I'm using ffmpeg on Windows to create mp4 files for web distribution. As libfaac isn't available, I use libmp3lame to encode the audio tracks. The mp4 are played back with a falsh player (JWPlayer).I was wondering if there were any shortcomings to use mp3 instead of aac on certain devices?
I'm developing some AS3 that will end up in a mac projector (.app). This app will stream 1080p videos from the local disk. What is the best codec for fluid videos? (no hiccups, fast start, etc) Is there any special setting I have to consider in the code or in the publish settings?
I am trying to import an audio file into Flash, but do not know what file extentions it recognizes. The file is .m4a that was created in iTunes. I can see how Flash would not recignize it, so what does Flash recognize, and I'll see if I can convert the file.
When i load the audio as mp3 file some time it will throw error.The error is "one or more files cannot be imported" Then i convert the audio file as wav file,but the quality of the audio is not good.
Here is the issue I am running into. I have built my site in CS3 and I have used a loader.On my site I have embedded video links, when the other video links are pressed, the audio from the prior swf keeps playing. The site[URL]
This is part of my ongoing issue with 6 video files in six Scenes.I have 6 videos there were imported as enbedded, one in each scene. the first four play but the second two do not.whichever order i place the scenes, it is always the last two that pause at the first frame.o try another approach, I linked instead to a video externally. This seems to work, but, when I click a button to go to another scene the audio from the previous scene is still playing when the new video starts.
I have figured out how to load an external video file - and I can play an imported audio file, but I can't seem to use either method to load an external audio file into an array.
Here is my audio code: var tour_audio:Array = [tour1, tour2]; var my_num:Number= Math.floor(Math.random()*2); var ChosenSound = tour_audio[my_num]; var playing:Sound = new ChosenSound(); playing.play();
Here is my video code: var my_videos:Array=new Array ("link1.mp4", " link2.mp4", " link3.mp4", " link4.mp4"); var randomIndex = Math.floor(Math.random()*my_videos.length); my_player.source = my_videos[randomIndex]; I tried "var tour_audio:Array = ["link1.mp3", "link2.np3"]; - but that did not work.
I'm making videos for an instructional program. This involves importing audio, images, animating those images, etc. I'll be exporting to flv format at the end, and then converting them to MP4 for downloads online.H
1.) Should I be using ActionScript 3.0 or ActionScript 2.0 for this?
2.) When I try to import audio, the whole audio file doesn't show up immediately in a new layer that I've created. It only goes in the blank keyframe that I've inserted. How do I import the audio so that the entirety of it shows up?
I'm looking for a (free) flash player that I can embed in my site and use to play a .m4a (.mp4 with AAC audio) file that will be obtained using a URL (i.e. it's not local to the server hosting the web page).I've tried searching on google for one, but either I'm searching wrong or no one has made such a thing. Ideally this would be very simple (small user interface with play button and maybe a progress bar) and it would be easy to have multiple instances of on an html page (can create the player with an <object> tag).
My app does the following:enumerate fonts installed on the clients machine, and populate a dropdown list with them present a s:TextArea with special characters (like äöü)update the TextArea's font family to the one selected in the dropdown After it updates, there seems to be three possible results: the correct glyph, a blank space, or a fallback glyph in a device font (seems to be _serif, though the CSS style is _typewriter). My goal is to programmatically detect whether a device font supports all the glyphs in a chosen user font.
I have tried getBounds on various children (to detect 0 width, etc.), getting info about atoms, and comparing fontFamily for a correct glyph against fontFamily for a blank or fallback glyph. For formatting changes that dispatch a UpdateCompleteEvent or CompositionCompleteEvent, i am always doing my checks after it completes.
I'm finishing a flash application. You can see the app here:
https://apps.facebook.com/wacky-winter-woolies/
The app sends an FQL query to get the user's albums, generates thumbnails based on cover_object_id. This part works fine. After clicking on an album the app loads photo thumbnails in the same fashion. We've just discovered that although it usually works, for some people and some photos instead of a thumbnail facebook returns the following error:
{"error": {"message": "Unsupported get request.","type": "GraphMethodException"}} picture
The photo thumbnail request URL:[url]....The query used to generate the list of photos in an album:
var fql:String = "SELECT object_id, aid FROM photo WHERE aid = ""+aid+""";
permissions for the app: 'permissions' => 'publish_stream,user_photos,friends_photos'
Essentially some photos return an error. The object_id of the photo is valid as it's pulled right from the FQL result - here is an example of an actual request that returns the error, complete with token https:/[url].......
