Professional :: Setting X And Y Coordinates On A Sprite?

Feb 28, 2011

I need tp set the y coordinate on a sprite's rightmost coordinate. That is, usually when we set the y coordinate that's the lefttmost side of the sprite, and the sprite starts there and goes to the right of that point. I need to reverse that. The reason is because I'm putting text into it and it's going to the rightmost side of a box, so it can't overflow to the right.

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It has been a great resource of the years. No my problem. I am trying to dynamically resize a sprite that has a line drawn into it. Here is my code:

[Code]...

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ActionScript 3.0 :: Get Sprite At Particular Coordinates?

Oct 16, 2009

Is it possible to test if a sprite (or movieclip) is located at a set of coordinates? If a sprite is located at the coordinates, can you retrieve it's instance name? If no sprite is located at coordinates, can you output a value?

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ActionScript 3.0 :: Setting Module X And Y Coordinates

Mar 12, 2010

I'm pretty baffled by the lack of information I've found about this and even more baffled that it doesn't look like there's support for this functionality.

I'm building a custom module loader and I want to send x, y, width, height coordinates for each module I'm loading so I can dynamically place modules where I want them.

I have my moduleReadyHandler as such but when I set the x, y coords the modules placement is unaffected

Code:
private function moduleReadyHandler(event:ModuleEvent):void
{
child = module.factory.create() as DisplayObject;

[Code]....

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ActionScript 2.0 :: Moving Menu - Setting The Mc On The Initial X And Y Coordinates?

Mar 21, 2004

I m having some problems with my menu I m working on.Its weird cus I d already have done the same menu once and worked fine..The selector mark is suposed to "mark" the selection on the menu after a selection is pressed. But I m having problems with the X and y coordinates and scales of the MC and when I click on the option,the MC gets smaller and then bigger to the size I want.Its suposed change scale and position but its not working like it is suposed to work.I m not sure either if I m setting the Mc on the initial x and y coordinates.

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ActionScript 3.0 :: Setting X Coordinates To Move Mask (Fast And Slow)

Jan 28, 2010

I have a small mask that I need to animate across the stage in response to clicking various buttons. It has to go a different distance each time depending on which button is clicked along the x axis. I can get at the starting and ending x co-ordinates. I need to develop a set of x coordinates so that the mask starts moving fast and slows down as it gets nearer - kind of like the easing effect. I figured using some sort of simple 1/x^2 expression and have spent an hour or so fiddling in excel. Trouble is its a LONG TIME since I did maths, and I can't remember what formula to use. Have tried google with "parabola", "simple curves" etc.

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Actionscript 3 :: Flex: Difference Between Defining Sprite's X - Y Coordinates And Painting Object In Some Location

Oct 14, 2009

I have a task: I need to place about 100 sprites on one canvas (with prepared grid on it). I need to place them as invisible (circles) stones, on the board, and make visible only on mouseover. The problem I come across is following, I can't place those objects accurately into the nodes on the grid.

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Flash - Setting Mask For Sprite?

Sep 12, 2010

So i have this sprite that is say arbitrarily 100 x 100 which is added to the stage. Now when content is added to this sprite the sprite expands automatically as it should. I dont want this to happen, what i want is to set a defined boundary i.e. 100 x 100, if too much content is added i can be able to scroll it. My problem is i cannot add a mask to the stage like the conventional way because i have many other boxes like this that vary in dimensions and number. I found a way i can do this but its very inefficient, what i did is i created a movieclip filled it say 100x100 with some color then instantiated it. Next i added the sprite and if content overlaps it wont be visible, only 100x100. I sort of stumbled on this and dont know exactly why this works. Any help is well appreciated, thank you.

[code]...

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Actionscript 3.0 :: Setting Instance Name Of A Sprite

Apr 29, 2009

I am having trouble setting the instance name of my Sprites that get created through a for loop. What I am doing is loading an external gif into a 16 Sprites that gets created in a foor loop...but it seems like it ignores my box.name parameter setter.

[Code]...

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Actionscript 3 :: Setting Width And Height Of A Sprite Container?

Feb 27, 2011

I know this might seem like such an easy issue and I can't understand why I cant figure it out but none the less I can't and I've just about given up. Here's the issue:

I have a sprite container which is supposed to hold a bunch of thumbnails to videos. I am able to populate the container with all the videos and the whole works but obviously if I add a bunch of videos its going to exceed the size of the flash document so I need to add a UIScrollBar (which I did) now the scrollbars target is set to the container but isnt allowing me to scroll and if im correct this is because the container doesnt have a set height. So Im trying to set the height of this container but the second I try setting the height or even width all my thumbnails I used to be able to see are gone! It's as if the size is being set to 0 when its not I've even tried to set it to a specified size just to test and nothing.

[Code]...

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Flash :: Setting Width For Sprite's Child Image?

Aug 9, 2011

I've a slider class (SliderUI) and I'm passing slider and track images to that class as sprites.

