a project I am working on in one of my classes. Does anyone know what could be causing this? I have done Google searches and Forum searches to no avail unless I'm not using the right keywords in my search.
View 2 RepliesI have a htmlText field that is displaying xml content. One of the features I've written imports a swf and displays it in the htmlText field via an <img src> tag. The swf displays some text that is stripped out of the htmlText field when my as3 code finds [Boxed Text]Strip out this content [End Boxed Text]. The result would display 'Strip out this content" in the swf within the <img src> tag. This works great, as the swf has the dimensions of w.300 x h. 250, but I have received a request to resize the swf based off the length/height of the 'Strip out this content" text. I can resize the textbox in the swf via [boxedText.autoSize = TextFieldAutoSize.LEFT;], however, when I do that, the stage size of the swf within the <img src> remains at a fixed 250 height, and as much as I try, I can not find a way to resize the stage. I am under the impression that there is only one main stage, and trying to change the size of a secondary stage within an imported swf is not possible, but then again, I'm also under the impression that anything is possible in flash.
View 2 RepliesI have my main.fla which imports external swfs that contain flv's. I have three buttons that navigate the main timeline to frames 2-4. At frames 2-4 an external swf gets loaded into an empty movie clip via this code. Each loaded swf acts like a menu with some nice vidoes loading in the background.The problem i found is the flvs continue to play as i navigate between menus, which makes the main swf/fla slow down becuase the pc is working harder to deliver all the stuff running in the background. I've added this code to frame 1 of my empty movie clip that is in my library that has the instance name 'menu1'I keep getting the error "Access of undefines property mc1"I have the source files for my site here if you can take a look and see what I'm doing wrong. I have removed this code so i don't get the error and have tried other things to no avial.
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var loader:Loader = new Loader(); addChild(loader); loader.load(new URLRequest(MovieClip(this.parent).src));
[code].....
I understand how to import a swf and add it to the stage. Is it possible (using code) to add the one imported swf to the stage multiple times, each with different instance names? So the same as adding a library item to the stage multiple times, each time with a different instance name, with code, but using an imported swf?
View 1 RepliesI am a Flash novice who was asked to do a brief training exercise on importing a simple .swf (3D animation) into Flash. However, I cannot figure out how to center the .swf on the Flash stage. Flash always places it in the top left corner of the stage, and while I can center each individual frame of the 50-frame animation by using the align feature in the properties window, I do not know how to center the entire 50-frame clip all at once. Do I have to use ActionScript to do this? And if so, what is the exact code I would need for this, and what exact procedure would I follow?
View 1 RepliesI have my main.fla which imports external swfs that contain flv's. I have three buttons that navigate the main timeline to frames 2-4. At frames 2-4 an external swf gets loaded into an empty movie clip via this code. Each loaded swf acts like a menu with some nice vidoes loading in the background.
The problem i found is the flvs continue to play as i navigate between menus, which makes the main swf/fla slow down becuase the pc is working harder to deliver all the stuff running in the background. I've added this code to frame 1 of my empty movie clip that is in my library that has the instance name 'menu1'
I keep getting the error "Access of undefines property mc1"
I have the source files for my site here if you can take a look and see what I'm doing wrong. I have removed this code so i don't get the error and have tried other things to no avial. [URL]
///////////////////////
var loader:Loader = new Loader(); addChild(loader); loader.load(new URLRequest(MovieClip(this.parent).src));
////////////////////
[Code].....
I've had this annoying problem since CS1 and persists through CS3. If i import an image (either to stage or to library then placed on stage) the pixel size reported in the properties box is smaller by a very small amount. For example, I just dropped a 1005x650 PNG on the stage. The properties box shows this as w[1004.8] h[649.9]. The file is 72ppi in photoshop. Zooming in confirms that the image is shrunk slightly. In this case, the image was same size as the stage and I could see the white background showing through on the right edge of the graphic. It means that everytime i put a bitmap graphic on the stage, I have to correct the w and h in the properties box.
Does anyone else have this problem? Is there a solution? Does it occur in CS4?
I import the actionscript file directly onto the stage as shown here:
The class will start automatically when I start the flash. How do I set it so it will start on the 2nd frame instead of the first one.
I need to create an object in code which can then be imported to the stage. Specifically it's a circle with an ellipse cut out of it. The size and position of the ellipse masked out need to be parameterized by sliders, and the size of the circle as a whole is also a parameter which might be dragged out on the stage.
