Actionscript 3 :: MXMLC Compiling Multiple SWFS With SWC Dependencies
Feb 3, 2012
So I have a project comprised of multiple modules and I'm trying to work out the best way to compile, with minimal code duplication.
I have a core Framework SWF and a number of sub applications which are independent of core. In addition I have a series of common library SWCS which core and subapps are dependant on.
I'm not sure the best way to compile this project so that each module does not need to include the libraries as this would duplicate code. Would love some advice!
I started out with using external-library-path for compilation, but something is going to have to include the common libraries.
View 2 Replies
Similar Posts:
Oct 7, 2010
I'm building out a Flash / Flex viewer and I'm looking for a tool / software that will recompile several to many SWFs into one SWF file. I have an XML file and would like to load that into a compiler that would compile the SWFs into a single file.
View 1 Replies
Oct 7, 2010
I'm building out a Flash / Flex viewer and I'm looking for a tool / software that will recompile several to many SWFs into one SWF file. I have an XML file and would like to load that into a compiler that would compile the SWFs into a single file.
View 7 Replies
May 20, 2009
I have a tiny actionscript "project" consisting of two files, call them foo.as and bar.as. For reasons I won't go into, I really really want to build the .SWF from the command line, without setting up a formal project of any kind. Every compiler I've ever used lets you do this, but for the life of me I can't figure out how to coerce MXMLC into compiling these two files and linking them into a SWF.
Naively, I try
MXMLC foo.as bar.as
but I'm informed that only one source file is allowed.supposing I compiled these two files separately, how would I link them together to get the final SWF?
NOTE: The only reason I have two files instead of one is the requirement of only one class per file. I tried putting both classes in one file and making one of the classes "private" or "internal" but neither of these ideas worked. I would be ecstatic to find out I can put more than one class in a file (with only one being public).
View 4 Replies
May 17, 2010
I'm using:
- Flex SDK 3.5.0
- Parsley 2.2.2.
- Flash Builder 4
Down in my src folder (which is configured as part of the source path in the Flash Builder), I have a logging.xml which I configure via Parsley:
[Code]....
View 1 Replies
Feb 23, 2011
I'm running ant to compile a Flex application, and the build keeps failing when running it on a windows command line. Other people in my team can successfully run the very same build under mac and linux. This is the error shown in the command prompt:
[Code]...
All tokens are set in corresponding build.properties and filter .properties files (and, as I said before, it compiles perfectly under mac and linux). The windows version is 7 Ultimate, FLEX_HOME is set as an environment variable to the Flex SDK 3.5 (the 3.5.0.12683 build that comes with Adobe Flash Builder Burrito). ${compiler.fork} is set to false, to avoid an issue with the SDK and the source files being in different logic drives.
View 1 Replies
Aug 1, 2011
I'm on a RedHat server, with a simple PHP page that has a form, with inputs for name, phone, and url. When the form is submitted, I run a command to compile a swf using mxmlc. The command is this :
[code]...
Both directory and files have been CHOWN'd for ownership and CHMOD'd for 775... So what am I doing wrong to get this to work from the web page? Should I have a forked process and wait until it's complete? Sleep?
View 1 Replies
Aug 13, 2010
I am loading multiple .swfs into multiple .swfs, but the .swf are never being properly unloaded. I thought they were unloading until I started monitoring my Page File Usage and seeing it increase everytime I loaded another external swf.
In using this function to load my content, what would be the proper way/function to unload the content?
[Code]...
View 2 Replies
Aug 25, 2011
I have to create an app for iOS from an existing Flash project. On the stage of the main flash multiple swfs are loaded dynamically . Is it possible to compile, in addition to the main file, all the other swfs too? If I load the swf in the "Included files on Setting AIR for IOS menu, they are copied as swf, making impossible to use the app on iPad.
View 3 Replies
Jan 18, 2008
Does anyone know of a way (e.g. similar to those of which allows my swf to be divided into multiple swf based on the frames? So if the swf is 10 frames long, there will be 10 SWFs, each one containing a frame.
View 2 Replies
Jun 17, 2009
I am sure that this can be done, but can't seem to find it on google or in the forums...I have two swf files that I would like to add into one web page. How do I do this?
View 2 Replies
Feb 6, 2010
The aim is to have quick loading times, how is this done? i've looked around and havent found any good tutorials. Obviously the site is all flash, but want the menu to be always there while content for each page is in a separate swf file...
