ActionScript 3.0 :: Expanding Shape When Moused Over Or Clicked On Downwards
Jan 15, 2011
A rectangle which expands downwards when moused over or clicked on, and returns to normal when mouse is not over. I'm trying to make a menu and fill it with comboboxes and such. This fla shows what I mean (I dont know who made it, written in AS2 I believe): [URL] I managed to make this code, but what i'd like it for the combobox to only appear when the shape is fully expanded. Does anyone know how to pull this off ? Here's the code:
I'm working on making a nitrogen tank that inflates a balloon a little bit more every time you click the tank. How do you set it up to go to a specific shape tween each time it is clicked, and then have it stop and make a reset button appear?
I'm trying to create a flash movie where you can hover over a section of the image this brings up more information about what you've hovered over.(setup as movies within the main stage, when you hover over it plays, when you hover off it stops).
I've also created buttons and animations so that when you click them it slides in the next piece of content.What I can't make it do is automatically roll between the content (except when the mouse is over it). I've tried the onmouseover = stop type commands and a standard key frame --> key frame animation but this then stops my little information boxes (which are movies) from playing.
I want to create like a big button that when hovered over it stops it changing to the next piece of content, but allows you to hover over the icons in this piece.
I have a image slider movie setup. When a user mouse's over the image I have a tooltip appear. I want the tooltip to contain the value of the "desc" value stored in the XMLfile. How can I determine which image is moused over? Is there an ID tied to the image?
I've written a dynamic nav and need a better way to check if all the nav items are moused out.
Basically when a nav item is made it is given a mouse out and mouse in. When you mouse in it sets a value of '0' in an array and moused out is set a value of '1'.
There is then this piece of code
ActionScript Code: //Listen and Move mcNavOutTest.onEnterFrame = function():Void { nCounterToFade = 0; for (var r:Number = 0; r < arClosed.length; r++) {
[Code].....
That adds all the values of the array together. When you mouse out a nav it tests to see if 'nCounterToFade' is equal to the length of the array (meaning all values of the array are 1 = all nav items are moused out).
I think its really bad to have a for loop being constantly tested with an onenterframe event. How can I make this better / test if all nav items are moused out. It would have been ideal to create some sort of if statement that checks all nav items but I don't know how to do this dynamically.
I've had a challenge that I cannot seem to figure out for the life of me right now. I have set up a mockup spinning carousel on this page here using Actionscript 2: [URL] What I would like however, is for the annimation to only be available when moused over on the .swf. When the mouse is not placed inside the flash file, the animation would then stop. Is this possible?
i have been trying to figure out how to make an object move when its moused over. once moused over, i would like for it to move with an ease (penner), but once the mouse is off the object, i would like it to ease into a dock position.
i need to mouseover those buttons and have the xml data display in some dynamic text boxes. i'm going to get a book once i get off work. but i think the way i do that is to add another MouseEvent after the previous one right? do i have to write the whole pedals.addEventListener part? the red part is just my best guess after reading a tutorial, the tutorial was not for what i am trying to do though so i might be way off. like, i dont know if that xmlLoader stuff goes there or not, i still need to learn the correct syntax for as3.
i am stuck though because this doesnt work. i dont know what to do. the dynamic text boxes have instance names of "item" and "ssnumber" what do i still need to add? i know i'm still kindof far off.
i have already done this in as2 and it works but my company just bought a service that will be hosting it and they only support as3 so they are kindof forcing me to learn it (it's about time i guess)
I have a photo scroller built with CS3 and actionscript. It uses XML to load images for the thumb-scroll portion. I'd like to know if there is a quick fix to make the picstrip seem to a carousel - in other words, the strip would just continue to scroll whether you moused left or right.
I am looking to add some life to this graphic in flash: My goal is to have the "Hey Jude" element drop into frame and be suspended by the two strings that are attached to it. i.e. similar in fashion like a swingset
I have looked all over the web but have yet to find any leads/tutorials on the matter.I would also like this element to be physics based so that the motion is random and when the element is moused over it responds to the action.
whats the best least buggiest way to ensure that on mouse over, the moused over object is the last child of the parent, and will appear in front of everything else?
