Make Images Roll One To Another Except When Moused Over?
Apr 13, 2010
I'm trying to create a flash movie where you can hover over a section of the image this brings up more information about what you've hovered over.(setup as movies within the main stage, when you hover over it plays, when you hover off it stops).
I've also created buttons and animations so that when you click them it slides in the next piece of content.What I can't make it do is automatically roll between the content (except when the mouse is over it). I've tried the onmouseover = stop type commands and a standard key frame --> key frame animation but this then stops my little information boxes (which are movies) from playing.
I want to create like a big button that when hovered over it stops it changing to the next piece of content, but allows you to hover over the icons in this piece.
I want to be able to make a movie clip (that acts as a button) so the roll over effect finishes before the roll off effect is triggered. Like if a marker circles a button, i want the circling animation to stop before the roll off effects happens. Anyone know how to do this.
Im trying to get a movieClip to change its tint on roll over and back to normal on roll out. But this has to happen gradually like a tween. Im trying to use the code for alpha tween but its not exectly i also tried the tweenlite but im to confused :S here is my code:
I want to create a button that toggles but has a roll over, roll out and click animation. Anyone willing to point me in the direction I need to be so that I can achieve this. I can create the roll over and roll out animation for the buttons but then how could I toggle between the two buttons. Ultimately this is for a start and stop situation. I want when I roll over the button for it to have a transition then click and it toggles to the alternate button with animation. I have been tackling this now for a week and with no success. So far I have found ways to toggle but loose the animation or vice verse.
i've been trying to code a small variation into the normal roll over roll out animations... i want the animation to stay on the last frame once i click the button. but when i put the code in it dosent even bother playing the rollover/out animations it just goes to the end frame...
I'm trying to develop a menu with slider, similar to the one on the kirupa tutorial section except I have set the slider bar to start off the page so you don't actually see it until you roll over the buttons, then it slides into place.. works perfectly. My question is: how do I make the sliding bar disappear after you roll off the button? Am I permitted to post the flash swf file for you to see what I am doing?
So I have a menu that fades in on a movie clip rollover. It fades out when the mouse rolls out over a 'hit area' mc. All is working fine except when you move fast off the hit area. Sometimes the fade in menu remains up when the mouse should have traveled over the hit area and told it to fade out... any reccomendations to remedy this?
How would i make a web banner that maybe could expand to a bigger size when i roll over it? i see people doing these over the internet but do not know how.sometimes the web page changes to accommodate for the bigger web banner once the user rolls over with their mouse.
how do u make a curser that you've made yourself look different when u roll overthis is what i have:a movie clip called CurserNew_mc and then a blank frame with the actionsMouse.hide()startDrag(cursernew,true)
how do u make a curser that you've made yourself look different when u roll over.a movie clip called CurserNew_mc and then a blank frame with the actions.[code]
I have MovieClip A on stage, that when the user rolls over it another MovieClip (B) is added above it to the stage (it's not added as a child of Movieclip A). Now, when the user rolls over this newly added clip, it triggers the roll out event of the clip 'below' it. So, how can I prevent this from happening ?Basically, it's a movieclip that displays a button when rolled over and hides it when rolled out. I need the roll out NOT to be triggered when the user rolls over movieclip B.
I just want to design a button when the mouse roll over the button will gradually become larger (to a fixed size) and gradually comes to the originally size when roll out. I try to use "Adding Buttons to Movie Clips" method, ie, one MC with two layers, an amimation MC (tween from small to big and then big to small) and a button. Add script as follows: on the first frame:
if (Playing eq "True") { play (); } else {[code]....
When I roll over the MC tween small to big and big to small and when roll out the MC gradually small. What I want is when I roll over the MC tween small to big and keep it is except when I roll out.
I have a home page thing. all the buttlons fly in and such all i need is so when a mouse hovers over a button it lights up or the brightness increases and when you remove the mouse from the button it goes back to normal please help me out.