View 1 Replies
Apr 14, 2010
I want to convert a pdf magazine into multiple swfs (one for each page), so I can use them in a page flip application. swf because then the user can soom and vector stays vector so when zoomed the quality stays the same. I can't export to swf in acrobat.
View 2 Replies
Jul 26, 2011
What I have is a SWF that loads multiple smaller SWFs into an array and then uses buttons to switch between them in a movie clip container on the stage.
Everything works when I pub my main SWF and even when I run it in a browser from my desktop.
When I upload to the server and try to run it online, I run into this problem. All the SWFs load, but only the last one to load actually plays in the container. The others seem to be stuck in frame 1.
The clips have no code in them, they are simple animations. And if I change the load order, still only the last clip plays. So I know it isn't the SWFs causing the problem. I am locked into using IE 8 and the flashplayer is version 10.3.
Anyone know of any issues with IE 8 or a reason that only the last file loaded would play?
here is my code, but as I said it seems to work fine until I run it online.
Code:
import flash.net.URLRequest;
import flash.display.MovieClip;
import flash.events.Event;
[Code].....
View 5 Replies
Sep 29, 2009
I'm having a heck of a time trying to get a number of external SWFs loaded into one main SWF in successive order, the next one playing after the other has ended. To complicate matters, the external SWFs have FLV files in them.
using Flash CS3
Actionscript 3.0
So, here's essentially what I'm looking to do: - I have one main SWF file (call it main.swf)- load several SWF files into this file so they play in order (let's call them movie1.swf, movie2.swf, movie3.swf, and so on) - these external SWF files all have FLV progressive downloads (not embedded, becuase then my audio doesn't sync up) - I want movie1.swf to load and play in the main file, then detect when the movie is complete, and unload that audio/video then load in movie2.swf, and so on.
This script seemed promising, but loads all of my SWFs on top of each other, making for some ::interesting:: audio... (i have it pasted in actions on first frame in main.swf)
var a:Array = new Array("movie1.swf", "movie2.swf", "movie3.swf");var tl:MovieClip=this
var index:uint=0;
loadF(new Event("nada"));
[Code]....
Maybe there's some code that can be pasted in the individual SWFs?
View 2 Replies
Sep 22, 2010
I have a fla file that has a hardcoded variable which is used to validate that a user has permission to run the swf.The variable hold the number of days from the start of the year. If the current date is later - the swf will not play.I need to generate mutliple swfs each with a different day-code (possibly 100s). Apart from editing the .fla and publishing each time,is there any other method of doing this. For example, the code being read form a file and built into to the swf when publishing.
View 1 Replies
Jan 23, 2010
what is the easiest way to do this?
View 9 Replies
Aug 13, 2009
how to load external swf files(9) into my master.swf file one after the other. This is the Actionscript i have written so far.....(AS2)
var myItems:Array = new Array("swf01.swf", "swf02.swf", "swf03.swf", "swf04.swf", "swf05.swf", "swf06.swf", "swf07.swf", "swf08.swf", "swf09.swf");
var myMCL:MovieClipLoader = new MovieClipLoader();
var myListener:Object = new Object();[code].......
The first swf loads alright into my master swf but i can't for the life of me work out how to load the rest after each one has finished loading. Don't know if i need a for loop or what?
View 3 Replies
Sep 21, 2006
I have a project that loads SWFs as "slides". I'm running into a problem where I have some very large SWFs that use shared resources within each other. I would prefer not to post my source (because there is a TON of it ...if you've worked with SCORM, you know), but basically, the project is setup to use a "master" SWF to load in children SWFs. Those children SWFs can be quite large due to one specific symbol in the libraries that each share. This symbol is about 5MB in size and is used in several of the "slides". I want to be able to load this symbol into memory and use it across all the slides that need it so the user doesn't have to download tons of 5+MB files.
I am able to create a movieClipLoader object and a container for the object and load the SWF that is just the symbol object I need to share. I am attempting to put it in the _global namespace for use later. When I do this though, the library seems to switch to this new loaded SWF (this shared object) and I cannot access the library objects from the parent slide. So, the slide that is using this shared symbol must load up, start to download the SWF for shared use, then it must be able to load objects from it's own library to continue on. Maybe I'm going about this all wrong, but when I have several SWFs that all use this shared symbol, and I have to compile that symbol into each SWF, it only hurts the user that has to download all these large SWFs.
