Importing To Stage From Illustrator Causes Crash
Feb 5, 2010I'm trying to import a rather large, many layered illustrator composition on to the stage. The progress bar reaches the end and then flash crashes.
View 8 RepliesI'm trying to import a rather large, many layered illustrator composition on to the stage. The progress bar reaches the end and then flash crashes.
View 8 RepliesI've been running Flash CS4 (on a mac) for a few weeks now without any major issues. But the last few times I have attempted to import to the stage from Illustrator CS4, Flash freezes up. It allows me to select the file, gives the appearance of loading then the stage remains blank. Menus pull down but all options are grayed out. How to remedy this?
View 1 RepliesI am having trouble exporting a movie from within flash player into a .eps for importing into Illustrator. I cannot use the native scene items for export within Flash CS3, since the content is dynamically generated when the movie is played, and would need to save the outcome. I am working in Master Suite CS3, so dont want to do anything that involves exporting into Corel or other suites.
View 1 RepliesI've checked on the web, but I can't find an article/explanation on how to import vector graphics from illustrator into Flash.If this isn't possible, how do you go about dynamically importing it (not in the swf)?
View 1 RepliesI've created the artwork for my first Flash site as a .ai file, separated into layers that represent each page of the site. I imported the .ai file into Flash - all the layers looked separate in the import dialog box. However, when the file imported to stage, the timeline only contains each page, not the layers within - and I can't twirl open the layers on the timeline. So there are ony four layers on the timeline. In the library, each layer is separated out. Am I supposed to do something else to give each indiviual layer it's own timeline? When I imported the file, I choose to import to 'Flash Layers'
View 4 RepliesI have a simple rectangle with a 3D-bevel effect built in Illustrator that I need to export as an FXG file for use in Flash.When I export from Illustrator to an FXG format, it creates bitmaps and embeds those in the FXG file.if i import directly into Flash CS5 there are transparent gaps (and the symbols created are very complex), and it warns me that the objects aren't compatible with flash and they should be converted to bitmaps firstIs there a way to export the object to an FXG file and keep it in a vector format?if not, and this may be an Illustrator question, is there a way to create the same kind of effect so that I can get an end FXG object that will work in Flash?
View 1 RepliesI'm using the CS5 version of Flash Pro and Illustrator on a Window box running XP serv. Pk 3.These are the AI Import Preferences:I'm trying to import some text, grayscale with suitable stroke and drop shadow, from a finished Board in Illustrator. I've made PNG's, to allow for a transparent background, at both 300 and 600 ppi. I know these are large, but it doesn't matter too much in this movie. It worked well in the Color version.
When I bring them into Flash there is a distinct difference in the quality of each, of course, but both are jagged when transforming them down to the size needed. The ones at 600ppi are better but there is still a visual distortion due to the jaggedness.
[Code]...
I am working on animating a logo in Flash and the files are .ai Everytime I import the image logo which is black into Flash, it turns grey.
View 1 RepliesI was curious if there is a way to import Illustrator files seamlessly into flash. My project in Illustrator has a lot of effects like drop shadows
here is what the file looks like: [URL]
so as you can see it is pretty complex. I want to import as much as I can in vector so that it saves on load time since i already built it in vectors. is it possible to import most of it in vector then just rastor the stuff that might not translate like gaussian blur etc?
At work we've been having a particularly irritating issue with svaing flash files in CS5.After making some changes to a flash file, and trying to save it, the flash file simply doesn't commit the changesand keeps the earlier version.We believe we've isolated the issue to importing from illustrator (CS5).It seems if you copy any rasterized images, or vectors with effects on them (such as drop shadows, glows etc)saving starts to have some issues, the saving itself seems to work fine, but reopening the files with often result withflash being reverted to a pervious saved version.I'm not sure what is the exact cause of the issue, but I do think it's certainly linked to illustrator importing.Has anyone else had issues with saving, and it rolling back to previous saves, and is there any way to avoid/fix this issue?
View 5 RepliesI have been given some Adobe Illustrator files for a project I am working on. Not being familiar with AI, I assume you can copy and paste directly from AI into flash? Are there any do's and dont's I should be aware of?
