Actionscript 3 :: Detect Certain Image In The Clipboard?
Dec 9, 2011Is there a way to detect if an image from a folder was copied to the clipboard?
View 1 RepliesIs there a way to detect if an image from a folder was copied to the clipboard?
View 1 RepliesHow can I know if the user pasted or pressed Ctrl+V? I found a PASTE event, but I can't figure out to which object i should add a listener too.
View 3 RepliesI'm hoping someone has done some research into the possibility of being able to paste an OS clipboard image (say from a screen grab) into an SWF file (one that would be running on a web page)?
View 3 RepliesHow to copy an image in AS3 to the clipboard? For text it works but I can't find a way to copy an image.
View 1 RepliesIs there a way to Get the print screen image from the keyboard. Say for example I had a image hosting site and wanted a feature where users could paste in an image and simply host it that way. would that be possible? EDIT: Would it be possible with some sort of third party plugin? Are there any existing Firefox plugins which do something similar?
View 6 RepliesI want to embed a flash to my site, that allows the user to paste an image which is in clipboard, and this images will then be uploaded to the server. Is there a script that can do that? i googled for about an hour now, but didn't find anything that fits my needs.
the best thing would be if you also coul crop your image when its uploaded and then save it.
it's most likely to upload screenshots, so that you don't have to first save it, crop it, and then upload it.
My collision detection is solid when I put 2 images against each other but when I put 1 image against another image's child I can't get a collision. Whats the deal? Do I have to add the child independently of its parent?
View 3 RepliesI am trying to load an image from an external source and then get the _x _y _height and _width of the movieclip that I have loaded the image into.
I have successfully loaded the image into a movie clip but because of the way Flash works I can not pull up the attributes of the movieclip.
I use attachMovie() to create a new instance of a movieclip, then I use loadMovie() to load an external PNG image into the new movieclip. That is working fine.
I want to be able to detect when the image has finished loading into the movie clip container. I need to detect this because I want to check the image width and height.
If I check the width and height right after I call loadMovie() it is returning the default placeholder size, instead of the new loaded image size. It obviously has not finished loading when I check it there.
I am using Flex to create a sort of photo viewer that loops through an array of photos when users click on arrow buttons. However, I wanted to make it so if an image is broken then it would be skipped, but I can't seem to find a way of checking if the image is broken.
View 3 RepliesI use attachMovie() to create a new instance of a movieclip, then I use loadMovie() to load an external PNG image into the new movieclip. That is working fine.I want to be able to detect when the image has finished loading into the movie clip container. I need to detect this because I want to check the image width and height.If I check the width and height right after I call loadMovie() it is returning the default placeholder size, instead of the new loaded image size. It obviously has not finished loading when I check it there.I am using ActionScript 2.0 but I can use 3.0.
View 1 RepliesI am have a enemy with a sword on 1 image and a player character on another.I test to see if the tip of the enemy sword (point) appears in the player image.
It seems to always detect a hit on the image when it doesnt hit it. The player image has a lot of transparent pixels and it looks like it detects a bounding box hit.Not sure what to do here as this test looks faulty. The y values are correct but the x values seem to cause th issue where xVal is the currect image x value.
x=enemy.xVal+el.x ;y=posY(enemy.yVal-el.y) ;
if (myplayer.img.hitTestPoint(x,y,false)==true)
Is it possible to detect (dynamically) the white pixels of an image and delete them? Actually i have some images that i load on stage but they are square without the actual image be a square sized. So i want to make the hit area exactly the shape of the image and not the whit border they have.
View 2 RepliesI use attachMovie() to create a new instance of a movieclip, then I use loadMovie() to load an external PNG image into the new movieclip. That is working fine.
I want to be able to detect when the image has finished loading into the movie clip container. I need to detect this because I want to check the image width and height.
If I check the width and height right after I call loadMovie() it is returning the default placeholder size, instead of the new loaded image size. It obviously has not finished loading when I check it there.
