Actionscript 3 :: FlashBuilder: Embed Graphics For Preloader?
Jan 15, 2005
I develop a project in FlashBuilder. The graphics and UI elements i create in the Flash IDE and give them Export Classnames. then I put the SWC in the library paths of the FlashBuilder project and create the UI elements by instanciation.
Now I want to add a Preloader for the application. I follow this article, which works:
[URL]
My question is now: I also need some graphics for the preloader. But how do I ensure that the graphics for the preloader will be loaded first, such that the preloader class can start as soon as possible?
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Mar 1, 2012
I develop a project in FlashBuilder. The graphics and UI elements i create in the Flash IDE and give them Export Classnames. then I put the SWC in the library paths of the FlashBuilder project and create the UI elements by instanciation. Now I want to add a Preloader for the application. I follow this article, which works: [URL] My question is now: I also need some graphics for the preloader. But how do I ensure that the graphics for the preloader will be loaded first, such that the preloader class can start as soon as possible?
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Jul 16, 2010
In AS3 you can embed a graphic into a Class variable:
[Embed(source="MenuAssets.swf", symbol="topSquare")]
public var TopMenuItem:Class;
I have hundreds of assets in this one website project I'm doing, so I want to embed assets into an array for quick access.Can I do something like this? Its not compiling so I'm wondering whether its possible.
public var MenuAssets:Array = [
[Embed(source="MenuAssets.swf", symbol="topSquare")],
[Embed(source="MenuAssets.swf", symbol="botSquare")],
[code].....
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Mar 25, 2010
I've got a custom AS3 scrollbar that I need to modify. The scroll thumb (the draggable part of a scrollbar) is currently just done by drawing a rectangle. But I need it to look more like a real scrollbar. Not sure how to modify the below code to import/use a scroll thumb image:
scrollThumb = new Sprite();
scrollThumb.graphics.lineStyle();
scrollThumb.graphics.beginFill(0x0066ff);
[code].....
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Sep 12, 2011
I have a lot of graphics and sounds in my library that are exported for Actionscript in Frame 1. I believe that because of the exported graphics, my preloader will not work. All I get is a white frame while the movie loads. How can you preload graphics that are exported for Actionscript?
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Feb 7, 2011
[[url]...The big Flash header is like 800kb, but for some reason, the default Flash preloader isn't working.
Two questions:
What's the best way to preload big bitmap graphics (Such as the scrolling bg; the android head)
How should I preload this movie, and why doesn't the default Adobe Flash preloader fire?
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Jun 8, 2009
I've started to use the embed metadata tags in my flash CS4 IDE based projects. I've hit a stumbling block though - how do you create a preloader if you use embed. I've googled for it and found flex based solutions but they do not seem to work from CS4 IDE based projects
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Mar 27, 2011
The complied SWF is not showing the preloader until the whole SWF completely loaded.
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Apr 9, 2005
I was wondering about MC and hey can help to lag a game out. I set up an advanced class system so i don't have to use MC to simulate walls, all i use isthe x,y,width and height. Well anyway since i don't need MC anymore I was wondering if there is a way to attach Graphics instead of MC cause a Graphics file size is relatively small than that of a graphic, I think. If anyone could tell me thats true and show me a way to attach graphics that would be nice. I haven't tried it yet but maybe if I exported the graphic from the library imihgt be able to call its name, but it doesn't have an instance name so im stuck.
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Oct 8, 2009
i am trying to receive in my function as a parameter either a shape or a sprite and then access their graphics property, but this gives me an error:
Code:
public static function makeRect( obj:DisplayObject, ...
var g:Graphics;
if(obj is Sprite){
[code]...
//1119: Access of possibly undefined property graphics through a reference with static type flash.display:Graphics.
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Mar 24, 2010
i have 2 questions / problems with loading external SWF's. (Im developing in FlashBuilder btw)first, i load the swf's binary with an URLLoader, and later on i 'duplicate' them using a Loader.loadBytes.This way i can load an swf once, and display it multiple times.Every time i 'duplicate' those SWF's, flashbuilder traces [SWF] <<PATH>> xx.xx.xx bytes after decompression.Usually, this traces the path of the loaded SWF, I.E. background.swf. But now i get the path of my main SWF, called Main.swf (how suprising.is this correct? or what causes it to trace Main.swf instead of the actual loaded SWF?Besides this 'issue', sometimes i get a [Unload SWF] after i do a Loader.loadBytes. then my new copy of the SWF isn't made. I get no errors NOR any events from the loader.loadBytes.
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Jul 1, 2011
When I use FlashBuilder to connect to a remote Java object using BlazeDS, FlashBuilder automatically creates a local valueObject matching the object in the remote server.
However, the package name of the remote object gets lost in translation.
Hence if I have two remote Java objects com.foo.A and com.bar.A, I won't be able to distinguish between them in Flex. So I end up having to name my remote classes com.foo.AFoo, com.bar.ABar.
