Professional :: Physically Downsize Images In Flash Not Just By Compression?
Feb 7, 2012
I create a lot of banner ads for my work and they vary in small and superlarge sizes with product/price info. We recently upgraded to CS 5.5. and I am now working on setting up my workflow as a project to be more efficient.The smallest banner is 300x95 and the biggest is 980x500 - just to demonstrate the size difference. They should both have the same productinfo inside and I would love it if I could have one assetfile for all product info - including the product image - but because of the obvious banner filesize issues I can't just drop a 500px tall image into the assetfile and use this on all bannersizes because even if I scale it down in the smaller banners Flash will still export it as a 500px tall image.Is there any way in Flash to physically downsize the file when scaling it?
I have MP3 files with finely-tuned compression from an audio app. If I use them in my Flash movie, and disable audio compression in "Publish Settings"... will Flash definitely not touch the files and use whatever MP3 compression settings the files have? Or... will flash convert them into raw audio?
I am trying to access a button that has been added to the stage to change it's alpha value.I'm changing it from inside an object that is also on the stage.So I thought this.parent.feed_btn.alpha=0 would work but flash is saying:1119: Access of possibly undefined property feed_btn through a reference with static type flash.display:DisplayObjectContainer.I would actually prefer to remove it, but removeChild threw up the same error.
is there any flash compression? i 'm creating a full flash and i use video file for my BG and some animtion. but that file's size takes more than 1.4MB. how can i compress that file.
It kind of functions like a shopping cart / product calculator.
I want to be able to physically save a file with text data (to be reloaded later) in a directory on the computer. the app is running form a projector on windows.
I have a project where the resulting application needs to download several huge images (4095x4095), which takes a serious amount of bandwidth. Jpeg is not really a good alternative here, as I would need a very low quality to get acceptable file sizes. Does anyone know of existing AS3 code libraries for loading jpeg2000 or any other wavelet or better compressed images into Flash?
1- Variable Scope : Accessibility and existence are used almost interchangeably in various documents I've read. I'd like to know if a local variable physically exists (in memory) outside of the function it was declared in, and is not accessible from other methods, or if its existence ceases outside the function.
2- Classes : When do you create an instance of a class versus importing it only, specifically in the case of classes used only as say, calculators ?
I've got a bunch of flash files being served off a HTTPS site in IIS7. With contentcompression turned on, the flash files wont display. Does flash not support HTTPcompression, or is IIS doing something unusual?
I'm creating an app where users can take a video of themselves with their webcams and upload it to our server. Any way to compress video from within flash before an upload? I found On2's Flix Publisher, but it is ridiculously expensive, and requires an additional plugin.
With flash, is it possible to compress an audio file or convert it to a compressed format such as mp3 after it has been selected using a file browser?
I'd like to compress audio files before they are uploaded to the server to save bandwidth. Although I doubt that such direct binary access and manipulation is possible, I'd like to be sure.
Got a large file 12 minutes long clip and I compressed it with the adobe optimization program adobe media encoder. I got a 350 megbite file to be 60 megabites as a 320X240. I choose also a medium size video file. How do I keep the video quality and stream it (like hulu would do) or how do I compress it smaller than 60 megabites and keep the same quality. Either or. I am not familiar with web video so I am trying to make the file as small as I can in size with the most amount of quality.
once a video file has been encoded into an flv is there a way to confirm the compression settings? Say if I wanted to double check that I had the right setting or duplicate setting of a flv I encoded earlier, is there a way to access this info?Like QT you can choose Movie Inspector.In QT I opened a flv file that was encoded with a Max data rate: 50kbps (I know, I know very low but it's the setting I was given). I then selected Movie Inspector thinking it could do the trick but it listed the data rate as 359.68 kbits/s.is if I encoded at a Max data rate: 50kbps how is 359.68 listed as it's data rate in QT?
We have Flex applications that connect to our ASP.NET 3.5 Web Applications and usually download lot of data. Now considering XML as transport, for every item, it transmits meta data twice for example.. instead of transferring int value as <Customer CustomerID=23/> it transmits <Customer><CustomerID>23</CustomerID></Customer> .. now here is where bandwidth conservation becomes an issue.
FLEX Can not read GZip and DEFLATE compressed HTTP Response ( So cant use any of them )I heard of some WSCompression but it requires WSE 3.0 now I am skeptical to introduce too many dependency in my hosting environment which requires too much management and overheads. Is WSE 3.0 only dll library which requires no installation on production server? Does it require rewriting all WebService attribute? Or is it simple one time configuration and more or less, anyone knows does it work with Flex ? Flex dynamically generates web services, and we use lot of its auto generated code, now if we want to support compression then do we need to rewrite lot of code?