I have to create a banner that expands over content when moused over and then contracts on mouse out. I have managed to create the expand/contract animations and actions but I am having trouble positioning the that the flash file is in to ensure that it's flows over other elements on the page.
ActionScript Code: package { import flash.display.MovieClip; public class Base extends MovieClip { public var baseHP:int = 50; var newRect:Shape = new Shape();
1046: Type was not found or was not a compile-time constant: Shape. 1180: Call to a possibly undefined method Shape. What does it mean by "undefined method"? I am somewhat of a newby, so sorry if there are any stupid errors
Id like to know if there is a way to do a shape hitTest.Not as the normal hitTest would do, but shape colliding another shape, not the rectangleof a movieclip.It can be in a movieclip.
using the shape tool you can draw basic shapesthen using the subselection tool you can re-shape them by relocating certain points
What i want to do is create a tween whereby one of the points is movedthe problem is you have to convert to a symbol first and after you have done that you cant change the shapes shape.so how do i go about using a motion tween to change the shape of a shape?
I have 4 navigation button and like home, about us etc.... And i want to disable home when it is click and cannot clicked it until the user click another button first. means if a visitor is at home page then home navigation is disabled, and all other are active, and when they click at aboutus button then the pages goes to the about us page and the about us button is disabled and other get active. I want this solution in AS3 with oop concept.
I've got about 6 buttons laid out, one on top of the other in a list format. In their normal state the buttons are grey in colour, when I rollover them, the buttons flash and turn to orange. Now, what I need to happen is this: I want the buttons to stay orange once clicked and only roll out back to grey when the user has clicked on another button in the list. I've been told that the best way to do this is via adding a listener, however I am a little unsure as to how to go about this. I've checked the flash help file and have a basic understanding of how listeners work...but can't really wrap my head around applying it to this situation. Perhaps I will need to have all the buttons as separate broadcasters?
trying to on mouse over set the parent of the moused over text field to the highest depth child of its parent i tried both of these: [code] private function
I have parent movieclip and in that many different children movieclips
What i want to do is when i CLICK, i want to detect which movieclip it has clicked and call corresponding function (defined by onpress event) of that movieclip.
What does the code look like if I want the user to click two specific buttons then go to a new frame. I've been trying different methods, but I am honestly not brilliant with conditional statements. This is what I've got so far...
about_btn.addEventListener(MouseEvent.CLICK, clickAbout); home_btn.addEventListener(MouseEvent.CLICK, clickMain); if (function clickMain(event) && function clickAbout(event))
I have a combo box in swf B which I load in swf A.1: If I test swf B the combo box fills ok and expands ok. If I test swf A which loads swf B the combo box appears with data in it. But it does not expand.
I try to do a gallery(not important right now) bar that expand when the mouse over it, and back to normal when the mouse get out. I used AS3. There is frame 1, 5 and 10, when 1 and 10 is the normal/small sized bar, and 5 is the big one. As you guessed, 1->5 and 5->10 connected in motion tween, and the layer goes as a loop. The problem is AS:Frame 1:
Actionscript Code: stop();var up = false;rollingBack.addEventListener(MouseEvent.MOUSE_OVER,function(){ up = true;});rollingBack.addEventListener(MouseEvent.MOUSE_OUT,function(){ up =
I'm using one of the resizeable image gallery's found on this site.It works great for me, but i have one problem.. I can't really expand it now.I use a frame where i load all the thumbnails for the images. 12 thumbnails will fit in that frame, not more. I want to create it like this: if i load more then 12 thumbnails, a link(a nr) will come automatically at the bottom of that frame. If i will click that link i will see the other thumbnails... In case there are more then 24 thumbnails a third link (nr 3) will come... and so on.the problem is that i havent got the slightest idea how to achieve this
I know how to do general mosueover which cause cause new objects to load, or display a different frame in the timeline. What I wanted to know is how does one get it to do what looks like to be a motion tween when object is rolled over.
I haven't been able to find a solution that fits my project. I am working on a 50 state map, where I need each state to stay down once clicked, but go up when any other state is clicked. [code]...
allright,i have this flash intro/main page for my website. and it suppose to play animation as an intro/main page and wait for user to click on any of the icons displayed. once user clicks , i want the window(size of 700*900) to resize or cut off the bottom part of the page to form it as a header. so that i can display it as a header without uploading another swf file.