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Dec 18, 2009
i'm trying to use actionscript 3.0 and using trace(), it never outputs content of trace of variable either in flash player or in output area? how to coorect or should i enable something?
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Mar 24, 2010
It's growing pains time again. Some of our stuff requires FlashBuilder 4 and some still requires FlexBuilder 3. Both are installed OK, and no projects use both IDEs. The trouble is, when I go back to work on a FlexBuilder 3 project it takes freakin' forever to build and I get weird errors like these: This doesn't seem to cause any identifiable problems except to throw up a modal dialog at various points in the build process, forcing user interaction. But I do notice that memory fills up fast in FB3 and generally FB3 starts behaving strangely and ultimately quits once it gets up over 700MB.
This is only a temporary bridge situation until we get all projects into FB4, but "temporary" could mean weeks if not months. Does anyone have any advice for how to get through this bridge period? Is there anything I can do to make these two IDEs work and play well together? Failing that, does anyone know what "java.lang.String" is the "reason" for the problem? Does Eclipse have a resource bundle somewhere that is getting corrupted when i go back and forth between the two?
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Jun 11, 2010
I am trying to use adobe flash builder 4 with a php service.I had it set up an older macbook running leopard, but just tried to set it up on my new laptop running snow leopard.I did all the same steps.. set the Flex Server to be PHP, set the web root and url.Then I go to Data->Connect To PHP and point it to a php file I have in my web root. It says it needs to install Zend, and claims it does so successfully, but then when I try to continue, I get an error.I don't understand.. this same setup works on my older laptop.
(Yes, I checked the amf.production was false)
Unable to retrieve operations and entities from the file
Make sure that Zend Framework is installed correctly and the parameter "amf.production" is not set to true in the amf_config.ini file located in the project output folder.code]....
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Jul 13, 2010
I'm trying to wrap my brain around getting data into my project in a way that I can use.. I want to use MySQL & PHP my Flashbuilder app and I'm not populating a datagrid so......
For simplicities sake, In my database table I have 3 columns "ID, Title & Content". I want to use this to populate the different states in my flashbuilder project.
Normally in a web page I could say in the sql statement "SELECT * FROM table WHERE ID = 1" to get the first row of info and I could put my Title and Content where I want them on my page I can change the query to "SELECT * FROM table WHERE ID = 2" to populate page 2 to get it's title and content.
In flashbuilder it all on the same page and I'm not understanding how to populate a singular text field for a title or content area with a single field from the database.
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May 20, 2011
I'm using Flashbuilder for this. I have a button that changes the id of a dataProvider like this:
result.datagrid.dataProvider="lineup_1";
However, i have another button which should also change the id of the dataprovider when clicked on, but to this:
result.datagrid.dataProvider="lineup_2";
However, it only responds to the first button pressed on. After that, the id stays the same, which is logic.but i need to know how i can change the id after a button is pressed too.
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Aug 1, 2011
I've been successfully building AS3 projects that import FXG graphics using FlashBuilder 4 for web. I'm now upgrading to FlashBuilder4.5 so I can build mobile apps but I'm getting an error when I try and using FXGs.The error is ,The definition of base class SpriteVisualElement was not found. [Generated code (use -keep to save): Path: datagold-interface.as, Line: 6, Column: 27].The line and column number don't seem to relate to anything I can understand..
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Oct 26, 2011
I'm doing everything by the book (I think), I've reviewed this problem multiple times, but I can't seem to get it fixed. The creationCompleteHandler function is b
[code]....
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Jul 28, 2009
I have a large vector drawing (imagine 5000x5000) that i want to break up into separate pieces. I know that I can convert this vector drawing into a bitmap and then use the copyPixels method to create many separate bitmaps of the different regions of the original vector drawing, but is there any way to subdivide it into movieclips that just contain vector graphics instead of a bitmap?The reason im dividing a big chunk of vector graphics into smaller pieces is for performance reasons, so flash would only render a small part of this big chunk at a time (only certain regions/voxels/subdivisions are rendered at a time). But bitmaps apparently take up a lot of memory and the system im using would take much less memory if these subdivisions could be preserved in their original vector graphics form.
I imagine I could use masks somehow to achieve this effect (for each subdivision, duplicate the huge image and mask only the region that the subdivision represents), but I dont know the performance costs of masking or if this will create other problems.So is there anyway to split up a movieclip of vector graphics into smaller movieclips of vector graphics the same way copyPixels can with bitmaps?