Now I want the button not to follow an external link, but to go to a specific frame number further in my movie.But I can't get it (not with an extra normal button,not with gotoAndPlay (52) etc.).
how to make a button stay in the down position in CS3, Actionscript 3.0?
I have 3 buttons, each with the same roll over state. What I'd like to do is when the button is clicked, it remains in the roll over state until something else happens.
I followed this tutorial to make a bouncing ball in flash. Its AS2 so it took me some time to make it work in AS3 Now I want to make the ball roll down a slope, fall and bounce when it hits the ground. I have attached my .fla.
I have a graphic that when rolled over it starts a movie clip, when rolled out or off I would like the clip to instead of stop actually roll the movie back whether the clip is at the end or not. Like an animated button I would guess.
I want to be able to make a movie clip (that acts as a button) so the roll over effect finishes before the roll off effect is triggered. Like if a marker circles a button, i want the circling animation to stop before the roll off effects happens. Anyone know how to do this.
I have a image slider movie setup. When a user mouse's over the image I have a tooltip appear. I want the tooltip to contain the value of the "desc" value stored in the XMLfile. How can I determine which image is moused over? Is there an ID tied to the image?
I've written a dynamic nav and need a better way to check if all the nav items are moused out.
Basically when a nav item is made it is given a mouse out and mouse in. When you mouse in it sets a value of '0' in an array and moused out is set a value of '1'.
There is then this piece of code
ActionScript Code: //Listen and Move mcNavOutTest.onEnterFrame = function():Void { nCounterToFade = 0; for (var r:Number = 0; r < arClosed.length; r++) {
[Code].....
That adds all the values of the array together. When you mouse out a nav it tests to see if 'nCounterToFade' is equal to the length of the array (meaning all values of the array are 1 = all nav items are moused out).
I think its really bad to have a for loop being constantly tested with an onenterframe event. How can I make this better / test if all nav items are moused out. It would have been ideal to create some sort of if statement that checks all nav items but I don't know how to do this dynamically.
I have two buttons in my flex app next to each other, ButtonA and ButtonB. When the user does a mouse roll-over on any of the two buttons, I want the roll-over skin (overSkin) to show on both buttons, i.e. Button A and Button B. I tried to do it using this when user rolled over Button B:
A rectangle which expands downwards when moused over or clicked on, and returns to normal when mouse is not over. I'm trying to make a menu and fill it with comboboxes and such. This fla shows what I mean (I dont know who made it, written in AS2 I believe): [URL] I managed to make this code, but what i'd like it for the combobox to only appear when the shape is fully expanded. Does anyone know how to pull this off ? Here's the code:
I've had a challenge that I cannot seem to figure out for the life of me right now. I have set up a mockup spinning carousel on this page here using Actionscript 2: [URL] What I would like however, is for the annimation to only be available when moused over on the .swf. When the mouse is not placed inside the flash file, the animation would then stop. Is this possible?
i have been trying to figure out how to make an object move when its moused over. once moused over, i would like for it to move with an ease (penner), but once the mouse is off the object, i would like it to ease into a dock position.
i need to mouseover those buttons and have the xml data display in some dynamic text boxes. i'm going to get a book once i get off work. but i think the way i do that is to add another MouseEvent after the previous one right? do i have to write the whole pedals.addEventListener part? the red part is just my best guess after reading a tutorial, the tutorial was not for what i am trying to do though so i might be way off. like, i dont know if that xmlLoader stuff goes there or not, i still need to learn the correct syntax for as3.
i am stuck though because this doesnt work. i dont know what to do. the dynamic text boxes have instance names of "item" and "ssnumber" what do i still need to add? i know i'm still kindof far off.
i have already done this in as2 and it works but my company just bought a service that will be hosting it and they only support as3 so they are kindof forcing me to learn it (it's about time i guess)
I have a photo scroller built with CS3 and actionscript. It uses XML to load images for the thumb-scroll portion. I'd like to know if there is a quick fix to make the picstrip seem to a carousel - in other words, the strip would just continue to scroll whether you moused left or right.