What I'm trying to do is, passing one more image as sprite and changing its width for doing masking in slider. (It will expand or collapse as you move volume slider)

When I try to change width of sprite, it doesn't show up and I guess sprite is just container and resizing it makes it disappeared.

So how can I resize sprite with its child image (it's loaded by a Loader object by the way)?

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Actionscript 3 :: Setting Anchor Point Of Sprite To Middle?

Mar 29, 2012

I am generating sprites programatically like this:

this.food = new Sprite();
this.food.graphics.beginFill(0xFFFFFF);
this.food.graphics.drawRect(0, 0, 10, 10);
this.food.filters = [new GlowFilter(0xFF6699, .80, 5, 5, 2, 2, false, false)];
this.food.graphics.endFill();

[Code]...

I basically want the food sprite to spin slowly about its center, not its x and y value which is the top left corner of the sprite. How can I make the anchor the center of the sprite?

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Actionscript 3 :: Setting Alpha On Parent Sprite Without Affecting Sprites Children

Mar 12, 2010

If I change some value for a parent sprite, the same value will affect all of its children. So if I set alpha or width on the parent, the child will automaticly get the same value.

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Actionscript 3 :: Convert Global Coordinates To Local Coordinates Of A UIComplenent In Flex Project?

Dec 19, 2011

I was trying to convert global coordinates to local coordinates of a UIComplenent in my flex project using below code using below code

var gp:Point = new Point(e.stageX,e.stageY); //global point
var lp:Point = uic.globalToLocal(gp); //local point

uic is UIComponent in which I have subclass of Sprite for drawing something I have set the sprite's mouseEnabled and mouseChildren to false to not interrupt the mouse event. above code is within uic's mousemove event where I was tracing the gp and lp gp was giving correct value and suprisingly lp was giving negetive values. when I move the move to the top left corner of uic i expect lp to be 0,0 but it is giving the -width of of uic. I broke my head for hours and ended up finding an alternate by using offsets. Infact my original code was much simpler like this which was same issue

var lp:Point = new Point(e.localX,e.localY);

I am not sure what exactly is causing this problem. the workaround had lot of issues and it creating a mess in my rest of the algorithms.Just now I found even more interesting thing (which is actually weird). for some reason I went and create a new lp2

var lp2:Point = new Point(e.localX,e.localY);

now surprisingly it was giving correct values as expected and I went back and changed the code as

var gp:Point = new Point(e.stageX,e.stageY); //global point
var lp:Point = uic.globalToLocal(gp); //local point
var lp2:Point = new Point(e.localX,e.localY);
var lp2:Point = uic.globalToLocal(gp);

now it is expected to have all the lp, lp2 and lp3 variables to be same but weiredly lp two is giving wrong value and lp2 and lp3 were giving correct. I am suspecting using the variable lp has something to do. I am not sure about that but above proves it so right now I am using lp2.

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ActionScript 2.0 :: Converts 3d Coordinates To 2d Coordinates - Difference Between MoveTo And LineTo?

May 21, 2007

I was reading the 'Isometric Transformations' tutorial by Danko Kozar and I have a few questions. I understand what all the code does, but not how it does it. First of all, how does the following code work:

transforms x,y,z coordinates into Flash x coordinate
xFla = function (x, y, z) {
// cartesian coordinates[code].....

I understand that it converts 3d coordinates to 2d coordinates, but I don't understand how. What numbers whould be punched into x, y, and z to acquire certain desired effects?Also, what's the difference between moveTo and lineTo:

red line
style(1, "0xFF0000", 100);
plot(0, 0, 0);
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ActionScript 3.0 :: Converting Papervision Coordinates Into Cartesian 2D Coordinates?

May 3, 2010

Im making a little app in flash using papervision I want to make a regular movieClip show up in the same place as a papervision object. The coordinates seem like perspective is affecting the number displayed.

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Professional :: Control Timleline With Mouse X Coordinates

Feb 1, 2010

how to create a movie with a sequence of pictures and controlling the timeline frames with mouse x-coordinates?

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Professional :: Control Frames With Mouse X Coordinates?

Feb 1, 2010

I want to take a folder with 20 pictures, in some way convert them into a movie. And then apply so that I can navigate the frames one by one in the movieclip by moving the mouse right and left  (move mouse left - navigate backwards frame by frame, move mouse right - navigate forward frame by frame).

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Professional :: Accessing Coordinates Of Added Shape?

Jul 1, 2010

I am adding rectangles dynamically and have first added them to movie clips so that they can receive mouse events.But I am having trouble accessing their position on stage.If I set the position of the movie clip that contains them, the x coordinate returned is always 0.Is there a way to get the position of the shape and/or movie clip container.

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Professional :: Advanced Masking - Top Two Layers To Be Able To Follow The Same Mouse X/y Coordinates?

Jun 30, 2010

how to make it work.I have 3 layers.