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Apr 30, 2010
I've upgraded a FlexBuilder3 project to FlashBuilder4, and I am seeing many compilation errors regarding unsupported tag attributes:
The style 'backgroundDisabledColor' is only supported by type 'mx.controls.TextInput' with the theme(s) 'halo'
Here is the offending mxml element:
<mx:TextInput x="245" y="86" id="code1" maxChars="15" change="enableButton(event)" cornerRadius="9" borderStyle="solid" backgroundDisabledColor="#7977b6" />
what is the best workaround for this particular error? I was able to easily resolve a similar error with the "backgroundColor" attribute by changing it to "contentBackgroundColor", and was hoping there was a simple workaround for backgroundDisabledColor as well. I realize I can apply a css style, but I'd rather have a simpler solution as there are many many other attribute errors similar to this one.
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Nov 19, 2010
Below is a very simple example, randomly, if I click the step2 button the state will change but the Step 2 panel will not be there.
I suspect the children of the state are not getting created for some reason, which is why I set the itemCreationPolicy to "immediate", but it makes no difference This is catastrophic for the application because the user is left in limbo and is forced to refresh
<s:BorderContainer xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
creationPolicy="all" currentState="step1">
[code]....
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Dec 6, 2010
I'm migrating a FlashBuilder project (actually a project I'm working on with FlexBuilder eclipse plugin on Linux) to use FDT. I managed to import the project, and make it aware of other projects it depends on.
However I get lots of compile errors for things that seem harmless (and used to compile). At least, for example :
<mx:SomeClass initialize="{this.init()}" ... >
<mx:Script>
<![CDATA[
[code]....
So, I get "unresolved function" for all the calls of the form someAttribute="{this.someFunction()}", even though the function is described in the same block file. Is it that I've been abusing AS3 / FlashBuilder for all this time ?
Also, generic components have problem. Assume I have a class with a deferred 'content' attribute, and I want to instanciate this class and "fill the blank" : I define a custom component in a CustomComponent.mxml file, with a deferred content
<mx:VBox>
<mx:Script>
<![CDATA[
public var content : IDeferredInstance;
[code]....
I'm using FDT 4.0, under Linux, with a (valid) eval key I'm using a custom Flex 3.5 SDK (not one shipped with FDT, but not a too strange one either)
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Jan 30, 2011
I'm trying to implement CSVLib in an Air application and am getting an error that seems wholly illogical to me. "1120: Access of undefined property csv." and "1120: Access of undefined property completeHandler."
The only thing I can think is it's not importing the csv class properly, or the class itself is broken somehow? I know my import path is correct because I typed it out directly based on automatic hinting. The code below is copied directly from the how-to wiki on the csv lib site.
[Code]...
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Apr 21, 2011
I am creating a Restful WCF web service which will need to be consumed by FlashBuilder 4. Is this possible? If so, how can I go about doing that?
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Jun 9, 2011
I am going through the flex in a week training and I'm trying to use the Spark form in Flashbuilder 4, but it does not appear in the components windows. When I drag a form from there it is an mx form control. The project is set to use the 4.5 sdk and I can even create the tag in the code view, but when I do that is doesn't show up in the designer... How can I get the spark form control to either show up in the designer when created in the code view, or get the control to show up in the components window so I can drag it in?
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Jun 23, 2011
i have a question and i'm hoping to find an answer here, i created a flashbuilder project that contains some classes with functions that i use often, i have around 6 classes, would it be possible to compile these classes to a swc file so i just have to add the swc in a new project to access them?
Or isnt it possible to create swc's with flashbuilder? Maybe i could do it in flash but dont have any idea how to compile multiple classes into 1 swc. file.
Sorry if this is a stupid question but ive never used it before and couldnt find much about is.
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Sep 6, 2011
When I exit from the debugger and relaunch I often get the message:
Error: Error #2002: Operation attempted on invalid socket.
at flash.net::ServerSocket/internalBind()
t flash.net::ServerSocket/bind()
I usually have to wait a while before I can relaunch the application without the error.
private function openConnection():void
{
_serverSocket = new ServerSocket();
_serverSocket.addEventListener(ServerSocketConnectEvent.CONNECT, onConnect)
[code].....
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Sep 8, 2011
I need to find a way to "upsample" text from 72dpi (screen) to 300dpi (print) for rendered client generated text. This is a true WYSIWYG application and we're expecting a ton of traffic so client side rendering is a requirement. Our application has several fonts, font sizes, colors, alignments the user can modify in a textarea. The question is how to convert 72dpi to 300dpi. We have the editior complete, we just need to make 300dpi versions of the textarea.
1) Get textarea and increase the height, width, and font size by 300/72. (if ints are needed on font size I may need to increase the font then down-sample to the height/width)
2) use BitmapUtil.getSnapshot on the textarea to get a rendered version of the text.[code]
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Jan 16, 2012
I have to animate a hand(upto wrist) for keyboard playing. It has to be done in runtime of the project. For making it more clear, I have saved all the informations in a file about the animation(time, position of fingers etc). How can I animate the fingers(wrist included)? I also need to know how to use a 2D hand with bones in flex.
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