I am developing a simple text chat application with fms4, for this application, i am using adobe stratus service for developing this application and i just want to know about disconnected peerID.
We developed one video chat application in which one user can chat communicate with anohter user. Latency is coming on one side in peer to peer connection.
When running a peer-assisted multicast video event, what determines when a peer might switch to another peer?What I'm asking is that a peer joins the group, is handed a few peers that may be decent cadidates to pull the video stream from.They start pulling that stream from peer1 and if they can't connect (or I assume if the connection is terrible) they will try the next peer.What if I want the peer to give up (and try another peer) if the quality of the stream coming from a peer is not terrible but is not great either.Is that configurable?
FMS: 3.5..User is not getting disconnected from FMS on IE until IE is closed. While it works on Firefox and Chrome.When a user logs out on Firefox and Chrome, the user connection of FMS is getting updated. But it doesn't work on IE until IE is closed.
I have a big issue with FMS 3.0 and specially with netconnections. Sometimes, when one client closes its netconnection, all the other clients of the FMS are also disconnected automatically. I am trying to find an explanation but nothing... It seems to be a bug as, most of the time everything works very well, but sometimes (not often) this strange behaviour happens. I don't know what to do and it's really annoying as it affects the reliability of my application.
I've installed FLASH MEDIA DEVELOPMENT SERVER 4 for testing. I wonder if there is a way to disable Stratus/Cirrus peer introduction services included in this version of FMS, because I need to simulate Flash Media Interactive Server 4 (not the Enterprise version) to adjust my application properly for cheaper solution.I am using NetStream.DIRECT_CONNECTIONS and I want to test, what are the differences of usage and how to do it right, even implement a fallback, when no peer introduction services are working on the server.
I am developing a video system using the peer-assisted networking of FMS. but when I have published video successed, I can't receive the video at some endpoint.
When attempting to take a screen capture using BitmapData.draw() on a Canvas containing a Video Component of an incoming stream, here is the error I encounter:
how can I find on fms server that client disconnected if if client disconnected due to power cut off. I client manually close the application then onDisconnect on server is called but if due to power cut off it does not called.
One workaround for this seems to be very briefly using a server to authenticate and setup a peer to peer connection, such as Adobe Cirrus. Another workaround is simply not using peer-to-peer, and instead setting up a dedicated server using Java or PHP to communicate between users.
It seems to me, that if you can use Java on a server to communicate between two users, shouldn't you be able to use Java in your program to directly handle peer-to-peer communications, no server needed?
And, if it's at least theoretically possible, would someone mind pointing me to a good tutorial on integrating Flash and Java, and using Java to do peer-to-peer? The tutorials and examples I've managed to find so far on both subjects haven't been very illuminating.
I am trying to implement the actionscript program described at this address. http://cookbooks.adobe.com/post_Create_a_P2P_file_sharing_application-16539.html. It lets two flash client connect to the cirrus service and share a file using the flash peer to peer facilities.
The problem is that I would like to display a progress bar to the downloading client for long files. There does not seem to be any progress-type event been triggered by data sent by NetStream.Send. This particular function appears to have been created by adobe to send tiny update and meta-data code.
Is there a way to display a progress bar of downloaded data when using a netstream object?
The alternative would be to break the data into small packets and send them individually; then increment the progress bar as they are received by the client. Unfortunately this creates a lot of overhead for the simple problem of displaying a progress bar.
we're having a strange problem on a project here. When we use NetConnection in combination with a NetGroup to initiate communication between two local AIR applications on Windows XP, they always both connect to the NetGroup succesfully and detect each other as neighbors. However, on Windows 7 both applications connect succesfully to the NetConnection and NetGroup both don't detect each other as neighbors.To reproduce this problem, here are two AIR applications:[code]
These applications can connect and send message to each other without a problem on Windows XP. On Windows 7 however, they cannot.Does anyone know why this wouldn't work on Windows 7 and what steps can be taken to make it work? It's critical to our project that this works.In some cases, the applications take quite a long time to detect each other as neighbors (up to 15 seconds in some cases), in other cases they detect each other immediately. Does anyone know what could cause this delay?
Can Adobe Flash Media Streaming Server 3.5 run on AMD Athlon Dual Sock Quad Core?I just requested a Dell server to be added to our farm to run as a Media Server and to my surprise, while reading the requirements for FMS it states the following: 3.2GHz Intel® Pentium® 4 processor (dual Intel Xeon® or faster recommended)
I'm trying to troubleshoot a Flash Media Server working with a little video playback application I wrote a few years ago that has suddenly stopped working.I'm using CS3/Actionscript 3.My app uses the FLVPlayback Component, and was working well last time I checked. I recevied a report that the videos stopped working, and have been looking into it.I figured I'd add a bunch of event listeners to the FLVPlayback's ncMgr.netConnection so I could get debug info on things like io errors, net status, etc.The problem I'm running into is that the netConnection is null when I set it to anything on my Flash Media Server, and adding any event listeners to this netConnection throws errors.Here's what I've tried so far:
Playback of a local FLV file works fine.In the FLVPlayback documentation, I found an example and stole the URL of the stream they were using in the example, and that works fine, although it is an HTTP protocol stream rather than RTMP.Any attempt to access FLV files on my Media Server, which has worked fine in the past, basically cause the FLVPlayback object to sit and hang in "buffering" mode and never progresses beyond this point.The netConnection object in this case is null.Here's my code:[code]........
