Professional :: Adding Volume Controls?

May 16, 2011

I've inserted an audio file into my flash movie and I wondered if there was an easy way to add some volume control and/or an on/off audio button to the movie? Or would this have to be scripted using actionscript?

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I have an issue with an Mp3 player that I've built. The volume controls work fine in the original mp3 swf, but then when I load it into a movieclip in a different movieclip, it no longer works. I've tried the lockroot function, defining the sound class to "this". See the last function for the vol controls. Let me know if it's more convenient to get the original .flas, I can give a link to the source.
 
see my code below:
 
this._lockroot = true;
function getSound(url:String) {sound.stop();delete sound;sound = new Sound(this);sound.onLoad = function(success:Boolean) {

[Code]....

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ActionScript 3.0 :: Simple Volume Slider That Controls The Master Volume Of The Entire Swf?

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does anyone have an example of a simple volume slider that controls the master volume of the entire swf?

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Actionscript 3 :: Volume Controls - Volume On Or Off Through The Games?

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I've got a serious of games which in turn load off a main main swf.I have mute and unmute buttons on the main menu and the same buttons in each game.When I unload/load a game I want the volume to stay as it is so they player doesn't have to keep turning the volume off. AudioOff is the button shown when the volume is off and AudioOn is the button shown when the volume is on.The code I've got now keeps the volume on or off through the games but the buttons aren't showing up correct with this code..

if (SoundVolume.volume == 1)
{
AudioOn.visible = false;[code].....

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I took a .flv and placed it in a .swf in Flash Professional CS5 (for smoother playback on my website), and I used Dreamweaver to embed the .swf on one of my webpages. The video plays back fine, but there are no playback controls. In Dreamweaver, I set "PLAY" and "LOOP" to false, so in order to play my video, I have to right-click it and press "Play."  That seems odd and possibly confusing/inconvenient for anyone viewing my website (particular potential employers, because this is my online portfolio). how to add playback controls? I don't want to use any external players (like Flowplayer), as I am trying hard to avoid watermarks and having to pay for anything extra.
 
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I had seen different examples of volume controls for videos. I had built one that works, but the volume control is outside the main controller/Holder, so If I move the Holder the volume stays. I tried placing the volume controller inside the holder, but I loose the ability to drag and control the volume. here is the AS3 code I have.
 
Holder_mc is the main mc that will contain all other controllers.

[Code]...

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ActionScript 2.0 :: Mp3 Volume Controls Not Working In Loaded Movieclip?

Oct 15, 2010

I've created an Mp3 player with dynamic sound controls. Everything works fine when tested in the swf, but when I load the mp3.swf into a separate movieclip in another swf, the volume control does not work.

I've tried setting the lockroot to true and it still does not work.

Here's the code:

slider_mc.onMouseMove = function() {
myPoint = new Object();
myPoint.x = this._x;
myPoint.y = this._y;

[Code].....

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I have a swf that loads external swfs. I am trying to add a mute button to the container swf that controls the volume, so the user can mute and unmute the sound. However, I cannot figure out how to accomplish this. I cant get setVolume from AS2 to do the job. I have also tried SoundTransform.volume=0 and that didnt work.

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I'm new to Actionscripting and I want to add a sound file to my project with controls to stop and play and a volume slider. I'm using this actionscript for the controls. It works but right now you need to click the play button for it to start. Is there a different way to write it so that the music starts playing when the scene starts, and then the user can stop or play it again and change the volume?[code]

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ActionScript 3.0 :: Adding Controls Causes Exception

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I'm having trouble adding any instance of the fl.controls to my class.

Compiling does work. And even in debug-mode it passes the moment, when the control is added to the mc. But then during runtime - I guess it happens before the controls have to be displayed - I get something like a null-reference exception. Either it's error 2007 (experianced with ProgressBar) or it's 1009 (experianced with RadioButton).
 
It's exactly the same problem which is described in the comments of the ProgressBar documentation.

package
{
import flash.display.Sprite;
import fl.controls.ProgressBar;

[Code]....

So how can I use fl.controls without having to provide them through the .fla library?

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ActionScript 3.0 :: Adding Playback Controls To Multiple FLVs?

