Left Side Of Assignment Operator Must Be Variable Or Property
Feb 11, 2012[Code]....
I keep getting this message <b> Left side of assignment operator must be variable or property</b> How can I get around it?
[Code]....
I keep getting this message <b> Left side of assignment operator must be variable or property</b> How can I get around it?
I'm using flash cs5.5 and i got the fallowing error:Left side of assignment operator must be variable or property_loc2.__set__counter(++_loc2.__get__counter());This is the line witch don't work.But to be sure you understand,i will add the whole script,is for a game, this error causes the text ballon don't work.
class com.clubpenguin.ui.balloons.BalloonManager extends MovieClip
{
var _shell, _engine, _interface, attachMovie, onEnterFrame;
[code].....
I am trying to assign true/ false using for loop
for (i=1;i<31;i++){
_global.level + i + Access = true;
}
and got error as "Left side of assignment operator must be variable or property"
**Error** Scene=Scene 1, layer=actions, frame=1:Line 2: Left side of assignment operator must be variable or property.
bg-mb_mc._alpha=50;
I have a timeline with 3 jpgs on it that have been converted into symbols.
bg-gooto_mc is an instance of bg-gooto
bg-mb_mc is an instance of bg-mb
bg-lace_mc is an instance of bg-lace
When I try ... bg-mb_mc._alpha=50; I get the error.using setproperty ("_level0.bg-mb_mc", _alpha, 45); works ok.
I have a swf that I want to edit.I decompiled it and edited the one value I wanted to change (It was how many items were displayed). Now, I get a few AS I cannot fix, I know enough AS to get by, but this is above my head.I have two errors, they both say: Left side of assignment operator must be variable or property.
ActionScript Code:
function goNext()[code]..........
I marked the lines that have syntax errors.they are hosted on my test server and I can PM you links. (I am building a website and don't want the link out there.
I'm somewhat new and trying to learn actionscript. I'm getting and error that has me puzzled.
**Error**
Scene=Scene 1,
layer=actions,
frame=1:Line 2: Left side of assignment operator must be variable or property.
bg-mb_mc._alpha=50;
I have a timeline with 3 jpgs on it that have been converted into symbols.
bg-gooto_mc is an instance of bg-gooto
bg-mb_mc is an instance of bg-mb
bg-lace_mc is an instance of bg-lace
When I try ... bg-mb_mc._alpha=50; I get the error.
using setproperty ("_level0.bg-mb_mc", _alpha, 45); works ok.
As we know whent here is no such variable of null value assignment to a variable or instance flash throws this kind of Error.In one of my Application i need to get more flashVariables, They may or maynot come as FLASHVARS. But when i miss any variable flash thows this error as an alert box. is there any simple solution to avoid this kind of issue
when i use try,Catch statement the issue will not come, But i don't like to write Bunch of try,catch statement for all this kind of variables.
How can I move the Scroll bar in the Scroll Pane Component from the right side to the left side.
View 6 RepliesI like finding out about tricky new ways to do things. Let's say you've got a class with a property that gets set to the value of an argument in the constructor, like so:[code]That's not exactly a hassle. But imagine you've got... I don't know, five properties. Ten properties, maybe. Rather then writing out each individual assignment, line by line, isn't there a way to loop through the constructor's arguments and set the value of each corresponding property on the new instance accordingly? I don't think that the ...rest or arguments objects will work, since they only keep an enumerated list of the arguments, not the argument names - I'm thinking something like this would be better:[code]
View 2 RepliesI have an XMLList in actionscript
var xmlList:XMLList = new XMLList();
var xmlList2:XMLList = new XMLList();
xmlList = xmlList2;
If I make operations on xmlList2, is xmlList affected?
I have been playing with this for a day and haven't been able to figure out the proper path to load this variable.So I have a main movie, a menu (movie clip) in it, and each menu option loads an external swf in a movie clip instance (called content) in the main movie.Loading the movies works fine.My problem is I want assign a variable that I have declared in a loaded movie in the 'content' instance.
Main Movie
|
- Menu (MC)
-onrelease -loads movie.swf, assigns defaultpage var a value
[code]....
Here is the onrelease code I'm using
on (release) {
this._parent.content.loadMovie("company.swf"); //this works
this._parent.content.defaultpage = "somevalueinhere"; //this doesnt
}
I have got a component within my flash form. I have a button that sends information to PHP (this is working). What I need is checking whether the check box is selected or not, so that if it is my button will go to one place, and if not then it will go to another (which I know will be done with an 'if' statement).
View 4 RepliesI keep getting this error on the following line:
Code:
dc.score += 3;
dc is an instance of the document class, which contains the score variable. But in the class, I have score declared as a variable, not as a constant.
Code:
public var score:uint = 0;
I remember that the code worked an hour ago, but I don't recall changing anything here.
I also get these:
1195: Attempted access of inaccessible method updateScores through a reference with static type rd2:dclass.
1195: Attempted access of inaccessible method spawnUmbrella through a reference with static type rd2:dclass.
In the following code (thoroughly debugged) the first case (1) in the switch is met and a new instance of BannerSingle is assigned to retVal (the return value). Unfortunately, while the second case (2) is never met, the assignment therein to retVal takes place and I can't compile. When I comment out the assignment to retVal for "case 2:" everything works fine.
I've tried using an if/else instead and I still get the same odd behavior. Also tried a number of solutions involving separate variables, etc.
package fl {
import fl.IBanner;
import fl.Banner;
[Code].....
Way with actionscript to determine the right and left side of a movie clip? I have a row of dynamiclly loaded pictures that load into a movieclip and then have arrows that scroll the photos left and right using an interval and _x +=10. The scroll works great. Only problem is, it just goes on and on and on if you keep pressing the arrow. Is there any way to tell it where the left and right side are and not to let either side go past a certain point.
