ActionScript 2.0 :: Check If All The Nav Items Are Moused Out
Apr 20, 2008
I've written a dynamic nav and need a better way to check if all the nav items are moused out.
Basically when a nav item is made it is given a mouse out and mouse in. When you mouse in it sets a value of '0' in an array and moused out is set a value of '1'.
There is then this piece of code
ActionScript Code:
//Listen and Move
mcNavOutTest.onEnterFrame = function():Void {
nCounterToFade = 0;
for (var r:Number = 0; r < arClosed.length; r++) {
[Code].....
That adds all the values of the array together. When you mouse out a nav it tests to see if 'nCounterToFade' is equal to the length of the array (meaning all values of the array are 1 = all nav items are moused out).
I think its really bad to have a for loop being constantly tested with an onenterframe event. How can I make this better / test if all nav items are moused out. It would have been ideal to create some sort of if statement that checks all nav items but I don't know how to do this dynamically.
I have a lot of different movieclips on the main stage, with a majority of them being mcHotspot movieclips. These mcHotspots are simply yellow boxes which display a 40% alpha so users can see where they can click on the stage. When you click one of these hotspots, a menu is displayed which contains more mcHotspot movieclips embedded within it.
I'd like to have a single button that will loop through all the items on the stage and display anything that is of type "mcHotspot". Is this possible, and is there a way I can dig down into any items of type movieclip that are NOT mcHotspots to see if they have mcHotspots themselves? I'm basically looking to use a recursive loop that will go to the lowest level. I know there is a typeof function that returns either Number, String, movieclip, etc. but is it possible to know what type of movieclip it is?
I'm trying to create a flash movie where you can hover over a section of the image this brings up more information about what you've hovered over.(setup as movies within the main stage, when you hover over it plays, when you hover off it stops).
I've also created buttons and animations so that when you click them it slides in the next piece of content.What I can't make it do is automatically roll between the content (except when the mouse is over it). I've tried the onmouseover = stop type commands and a standard key frame --> key frame animation but this then stops my little information boxes (which are movies) from playing.
I want to create like a big button that when hovered over it stops it changing to the next piece of content, but allows you to hover over the icons in this piece.
I have a image slider movie setup. When a user mouse's over the image I have a tooltip appear. I want the tooltip to contain the value of the "desc" value stored in the XMLfile. How can I determine which image is moused over? Is there an ID tied to the image?
A rectangle which expands downwards when moused over or clicked on, and returns to normal when mouse is not over. I'm trying to make a menu and fill it with comboboxes and such. This fla shows what I mean (I dont know who made it, written in AS2 I believe): [URL] I managed to make this code, but what i'd like it for the combobox to only appear when the shape is fully expanded. Does anyone know how to pull this off ? Here's the code:
I've had a challenge that I cannot seem to figure out for the life of me right now. I have set up a mockup spinning carousel on this page here using Actionscript 2: [URL] What I would like however, is for the annimation to only be available when moused over on the .swf. When the mouse is not placed inside the flash file, the animation would then stop. Is this possible?
i have been trying to figure out how to make an object move when its moused over. once moused over, i would like for it to move with an ease (penner), but once the mouse is off the object, i would like it to ease into a dock position.
i need to mouseover those buttons and have the xml data display in some dynamic text boxes. i'm going to get a book once i get off work. but i think the way i do that is to add another MouseEvent after the previous one right? do i have to write the whole pedals.addEventListener part? the red part is just my best guess after reading a tutorial, the tutorial was not for what i am trying to do though so i might be way off. like, i dont know if that xmlLoader stuff goes there or not, i still need to learn the correct syntax for as3.
i am stuck though because this doesnt work. i dont know what to do. the dynamic text boxes have instance names of "item" and "ssnumber" what do i still need to add? i know i'm still kindof far off.
i have already done this in as2 and it works but my company just bought a service that will be hosting it and they only support as3 so they are kindof forcing me to learn it (it's about time i guess)
I have a photo scroller built with CS3 and actionscript. It uses XML to load images for the thumb-scroll portion. I'd like to know if there is a quick fix to make the picstrip seem to a carousel - in other words, the strip would just continue to scroll whether you moused left or right.
I am looking to add some life to this graphic in flash: My goal is to have the "Hey Jude" element drop into frame and be suspended by the two strings that are attached to it. i.e. similar in fashion like a swingset
I have looked all over the web but have yet to find any leads/tutorials on the matter.I would also like this element to be physics based so that the motion is random and when the element is moused over it responds to the action.
whats the best least buggiest way to ensure that on mouse over, the moused over object is the last child of the parent, and will appear in front of everything else?
