Media Server :: NetStream/NetConnection Client Property
Apr 7, 2011Both NetConnection object and NetStream object has a client property. Can I use the same client for both objects?
View 1 RepliesBoth NetConnection object and NetStream object has a client property. Can I use the same client for both objects?
View 1 RepliesWould I be able to send a image using NetStream or NetConnection?
View 1 RepliesI have a big issue with FMS 3.0 and specially with netconnections. Sometimes, when one client closes its netconnection, all the other clients of the FMS are also disconnected automatically. I am trying to find an explanation but nothing... It seems to be a bug as, most of the time everything works very well, but sometimes (not often) this strange behaviour happens. I don't know what to do and it's really annoying as it affects the reliability of my application.
View 10 RepliesA client connected to the FMS for playing live video.The problem has been found that when FMS shutdown the network, the client's NetConnection didn't dispatch any event.But when the client shutdown the network the client's NetConnection will dispatch NetConnection. Connect.Closed event.How could flash client know the FMS' server side networking problem? Does it necessary to use heartbeat mechanism between FMS and client?
View 1 RepliesI want to limit server recorded netstream length to 10 secs at client side using as3. How can I do that?
View 2 RepliesI'm trying to add a custom callback handler to a NetStream client in a p2p application. The problem is, when I add such a handler, the NetStream Client doesn't function as it did before. It seems the NetStream.client object is changed. I know the default object is this. But changing the client to this doesn't solve the problem. The remoteControlStream, is the incoming stream. And the localControl stream is the stream being published. This is the localControlStream that's being send by the peer, and received as remoteControlStream:
private function initLocalControlStream():void{
localControlStream = new NetStream(nc, NetStream.DIRECT_CONNECTIONS);
localControlStream.addEventListener(NetStatusEvent.NET_STATUS, localControlHandler);
localControlStream.publish(myPeerID+"control");
var localControlStreamClient:Object = new Object();
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The onPeerConnect method of the localControlStream doesn't get called when I connect when the above handler is added. When I remove the that handler, the onPeerConnect method gets called. Obviously the problem is the NetStream.client.
I'm trying to create a simple application that streams the webcam to FMS 4.5 (running on a Windows 7 machine), and then displays the published stream locally. Here's my code:
import flash.net.NetStream;
import flash.media.Video;
import fl.video.FLVPlayback;
import flash.events.NetStatusEvent;
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All traces in the event handlers show the NetConnection connecting successfully, and the netstream publishing successfully. However, I get no video output from this. I've confirmed this using the sample video player in FMS 4.5 as well. There is also a weird traffic pattern reported in the FMS Admin console.There is some traffic (~4K) when the NetStream first publishes, but after that there is no activity.
function Function() {}Error #2044: Unhandled AsyncErrorEvent:. text=Error #2095: flash.net.NetConnection was unable to invoke callback onBWDone. error=ReferenceError: Error #1069: Property onBWDone not found on flash.net.NetConnection and there is no default value. at MinCam()
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I have a series of mp4 videos (H.236 @ 22 fps) streaming from an akamai FMS serve via RTMP protocol in flash player 9+ with AS 3.My goal is to create client side playlists that smoothly switch from one stream to another. I am creating these playlists using a series of netStream. play (filename,start,len) methods. If I don't use an offset for the start parameter, then the stream switches smoothly from one video to the next with not noticeable jump or jerkiness. However if I introduce a start offset, say a few seconds in, I start to see a quick little hiccup or pause between the seams as it switches from one playlist stream to the next.
View 1 RepliesI'm trying to troubleshoot a Flash Media Server working with a little video playback application I wrote a few years ago that has suddenly stopped working.I'm using CS3/Actionscript 3.My app uses the FLVPlayback Component, and was working well last time I checked. I recevied a report that the videos stopped working, and have been looking into it.I figured I'd add a bunch of event listeners to the FLVPlayback's ncMgr.netConnection so I could get debug info on things like io errors, net status, etc.The problem I'm running into is that the netConnection is null when I set it to anything on my Flash Media Server, and adding any event listeners to this netConnection throws errors.Here's what I've tried so far:
Playback of a local FLV file works fine.In the FLVPlayback documentation, I found an example and stole the URL of the stream they were using in the example, and that works fine, although it is an HTTP protocol stream rather than RTMP.Any attempt to access FLV files on my Media Server, which has worked fine in the past, basically cause the FLVPlayback object to sit and hang in "buffering" mode and never progresses beyond this point.The netConnection object in this case is null.Here's my code:[code]........
Again the purpose of this is to troubleshoot the video streaming from the Flash Media Server, and it seems like there is no netconnection to the server being created.Does this mean that the server is not working, or is there a problem with the way I'm trying to access the content on the server?This was all working fine before, and I have set up the server-side application .ASC files and such to allow things to work fine on the server end.
how can I find on fms server that client disconnected if if client disconnected due to power cut off. I client manually close the application then onDisconnect on server is called but if due to power cut off it does not called.
