I didn't know where this should go; I thought this was the best place. In Actionscript 2.0 I'm trying to draw the shelf of a closet (wall-to-wall) but I don't know how to.
Trying to draw the top of a screw which is at a slight angle as its in perspective. I've tried doing this with the drawEllipse tool but its doesn't seem to be able to let me tell it I don't want it positioned straight, I want it rotated a little bit. I've tried doing it with curve To but it looks rubbish, but then I have only used 2 anchor points.
I've been asked to create a model of an airport. Very basic. No textures and only simple shapes to represent check in zones, stairs, restaurants etc. It needs to be able to animate from floor to floor in birds eye view and to the outside of the building at an eye level view. It will be an annotated clip that plays following a persons movements. It needs to be incorporated into an adobe air application. I'm not sure even what software i should use for this. bear in mind i don't have any experience with 3D packages like 3DS Max. I suppose its possible in Flash Professional but can imagine drawing it all being a bit of a pain, is there something out there more suited?
Im here writing to you guys about a conflict I am having trying to find the easiest way to program/draw a kareoke style scrolling of words. The only logical way I can think of doing this as a newbie at flash animation is to type out the sentences then motion tween them accordingly so that the words are in sync with the Timeline and the soundfile(that is also synced to the timeline through manipulation of the fps) exactly.
However, I also want to create a slight illusion of perspective from the back to the front as it scrolls from RIGHT to LEFT. The only way I can think of to do this is to scale and rotate it accordingly in the motion tween.
Another problem I was thinking of was that all the sentences would have to be piled up on the right side of the stage waiting to be motion tweened across the stage and then piled up on the other side.
navigation center left, the grey boxes.click it and the content area will flip 180.how is it possible to do such FX?is there any general methods to use perspective in flash?
I would like to have a MovieClip that has a bit of depth. I can't use rotationX, rotationY or rotationZ because I have to use Flash CS3. The first image is what I have now, a flat movieclip. The second is what I should have.
I already tried using a matrix, but that didn't work. I posed a question about it, and there somebody sugested that I should use a 3D engine to get the result I want.
Okay, there are a few things I want to know how to draw in one-point perspective: a toilet, a shower, a bath; basically I want to know how to draw everything in a bathroom.
I've noticed there is something in AS3 that allows "shearing or skewing" of an object, but I was wondering if it's possible to do the equivalent of what Photoshop refers to as "transform>>perspective"
The following is entirely a math question. As we know, PerspectiveProjection delivers perspective transformations in 3D represented by the interdependent values of fieldOfView and focalLength according to the following formula:
Q: How to get the visible on-screen size of the DisplayObject (Cube on the above-linked image) to which PerspectiveProjection has been applied? A more thorough description and illustrative code on the issue in ActionScript 3 lacks functionality for visible bounds of DisplayObject.
I'm in the planning and learning stages of building a facebook game. For the past year my foremost question has been, "Flash or HTML5?". Rather than try to decide the answer to that, I thought I would give the markets for both some more time to mature and learn how to design the game and how to manage the server element.
Over the last year I've devoured thousands of pages of text concerning game development and business development, along with getting a solid footing in AS3, python, php, C# and javascript. So, I'm most interested in picking a system that is best for the job rather than, for example, starting off assuming the game logic will be in python because that's what I enjoy most.
The game is at its core a strategy game and I plan to use many mobile phones extensively in addition to the standard facebook "invite all your friends" features. The graphics won't be flashy and will in most places be rather flat because of the thematic elements, rather than 3d isometric like farmville or other flash facebook games.
So from a technological perspective HTML5 doesn't have any real advantage that I can see over flash, and neither does flash have any real advantage over HTML5. If you see that one has a clear advantage over the other then I would be happy to hear that in your comments. I have five primary questions that I need your opinion on:
1) Which platform makes better sense for building a facebook game considering the future market trends?
2) Which platform has better inherent elements to help prevent cheating? (like flash being compiled into a .swf vs javascript being in plain text)
3) Which platform would be most attractive to the best game development talent for future hires?
4) Which platform is easiest to take technology from one game and use it for other future games? (like developing isometric graphics in flash)
5) Which platform is easiest to develop with a team?
I am trying to create a starfield effect. I have gone through the tutorials here and elsewhere and come so far. I am attaching the fla file along with the code. The motion as you can see is jerky. Cant figure out what am i doing wrong. Another thing. I am trying to load this swf into a main movie using the following script:
The function would duplicate the mcClipToShadow MovieClip to use as the base shadow, apply a 100% black tint, set the alpha to nAlpha, and apply a blur filter with Blur X = Blur Y = nBlur. Then a transformation Matrix would be applied that would skew the shadow sprite so that it was cast in the nAngle direction with length nDistance.
The only part that I'm having trouble with is solving the math for the Matrix. I've played a lot with the swf's in your tutorial to better understand how the matrix manipulates things, but I'm still having troubles doing the math properly. My goal is to simply plugin the variables from the constructor into the Matrix constructor and the proper shadow will result.