I am loading images from XML and i want to detect its height and width [code]It shows 0 ... how can i trace the actual width and height of images?
View 2 RepliesI've just finished a flash projector for my company's lobby that displays all members of the staff in a dynamically generated grid with a page for each department. Flash reads an xml file generated from our Active Directory using php.
I've just discovered a bug. We have several employees that don't wish to have their images displayed; the autogenerated path to their images are therefore false. When the screen loads, a blank space appears where the movieclip is supposed to load.
How do I detect that the image link is bad (must be simple as flash gives out debug errors)? I would like to load an alternate image for staff with missing images.
Here's a snippet of where the movie clips are generated:
Code:
for (i=0;i<nodes.length;i++) {
attachMovie("container", "new"+i, i, {_x:xPos, _y:yPos});
//load the image from the xml nodes array
this["new"+i].photo.loadMovie("images/staff/"+nodes[i].attributes.photo);
}
Tried stage.stageWidth and stageHeight on applicationComplete, but for some reason the actual numbers returned do not seem to be accurate - the image always appears off-centered (stageWidth/2 - imageWidth/2). How do you determine the mobile device's actual screen size, to center an object?
View 1 RepliesIs there a way to use a button to emulate the print screen button on the keyboard?I'm trying to "capture" what is showing in the projector...I've found keypress stuff, understand how to do that, just can't find anything on print screen.
View 2 RepliesTo Save data to Clipboard, we use System.setClipboard(); But i don't know how to get data from it. I search in google and someone said that we can do it by installing AIR, but i think it is not a good solution
View 3 RepliesIs there a way to make a button in flash that will paste the contents of the clipboard into a text field?I need to be able to click a button and have that sentence appear in a text field in my flash movie.
View 1 RepliesI am trying to apply Copy to clipboard to my website, but there seems to be a bug because the text is not getting copied on my website.
Clipboard.swf : Using this for copying
My website: FileLnx (upload then click on a text field for copy)
How would i make a variables go into the ctrl+c spot? how to take an input box just have it quickly select and copy it.
View 1 RepliesI have an in-house application that is populating several HTML rows with text that needs to be copied. I already have that text being sent to my flash movie as a variable via Javascript. I also have a button that when clicked will copy those formatted lines of text in the method required for pasting into a different, unrelated application. The button method for
Code:
System.setClipboard(myTextField)
works just fine.
However, per "instructions" I need to establish a keyboard shortcut that fires the same "setClipboard" action. Currently, I am using External Reference to apply a javascript key combo capture that attempts to call the function within the Flash movie to set the clipboard. However, placing that setClipboard inside of the function called via javascript doesn't work. The setClipboard action only seems to work when attached to the button.
I know there are restrictions with the newer flash player requiring user interaction with the movie to access the clipboard, but is there any way to simulate the button click or package the setClipboard action in a function that will allow this to work? This is an in-house application so the actual security issues are not as prevalent.
This is what I have in place currently. I know the javascript communication works, as I have been able to send commands such as:
[Code].....
I want to set the clipboard to be a specific string. I've read about Flash's hack and the ability to hijack the clipboard + Adobe fixing this. I just wanted to know if I would have any problems if an end user has a Flash 10 player? What I could do with my solution is to simply pass in a variable via Flashvars + when a button I have on stage is clicked, will copy the Flashvars value to the clipboard:
System.setClipboard(myFlashVarVariable);
I just thought I'd ask anyway - the last thing I would want is something that worked perfectly in my environment that didn't work for all end users!
I have an in-house application that is populating several HTML rows with text that needs to be copied. I already have that text being sent to my flash movie as a variable via Javascript. I also have a button that when clicked will copy those formatted lines of text in the method required for pasting into a different, unrelated application. The button method for
Code:
System.setClipboard(myTextField)
works just fine.