View 1 RepliesI'm using the RTMFP protocol to publish and play video and audio, but i'm with a little problem. I installed the FMS 4 Development Server in a Windows Server machine located in our local network and it works perfectly. In order to deploy our application, we have a remote server with a fresh install of the Ubuntu 10.04 Server, and the FMS 4 installed in this server. In other server we have the Java and Flex application, which will be used in the client browser.
The problem is that when trying to change the NetConnection url to the remote FMS server, which is the Ubuntu server, the netconnection can't connect to it. When changing to the RTMP protocol it connects, but with the RTMFP don't. I can't find any information in the log files or anything else.
[URL]
I followed the above example in AS2,but only get the error:
Call to a possibly undefined method getNetConnection through a reference with static type fl.video:INCManager.Here's my code: this.addEventListener(Event.ENTER_FRAME,
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I need a solution for this: when the port 1935 is closed, the NetConnection switch rtmpt (port 80). The NetConnection class built in function: proxyType="HTTP" not works or I use not rightly.In the FLVPlayback class works this function, but I don't know how..
View 7 Repliesi m new for FMS I just wanna make a connection, I put swf file in FMS folder and here my codepackage{ import flash.net.NetConnection; import flash.display.Sprite; importflash.text.TextField; import flash.events.NetStatusEvent;public class main extends Sprite private var
View 3 RepliesCan anyone tell me why I would not be getting Netconnection.NetworkChange and Netconnection.Closed events would not be getting fired when I am working on Flash CS5?
I get the Success event, but when I am attempting to test my reconnection code I pull out my network cabled and I never get the closed event.
Interestingly, I do get the Closed and NetworkChange events when I am debugging, but not when I just run the movie.
I have FMS 3.5.2 installed on a VMWare CentOS image running under OS X. I have the CentOS IP mapped to the host "fms.vm" on both the host (OS X) and CentOS machine and can access the FMS Admin just fine, either via a browser on OS X or a browser on CentOS. No problem there.
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Am publishing a live stream from server to server per:I noticed that about every 10 minutes or so the stream would seem to go down.n instance there is unloaded every 10 minutes like clockwork. Message reads "Instance _definst_ is shutdown by the script... Unloaded application instance _definst_." This is preceeded by the"NetConnection.Connect.IdleTimeOut" message.During the 10 minutes inbetween, the stream displays fine on the viewer.The live docs say this message means "the publisher of the stream is idle and not transmitting data
View 6 RepliesI am getting "NetConnection.Connect.Failed" error when trying to connect to my FMS 3.5 server from Internet.Things work pretty well when the application is hosted and accessed on my local network. Now when I want to connect my live stream application to Internet it isn't working. Public IP for my server is of type xxx.xxx.xxx.xxx:xxxx (My machine is mapped to the ip so to connect I need to mention the port as well).I am running IIS and FMS on the same machine. I have changed the default tcp/ip port of iis to 8080 and the ports for FMS are set to 1935,80.I have updated the HTTPPROXY.HOST value in fms.ini to HTTPPROXY.HOST = :8080 (port of IIS)HTTP tunneling and HTTP Proxy are also enabled.
View 1 RepliesI have a swf running within a web browser and publishing audio stream to the server. If the client's computer has a firewall, should it be configured for outgoing etconnection.connect() request?
View 1 RepliesLet's say user A connected to the FMS server with an RTMFP NetConnection, and user B connected to the server with an RTMP connection. If I want to connect them together, would it be better if I also connect A to an RTMP NetConnection to the server?
View 4 RepliesI'm creating a very, very basic AIR application which mainly just needs to check if a given FMS is up and running. To do that, I'm simply connecting to the FMS and after a successful connection, disconnecting to free up the connection slots. All is repeated at some interval. This is like a monitoring tool.
However, looking into the admin panel (Influxis) I can see that the number of active connections is ever growing, even though I'm calling close() on the NetConnection instance every time.
Also, adding a timer to trace the netConnection.connected value outputs always "true", after the close() function has been called.
I'm not creating any NetStreams, nothing.
I am trying to make clients to connect FMS4 server over RTMFP for my video conferencing application.It is basically a client-server media relay application in which clients with webcam/mic connect the server and the server relays video/audio data to other clients. This application is working perfectly with FMS 3.0 but it was RTMP rather than RTMFP - I simply replaced 'RTMP' with 'RTMFP' in netConnetion and tried to test in Flash Media Development Server 4.0, but it is failed to make a connection from a client - it was working after replacing it back with 'RTMP' of course.
I believe server-client media relay is possibe using RTMFP in FMS4 because Adobe said:"Although RTMFP is often used for peer-assisted networking applications, you can use RTMFP in unicast, broadcast, and multi-point publishing applications as well. Simply replace the RTMP protocol in the NetConnection.connect() call with the RTMFP protocol:" in url...
