Flash :: Drawing Over An Loaded Image With Mouse?
Feb 16, 2011
I tried this way, but it doesn't draw on the image. Only if I tries to draw on right border (outside the image) it working.
private var oldX:Number, oldY:Number;
private var mode:String = "modeBrush";
private function onMouseDown(e:MouseEvent):void {
[code]......
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Nov 9, 2010
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[Code]....
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May 25, 2009
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Nov 21, 2011
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Code:
var color:Number;
stage.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing);
stage.addEventListener(MouseEvent.MOUSE_UP, stopDrawing);
[Code]....
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Nov 30, 2004
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[Code]...
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Code:
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[Code]....
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<?xml version="1.0" encoding="utf-8"?>
<s:View xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark" title="HomeView" creationComplete="onCreationComplete()" >[code]......
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Code:
mport flash.events.MouseEvent;
import flash.geom.Point;
[code]......
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Code:
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[code].....
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[code].....
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public class PageTileRenderer extends VBox
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[Code]....
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Code:
_root.attachMovie("Audiogram_Chart","Show_Audiogram",100000); //this is my MC that will hold the graphics
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[code].....
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