I have a problem. I have flash application which loads data from XML files. When I start this application in Google Chrome all XML files loads except one, the largest (100kB).
I want my SWF to fill the browser window, but it's not working in Chrome/FireFox unless the user manually resizes the browser. I'm using Adobe's default, generated html + swfobject.js to show my SWF. In the html, I replaced all flashcontent heights and widths with 100%. Unfortunately, in Chrome when you first open the page the Flash MovieClip doesn't fill the browser and instead retains it's default height and width.
If the user resizes the browser window, everything works fine. Is there a javascript trick or something I can do to make the Flash think it's being resized? I never want scrollbars to appear. I want my application to scale and fill the browser window perfectly -- I want it to get really small if the browser is small and really big if the browser is big. Basically, I want my app to run like a normal Windows app, such as Visual Studio, but in a browser.
I have a strange issue where Flash Player in Chrome is not updating unless the browser is resized. The app is an online design tool, written in Flex, and one of the features allows the user to upload an image and crop it. The image loads fine, and the crop action does not reload the image but uses Bitmap.copyPixels to create the cropped version.When I test on localhost (though a local server not just straight from the file system) the issue does not happen. However on our QA server the image does not appear unless you resize the browser, when I suppose a screen refresh is forced.I've tried all the usual suspects in AS3/Flex to force a redraw, updateAfterEvent, invalidateDisplayList, etc.we came up with is to resize the browser by a pixel, but this is obviously not ideal and I'd prefer a solution to a work-around.Here's the Bitmap code for reference...
var cropData:BitmapData = new BitmapData( _crop.width, _crop.height ); var originalData:BitmapData = new BitmapData( _loader.width, _loader.height ); originalData.draw( _loader );[code]....
I am using an external preloader (loader.swf) to load the movie (ayproj.swf). The preloader works fine when running the .swf file in flash player and when simulating a download in flash cs5 but when i upload it to the internet and open the index.html in which the flash is in a 100% frame it either sticks on 100% (Ff and IE) or just says "pl" (chrome) - the initial text in the dynamic percentage text box.
i have my project developed in Flex3, http:[url]....i am facing is, copying(Ctrl + C) the content from screen textarea when the swf is running in chrome browser.suppose, i have to add some text on the stage, so the text area which is opened on the left side, i can't copy the text written in text area, although by right clicking in text area, and selcting the copy option, thats working, but my client has asked for copying the content by using Ctrl + c, although it's working very fine with other browsers,
only chrome is not supporting copying(Ctrl + c), although selecting all(Ctrl + A ) is working.
I am designing a fairly simple site made up of a swf (AS3) in an html page. I'm relatively new to it all, but was doing ok until recently! The problem I have is this: The swf within the html loads perfectly from my local drive in all browsers, but when published to the remote server does not display correctly in Safari or Chrome... It is fine in Firefox.
To see it correctly, use Firefox and the link below. To see it fail at the preloader (in fact, it distorts the design of the pre-loader and goes no further) use Chrome or Safari. [URL] The site is unfinished, so there are other issues you may find which I am solving, but this is the one of concern.
How could it be a SWF is not loading in internet explorer chrome on windows but works fine on firefox and safari on osx? I called the file like myhomepage.fr/videoplayer.swf
Does this direct all of swf is non supported on IE?
I have a main movie which loads a movie into a target clip via Code:loadMovie("adminMenu.swf", "_root.target", "POST");It works offfline, but when I publish the main movie as a html and view it through the browser the loadMovie function doesnt seem to work anymore!!?? i.e. it doenst load the swf's into the target clip.
I have a flash banner that rotate 6 images(slides). and it includes 6 buttons to navigate in to each image. Also images are rotates automatically every 10sec.But these buttons are not clickable in FF/Chrome, but work fine in IE with wmode: transparent. Also these buttons work fine in all browsers with wmode: opaque.Also there is drop down menu on top of the flash movie(a separate menu not included in the flash). In wmode: opaque dropdown part of the menu goes behind the Flash. In wmode: transparent that want happen.
I have added a new flash moovie to my website, the problem i have is that in Mozilla, Google Chrome and possibly more the side scrollbars disapear, however in IE they show perfectly. i can not show a url as i have to leave the old page up until i can find out what is causing the problem.
I have embedded an online-call on a website.Everithing works fine in all browsers except Google Chrome. Flash plugin in Chrome doesn't ask permission to use microphone and doesn't call. Any suggestions?P.S. The size of the Flash object on the page is enough for displaying the dialog.At first size of Flash block was the issue but it didn't prevent flash element from calling to our call-centre even though caller couldn't been heard. Now we fixed the size and dialog pops up in all major browsers except Chrome. It feels like Flash movie in Chrome doesn't come to using microphone.
I have a multi SWF movie that uses AS2 and is behaving differently in different browsers.The basic scenario is this . There is a root movie that acts as a control panel for user input. 1. It loads then parses some xml to determine how the interface should look (what images, radio buttons, etc. to display) 2. Then it loads and positions items on the stage ( rbs, thumbnails) 3. It loads child swfs
When the issue occurs step 2 is only partially completed and step 3 doesn't occur. No message about script error appears.
I've seen a cool effect on: [URL]. Click on DEVLAB and than select the fourth icon. When loading the movie, the browser-window changes it'd dimensions. How can I do this?