However, per "instructions" I need to establish a keyboard shortcut that fires the same "setClipboard" action. Currently, I am using External Reference to apply a javascript key combo capture that attempts to call the function within the Flash movie to set the clipboard. However, placing that setClipboard inside of the function called via javascript doesn't work. The setClipboard action only seems to work when attached to the button.I know there are restrictions with the newer flash player requiring user interaction with the movie to access the clipboard, but is there any way to simulate the button click or package the setClipboard action in a function that will allow this to work? This is an in-house application so the actual security issues are not as prevalent.This is what I have in place currently. I know the javascript communication works, as I have been able to send commands such as:
Code:
_root.play();
inside of the function in the flash movie. It's just the "setClipboard" portion that doesn't take place.[code]........
I have an in-house application that is populating several HTML rows with text that needs to be copied. I already have that text being sent to my flash movie as a variable via Javascript. I also have a button that when clicked will copy those formatted lines of text in the method required for pasting into a different, unrelated application. The button method for
Code:
System.setClipboard(myTextField)
works just fine. However, per "instructions" I need to establish a keyboard shortcut that fires the same "setClipboard" action. Currently, I am using External Reference to apply a javascript key combo capture that attempts to call the function within the Flash movie to set the clipboard. However, placing that setClipboard inside of the function called via javascript doesn't work. The setClipboard action only seems to work when attached to the button.
I know there are restrictions with the newer flash player requiring user interaction with the movie to access the clipboard, but is there any way to simulate the button click or package the setClipboard action in a function that will allow this to work? This is an in-house application so the actual security issues are not as prevalent.This is what I have in place currently. I know the javascript communication works, as I have been able to send commands such as:
Code:
_root.play();
inside of the function in the flash movie. It's just the "setClipboard" portion that doesn't take place.
Flash movie:
Code:
import flash.external.*;
// The name of the Flash variable to be called in JavaScript
var flashFunction:String = "callJsCopy";
[code]...
When a user press print screen button bitmap is put in clipboard. Is it possible somehow to get it from there in flash(or at least in AIR)?
View 3 RepliesI have an unstructured multiline string to parse in Flash (not csv, not xml, just plain text) I want to be able to separate my multiline plain text into lines of text as a starting point. I realize that my regex has no issue if I hand-type my data into the textarea, but issues arise when I paste from external sources.
I wonder, is there any setting on Textarea that I forgot to set so that the newline character is trimed upon my paste?
[Code]...
It turns out that parsing it may not be the problem, but the fact that my data may have been malformed when I paste from clipboard might be the real root cause. Does anyone have any suggestion in how to solve this problem? Should I perhaps make a paste handler to ensure data's integrity?
I have an unstructured multiline string to parse in Flash (not csv, not xml, just plain text)I want to be able to separate my multiline plain text into lines of text as a starting point. But no matter how I tweak my regex and replace algorithm, it won't work for me.
I realize that there is an issue with pasting from Clipboard to Textarea. The newline characters from original content would be lost once they reach Textarea.
It looks like following in text editor, plaint text mode:
var1 hi
var2 hi2
var3 h3
But when I copy it out of Flash after pasting them into it, the data becomes like following
var1 hivar2 hi2var3 h3
This is also the output if I use trace to look at the data in Textarea after pasting. It turns out that parsing algorithm may not be the problem, but the fact that my data may have been malformed when I paste from clipboard might be the real root cause. Does anyone have any suggestion in how to solve this problem? Should I perhaps make a paste handler to ensure data's integrity?
I have control bar buttons Copy, Cut, and Paste and they suppose to copy/paste some text/objects from and to clipboard.Copy/Cut works fine.Paste using CTRL+V and context menu works fine as well.But when I'm trying to access Clipboard via control bar button click handler it throws error
SecurityError: Error #2179: The Clipboard.generalClipboard object may only be read while processing a flash.events.Event.PASTE event.
at flash.desktop::Clipboard/getObjectReference()
[code].....