Edit2: The above approach didn't work, for some reason. Some pictures would still result in an error. Fortunately the FQL tables had properties like "src_small" and "src_large" which return the direct link to the photos. Even though graph supposedly allows to retrieve any image using it's API I had to fall back to the src results from the query - I guess that was a patch of sorts for situations like this.
Is there any tool can help me rip audio from SWF file and ave it in MP3 format separately in another folder, and extract audio stream to MP3, AAC, M4A, WAV, WMA, AC3, MP2 formats?
With AIR 2 allowing access to mic data, it's possible to save/process audio locally. Adobe provides a WAVWriter example but is there any API access to the Speex codec?
I am trying to import a FlashDevelop project into Flash Builder. I simply started an ActionScript project and dragged and dropped files & created packages as needed, selected "Set as Default Application" on the main file .as file and deleted the default application .as file. But when I compile I get the following errors
[Code]...
In my build path I have Flex 4.5.1 and for framework linkage I am doing "Merged into code".
I have AS3 project, made with FlashBuilder. I'm using MovieClips from an external .SWC-file. In a MovieClip from the .SWF-file, I want to use an audio-file. Is it possible to preload a sound-file (e.g. .MP3) in my FlashBuilder project, and access it in a MovieClip inside the .SWC?
i am new to actionscript i need to download .mp3 and vedio file form my remote server how to do this give me any example source code for this.when i download .pdf its downloading properly. but not audio.
I am using FMS 3.5 and Flash CS3 (though using action script 2 at the mo)What I have is a simple program that records a webcam and saves the result as an FLV. - Note, I am doing all this locally, NOT over the internet or a local server. FMS is on the same PC as the program.
1) The frames per second does not seem to be fixing to 25fps, but instead seems to be around 15fps depending upon which pc I use. I'm using: cam.setMode( 320, 240, 25 ); to set the size and frame rate in flash.
2) When I get the properties for the resulting flv, it says it is using h.263 codec. Is there a way to change the codec that is used (to say h.264)? Or is this dependent on the version of flash used? ie. would creating it in flash 9 using AS3 give a better quality result?
I am having a wied issue with flash flash is unable to import mx.graphics.codec error 1172 a definition could not be found do I have to download this codec from some place, it seem to me that they must be here
I learned from some previous post that the default encoding format used when you publish the camera from a Flash player is Soreson. I'm wondering whether it is possible to select to use other codec such as VP2 or H.264?
I'm trying to publish video streaming over internet. I want to use the h264 codec in FMS for that. Is there any in built property or setting to use h264 or have to use library for that. And also want to know among VP6, sorenson and 264 which is better to use.
I use Red5 server 0.9.1 for live streaming from Adobe Flash player to my RTMP protocol transport.I test it with audio data captured from my microphone using flash application and for now transport recieves and recognizes audio packets. For further audio data listening I need to know what audio codec Flash player uses to send data to the Red5 server.Transport doesn't recieve any metadata packets with detailed information about media codec. All I know for now from "connect" message is that publishing side supports the set of audio and video codecs.
From what I have read, using Speek over Nellymoser is advantageous, but I can't figure out how to use it with a Flex 4 Microphone object. For instance, the last code line:
People have figured out how to use the Google Speech API (Speech-To-Text). I'm trying to get it working with Flash Speex codec, and I just can't figure it out. I've tried inserting frame size byte before each 160 bytes (as some sources say), but this doesn't work. So I post a challenge to somehow translate the flash speex bytes for Google Speech API to understand. Here is basic flex code:
Right now I am working on an AIR 3.2 application which lets you stream a video to a Flash Media Server and saves it on a hard drive.This sequence works fine with the standard Sorenson codec but I want to use H.264 for my videos. I found lots example c ode and implemented it in my code, but when I record a video of myself I am unable to re-watch it afterwards.I found how to implement a H.264 encoding in a realeyes blog post here. My code is here.It saves the video as a .f4v file, but my browser (I've tried the latest versions of both Chrome and Firefox, with the latest Flash) and also VLC are unable to load the video. I also used a program called Movie Player which is able to open the file but can only show the first frame and the audio. Neither am I able to upload the video to YouTube because they do not support the file extension.Here is an example video file it saved: H264Test1.f4v.My question is: How do I stream and save the movie with a file extension that I am able to re-watch while using the H.264 codec?