View 1 RepliesI've been using Flash for a couple of years now... I use it mostly for designing fashion graphics (!!!). I know that Illustrator is excellent for creating artwork, I export Flash files as AI ones, but encounter numerous errors while opening such files in Illustrator. I think the problem is with the Color settings. Flash uses RGB, and CMYK is Illustrator's default settings. When I try to export a graphic symbol (with layers, groups of objects and simple shapes) from Flash Professional as an AI file, it always exports as Illustrator 6.0 version (wonder why)...
Then I try to open this file in Illustrator CS2 and always get a "BG" error message which is similar to this one:
Can't open illustration. The illustration doesn't have the correct number of operands for an operator.
Offending operator: "Bg"
Contex:
Bb
0000 Bh
1.0.0.000819.20.....etc. (lots of figures)...Bg
So after getting such a message and pressing "OK" there are 2 possible results:
1. The program (Illustrator CS2) opens a blank artboard (stage) with absolutely NO objects or symbols on it.
2. The program opens an incomplete graphic on the artboard (stage) with many missing objects and shapes (say, if I exported a graphic with 2 layers, the top layer will be missing).
Unfortunately, these are the most common results....Though a few days ago I hkept several AI files open and tried to export an AI file made in Flash. To my greatest surprise Illustrator could open the file with absolutely everything I exported from Flash! Except for Bitmap fills, of course....But everything else was just perfect! I was amazed no end! What settings should I have in order to be able to open AI files exported from Flash? If I got it once, it means it is possible to open such files... I have to use Illustrator more often now, and I need my artwork to be covered to AI files without significant modifications or corrections... Is it doable?
I created a very complex Illustrator file and imported it into Flash. ALL of the text objects were:
1. invisible!, and
2. moved to the top left corner for the document!
I am importing a picture in flash and i found out that there is a difference between importing to the stage, and importing to the library... [URL] I've placed both picture close of each other and if you look closely, you'll notice that one of them is losing some resolution. Both picture come from the same file, a png. The picture imported to the stage is sharper than the one imported to the library. is there a way to import that picture to the library without losing any resolution?
View 5 RepliesSo I was wondering does it cost extra memory when I import vector art stuff from Illustrator (CS5) to Flash (CS5) rather than making the shapes in Flash? Maybe Illustrator sends some meta data as well when importing so it may use more memory.
View 3 RepliesAny way to be able to export what is currently displayed on the flash swf stage to an vector-usable type file so I can edit in illustrator? I basically have a little actionscript animation that runs, and adds random movieclip shapes on the stage..... so i would like to be able to save what it outputs.
I keep hearing "postscript" a lot.
and i've also been able to save it as a PDF using the "print" function on the Adobe Flash Player, but a wierd thing, it doesn't export opacity information.
Any way to be able to export what is currently displayed on the flash swf stage to an vector-usable type file so I can edit in illustrator? I basically have a little actionscript animation that runs, and adds random movieclip shapes on the stage..... so I wanna be able to save what it outputs. I keep hearing "postscript" alot, not sure what it means tho. And I've also been able to save it as a PDF using the "print" function on the Adobe Flash Player, but a wierd thing, it doesn't export opacity information.
View 2 RepliesI have a really really annoying problem with Flash CS5 (11.0.2.489) on winXP.Everytime I place a bitmap (jpg, png..) on stage, Flash crashes.It occurs with existing fla, as well as with new documents, but only as3!(with as2 new documents, it seems ok!)I tried deleting preferences (reg key and AppData folder), nothing changes. Rebooting does nothing.
Here is the crash report:
<?xml version="1.0" encoding="UTF-16"?>
<DATABASE>
<EXE NAME="Flash.exe" FILTER="GRABMI_FILTER_PRIVACY">
[code]....
I am trying to import 100 png sequence (of a rotating object), so I choose the import command, choose all my 100 png sequences by shift clicking, but only one gets placed on the 1st keyframe the rest are in the library. How can they all be placed into the stage, all 100 png sequences taking up all 100 frames. So when I control test my movie I can see the object rotating.
View 3 RepliesI use the DistortImage class by Sandy to distort an image. This works. However it shows the picture twice unless I add _visible = false; to it on the mainstage. Now I don't want it to be on the mainstage in the first place so I place the picture on the stage from the library:
Code:
_root.attachMovie("photo2", "photo6", 1);
photo6._x = 100;
photo6._y = 100;
Now I want to distort it:
Code:
import sandy.util.DistortImage;
_root.attachMovie("photo2", "photo6", 1);
photo6._x = 100;
photo6._y = 100;
clip = createEmptyMovieClip("holder", 1);
[Code] .....
