ActionScript 3.0 :: Carousel - Strip Continue To Scroll Whether You Moused Left Or Right?
Aug 26, 2008
I have a photo scroller built with CS3 and actionscript. It uses XML to load images for the thumb-scroll portion. I'd like to know if there is a quick fix to make the picstrip seem to a carousel - in other words, the strip would just continue to scroll whether you moused left or right.
I've had a challenge that I cannot seem to figure out for the life of me right now. I have set up a mockup spinning carousel on this page here using Actionscript 2: [URL] What I would like however, is for the annimation to only be available when moused over on the .swf. When the mouse is not placed inside the flash file, the animation would then stop. Is this possible?
I have a series of thumbnails that should scroll from left to right & right to left when you roll over the movie clip buttons on either side. IT was working in another flash movie, but I moved it to a different flash file and now it's not working. The hit buttons within the movie clip buttons have this action script:
I'm trying to achieve the same effect as the carousel on this site: [URL]. Only different thing I'm trying to do is not have it auto scroll, but to have a left and right button. I have tried using the Carousel 3 tutorial and modifying the code but I keep running into problems and I am a little lost getting the blur effect going and getting the z-index (ie items get smaller as they rotate to the back similar to the example above).
how this is accomplished?[URL] In this site, if you drag the "sun" back and forth, you spin the tickets. I've done something similar in as2, with the carousel effect. What I'm really interested in is how, when you release the "sun", the tickets don't stop spinning until the one closest to the middle of the stage is directly in the middle of the stage. I've been trying to accomplish this with a some scrollable thumbnails. But when you release the arrow keys, it stops where ever it was on MOUSE_UP.
I have a graphic that I want to scroll from right to left across the screen. I want the graphic to loop, not when finished, but when the right edge of the graphic hits the right edge of the screen.
in AS 1.0, how do you continuously scroll an MC across the screen from right to left and then when it reached its destination, "box" will go to its original location from the right and then move the "box" again to the left? It's like mimicking a scrolling marquee.
I am working on a simple scroller rite now. What it is suposd to do is scroll a row of buttons to the left when you go over the left button and to the rite when you go over the rite button. i am pretty sure i have the wright syntax but i alwasy get an error.
I am currently working on a slideshow that loads it's images from xml. I want the slideshow to scroll automatic left and right. Now the problem is that i can't figure out how to tell flash that if the last image is in frame how to scroll backward till it reaches the first image.It can scroll automatic forward until it reaches the last image.I can tell flash when the last image has reached te stop sliding.
I am wanting to make a scroller similar to the Flash Components 360PanVeiwer[url]...but I have no idea about how I can go about doing it. Could someone please explain how i might acheive this in AS3 alo I don't necessarily need it to be 360 I just want to be able to scroll through a movie clip that is much bigger than my stage and click on the buttons in side the clip. I hope that makes sence.
Why is it that the scroller is on the right side when I use the component ScrollPane ? I want it on the left side -Much more logocal when the text is in english. How can I customize it? I cant use the UIScrollBar - makes problems when I load it from txt file and then load the SWF to anouther file so I decided to use the scrollPane.
Is there any tutorial showing how to do a slide show where the images are loaded dynamically through XML and when I move the mouse to left or right, the images moves aside left or right depending where the mouse cursor is please. I have around 100 small images to show. No need any fancy effects, it's simple the image sliding according the mouse position (left / right).
I seem to be having difficulty figuring out the code required for mouse over and scroll left to right. Basically, I have arrows either side of the window and I would my timeline to smoothly go to the left or the right when the cursor is over the arrow.
I want to make a continuous scrolling image like the one I found here [url]....only thing is i want it to scroll right to left I tryed to change the code
The problem I'm having is gettin the correct coordinates for the amount of left and right scroll. I've tried countless variations and nothing is working - which is getting very frustrating.
I've adapated a carousel to work on a flat basis, and its working well. However i wish to add navigation to this that will scroll one image to the left/right when clicked. The problem is this navigation i've added works fine for first few clicks and then stops working due to it never reaching the correct destination... The formula im using is simple enough i just cant see why it fails....
If I've got a Container with a child component that is off either the top or the left hand side:
Is there any way to get scroll bars to show up? ie, so I can scroll up and get the button back in view, the same way I could if the button was off the bottom right side?
I want to create a flash site where I have a long horizontal movie clip split into about five sections, each about 960px wide. The effect I want to achieve is when the user clicks on the button it will scroll horizontally to the specific section of the flash project. For example, if your on the home page and you click on the contact the movieclip will tween to the right until it reached the contact section of the long movieclip. And I also want it where if the user clicks on the home it'll scroll back to the home page. I can't seem to accomplish. I tried positioning with the x property and move right so many pixels. I'm thinking about setting like some coordinates or some kinds of reference points so when the button is clicked it will go to those specific points in the stage.
scrolling 2 sprites. Look at the image below. [URL] FLA LINK (please take a quick look)[URL] I have this entire program working but i need to scroll the left menu and the menu where all the items are added. One more thing, the right menu can have only an few items at a time that do not need scrolling but when more are added then the scrolling will need to take effect.
Haven't been here for a while and I'm really rusty using Flash. I looking for a tutorial or some information on how to scroll thumbnails by scrolling the mouse left or right over the thumbnails.
Is there any way to put scroll of tree component in left side of component or creating a custom scrollbar for tree component i asked in many forums but i think all flash designers are dead
I'm trying to create a flash movie where you can hover over a section of the image this brings up more information about what you've hovered over.(setup as movies within the main stage, when you hover over it plays, when you hover off it stops).
I've also created buttons and animations so that when you click them it slides in the next piece of content.What I can't make it do is automatically roll between the content (except when the mouse is over it). I've tried the onmouseover = stop type commands and a standard key frame --> key frame animation but this then stops my little information boxes (which are movies) from playing.
I want to create like a big button that when hovered over it stops it changing to the next piece of content, but allows you to hover over the icons in this piece.
I have a image slider movie setup. When a user mouse's over the image I have a tooltip appear. I want the tooltip to contain the value of the "desc" value stored in the XMLfile. How can I determine which image is moused over? Is there an ID tied to the image?
I've written a dynamic nav and need a better way to check if all the nav items are moused out.
Basically when a nav item is made it is given a mouse out and mouse in. When you mouse in it sets a value of '0' in an array and moused out is set a value of '1'.
There is then this piece of code
ActionScript Code: //Listen and Move mcNavOutTest.onEnterFrame = function():Void { nCounterToFade = 0; for (var r:Number = 0; r < arClosed.length; r++) {
[Code].....
That adds all the values of the array together. When you mouse out a nav it tests to see if 'nCounterToFade' is equal to the length of the array (meaning all values of the array are 1 = all nav items are moused out).
I think its really bad to have a for loop being constantly tested with an onenterframe event. How can I make this better / test if all nav items are moused out. It would have been ideal to create some sort of if statement that checks all nav items but I don't know how to do this dynamically.