Actionscript 3 :: Button For Main Screen?

May 16, 2011

I figure out a code for a bus schedule, but creating a main screen before the actual schedule that links to all this code.

var myDate:Date = new Date();
var countdown:Number
//Shuttle bus to CSI

[Code].....

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[Code]...

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[code].....

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when i use tha main.swf the button in frame.swf is useless but when i use the frame.swf ONLY it runs the buttons function...

[Code]...

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My move is getting dynamically resized to whatever the computer's screen resolution is set. I'm placing a button in the lower left hand corner that always needs to be flush left and bottom. Now on my computer, I can get it there just by putting in
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ActionScript 3.0 :: Starting The Main Timeline With A Button?

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I am just about to give up on this whole as3 thing altogether. It is so complex that it is becoming prohibitive for designers, event technical ones ike me (I program easily in perl/php/javascript/sql). All I am trying to do start the main timeline from a button. The button's "up" state is also a movie clip.

Here's the process I am looking for:

1) the main timeline progresses until a certain point where I have inserted a stop();

2) I then display a "continue" button (which is an animated movie clip).

3) the user will "click" the button and the main timeline continues.

My simple Code:

this.stop();
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{

[code]....

My problem: when the button is clicked it just starts the button over again.

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I have a very simple .fla. One frame, one button on the main stage. I have named the button and when I right click>actions, it says I can't put actions in this area. So then I put the Actions on the main timeline/keyframe. The code below works, but I can't get code to work in the button that I placed on the main stage. This button is dynamically placed by the first two lines of code.

Code:
var MyButton:ButtonOne = new ButtonOne();
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}

If I try to just have the code that looks something like this..
Code:
ButtonOne.addEventListener(MouseEvent.MOUSE_DOWN, startMC);
//movie clip function startMC sits here..
I get an error saying the symbol doesn't exist.

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My main swf loads other swf's via this timeline code:

var req:URLRequest = new URLRequest("scene1.swf");
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[code].....

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I've a problem about AS2 on button within a MC.

In my working flash, there are 2 MCs

1. a MC called content, full size as the movie, act as a blank platform to load external swf

2. another MC button containing a button, click to loadMovie, placed on top of MC content

I'd like to click the button in button to load an external swf in content.

The script I added on button in MC2

Code:
on(release){
loadMovie("XXX.swf", this.content);
}

[Code]....

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ActionScript 3.0 :: Button Refer To Main Timeline?

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I have a movie Clip on my main timeline and with in that movie clip is a button. That button has a CLICK event that I want o go back and refer to a "frame" on the main time line. How would I go about doing that?

Here is what I thought I should do

import flash.events.MouseEvent;

WebSitesBtn.addEventListener(MouseEvent.CLICK,WebDesignBtnClick);
function WebDesignBtnClick(event:MouseEvent):void{
_parent:gotoAndStop("Web Design");
}

"Web Design" is the Frame Label which I want to refer too

what I am missing or how I can properly refer to the main time line?

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