I have a PHP mailer form on my site which needs to be published in action script2 to work, but I also have a script set up to open browser windows of a certain size & location which needs actionscript 1 to work? The PHP mailer form has a "Name" field, "Email" field & "Message" field, theses can all be reset with a button. The button clears off any text in the 3 boxes to wipe them clean. The script on the reset button is:
This works fine with section script 2 but not with as1. Does anyone know of a script that resets the .text field on as1 Alternatively is there any way of opening browser windows from a flash movie with browser win controls, eg. centre win, no scrollbars.
I wrote an flash actionscript 3.0 movie that needs to use netconnection and netstream for streaming. When I test the movie through flash ide the movie connects alright.But when I insert the swf in html and view from firefox, chrome or other browser NetConnection.connect() does not work. Movie sort of hangs at the moment NetConnection.connect is called(). The function assigned to NetStatusEvent is not called and no command after that moment is carried out.It only occurs when viewed through web browser but when it is tested in flash ide it works alright.
If been trying to refurbish my website using solely OSMF but, the sound part gives problems in various browsers. It works in IE6 and FireFox but, it doesnt in Chrome and Safari. Does anyone know what is happening and what their differences are when it comes to file loading?[URL]check it for yourself clicking the buttons in various browsers the Flash button uses native flash sound libs the OSMF button the OSMF implementation.
I have run into a problem with the URLLoader that I havent encountered before. I have reviewed my code several times and maybe I am missing something.
Basically, I have a separate loader class that I want to communicate to a php file located in the same directory. That php file forms an xml markup within and returns the location of a background image from the database. As you can see from the code, I have event listeners for progress, loaded, and IOerror.
This works fine in IE and Chrome. However in FF and Opera, my custom progress bar shows 100%, but the info bar shows "IO Error" (which is kind of a visible trace statement on the swf for informational purposes) and it does not go anywhere.
I'm having a problem with pathways. I have a main sfw called "loadgallery.swf" and upon clicking buttons in that movie, it loads other swf galleries into a container called "movie." It is working when I test it in Flash, but not when I put it into an html page (two levels up from the swf files) and preview it in a browser.Here's the AS on a button (which works when tested in Flash):
ActionScript Code: on (release) { loadMovie("../../galleries/swfs/gallery1.swf", movie);
I have a flash movie that reads an xml file in the same directory as the .swf. This works perfectly when I just try running the .swf file, but when I add it to my website it cant seem to load the xml file. The swf and xml are in the same directory on the site and I have also tried loading the xml from a url like this: test.load('http:url....'); But this wouldnt work either :
var test:XML = new XML(); test.ignoreWhite = true; test.load('doors.xml');[code]..........
Ive been having trouble with Flash Player for quite some time now. I can watch some videos, but it takes some struggling to get them to work.
For example, on NFL.com, I can't watch any videos by clicking "Play", the video will just grey out and remain that way forever. However if I can find the video on the list underneath the player, sometimes when I click on the thumbnail the video starts automatically and I can watch it.
On Patriots.com things are a little worse. The player controls underneath the video don't load at all and I cant watch
I am working on a project where I need to load a remote swf file into another using flash and as2. This should be simple, but the remote swf file is modular by design (i.e it needs to make calls to load other swf files into it) When I enter in the location to the remote swf file from a web browser it has no problem loading up. When I try and load the swf file using flash I get errors relating to the file system. It seems the flash being loaded into my flash is trying to load its other pieces and is looking for them on my computer.
There are two external swfs loaded in one main flash file - the rolling ball, which is a default external swf, and the circles swf, which loads after the gray button is clicked. I would like the circles swf to load into the blank movie clip I have set up. I would like the external swf contained within the blank movie clip to be full browser flash and scaleable with any change in browser size. To do this, I set up some actionscript to make the blankmc full browser and scaleable (i've done this on a regular movie clip slide show from within a flash file, rather than being an externally loaded swf, and it worked.) with the hope that the blank movie clip and its contents, which would be the external circles swf file, would resize and rescale appropariately if the browser window were changed.
Currently, when the gray bar is clicked, the circles swf comes in not as full browser. Once the window is resized, the animation relocates itself to the lower right corner, with the top corner of the external swf situating itself on the center of the blank mc. I know this is a registration issue, but before resize the animation is where i want it. Also, while the scale of the circles animation does change with the browser window size, it does so i a wacky way.
Take a look at this swf file at [URL].. Click on the gray bar, then once the circles animation begins, try resizing the browser window. There are two external swfs loaded in one main flash file - the rolling ball, which is a default external swf, and the circles swf, which loads after the gray button is clicked.I would like the circles swf to load into the blank movie clip I have set up. I would like the external swf contained within the blank movie clip to be full browser flash and scaleable with any change in browser size. To do this, I set up some actionscript to make the blankmc full browser and scaleable (i've done this on a regular movie clip slide show from within a flash file, rather than being an externally loaded swf, and it worked.) with the hope that the blank movie clip and its contents, which would be the external circles swf file, would resize and rescale appropariately if the browser window were changed.
Currently, when the gray bar is clicked, the circles swf comes in not as full browser. Once the window is resized, the animation relocates itself to the lower right corner, with the top corner of the external swf situating itself on the center of the blank mc. I know this is a registration issue, but before resize the animation is where i want it. Also, while the scale of the circles animation does change with the browser window size, it does so i a wacky way.
I have typical situation where big loop is loading lots of images and its done asynchronous which make browser to frees during loading and I want to make it synchronous but having big trouble doing it. I found this class synchronous loader and it work great but you cant add mouse event listener to loader. Here is sample code: