Professional :: How To Add Classes
Jul 27, 2011
I was learning Actionscript a while back but had to stop when I came across this question. I added a class using the blank class space on the property bar on the right. After making my first class and after saving it, I exited using the 'x' on next to the class' tab. Then..... I was confused because I didn't know how to add a another new class. Where can I add or how can I add a new class
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Jan 28, 2010
Apparently, I cannot have two public classes in a package. How else can I declare classes?
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Apr 2, 2010
If I have an external .as file that contains a function within a public class, how do I call it?I have succesfully used examples, but don't understand the way they are addressed, and get errors when I try to create my own.So if my .as file named external.as contains a public class named exampleClass, which contains a function named doThis(), is it called in CS4 using..
exampleClass.doThis();
or external.doThis();
If it's just exampleClass.doThis(); - how does Flash know where to look for it without
[code].....
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Apr 9, 2010
I have a project that i'm working on, and in the project it's important that i have an object that i can create with actionscript that already has two arrays inside of it. To do this, i made the movieclip, i checked export for actionscript in the library, and in the custom class that corresponds to that object i made the arrays with the following code:
package {
import flash.display.*;
public class cont extends MovieClip {
[code]......
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May 31, 2010
I used flash cs5 trial. I don't see fl.controls or button, datagrid, combobox .v.v in show code hint.
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Jun 6, 2011
The first part is that I am downloading a SWF from a server that has a bunch of exported images in it. I am doing a lookup of the class names for these images then using that to load the data into the application. Later on down the line it is possible to download a separate SWF that has images in the same format with overlapping names.The issue here is that when loading the second SWF with duplicate names it doesn't overwrite the data as one might expect, it uses whatever was loaded first. So I need to know if it's possible to either make it overwrite the classes with the new data or throw them away before loading the new SWF so the old ones don't get in the way. Is this possible at all
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Mar 21, 2010
Just wondering what classes I need to import into my external as fiule to make the following code work:
public static var loader:Loader = newLoader(); loader.contentLoaderInfo.addEventListener(Event.INIT, fontLoaded); loader.load(new URLRequest("font.swf"));
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Jun 1, 2010
What is the difference between importing a class and extending a class, I know that when you extend you add all the properties/methods of that class to your own class, but I am still un sure of what this actually does for you and your program, I am pretty confused on the topic and I couldnt find the difference between the two on the internet, also how do you know which one of the two you need to do?
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Feb 13, 2012
AS3 says you need to load variables into a class?my variables look like this... (the whole point of playing around with variables was that if I had to make a change I could access one place and change them but now I realse that I can't access or call them outside the movie clip they are in.[code] The Wholesale price. A wholesaler is usually a big shed where goods are stored.
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Apr 16, 2010
I have a menu movieclip that has several buttons, each with listeners writtin in the movieclip's actions layer in Frame1. The script goes something like this:
[Code]...
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Mar 1, 2011
I'm developing my first flash app. I'm trying to use classes because they'll be very important in my future app. I created a simple movieclip with a star. However, instead of putting it directly on the stage, I'm calling it from library, using the addChild method to place the star in the stage. To do that, I simple right click over the movieclip icon->properties->check export to action script->and I give a name to the class (for example: myMC)
Then, inside the class I wrote:
package {
import flash.display.*;
import flash.events.*;
public class myMC extends MovieClip {
var star:myMC=new myMC();
public function myMC() {
[Code] .....
As I am placing the two variables origin_x and origin_y inside the constructor, I'm expecting to get 250 and 200 respectively. After drop the star, I want to send it to it's original place, and that's why I need to keep this values. And here's the problem, origin_x and origin_y are both ZERO, instead of 250 and 200... The value is not relative to stage. I managed a little bit and I found this post : [URL]. Unfortunately I tried to replace by the suggested code, but both values remain zero. An interesting thing, is that if I put the star directly in the stage instead of calling it from the library as I am doing, I get correct values in origin_x and origin_y.
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Mar 23, 2012
Is there a way to hide various classes from appearing in code hints while using a compiled SWC?We are trying to create a SWC that can hide classes unnecessary/hidden to third party developers. There is only one class they need to reach, however that class reaches out to so many others. We tried namespaces on our classes but that doesnt work. It only works on methods, variables and properties.Not sure if there is some metadata available to hide those classes from auto complete. That would be sweet.
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Jul 25, 2011
I'm currently developing a game in flash and want to be able to divide up my .fla assets in a way that means artists can work on a game menu .fla in isolation from the game.fla and rest of the game code.If I could briefly explain how I've approached this so far, I would be extremelyMy project is setup like this:HighScoreMenu.fla -> document class HighScoreMenu extending GameMenu class.game.fla ->document class game.asgame.as class loads the published HighScoreMenu.swf and manipulates the menu i.e. animates on and off screen via inherited functions in the GameMenu class.
Now this seemed to work to begin with, until my code evolved and upon going to publish my HighScoreMenu.fla flash started complaining about symbols being used in Game.as that were in Game.fla... If I'm only publishing the HighScoreMenu which extends from GameMenu then why is it even looking to compile Game.as
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Aug 23, 2011
Is there any way to auto-import as3 classes (internal/intrinsic Flash Player classes at least) using Emacs ?
Looked for as3-mode and actionscript-mode but nothing working was found. as3-mode can import class if it is opened in buffer (but not *.mxml files)
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Jan 9, 2010
The examples I'll use don't do anything - they're classes without ANY members - no variables, methods, anything.
Let's say I extends Sprite and call it MySprite.
I save it in test.core
[code]...
Now I create another custom class called MyWindow that extends MySprite.
