Actionscript 3 :: Any Tool To Debug ByteCode?
Mar 24, 2011So when running a SWF, is there a way to step through line by line of ABC code and observe registers, stacks? Could I at least print it to screen or log it?
View 2 RepliesSo when running a SWF, is there a way to step through line by line of ABC code and observe registers, stacks? Could I at least print it to screen or log it?
View 2 RepliesI have tried to learn a bit of the way AS3 works behind the scenes by skimming the surface of the AS3 bytecode. I started with this document, and so far I'm at page 25 of 278. [URL] I tried following along a bit, opening a SWF I had laying around and exploring the header. I was able to read the first 4 bytes until I got to "FrameSize". The data type for that was RECT (found on page 16) The problem is, the first value of the RECT is stored as 5 BITS (not bytes). Since it doesn't round up to an even 16 bits per "chunk of data", it throws the "offset" of all bits off.
This means that unless I manually copy down the SWF hex values into binary data, reading this information simply with a Hex editor would not work, correct? Or is there anything I have missed such as some form of padding to offset this etc?
In CS5 I get the above message. I need to debug so it's very important. Anything I need to do?
View 2 Repliesi want to execute a piece of bytecode so that it will run in a specific scope ? for example i want to be able to run this code
label.x = 100+label.width
and have it react to a label instance that is somewhere inside the compiled swf. i want the code have the 'this' keyword of my abc code to point to the parent of the label instance. as i understand the eval library at [URL] will convert AS3 code to abc, which has to be loaded in as if it were an external swf. so the this keyword would always point to "global"
in the examples at hurlant the only way to access anything in the loading swf is to create a top-level class without packages i also found this page [URL] actionscript to be usefull. it has a class that allows you to pass data from the scope of the evaluation.
that is something, but what i really wanted is to actually execute it 'directly at' the scope of evaluation anybody know if this is possible ? i just want to create a command line from where i can execute code and also trace properties of the running swf. for example i want trace(label.x) to work, and set properties by doing label.text = "bla" etc...
I've been playing around with ABC bytecode and was hoping someone could clear up a point of confusion for me. I have a simple flash file that places a clip on the stage and has a tiny script to update its position on each frame. The code looks something like:
[Code]....
My question is how does the 'getlex' operation work (I've marked it with ###1). It is passed a multiname which references the 'moveit' method of the class. Unfortunately, the 'name' field in method info seems never ever to get used by the compiler. All methods have the empty string as its name (Shown above as the unnamed function at ###2).
How does the flash player link the multiname to the unnamed method? There appears to be no provision for this in the AVM2 spec. I know it's possible because commercial decompilers like sothink manage to determine the method name. I'm just not sure how they do it, or how the code could ever work.
When I first downloaded Flash CS3 Professional, I was able to enter an exceedingly useful debug mode by compiling using ctrl+shift+enter instead of ctrl+enter. I could toggle break points, step in, step over and view values stored in variables at a whim.
I must have accidentally toggled some option somewhere, because this interface no longer shows up. Instead, the only extra interface I get is the output menu with the following text "Attemping to launch and connect to Player using URL <file path> [SWF] <file path> - 71984 bytes after decompression" and while the swf does halt if the as3 code reaches a break point, it doesn't tell me which break point nor give me any options to progress the flow (not even through the pull down menu I have to utilize in order to end the so called debug session).
NOTE: I want to save the actual bytecode for the AS3 class, NOT an instance of it! A class is being loaded in externally and extracted via a URLLoader and then Loader.loadBytes. A single Class is then extracted out of that Application Domain and used in the project. Now, rather than saving the entire Loader (either via SharedObject or other means of storage) is it possible to "extract out" the bytecode of the needed class and all dependencies, which can then be "injected" back into an empty shell or something to be reused when needed?
View 2 RepliesI have a swf that I need to attach the flex builder debugger to. I have full access to the source code, and can make a debug build of this swf.
However, this swf is being loaded by a non-debug build of another swf which I don't have source code to, and can't make a debug build with.
I've tried mocking this up with two very simple swfs, and while it works fine when both are debug builds, when the outer swf is a non-debug build, while I can get the debugger to connect, I don't get trace messages, breakpoints don't work, and it seems to lock up the flash app.
I have flash installed on my mac 10.6.7 and it's version is 11.1.102.55 (Non-debug).How do i convert it into debug.
View 1 RepliesI found that .fla files do not save in Flash CS4 when the Deco tool or Spray Brush tool is selected. Is this a bug? Or is there a workaround to this issue.
View 3 RepliesWorking with senocular Transform Tool - How to remove/disable tool for objects Im new to AS3, and i have to use it for my current project. I have used the AS2 Transform tool extensively, but needless to say, the AS3 version works entirely differently.
The way i understand it, the tool applies to and every Sprite , movieclip on stage
[Code]...
I've migrated to FDT from flashdevelop and kind of have a hard time getting things to work the way I'm used to. In Flashdevelop, you could easily choose if the compiled swf was a release or debug version. In FDT however, it seems like there is no way to compile a version that has debugging information without it automatically opening up the debug perspective with a ton of debug windows, a profiler and actually entering debug mode.
As an extra plus, I keep getting a message saying "This feature is only available in FDT Max", although from what I know the debugger is included in the free version. Is there a way to do what I'm trying to do or should I just get used to this new way of working?
im making a bone animating system in flash but then i want to give it a more vital animation by manipulating its z y x position how is it possible using the 3d tool?im doing everything needed but when i get to that point nothing seems to work,i dont get 3d tool options.