I am converting a Flash Web App to a Javascript(HTML and CSS) Web App. I have a cube rotation animation working but I have a problem with the perspective.My Problem: I am not sure which CSS attribute I should use to replicate the Flash versions perspective(please see the 2 images below). The 2 below images where taken while the cube rotation was occuring and you can see the difference in the perspective(the 2nd image is too wide and should look like the first). You can see a working example here(Note it only works onThe first image was taken from the flash application and displays the CORRECT perspective(that I am trying to achieve in CSS).The 2nd image is taken from my CSS, Javascript and HTML web app and the cube rotates with the INCORRECT perspective. What CSS attribute do I change in order to achieve the above images cube perspective?
I've got a comboBox component on the stage, instance name 'combo'. I want to style the text. I followed the adobe instructions, but they seem not work, and I get no errors.
Code: import fl.data.DataProvider; import flash.text.TextFormat; var tf:TextFormat = new TextFormat();
I've noticed there is something in AS3 that allows "shearing or skewing" of an object, but I was wondering if it's possible to do the equivalent of what Photoshop refers to as "transform>>perspective"
I sent an email to pom regarding a tutorial that he wrote, but the email was bounced and he hasn't replied to my PM. I have followed both of pom's tutorials that involve experiments with perspective in Flash, but I have encountered a problem while attempting to duplicate a movie clip symbol in the second tutorial ([URL]). I have a single instance of the "ball" movie clip symbol appearing at random positions. However, I cannot seem to successfully duplicate the symbol instance at random positions using the loop that pom provided:
How to convert 3d point to 2d point? I've found next formula in Internet(camera is situated in origin)
[Code]....
But these formulae give me strange result when z are less than zero(z<0) I need build line from A(100,100,100) to B (100,100;-100) As you can see these equations give really strange result when I try to convert B point in 2D dimension
I am using the draw() method of the BitmapData to encode a jpeg of part of the image. Now this should be easy enough given the object I want to draw to the bitmap is on the stage at design time so I know its location and dimetions exactly! Heres the code I have in place.
Code: var myBitmapSource:BitmapData = new BitmapData ( street.width, street.height, false, 0x333333); myBitmapSource.draw(street, null, null, null, new Rectangle( 96, 5, 571, 450 ), true );
I know for a FACT that no part of the street clip I am drawing out is in negative space, and it's registration is (0,0). However, it cuts off A lot of the top of my image. y=5 in the above rectangle is where I need the top to be, but it cuts the top off of the image... even if I change it to 0, it has no effect.
I'm trying to do some lean blitting for an object that rotates by rotating it once at startup and capturing a BitmapData snapshot of each 5 degrees. The problem I'm having is that the draw() method of the BitmapData object is only picking up pixels in the MovieClip that are below and to the right of the registration point. If I change the MC so that the registration point is in the top left corner, I sometimes get what looks like most of the pixels, but the entire object rotates into and out of the frame, since it's rotating around the corner and not the center.
I've tried in vein to understand displacement maps; I can find nothing on "The Internet" that teaches me what I need to learn. Now I'm looking to all you smart-types to solve my problem for me! All I want to is take an image (a rectangle) and make it look like it's going off into the distance (trapezoid-like), getting smaller from left to right. This doesn't even need to animate, I just need two states: straight-on and trapezoid-like -- think iTunes album art browser minus the bells & whistles. I know this can be accomplished with a displacement map, but I know not how to get 'er done.
So I am learning AS3 slowly.First project in it.I am having some troubles. (I know I need to learn to code class based, working on it, familiarizing myself with some of the basics before I change my style completely).I have set up my stage to have four instances of a movieclip named silverScreen0 - silverScreen3.Each of those has a content layer in it which I am dynamically loading an identical swf.I then have a mask I put over each clip so that it only show a specific area.
-First issue comes up that hte fourth mask seems to move/distort on load, as you'll see in the swf.
-Second issue comes up when the loaded swf comes in ... the mask seems to shift if the swf has a motion animation, click the second white circle above chapter1 to see this.
-Third issue comes up when I move the content layer inside of the silverScreen# clip ... the mask seems to move as well. No example of this but if you download the source files you can see it.[code]
Code:[URL].. they have a flash banner where a lot of logos are shown in 3d perspective and keep rotating.its a popular effect on net anybody know where can I find the code online. m no coder. i belive its an xml driven pic gallery widget.
I want to tween a movieclip so it changes from squared to trapezoid. Just imagine a text paragraph distorted like the scrolling text in the beginning of Star Wars movies.It would be easy to make the shape and then distort it, but what I want is to tween from undistorted to distorted and it seems that normal tweening only allows skewing, rotation and resizing.Since a picture is worth a thousand words, this is what I want to do (the dog is not the movieclip I want to distort, just an example):This is easy in Photoshop (CTRL+T and then pick a corner with SHIFT+CTRL+ALT) and also in edition time in Flash, but I want the distortion to happen in execution time so it looks like the movieclip is standing up and then falls back.