Actionscript 3 :: Embed Image Instead Of Drawing Graphics?
Mar 25, 2010
I've got a custom AS3 scrollbar that I need to modify. The scroll thumb (the draggable part of a scrollbar) is currently just done by drawing a rectangle. But I need it to look more like a real scrollbar. Not sure how to modify the below code to import/use a scroll thumb image:
scrollThumb = new Sprite();
scrollThumb.graphics.lineStyle();
scrollThumb.graphics.beginFill(0x0066ff);
[code].....
View 2 Replies
Similar Posts:
Jun 23, 2010
I've seen the BitmapData object used for graphics a fair bit, especially in games. Many of these cases have done things in somewhat fundamentally different ways, and I was wondering what the best way generally is.
Method 1: Each animation frame is kept in a separate BitmapData object using an array.
Method 2: The animation is kept in a strip using a single BitmapData object and using the "sourceRect" parameter of copyPixels.
The draw and hitTest methods appear not to provide any "sourceRect" parameter. Most of the code I have seen using method 2 has worked around this by copying the bitmap frame into a temporary bitmap for these methods. This seems like quite a large processing overhead to me. Using method 1 this is generally not a problem, unless hitTest needs to be used with scaling and/or rotation, in which case a temporary transformed copy is still needed it seems as hitTest doesn't except a transformation.
I'm thinking method 1 is the better choice since it avoids having to make temporary copies for the most part, and I don't think it would waste much memory (just the duplicated width, height, etc values?). Is this generally true or is there a reason lots of people seem to do things the second way?
Also is there a better way to use hitTest for bitmaps that have been scaled, rotated, etc?
View 1 Replies
Dec 28, 2009
I have a code, that draws a horizontal line, then it turns into a slope, and at the end of the slope it draws a circle. Here's a code:
Code:
var xspeed:Number = 1; // defines increments for x of slope
var yspeed:Number = 2; // defines increments for y of slope
var hspeed:Number = 5; // horizontal line increments
[code]....
Create document 800x700 and put this code into main timeline. Now test movie As you can see, everything works great. But there is a problem. The circle is being drawn at 0 degree angle. But I want the circle to match the angle of the slope, so it looks like the slope and the circle are both at the same angle.
View 3 Replies
Nov 3, 2009
I have created some graphics directly in Flash Cs4 using the drawing tools, making them 'drawing objects', yet they are pixelated when viewed in browsers. Within Flash they look crisp, but not when exported.
Here is a screenshot:
And again zoomed-in:
View 2 Replies
Jan 26, 2012
I have a program that dynamically draws a polygon wherever the user clicks on the screen. (using lineto, moveto) However this polygon is always behind the other symbol objects on the screen even though its added last in the childlist. Is there an issue with depth when drawing symbols vs. drawing with lines? How can I ensure my dynamic object will display in front?
View 3 Replies
Jan 20, 2010
How can I Tween drawing a line mc.graphics.lineTo(); ? I just see tweener has an onUpdate property awesome.
View 0 Replies
Oct 23, 2009
I'm trying to understand how the Flex framework draws objects (Button, Label, Image, etc.). The Button class seems to draw itself by addChild()ing its ProgrammaticSkin. However, where in the framework is the Graphics object being passed around in the hierarchy to achieve the drawing. I want to get to the level of 2D API.
View 1 Replies
Jul 16, 2010
In AS3 you can embed a graphic into a Class variable:
[Embed(source="MenuAssets.swf", symbol="topSquare")]
public var TopMenuItem:Class;
I have hundreds of assets in this one website project I'm doing, so I want to embed assets into an array for quick access.Can I do something like this? Its not compiling so I'm wondering whether its possible.
public var MenuAssets:Array = [
[Embed(source="MenuAssets.swf", symbol="topSquare")],
[Embed(source="MenuAssets.swf", symbol="botSquare")],
[code].....
View 3 Replies
Nov 9, 2010
i've tried to simulate a pencil tool, for drawing above a imagem, but the drawing is below the picture. How fix it?
[Code]....
View 3 Replies
Mar 1, 2012
I develop a project in FlashBuilder. The graphics and UI elements i create in the Flash IDE and give them Export Classnames. then I put the SWC in the library paths of the FlashBuilder project and create the UI elements by instanciation. Now I want to add a Preloader for the application. I follow this article, which works: [URL] My question is now: I also need some graphics for the preloader. But how do I ensure that the graphics for the preloader will be loaded first, such that the preloader class can start as soon as possible?
View 3 Replies
Jan 15, 2005
I develop a project in FlashBuilder. The graphics and UI elements i create in the Flash IDE and give them Export Classnames. then I put the SWC in the library paths of the FlashBuilder project and create the UI elements by instanciation.
Now I want to add a Preloader for the application. I follow this article, which works:
[URL]
My question is now: I also need some graphics for the preloader. But how do I ensure that the graphics for the preloader will be loaded first, such that the preloader class can start as soon as possible?
View 3 Replies
Feb 1, 2011
I just need a simple code of drawing a text curve in flex
View 2 Replies
Dec 29, 2010
I'm working on a game, and to keep performance good, instead of addChild'ing 50 new sprites to the stage every second, I decided to have each player draw to their own bitmap, and then to the 'master' bitmap. This introduces an issue though: the second player would override all data the first player has put into to bitmap...My basic debugging proof of concept:
Code:
// bitmap test
import flash.display.Bitmap;
import flash.display.Bitmap;[code]......
View 1 Replies
Jan 27, 2012
Im quite new to actionscript and am in the process of making a simple platformer game. This is my first project and am still learning all the functions of actionscript.I am trying to embed an image, and then have a sprite have the appearance of that image ( I dont know how to word that any better...)[code]Im getting no errors, but the Sprite is still not showing the image i want it to.
View 1 Replies
May 15, 2009
I am trying to draw a line from x1, y1 to x2,y2 and i want it to be a line that repeats a pattern from an image. All I can see is that you can only draw lines and change their color or thickness but I would like it to repeat an image. Is that possible or do i have to use a really long and thin rectangle with a bitmap fill?The problem is I am making a game where the user will be able to actually draw the line so i have to make it be created dynamically. The game fantastic contraption [URL] has in the game a feature where you draw lines of any length and position that are filed with a picture.
View 13 Replies
Apr 9, 2005
I was wondering about MC and hey can help to lag a game out. I set up an advanced class system so i don't have to use MC to simulate walls, all i use isthe x,y,width and height. Well anyway since i don't need MC anymore I was wondering if there is a way to attach Graphics instead of MC cause a Graphics file size is relatively small than that of a graphic, I think. If anyone could tell me thats true and show me a way to attach graphics that would be nice. I haven't tried it yet but maybe if I exported the graphic from the library imihgt be able to call its name, but it doesn't have an instance name so im stuck.
View 2 Replies
Aug 6, 2009
I have the code to copy parts of a huge loaded BitmapData to a target BitmapData that is just the size that I can display. I think I have set the scroll bars of an enclosing Canvas to show the size of the larger image and allow the user to scroll. Now I need to put the selected pixels on the screen. When I try to add a Bitmap component as a child of the Canvas, it get an error because Bitmap is not a UIComponent. What's the best way to put the target BitmapData into an Image component?
View 1 Replies
Oct 8, 2009
i am trying to receive in my function as a parameter either a shape or a sprite and then access their graphics property, but this gives me an error:
Code:
public static function makeRect( obj:DisplayObject, ...
var g:Graphics;
if(obj is Sprite){
[code]...
//1119: Access of possibly undefined property graphics through a reference with static type flash.display:Graphics.
View 1 Replies
Jan 20, 2009
in AS 3.0. The requirement is, user needs todraw something and take a screenshot or in the PDF format fromflash swf by clicking a Save button[Save button will be in the sameflash file]. Is it possible in AS 3.0 with out any plug-ins?
View 6 Replies
Jun 3, 2010
I would like to reveal an image by drawing over it with the mouse. The drawing part is not a problem but I don't succeede with masking the image with the drawing. Here is my code:
Code:
var myImage:theImage = new theImage(); //linked image from the library
var canvas_mc:MovieClip = new MovieClip();
[code].....