Does anyone have an example of how to programatically create an object in action script which can be imported to the library which can take parameters (or rather expose some methods) which can be wired to other things in the project like a knob or slider?
I've got an application which gives the viewer the capability to create a design then further customize it with their own art, i.e. a logo, which can be a .jpg, .gif or .png. I may narrow the file options down, but right now I'm finding when one prints this design (I have a "print" button as well) any transparent .png file that's in this design prints out with a white "box" that is obviously the canvas on which said .png was designed.
View 2 RepliesI am getting a 1009 error using tweenlite. I have placed the COM folder of tweenlite in the same directory as the FLA. On the main stage I have imported the tweenlite class using:
Code:
import com.greensock.*;
import com.greensock.easing.*;
On the main stage I have a MC called mainholdermc. When I click a button called mentions but on the main stage it basically tells mainholdermc to play. This works well. I have another movieclip called vosdes. At the same time that mainholdermc plays I want to use tweenlite to make the aplha of vosdes lower. If I put this actionscript on the main page it works fine:
Code:
mentionsbut.addEventListener(MouseEvent.CLICK, mainholder);
function mainholder(event:MouseEvent):void {
mainholdermc.gotoAndPlay(2);
TweenLite.to(vosdes, 0.4, {alpha:0.1});
}
The problem is that I want to move the tweenlite command to within the the vosdes movieclip. So within the vosdes movieclip I have this written in the actionscript:
Code:
import com.greensock.*;
import com.greensock.easing.*
TweenLite.to(this.vosdes, 0.4, {alpha:0.1});
I found that by using
Code:
this.MC_NAME
it is the equivalent of the _root in AS2.
However this is not working. When I compile the FLA no errors occur until I click on the mentionsbut and I get the following error:
Code:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.greensock::TweenLite/init()
at com.greensock::TweenLite/renderTime()
at com.greensock.core::SimpleTimeline/renderTime()
at com.greensock::TweenLite$/updateAll()
[Code] .....
I have a flash file (banner ad) that uses some jpgs that I imported onto the stage. When I publish the file... It won't include the images. If the images are in the same folder as the swf.. it will work. However, just the SWF on its own will not display the images. Any ideas?
View 1 RepliesI am having an issue on where flash videos start off playing back and then start to blink green and then go green entirely. The audio continues but all I see is green. Here is a cut and paste of my comp info:Processor(s)[code]...
View 2 RepliesI've set the tabIndex for three input boxes in a flash form. When tabbing through the boxes I get a green highlight. Is there a way to change the color or eliminate the highlight all together?
View 1 RepliesI'm trying to make a green screen/chroma key like in after effect keylight where the green is keyed out but using flash instead where the chroma key is keyed out in real time using web cam. Is this possible in Flash? Can someone suggest me where to start
View 1 RepliesI see some documentation about how to shoot video with a green screen and import it into Flash, but can it be done the other way around? Can you put a green screen color in the background of Flash and then incorporate it with video?
View 3 Repliesi am doing a project that requires real time green screening. Basically the user will see themselves onscreen (with the use of a webcam) with an animation happening behind and in front of them. There will be a green screen behind the user so how do i eliminate the green screen?
View 1 RepliesIs it possible to replace green screen in as3.
View 1 RepliesI am trying to get rid of the green glow from the list component when it is selected but can't find the property in the adobe doc- [URL]
View 4 Repliesdownload my attachment file of hierchy of movie clip. into movie clip. My major movie clip is grayBox. Gray Box contain two box Green box and pink box and pink box contain black box.
[Code]...
I am trying to learn AS3 and I am trying something very basic that I can't seem to get to work.
I have a square with a short text inside of it. The fill color of the square is green. I grouped these items and converted them to a symbol called "rectangle". Then I placed a checkbox on top of the movie clip and gave it an instance name of "check".
What I want to do is change the color of the rectangle from green to red whenever the checkbox is selected.
I think I know "how" to do it - if checkbox selected = true - then change color to red. I am looking for the syntax.
I'm trying to learn Flash CS5, but having a bit of trouble with the basics. I start a new actionscript3 project and, whenever I try to draw anything, no matter what I select, it always comes out as a plain, green outline. For example, say I want to draw a red, dotted circle It should look something like this, but it will always come out like this
View 3 RepliesI downloaded the update a couple of days ago, every since All Youtube Videos have a green line threw them
View 1 Replies