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I have two FLV's that I have playing back to back. They use the following code, but I'd like to add the video controls/controller to the player, which I'm not sure how to do. This is what I currently have:

Code:
var videoList:Array = ["20120331_102028.flv", "20120331_102102.flv"];//we also define the currentIndex here:
var currentIndex:int = 0;

[Code].....

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adding an equalizer and volume control for the following code.

Code:
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[code]....

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[Code]...

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//Declaracion de variablesvar duracion:Number=10000000000000;
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[Code].....

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I will try to be as clear as I can. I have an existing swf file that I need to add Play,Pause, FF and Rewind to but I need the controls to be part of the swf file and not as a video player.

I am loading an external swf file that has all of the controls on it via this code:

[Code]...

I am doing this so I can rollover the viewing window and have it appear. I cannot get any code to work to control the timeline (which is broken down into sections with individual MC's in each section.

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I will try to be as clear as I can. I have an existing swf file that I want to add Play,Pause, FF and Rewind via an externally loaded swf file that has the controls contained in it.I am loading an external swf file that has all of the controls on it via this code:

// Set up the Mouse to use a listener
var mouseListener = new Object();
Mouse.addListener(mouseListener);

[code].....

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ActionScript 2.0 :: Adding Pause,Play,FastForward,Rewind Controls To A Swf File Via A Loaded Swf File

Mar 25, 2012

I have an existing swf file that I want to add Play,Pause, FF and Rewind via an externally loaded swf file that has the controls contained in it.

I am loading an external swf file that has all of the controls on it via this code:

// Set up the Mouse to use a listener
var mouseListener = new Object();
Mouse.addListener(mouseListener);

[Code]....

I am doing this so I can rollover the viewing window and have it appear. I cannot get any code to work to control the timeline (which is broken down into sections with individual MC's in each section.

What I am looking for is the code to apply to the buttons on the external swf file that has the controls to control the playing of the movie.

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I want to add a SimpleButton to a list item in a list component. I am getting the CellRenderer for the list item I want and using the addChild method to add the simple button. The button appears in the right spot on the list item but it doesn't function like a button. It's like the contents of the buttons first frame is added to the CellRenderer and nothing else.

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I have a video player that plays videos loaded via XML and selected using a combbox. I just got the play and pause buttons to work. What I'm attempting to do now is be able to hit next or previous buttons and select the next or pevious video from the XML file, and update the displayed/selected file in the combobox, my thought was to somehow set the previous/next buttons to directly manipulate the combobox, but nothing I've tried so far has worked.

ActionScript Code:
import fl.data.DataProvider;
var nc:NetConnection = new NetConnection();
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[code]....

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I'm new to Flash and I'm pretty sure this a dumb question that has been asked many times - but go easy on me as I have searched and searched through and just can't find the answer.

I've created my first animation using a set of digital Jpeg photos and I've figured out the code for inserting this into my web page. It works perfectly and I'm very impressed with the quality of the animation and how small the file is. Now I want to add a simple control bar underneath with Stop, Play, Rewind - the usual stuff you get on YouTube, but I can't for the life of me figure out how to do it.

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Flash :: Volume Slider - Volume Doesn't Change Until Mouse Over?

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I've created a small music player with a sliding volume control. I'm having trouble with the volume. Though it does control volume properly, if I set the initial volume to less than 100%, the volume always starts at 100% until I move my mouse over the player. At that point, the volume changes to whatever the initial volume is set to.Is this a flash bug, or am I missing something? Here is the affected code (code for other buttons/functions omitted for brevity):

var song_initvolume:Number = 100;
slider_1._x = groove_1._x + song_initvolume;
playSong(0,song_play);[code]....

I'd like to be able to set the volume at say 50%, but the above mentioned behavior happens each time.

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Flash :: Reverse Sound Volume Math For Volume Slider?

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I'm building a video player and am kinda stuck at the volume slider part. It's a YouTube style vertical slider, meaning if the slider is in the top position volume should be 100% and if the slider is dragged to the bottom position sound should be 0. Currently it's doing the opposite of what I want :(

Dragging the slider down will make the sound louder, while dragging up lowers it.

Here is my code below dealing with the volume slider.

[Code]....

The (-4) is an offset value so when you drag it all the way to turn it off, it's 0 and not 4. I need to reverse this somehow, so the traces above will swap... going down will make userVolume = 4 and going up will make it 30.

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