But now the picture disappears?! Here's the .fla with the distort class for CS4: [URL]
I have 10 jpg which same size and the name is liked a1, a2, a3...a10. Can I import them to flash and arrange them to same position on the stage and the animation is like:
frame1:a1.jpg
frame2:a2.jpg
...frame10:a10.jpg
What ways is quickest to achieve it?
I am new to Flash and ActionScript 3.0. This code (which I think is the code to import an image onto the stage dynamically using AS3 code and convert it to MovieClip, so that I can access mouse_click events on the image present on the stage.) Actually, it is displaying nothing on output and no errors. Will it works good and is the code correct? I am new to AS3.0.
View 1 RepliesFor the last two days I've tried to import more than one PNG or two FW files onto my stage. Flash Crashes as soon as I start the import process, I realize this can be a file size issue, but the two FW files are 838kb and 833kb. These should come in easily, they have in the past. Is there some setting I haven't made or is this another problem totally?
I'm using Flash CS5 (11.02.489) with no updates available. I'm working on a box running XP Pro with a 3.00 ghz DuelCore Pentimum processor.
I imported multiple flvplayback videos on my file via the Video Wizard Import. After that I removed all videos except one. But it's still trying to load those old video and the skin of their player when I preload the file. I am sure there's no player on the stage except the one I need. And when I need to play the file, it's working well, the only problem is the extra loading for 6 skins that I don't use anymore and the time to look for 6 videos that are not there. So here're my questions;
1- When you import a video via Wizard, it there a script hidden somewhere that can be found?
2- When you import a flv to the stage, there's a loading bar saying getting metadata. Is there a place to edit or erase this metadata?
3- Any other ideas of where I could look to find this hidden data or trace or ghost that needs to be remove from the file ?
I have drawn buttons on my stage. They all set to export for as3. I then made a class for buttons
package{
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.system.fscommand;
public class Buttons extends MovieClip{
public function Buttons(){
[Code] .....
And then I put in my document class ; import Buttons; nothing happens and no errors...
I made this flash CS3 project using Actionscript 2.0 I want to import some images in a folder to stage. The images are named 1.jpg, 2.jpg, 3.jpg etc.. All these images are 600px in width. I used a movieclip as a container for these images.
[Code]....
When i run this code, only the last image is loaded. since i used Actionscript Code:
i<3 in the for loop, only the 3rd image is loaded. its in the right place. (_x = 1800). The first and second images are not loaded...
I have a inDesign CS4 (.4 update) exported SWF that behaves badly when it is imported into Flash Pro CS4 (.2 update). Hyphens in the text on word breaks are being changed into question marks. Font used is Arial. The SWF ( attached) views fine in Flash Player 10, but produces the errors when imported to the stage. I have tried all settings (Text to Vector Paths, Text to Flash text) but the result is the same. Rasterizing the text is unacceptable because text quality is severely reduced on zooming the Flash document.
If you try importing the attached SWF to a blank file stage, you will see the errors on page 3.So far, the only fix I have is creating all text in flash.
i'm using Flash CS3 on my Mac. I'm making a stop motion animation. I've already successfully imported some images, but when i've tried importing more, it replaces my last frame!! Is there something that i might of pressed??
View 3 RepliesI'm making a project that is based almost entirely on code and I'm using classes. And everything was working fine until I came to a situation where I needed to make text field inside flash and not with code. I made a text field put some text inside, converted to a MovieClip, set the "export for actionscript" linkage in the library and deleted the movieClip from the stage.
Then went to my document class and wrote this code:
ActionScript Code:
var txt:text1 = new text1();
addChild(txt);
txt.x = 20;
txt.y = 20;
And I get this error: Error #1009: Cannot access a property or method of a null object reference.
Weird. I don't understand this problem. I then put this as3 code into the first frame and disabled the document class. And the text appeared normally on the stage.
What is even more weird. I get the same error even if I delete this code. In other words, I get this error just by having this text object inside my library.
So what do I do wrong? Why can't I use this command in my class? And what is happening this just by having this object inside my library?
I'm importing a cool external photo gallery .swf; however I can't figure out the stage settings. I created an empty movie clip and added the import script in there. Works good and can align clip where I want, but the .swf file is not appearing as a 550px X 413px contained .swf. It stretches to fit the main stage.
View 2 Replies