Again the purpose of this is to troubleshoot the video streaming from the Flash Media Server, and it seems like there is no netconnection to the server being created.Does this mean that the server is not working, or is there a problem with the way I'm trying to access the content on the server?This was all working fine before, and I have set up the server-side application .ASC files and such to allow things to work fine on the server end.
I'm trying to make a software which sends video and audio data to a flash media server by using RTMP protocol. Currently, my program can communicate with a flash media server correctly. RTMP specifications does not describe about the raw data in video/audio messages, so I muxed raw H.264 and AAC data into video/audio messages and sent to the server. The server seems to accept them, but a video player cannot playback the stream sending from the server. The player just says "Loading..." For a test purpose, I sniffed the network packets between Wirecast and the flash media server and ripped off only video and audio data. Then, I muxed those data into video/audio message and sent to the flash media server. In this case, the video player connected to the server can playback the stream correctly.
I checked the stream sent from Wirecast, the stream seems not to be H.264 raw data because those data are not started from 0x17 instead of H.264 start code. With those situation, I am wondering what kind of container format I should use for H.264/AAC data to the flash media server.
I have to a problem using the Flash Media Interactive Server Feature Explorer. I want use the sample: RecordStream. I can see the instance "RecordStream" in console FMS 3.5. and show me the video in app AIR, but does not save the .FLV in my server.
I have Flash Media Streaming Server 3.5 (not Interactive) running on RHEL5.5 x86_64 Linux.All is working well, however how do I prevent unauthorized access to connecting to the live stream and streaming content?How can I setup the server to require a user and password to stream live media to the server?I am new to this product and I have been reading some documentation but I have not found a clear cut answer on how to force a username and password to connect to the server to stream live content only.I am using the Adobe FMS Apache install, what files need changing?[code]I want to lock down a person from connecting to the server on the public internet and starting a live stream?Can this be done with a user name and password?
We purchased FMIS and we are encoding large 15+ hour MP4 recordings using flash media encoder. When opening these large files for playback, which have not been opened recently the player displays the loading indicator for up to 4 minutes! Once it has apparently been cached on the server it opens immediately from any browser even after clearing local browser cache. So a few questions for the experts
1. Why is it taking so long to load the file. Is it because the MP4 metadata is in the wrong format and the file is so huge? I read somewhere that Media Encoder records with incorrect MP4 metadata is that still the case?
2. Once its cached on the server, exactly how much of it is cached. Some of these files are larger than 500mb.
3. What fms settings do you suggest I change. FMIS is running on windows server R2 64 bit, but FMIS itself is 32 bit. We have not upgraded to the 64 bit version. We have 8GB of ram. Is it OK to set FMS cache to 3GB. And would that only have enough room for 3-4 large files, because we have hundreds of them.
I am using flash media server 4.5 for video streaming and genrate log files. In log file i have found the user publish point name in "x-sname" filed but this filed contains blank values in many events.This fileds contains value only in "PUBLISH,UN_PUBLISH,RECORD and PUBLISH_CONTONUE" event and other then these 4 events all events are not user related event.?I like to fetch the user bandwidth detials using these log files which user used how many bandwidth.I also like to know I can see serval files on flash log folder name "access.00.log,access001.log and admin.00.log,admin.001.log" Any one please explain what is the name convation for this filed how can i identifiy which files contains information for which date.?
I'm building a video conferencing applicaition for a portal. But now when considering which version of flash media server to buy, I run into some problem. So can anyone helps me about comparing this two versions: Flash Media Streaming Server and Flash Media Interactive server, like if I use Flash Media Streaming Server, some function like NetStream.pause() may not work or something like that? I'm not sure if this is a foolish question but please let me know.
I'm running Flash Media Streaming Server and have only been serving VOD up until now. I had my network administrator open up port 1935 to the outside world during the setup process and now I can't remember if that was actually required for streaming VOD to clients. Most documentation I've read says that this port should be open, but I seem to recall reading something at one point that suggested it wasn't necessary.
I've just started messing around with publishing live streams using Flash Media Live Encoder to the Flash Media Streaming Server. I have that working without issue but was surprised to find that no authentication is required before a client running the live encoder can publish a stream to the Flash Media Streaming Server. An authentication module is available however it only works with Flash Media Interactive Server and Flash Media Development Server.
If I leave port 1935 open to the outside world, there would be nothing to stop anybody anywhere from streaming video via my server. Anyone else running a default install of Flash Media Streaming Server and with port 1935 open to the outside should see that this is true of their setup as well. I'm wondering if I can safely close port 1935 without limiting the functionality of the server or if there's some way I can require authentication prior to publishing a live stream even though I'm not on the four-and-a-half-times-more-expensive edition of the product.