1. top layer is an image of a cell phone with a blank screen (where I'd like the mask to be utilized)

2. the mask... which is paired with the cell phone image above.

3. the main/maskable image, which is only revealed by the cell phone's screen.

4. the very bottom image, visible all the time.
 
I need the base layer image (#3) to be static, and I need the top two layers to be able to follow the same mouse x/y coordinates.  So far, I've only known how to have the mask and the masked image be one together, rather than be able to move the mask independently of the image I want to mask.

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Professional :: Create Sprite In Flash Pro?

Sep 26, 2011

You can create a movie clip within the Flash Pro interface and then use it with actions script. But how do you create a sprite element in the Flash Pro interface (by that I mean creating it without using action script)?

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Professional :: Sprite Sheet Cropping Funny

May 2, 2010

SO I am working on animating a 20/fps sprite (an SCV from Starcraft 2). The animation is 1 second long, and thus 20 frames. I have made a sprite sheet in photoshop, and have each frame as a separate layer. I import the PSD into my library and have it convert the layers to "Flash Frames". I get each frame nicely tucked away as a layer in my library. Problem is, it gives an ugly white border (about 1 to 2 pixles thick) around my sprites, making it look like I did a terrible crop job. However, the crop job is fine (I can change the background in the PSD to black, and the cropped sprite frames look perfect! What have I done wrong or need to do?

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Professional :: AddChild MouseClick - Add An Image To A Sprite

Oct 30, 2010

If I want to have a mouseEvent and add an image to a sprite I need to add the image in the class and not after? See where I have used addChild?

[Code]....

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Professional :: Setting A Text Box?

May 20, 2010

I have the following code:

[Code]...
 
All now works exept the height doesn't seem to work; that is, if the text goes on for pages all of it prints to screen. I would like to contain it to 350 px and then have the user use the scrollbar.

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Professional :: Setting Up A Video Portfolio?

Mar 16, 2010

My company has 50 flv files that we regularly show to clients. I was planning to set up a website that had all 50 videos on it and the client could pick and choose what videos they want to watch by selecting thumbnails. The problem is that our account executives want to be able to choose what videos are available for them to watch, so they can't watch the entire library. I can't be chaning the interface for each client request, so I am thinking the account excutive could select from a list of videos and send them a link that only has those thumbnails of those videos on it.

Any ideas on how this could be accomplished? It is kind of like having an interface for the account executives with a menu of movies, and then a different interface for the client to play the movies chosen for them in the order in which they choose. It would dynamically build according to the account executives selections.

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Professional :: Get Nothing When Type Text Using The TFL Setting

Mar 19, 2011

I'm using the tutorials on [URL] to show me how to work through things. However, when I am trying to type text using the TFL setting, I get nothing but a blue box. I open a blank file, select the Text tool. It comes up with the cross-hair the a small capital T to the bottom right. I click on the stage to make the text box from the dotted lines/marching ants, then as soon as I let go, it snaps to the top left corner as a blue box. And every time I repeat this,each subsequent box snaps to the top left corner. When I click the selection tool, and make a box around the corner, all the different blue boxes I made fro my text tool is shown, but I still can't type even a single letter!

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Actionscript 3 :: Class Extending Sprite - Set The Sprite's Width And Height Properties?

Mar 5, 2010

I created a class, extended the sprite class, and now in the constructor I am trying to set the Sprite's width and height properties which are inherited from the DisplayObject. However, after I set this.width and this.height, and print the values, I get 0 for both.

What the heck is going on? When I view the livedocs I see that DisplayObject has width and height listed as public properties. I have been able to instantiate a Sprite directly, and set the width and height after it's been instantiated, so I don't get it.

package {
import flash.display.*;
public class ScrollBar extends Sprite {[code].....

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Flash: `sprite.visible = False` Doesn't Hide Sprite Immediately?

Apr 4, 2011

I've got a sprite which I want to temporarily hide... But changing the .visible property doesn't do what I expect. The code looks roughly like this:

[Code]...

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IDE :: Adding A Single Sprite On Main Moviclip Sprite Remains Invisible

Mar 2, 2009

I created a new AS3 document (550px by 400px) and added the following code to the first frame.

However, when I run this, I see nothing painted on the screen at all, the screen remains completely white.[code]...

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Flash :: Rotating Sprite Moves The Sprite From It's Original Location

Jul 6, 2011

I'm doing a simple rotation on a sprite but there's a weird behavior where the sprite does not rotate around it's top left. I think I'm rotating along the top left of the test class instead of the sprite child. I would like to rotate the rectangle around it's top left corner (kinda like a clock hand). The code is pretty short so I'll let the code + pictures explain my problem:

package
{
import flash.display.Sprite;

[Code]....

I've read a lot of stuff about rotating around a fixed point, I've tried doing it with movieclips instead of sprites, I even copy pasted a tutorial on rotation and nothing works.

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