View 3 Replies
Mar 10, 2009
how can i do export the image that drawing in the application (swf file) ontime . i 'm design the flash application that you are drawing , switching the brush style and font and .. but i don't know how can i save the image that draw in .
View 1 Replies
Jul 13, 2009
I want to know how can I make a logo or image appeares like some one is drawing it. I am not sure that I have to break the image to multie peices then put them in a different time line or use Masking. Please help me with this.Here is a sample of a logo What I want to do is when the flash starts I want the drawing start with the bottom of the "P" and work its way around all the way ending in "G"
View 3 Replies
Feb 16, 2011
I tried this way, but it doesn't draw on the image. Only if I tries to draw on right border (outside the image) it working.
private var oldX:Number, oldY:Number;
private var mode:String = "modeBrush";
private function onMouseDown(e:MouseEvent):void {
[code]......
View 1 Replies
Oct 20, 2011
I'm trying to draw an image in actionscript, I set it as a BitmapFill within a rectangle. The problem is that if I move the rectangle away from the origin(0,0), in my case I start drawing the rectangle at (20,35), the bitmap background doesn't follow along. The background is always drawn at (0,0) and then repeated, so I don't get a centered image but rather 2 halved images. Here's what my code looks like:
public class PageTileRenderer extends VBox
{
private var sp:Shape;
[Code]....
how to move the background fill origin. Or is there another solution to draw the image centered.
View 2 Replies
Oct 21, 2004
I have an empty MC. I want to draw lines that show on top of an image, but everything I try draws the lines below my image.This code is ran from the main timeline.This is my code so far.
Code:
_root.attachMovie("Audiogram_Chart","Show_Audiogram",100000); //this is my MC that will hold the graphics
_root.Show_Audiogram.attachMovie("Audiogram_Chart_Pic","Audiogram_Chart_Pic1",0); //this is a graphic with linkage
_root.Show_Audiogram._x=200;
_root.Show_Audiogram._y=200;
[code].....
View 1 Replies
Sep 24, 2010
I started with a simple code to draw image. But i didn't get the expected results. What i got is:1) Image gets rendered but it gets scaled to high resolution and images gets distorted.So i wanted to draw image in its original size. If image size is 300*400 then i want to get it drawn in its original size.I google searched and try to find on how to achieve it. But no success.i want to know how to achieve this two things:1) drawing image in its original size, i don't want it to get scaled .2) how to set the size of display screen ? when i ran the code, the display screen(flash) cover whole browser page area ? I want to set the screen size to 450*300I am using Flash Builder 4 for making actionscript project. Here is the code :
Code:
package
{
[code].....
View 1 Replies
Sep 5, 2010
i've seen a few good examples to save out a png of the current flash display area from a webbrowser from a flash, such as:[URL]what they normally do is stream the image data through a png encoder to a web server somewhere and then decode the image data back to current webbrowser and then trigger the web browser SAVE function, by prompting user to select a path and file name to save, like a download.however, the difference is when you click that save button, you can save your png image directly to a certain location with a fixed file name, such as on your local computer:
View 5 Replies
Jul 18, 2011
im trying to create a online business card editor to learn flash again, one of the functionality im trying to achieve is being able to upload an image (jpg,png etc) and place said image onto a drawing canvas and then being able to scale the image and rotate the image and move the image around. can some one direct me to a decent tutorial for this kind of functionality.
View 1 Replies
Jan 29, 2009
I need a help in AS 3.0. The requirement is, user needs to draw something and take a screenshot or in the PDF format from flash swf by clicking a Save button[Save button will be in the same flash file]. Is it possible in AS 3.0 without any other server-side program?
This is very urgent. Please let me know whether this is possible or not.
View 9 Replies
Jan 7, 2010
my saving part, where user select the necessary equipments & draw the connections. user are also able to generate the cable connection list in datagrid component.
I understand that flash doesnt provide saving to image technically, have seen some websites on the teaching & i tried to apply on my flash.
I have this error: 1061: Call to a possibly undefined method save through a reference with static type flash.net:FileReference. at source: fileRef.save(ba,"EMC"+i+".jpg");
I want to save the file locally inside harddisk, without any server script.
View 8 Replies