I save it in test.windows
[code]...
Then I create another class that extends MyWindows (the example I'll use is a document class - but that doesn't matter - I've tested using an instance too).
[code]...
Notice that I'm not even trying to instantiate the helper classes - just having them there throws the error.
If there is only a single helper class, everything runs fine.
Also note that - as far as I can tell - this only happens when extending one class from another package, then extending that class with more than one helper object.I'm pretty sure there's no namespace bumps or typographical errors, as this is a very pared-down version of the original application.
EDIT: seems the problem exists even without the crossing packages - even extending MySprite in the document class with multiple internal classes generates this error.
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Feb 3, 2012
I am creating a library in AS3. Inside the library I make use of a bunch of classes/packages that need not be exposed to the end user of my lib. I want to only expose one of these classes.
I guess my questions are:
1) How are libraries commonly distributed in AS3?
2) Is there a .jar equivalent in AS3 that developers can include, but will only have access/knowledge of the classes I've declared as public?
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May 6, 2011
I have an actionscript project which uses visual symbols from an SWC. I have a CheckoutButton which has the following class associated with it (compiled into the SWC in Flash CS3).
[Code]...
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Feb 8, 2011
I'm trying to import a class from a class that is located in another folder. How do you move up a directory? Using./ or ../ doesn't seem to work. Essentially I want to access a TweenLite Class but not from the document class. My class is at com/myName and the class I want to access is at com/TweenLite. import ../TweenLite doesn't work... I realize I could just copy and paste the entire Tweenlite folder again, but there's got to be a less duplicative way of doing this..
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Feb 4, 2009
inheritance and building classes from other classes.
I have 3 classes:
gfxRoomText - changeable colour
gfxRomInter - changeable colour - interactive
gfxRoomImg - interactive - only image / no colour
The first two incorporate the same text field and functions to change colour. The second and third incorporate another class to interactive with. What is the best way of creating these classes using inheritance and how?
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Dec 21, 2005
I have to use many custom classes for a project, each class includes lots of elements(methods,properties) and I generally forget their names when coding. Is there any editor which I can enumarate the elements of my classes after pressing "." like Flash's built in classes?
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Nov 30, 2009
how to pass one class that holds all my math for a betting game though all my other classes that hold the pages.
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Sep 15, 2011
I am new to classes and I am just starting to follow tutorials on how to assign classes and sub classes and I am wondering when you assign a base class or class to an object(Symbol e.g movieclip) through the properties, are all instances on the stage no matter how many and what they are named influenced and is the Stage/main timeline always the parent? and just one more question, is the parents objects display list all the movieclips that are used on the stage or all the instances on the stage?
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Oct 18, 2006
I am not sure how to import multiple classes into an AS3 class. Also I am bit confused on how "package" works now.[code]
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Feb 13, 2010
It seems that the code of flash's classes under enFirst RunClassesFP9flash are not complete but merely prototype declarations. Where is the actual or working code and why are they not using package { } keywords? Instead they declare classes using the intrinsic class keywords. What is intrinsic and why would i want to have intrinsic classes? Can i also make intrinsic classes? Why are some classes under "fl" like import fl.transitions.Tween; and others are under "flash" like flash.display.MovieClip.
Additional: The classes in enFirst RunClassesFP8flash are not complete... Where are the other classes like flash.display.MovieClip located? I only see BitmapData under display. There must be another "flash" folder not under FP8 and FP9 but i can't find it with a simple search. Also enConfigurationActionScript 3.0Classesfl is incomplete i think. Is the organization of files bad? Some imports are with "fl" others are with "flash"
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Jun 19, 2011
I am doing an Actionscript 3.0 project which involves introspection. I am wondering if there is a way to get all the classes within a given package structure.
[Code]....
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Jun 25, 2009
I've created a base class to house some basic functions I'd like to have across several movie clips in a game I'm making, however, when I link a custom class to the same movie clip I get the message; "The base class will not be used because the class specified is already defined and extends its own subclass. If you wish to use the base class, specify a class name in the Class field that will be auto-generated or enter the default base class 'flash.display.MovieClip' in the Base Class field." I removed the 'extends MovieClip' inside the Class but it still shows the message. Does this mean that I cannot use a custom class and a custom base class on a movie clip?
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Aug 1, 2011
how to get a Class file up and going in Flash and that works fine but say I want to import other classes. I try "import testCass" above in my import statements section of my as file and that doesn't work. What do I have to do to get that to work?
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Aug 27, 2009
been working with AS3 for a while. not and expert but not a beginner either. Somewhere in between I guess. One thing i haven't been able to get a grip of yet is using objects with AS3, so I'm doing some tutorials and experimenting to see if I can't become a better "programmer". So to start, i made a constructor, did a few traces- simple stuff. But now I'm trying to mess with a mc on the stage. in my fla file i have on the stage an instance of a movie clip of a box called "box_mc". I've exported is for actionscript with the class name of "box" and a baseclass of flash.display.MovieClip.
[Code]....
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Feb 13, 2011
I use Flash professional CS5 and want to use Action Script3 mx.* classes but I cant find them in the "Action" tab in Flash. How can I get att the mx.* classes in the "Action"-tab?
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Feb 11, 2010
How do you import 2 classes of the same name that exist in different packages? I thought that's what namespaces are used for but I can't get it to work right. My attempt for example:
import com.packageone.CustomClass;
import com.packagetwo.CustomClass;
...
private namespace nsOne = "com.packageone";
[code]....
Am I using namespaces incorrectly or is there a different way to do this without having to write out the entire package name anytime I want to use these classes?
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