View 2 RepliesI want to create a line tool exactly like flash line tool. But the code that I am using shows the line when we release the mouse button. How can I show the lines while it is drawing
Code:
this.createEmptyMovieClip("drawing_mc",this.getNextHighestDepth());
drawing_mc.lineStyle(1,100);
[code].....
I do know how to use the oval / rectangle and oval / rectangle primitive tools in the tool bar and find them quite useful, but one thing I find confusing is. A oval / rectangle primitive object can be edited later but the oval / rectangle can't. So the point is,how do we use them properly ? when to use ? Why does Adobe Flash still keep the oval / rectangle tool in their product instead of removing them with the oval / rectangle primitive tool ?
View 2 RepliesIs there any way to debug fullscreen mode? I Ctrl+enter and I see the swf but the fullscreen button never works, like when I forgot the allowFullScreen param in my HTML code.Do I have to add some parameter to the CS5 properties?
View 1 RepliesWhen I start debugging a Flex project, I have a error because some xml aren't find, so i copy manualy all the files from the project (/src) to (/bin-debug).This happen to some xml files no every single file.
View 1 RepliesI'm using Win7 with Flash CS4. When I try and create a symbol in the fla and then use it in AS code, I get the error "You cannot debug this swf because it does not contain ActionScript."I will get this error if I select export into first frame on the properties box in the fla.[code]in my AS3.0 code. GreenBox being the class for my symbol I created.This seems to be some issue with Win7, as I don't get this error when I run the same files on win XP.
View 0 RepliesI have a flash app that calls a web page vai a URLRequest object.It runs fine in normal mode but I need to do some debugging.When I try to debug I get the security warning that it's trying to access the internet.I opened the adobe.com flash security app and added both my flash file and the web site to confirmed locations but when I then try to debug it I again get the same warning.How do I get these settings to take effect inside of flash?
View 1 RepliesThis has never happened before. One of my .fla's suddenly won't trace at all. Anywhere I put a trace statement, it does not work. On the main timeline, in an MC, in a function... nothing!
Is there an option that I could have accidentally turned off or on?
In the meantime I'm debugging with dynamic text.
May I ask how to add breakpoint and debug AS3 in Flash CS3?
View 3 RepliesI installed the update to Flash 8 that allows for remotedebugging, and I had it all set up and working over the past weekor two. But, all of a sudden it's not working for me anymore.I wasable to access it by right clicking my movie from within thebrowser and selecting "Debugger", but for some reason the optionisn't available anymore. I've rechecked my settings according tothe livedocs, and ensured the swd file is in the same dir as theswf, but no dice.
View 2 RepliesI am using CS4 and adding scipt to the Actions Frame for a 3rd party component using AS3.The swf is being used by an ASP.NET page.I'm trying to get Remote Debugging running - I had it running yesterday, but something changed and I don't know what. So, now none of the breakpoints are being recognized.
-I create the swf file with debugging enabled.
-I start the CS4 Remote Debugging.
-I start my ASP.NET app in Debug Mode from VS2008.
-I get the Adobe dialog allowing me to connect to the debugger. (Before the problems occurred, CS4 debug recognized the flash player automatically.)
-The CS4 debugger recognizes that the player is running since the output frame updates with "[SWF] /Flashloaded/Flashloaded.swf -56913 bytes after decompression"
- But, NONE OF THE BREAKPOINTS ARE BEING RECOGNIZE!!! And no Variables show up in the Variables Frame.
- YES - I am using a debug version of the flash player. I have tried both version 9 & 10.
- Nothing is being entered in my flashlog.txt file.
I have my flash project working without problems, I reach a point that i must add a document class, but when i do that i got the following error:
"You cannot debug this SWF because it does not contain ActionScript"
The document class is in the same folder where the .fla file is located. Code compile without any error.If I remove the document class my project work likes before.For testing pourpouses the document class just do a trace(....)
I use Flash debug local and remote without any problem.Today I update Flex and I deselected the options "update flash 9".Then I go to debug a project in Flash CS4.But now debug doesn't works.I reinstall flashplayer_10_ax_debug.exe and nothing change.When I run in browser the menu option "Debugger"(right-click) doesn't appears.
View 1 RepliesWe have Flash CS3 and CS4.When I open a simple file with a trace it will show in CS3,but the output window in CS4 keeps empty.[code]...
"Adobe Flash Player 10 couldn't connect with debugmode or anlalyse" (translating it from Dutch)
I have both CS3 and CS4 web preium installed on my system. Ihave started working in CS4 and found that the debug window willnot work. I created a new Flash CS4 fla and added some breakpoints.It seems to run without stopping at the breakpoints and displayingmy trace statements. I have a ticket into support but no one hasanswered it yet. I remember this happening when I installed CS3 webpre but can't remember what I did to fix it. Is a uninstall of allthe products neccessary? Or should I just uninstall Flash.
View 9 RepliesFlash is ignoring my actionscript Even when debugging it gives me the error "You cannot debug this SWG because it does not contain ActionScript." There's very few commands in the script and shouldn't be overloaded. Here's the link for the fla. [URL]..
View 4 RepliesWhen I debug it simply refuses to stop at the breakpoints, thus making my work flow miserable. I did some searching on Google and seems this has been there since version CS3. I never found a solution for this. I reinstalled on top of the current installation and nothing happened and then did a complete installation and still it's the same. Check the video.
I have an iPhone4 plugged in via usb.I an create ipa files and put them on the phone using iTunes.I would like to be able to use the test/debug on device via usb, but in the menu, it's disabled.
View 8 Replies