Simplest solution I can think of is, reduce unnecessary XML tags and reduce them down to attributes to save bandwidth. Is there an easy way to achieve it, our classes has more then 50-70 properties, I understand it will be nightmare to add attributes to each property but we dont know how to do it in case of SOAP.
We've got a Flex/Java application using BlazeDS and we're investigating reducing the size of the payloads being passed between our server and the client.Since AMF is a binary format and supposed to be fairly compact, is there any benefit to turning on GZip compression? Has anyone else done this before and did you see any significant gains from using compression?I just performed a simple test to determine what kind of compression ratios we might expect if we were to enable gzipping. I just captured the AMF payloads in some files and just gzipped them using the Linux command line version. I didn't specify the level of compression, just the default i.e. 'normal'. It appears that on average there is a 9% reduction in the payload size, with some payloads getting as much as 61%. Can anyone see a flaw in this method and what level of compression can be used in HTTP gzipping?
was wondering how sound files are compressed when they are retreived using the loadsound command? do they use the original file compression or does flash muck about with it? The reason i ask is that an audio file is coming out sounding very different to the original
I am building a Dutch website where people can search for availble houses tot rent. The website is completly free for every one. But to make some money I have added the possiblity for house owners to put there website in the spotlight in Dutch "uitgelicht" (see : http:[url].....). Now I have the following problem. Not every browser shows it in the correct way and I wanted to change the banner in to a flash banner. So I started out in flash to create a "image belt" like this. But now I want to insert some images from a database and I am stuck.
The Question : Where and how do I tell Flash to insert images from a db. I know PHP but I don't know where to start looking.
I've just begun to dabble in Flash and created a neat little project first up as an experiment, but now want to learn how to take it to the next level.
I watched this tutorial...
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and am now wondering how I can hyperlink the main images?
I'm stuck on this one problem, and I'm not sure how to solve it. I have a "main" movie. When I click a button in the "main" movie, I am dynamically loading a separate .SWF file (ex: "zoom1.swf") into a "container" MC on the "main" movie stage.
The separate Zoom1.SWF file is a zoom-in animation that has been rendered in 3d, and each frame has been converted to a JPG and brought into flash. (So basically i'm trying to have it so when you click on the button, the view zooms in to what you clicked on).
Since I have around 20-30 frames for this animation, the size of this new Zoom1.SWF is like 500kb. This is obviously WAAAY too big to load on the fly (even with "swonking"), and I will be loading about 5 of these movies separately at different times.
I started out using JPGs that were 50% of the size of my flash movie, and then scaled them up to 200% on the stage. I've already compressed the JPGs down a lot and they've already lost a lot of quality. I can't take any more frames out of the animation, because it's already too choppy and not smooth.How can I deal with the file size of these zoom-in movies? What are my options for compression or any other techniques to reduce file size?
Fairly new to Flash but I was wondering something. When I look at a jpg in Photoshop, the quality is fantastic and the white border is sharp.
When I import that same jpg into flash and convert it to a button, it somehow looks a tad odd around the edges, like it's been scaled by 0.1% or something, enough to make the once crisp white edge, look anti-aliased.
I'd like the slideshow to have a black boarder box with a white background. I've got two buttons which I have made in Photoshop for previous and next image. I want the background of the slideshow to be white and images to be placed into this box for the user to be able to manually go through the images.
Flash cs5 keeps crashing when importing images onto stage I plan on tracing a drawing I made. They aren't that big so I don't know why cs5 crashesI'm using windows 7- 64 bit.Quard processor and 8 gb of ram
Here is the error I recieve: Problem signature: Problem Event Name: APPCRASH Application Name: Flash.exe Application Version: 11.0.0.485 Application Timestamp: 4badda9d Fault Module Name:
I thought it was a pretty easy/standard feature to use Flash for fading a serious of images in and out on a homepage. Apparently, it's not that easy. I've tried using javascript code and other code that I have come across on user sites, but they haven't worked. I think I'm not skilled enough to use them properly.
I'm trying to do something like this in fading images from one to the next:
Every time I package an android application and run it from my phone it really distorts images/movieclips.I can see slight transparancies around movieclips that shouldnt be there, images look pixelated, when played on the computer it shows no issues with any of it.Are there any tips or tricks to solving this?Also the performance just is spotty on the devices. Was using flash cs5 and just DL the trial of 5.5.Also is there a place to look at best practices for optimizing adobe air applicatiosn for mobile devices?
I want to make text editable in images in flash to get copy from text can i Make this and other question please can i convert text in image in flash to normal string?