If I'm streaming live video and chatting in an FMS app, should each component have its own instance of NetConnection or should they share one? Was thinking perhaps the quality of the live video stream would be hurt in a sharing situation but am not sure the architecture works like that.
From a development standpoint, I'd like to make one NetConnection instance in my main application file and connect with it. Then, when successfully connected, I'd like to pass that connection into any custom components that need it.
I've noticed that when I use NetConnection.call(methodName) in my client Actionscript it sends a POST request off to the server. I thought this was odd because requests for data are normally GET operations but I didn't worry about it because it doesn't impact my applicationow I have our sysadmin complaining about the amount of data I'm shifting over POST requests because POST requests aren't cached by the web servers (and we are working with the kind of traffic levels where that matters.) Is there anyway I can make call() use GET?The code I'm using is all fairly standard, but here is the relevant snippit:
var nc:NetConnection = new NetConnection();
nc.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
nc.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler);
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I have a single server that runs IIS and FMS, both on port 80. The server has two internal IPs assigned to it, one for IIS and the other for FMS. I also have two static public IPs. My router maps one public IP to IIS' internal IP and likewise for FMS.
IIS works fine. Using an online port scanner, I was able to determine that port 80 is responsive for both public IPs. Before I had configured my Adapter.xml and fms.ini, only IIS' public IP was responsive. This seems to indicate that FMS is fine.
However, when my ActionScript creates a NetConnection and calls connect(), my netStatus callback takes about half a minute to be invoked, and I get "NetConnection.Connect.Failed". Which is not very informative. Is there a way to get more info about the cause of the error?
I am streaming pre recorded audio files (mp4) to an AIR client. I have tried two different solutions,
streaming the file directly with the NetStream.play("mp4:xxxxx.m4a") and creating a server side playlist, adding the same sound clip and then streaming the playlist. The problem is, when streaming the playlist i get a few NetStream.Play.InsufficientBW, this does not happen when streaming the file direct. Both solutions uses bufferTime=1.0
I would like to use a server side playlist to implement a simple key solution so that the client dont know the full path to the file, but instead sends a key to a custom server side function that looks up the file path and creates a stream for the client.
today I install fms3.5 on my pc.
1)I can use rtmp://localhost/vod/mp4:sample2_1000kbps.f4v , it works ok. But when I use rtmp://192.168.8.3/vod/mp4:sample2_1000kbps.f4v, I got Netconnect.connection.rejected. 192.168.8.3 is my fms server IP.
2)When I set fms use port 1935 and 80, rtmp://192.168.8.3/vod/mp4:sample2_1000kbps.f4v works ok on other pc. But using wireshark(Wireshark is a network protocol analyzer for Unix and Windows.) I found , the flash player connect 1935 port at first, it send "connect",the server replay "connection.rejected" and "no scope "vod" on this server". Than it connect to 80 port, so I see the video is not send throw 1935 port with rtmp, but throw 80 port with rtmpt. Why? How can I see video throw rtmp?
I am trying to create a flash player to stream an on online Internet radio station using FMS. I chose FMS after being told that I need RTMP server to extract the metadata. Our radio audio is being encoded using a DJ interface called SAM Broadcaster. But for some reason, it does not have an option to send over the stream directly to a Flash Media Server. Only options are either IceCAST or ShoutCAST. How should i setup the stream? Should it be Stream encoder>> IceCAST/SHOUTCast Server>>Flash Media Server>>Flash Player Client. Or should I setup Stream Encoder>>Flash Media Server>>Flash Player Client? Shouldn't Flash Media Server be an alternative to IceCast or Shoutcast? If that is the case, how do I send over the stream from SAM Broadcaster directly to Flash Media Server without restreaming through another streaming server?
View 2 Repliesi have a small LAN of about 8 computers all of which are running windows 7. I have installed FMS and XAMPP webserver on one of the machines. I want to stream live from one PC to all the other PCs on the LAN. I have a webpage with jwplayer embedded in it on my XAMPP webserver that is able to see the live stream when i start it locally. I mean the live stream works fine on the machine with the servers on it. But when i want to view the live stream from another machine in the LAN by accessing the webpage that has the jwpalyer from another machine, The jwplayer returns "server not found:rtmp://192.168.10.1/live" error. I was thinking that maybe a firewall is blocking the 1935 port but i have turned off the firewall of every PC on the LAN. I have unistalled any antivirus program on all the PCs. But i still get the same error when i try to access the live stream from another PC on the LAN.When i run netstat -a -n|find ":1935" i get 192.168.10.2:49184 192.168.10.1:1935 SYN_SENT and i think the request for the stream is sent but the conection is rejected.
This is the code for the webpage with jwplayer embedded in it. maybe it:
<html>head> <title>JW FLV Media Player</title> <script type="text/JavaScript" src="swfobject.js"></script>
[code].....