View 3 RepliesI am having an issue with my project showing up to the left side of the screen when I look at it on the web. how to center the project in the middle of the page. Here is another blunder I am desperate for help with. another project I am working on I screwed up by editing the timeline for EVERYTHING inside the movie clip instead of the timeline. now when I export this to be a mov. file it only plays for like a second. so I fixed that and copy and pasted the timeline from inside the movie to the timeline on my workspace. everything is showing up on the bottom right of the page.
View 1 RepliesI'm a bit newbie to Flash, and I'm experiencing strange problem. I have a simple flash application, which when run in Flash player looks like this
the thing is, when i resize the Flash player window, a black frame becomes visible to the left and top of the stage. is it possible that these black areas start appearing on the right side, and the stage to be fixed on the left? The strange thing is that these black areas are not part of the stage, the (0,0) coordinate is there where white area starts and not in the corner of the window, and that's causing me problems.
My character is spawned in the middle of the screen, and i'm not sure how to make zombies spawn from the left and right side of the screen, and moving towards the middle. My goal is to make the zombies spawn automatically, and the character in the middle is able to shoot them down. I've just started working on AS3, but i know that i'll need to make an array to do this, but not sure how to implement this.
Here is my code:
package
{
import flash.display.MovieClip;
import flash.utils.Timer;
[code].....
I'm working on Flex component which can be resized using handles on the right and left (that is, if you click and drag the left side, the component will grow to the left, if you click and drag on the right, it will grow to the right).
Right now I am using:
var oldX:Number = this.x;
this.x = event.stageX + (initial.x - initial.stageX); // Move the left edge to the left
this.width += oldX - this.x; // Increase the width to compensate for the move to the left
But that makes the right side jump around, and generally looks ugly.
What is the "right" to do this? Is there something fundamental I've gotten wrong?
Edit: The jitter occurs on the right side of the component. When I set this.x, the component moves to the left, the screen redraws, then the width is updated, and the screen redraws again.
i would like to place my Label of a CheckBox on the right side, but i dont know how to do it.
Has it anything to do with the funciton labelDisplay?
I've got a scrolling image gallery which I have a zoom button that lets the user zoom in on the images... If they click on the stage, the scrolling stops. Now, if they try to zoom in, the image scales from the left side, since the images registration points are on the left side of the movie clip they're loaded into. This causes the images to shift right, but I want it to appear as if its a straight on zoom...
View 3 Repliestutorial file for a Javascript Tree like navigation in Flash? I can do that in javascript but dont know how to do that in Flash.
View 1 RepliesI want to make an interactive image scroller. I am making a webshop and I want a flash to scroll through some of the latest products (3 or 4) that I put in myself and animate or whatever, maybe there's a better and easier way. I want this movie to have these products scrolling from right to left by auto with maybe an ease effect, but when you move your mouse pointer over the whole movie I want it to stop, and when it stops I want two arrows appear on the left and right side of the movie which will be clickable and you will be able to scroll through the products with them as well.
It doesn't need to have an external XML connection where you insert scrolling speed and so on. Of course it would be simplier, but without is fine too. I will try to explain in what terms I know of:
-Mouseout/rollout = 3 or 4 products scrolling one by one from the right and ease in to the middle, pause 4 seconds, then scroll out to the left with an ease. Looped.
-Mouseover/rollover = Movie stops and then you can use arrows on both each side and scroll by yourself. But I don't know if I want this only to be available when the product is in the center of the movie, or else it would be kind of weird if the movie stopped when one product was just about to go half-way out or in.
I have published my movie to take up 100% of the width and height of the screen.It takes up the entire height of the screen, but there is about a 10 pixel gap on the left and right side of the movie.
View 2 RepliesI rearranged a vertical scrollbar code to get a horizontal scrollbar. The only problem is that now it takes the x coordinate of the last thumbnail (I think) and goes right to left, meaning that the 1st thumbnail will not be at x=0.How can I get it to start with the first thumbnail is at x=0 and go from left to right?
View 5 RepliesLet's say I'm trying to place a tooltip on the left side of a component on my view. Layout may look similar to this:
[CODE]...
After the point is converted via contentToGlobal(), the point's x coordinate is drastically incorrect. I've found a way to workaround this by simply wrapping the target component in another HBox like this:
[CODE]....
I have 7 icons on the left side (vertically) with two stationary phones on the right side of the movie clip and all of the icons has its own different URLs like differentiator.aspx?point=1 (2, 3, 4, 5, 6, and 7). If I click one of them, the animated phone appears on the right side, but the problem is how do I display the content of page from each icons on the left side? Its like two onClick events at the same time; one to play the "scene" and one to change the content of the page.
View 9 RepliesI'm working on a flash website which is published as a 100% x100% with no scale but I want to add a menu wich has to been shown always at the left of the screen. At home I've got a resolution of 1024x768 but on my work 1920 x 1200. In both cases I like to see the menu in left. Because i like to design some sort of paper strips wich are only visible for like a bit. On a mouseover it will be totally visible. Do I need to add some actionscript with a screensize detection and then some code with _y _x and stuff to place it or do I need to change the settings for the html publish? An example for the website at [URL]
View 5 RepliesI am moving movieclips around my stage in relation to the users mouse location. All of my movieclips have the registration point placed in the default top left corner. As an object moves off the stage to the left it suddenly disappears when the registration point reaches the edge of the stage. I would like to see the whole object move off the screen instead of just disappearing when the left corner reaches the edge. I would move the registration point to the right side but I would like the movieclip to be able to move off all sides of the stage (top, bottom, left, right)
View 5 RepliesHow to distort the dimension of an image like from left side little small and from right large.
View 1 Replies