I have to create a banner that expands over content when moused over and then contracts on mouse out. I have managed to create the expand/contract animations and actions but I am having trouble positioning the that the flash file is in to ensure that it's flows over other elements on the page.
I have a project underway where I am making an interactive game. It is a personal character creator game and I need Actionscript 3 help with this.Something similar here:http:[url].... I have tried already with toggling visibility and 'gotoAndStop()' to make items appear over other items when the corresponding button is pressed, for example, when the user tries out different pants/shirts on their character.
I'm creating a facebook application in flex. I'm actually working on the friends component that shows your friends who are using the application. now, each friend has a profile image.
I created the component using a s:List element.
In the Skin Class of the element i configured the requestedColumnCount to 3, which means it shows 3 friends. i added buttons to scroll left and right in the list.
Whenever I scroll to see a different friend, for a half of a second i see no image because the List component is loading the image in order to view it.
is there a way to make the list preload all the elements so i won't have this kind of problem ?
im having some dificulties in the combobox of Flex 3, after defining the dataProvider and filling the combobox, how can i remove the items in the combobox later (without removing items in the dataprovider)? if i set the provider to "" or null, the items in the combobox are still there
trying to on mouse over set the parent of the moused over text field to the highest depth child of its parent i tried both of these: [code] private function
See [URL] Now there is a button called Answera, which when clicked should have a symbol (movie clip) called Check appear at the cordinated specified. Check exists in the libary (but does not have an instance name) and no where else on the stage. when I run this code I get: 1180: Call to a possibly undefined method Check. -> var rightCheck = new Check(); How is it undefinded if it exists in the libary?
The following is my codes. This is still work in progress; so, you will see some functions with empty contents. Plus, this is my first Flex application; please bear with me. This is a quiz application that gets the questions and answers to each questions from a ColdFusion web service. There are three types of questions, True or False, Multiple Choice with single selection, and Multiple Choice with multiple selections. So, based upon the question type, the application would dynamically generate the appropriate amount of radio buttons or check boxes for the users to select. I got these working. The problem that I am having is, I am not sure how to check what the users have actually selected. In some other forums and posts on other web site, it said that I can use event.currentTarget.selectedValue to get the user selection. But when I actually do it, I got a run-time error saying, "Property selectedValue not found on mx.controls.FormItem and there is no default value." My question is, what do I need to do to capture the user selections?
how to get my CollectionEvent to work, and I seem to be able to see the problem, but I am not sure how to get it to work properly.
In my actionscript, it seems to only tell that event.items.length is 1, while I am calling my array collection from the HTTPService, and I have tested the length of my Array Collection, which seems to be accurate. What I tried to do is to use that number in the CollectionEvent function, but that does not work at all.
Attach Code
private function onChange(event:CollectionEvent):void{ for (var i:int=0; i< event.items.length; i++) { Alert.show(event.items.length.toString()); //This always gives me 1 when I have 12 items
I have placed TextFileds inside TileList Compontent. When i try to select the TextField it can't show the selected Textfield in the TileList items by default the TileList items are selected.Finally i need to select the TextFields.
Here is my code:
import fl.controls.TileList; import fl.data.DataProvider; import flash.display.Sprite; import flash.events.Event; function TileListExample() { var dp:DataProvider = new DataProvider(); var totalEntries:uint = 3; var i:uint; for(i=0; i<totalEntries; i++) { dp.addItem( { source:getTf(), scaleContent:false}
I only started yesterday with no knowledge at all.How do you make draggable items? I looked around and I saw things about actionscript and all that but what do you do?
am creating a little game... It is about selecting some items...If 2 right items are selected on frame 1, the "next" button will appear for the user to click on it to go to frame 2.
Say I create a symbol, and then another inside the symbol. In the library I now have 2 symbols. Is there a way to combine these into just one library item?
I am trying to load MC's from an array but I need to make it so that after ever 2 MC's the Yposition changes down say 300px so that I have a new line. I have tried using if(see at the bottom of this script.) bellow but it doen't work.[code]...
What I'm trying to do is, create 5 or 7 movie items in a list and when you click on any of the items the items in the front will move to the back of the list.sort of like selecting a specific cd in a jukebox.So when you click on the 3rd item the first one in the front fades and shows up in the back, than the second item fades and comes back in the back and the 3rd item is now in the front.I think I can do it to 1st item in the front by changing the stack order but not sure how I can make the first 2 items move to the back.
I have a flash file, which is a header for a website. I inherited it from my company's previous webmaster. I was looking through the library items & see alot of images & graphics that I don't see in the finished product on the webpage. The guy worked really sloppy so it's possible there's alot of unused items. Is there anyway to easily tell which items are not used in the final exported flash file so I can clean it up?