View 5 Replies
Jun 24, 2008
How could I load multiple swfs?I mean, after the first .swf is done streaming, just then load the second swf.
View 2 Replies
Mar 6, 2009
I have a page that can be seen here: [URL]
As you should be able to see, it seems as though the Flash file on the left is causing the one on the right to reload upon final loading. The one on the right will reload itself once the one on the left finishes loading.
I have tested the flash files by themselves and both load only once when loaded by themselves. It seems as though one is causing the other to re-load which is just mind boggling to me.
View 2 Replies
Nov 6, 2009
I was wondering if someone could help me. I've spent months looking for an AS2 preloader that does the following:
1. Preloads multiple external swf files into a single movie holder.
2. Starts automatically preloading once the parent file is launched.
3. Contains a progress bar with % downloaded.
4. Can be placed on a "Preload" scene.
Working on the file in Flash CS3, AS2. I've looked at tutorials, scanned the web, etc. And I still can't find the right one, or even how to make one.
View 4 Replies
Jul 12, 2010
I am trying to figure out how to read an XML file containing a list of the swfs I want to import, pause for 8 seconds to allow the swf to run and then continue the loop with the next swf.I am reading the XML correctly but I am having an issue creating the timer to pause the for loop for 8 seconds between slide.
View 1 Replies
Feb 27, 2011
I'm kinda stuck on a project I'm working on and need some guidance. I've been making educational Flash Videos and all the lessons. Each lesson is it's own SWF. I know how to make each SWF into it's own AIR application, but don't know how to get all of them into one AIR application.
Basically I'd like to create an Interface like this:http://bit.ly/h9OKPH Where I have a menu screen where you have all the lessons. When you click on a lesson it will take you to another frame and load the SWF for that lesson. I know I can import all the SWFs into a new Flash File, and then publish an Air Application, but I was hoping for a less time consuming and more resource efficient way to do so (I want the app to be optimized for speed).
View 2 Replies
Nov 1, 2011
I'm currently planning out the UI for a game with a complex UI system. I have done some runtime sharing tests using fonts that are setup for sharing in one fla, and I've setup the import in another. Both files are exported as swc files and are included in the flash develop project (the font is included completely). This worked fine.What I would like to do is have my UI loaded on-demand. I was planning to have a general UI elements library that contains elements setup for sharing (similar to the font), then have separate swfs that are loaded into the main swf when they are needed. These separate swfs would use elements from the shared library. I can get this to work exclusively in the IDE, or exclusively on the server, but not both (making development awkward).
The big stumbling block I'm hitting is to do with setting up the URL paths.I think that all of the runtime paths will be based on the running 'Main' swf location. So all import/export paths need to use paths that work from this root location.for example 'data/ui/top_ui.swf' might import objects from 'ui_elements.swf' (effectively 'data/ui/ui_elements.swf'). This import will function fine when testing from the IDE, but when running on the server, this will fail as it will try to load 'ui_elements.swf' from the root folder. Worse still, it will not fire an error (as it has found 'top_ui.swf' fine) but the load will never complete as it cannot find the runtime swf.
The reason for this folder structure is that we would really prefer to keep our assets in a folder that could in theory be re-located to another server (should the bandwidth usage dictate it). To put these ui swfs in their own folder then causes all the linkage to break in the Flash IDE making editing a kludge. Fix it in the IDE and it will no longer function on load.At the moment it looks like we will just have to export swc files and embed the lot in the main swf to keep this easy for code and art.
View 2 Replies
Aug 2, 2004
I know how to preload and load external swfs into my flash mx movies... however, now I have to load more than one at a time and play them when they are all loaded.I suspect I must incorporate some sort of array into my preload function but do not knowhow...
View 1 Replies
Aug 20, 2010
I'd like to add a derived property to flex:[code]However, derived won't update when I change a or b.Is there a better (faster) way to make derived update than giving a and b setter methods which invalidate it?added keyword "get".This makes more sense now, I hope.
View 3 Replies
Sep 23, 2009
I have a game which has various cutscenes. Each cutscene is split up into 3 or 4 seperate swf movie files which can be played (and replayed) by the user.
My question is, I've seen many tutorials on how to load external swfs but how do I load several movie clips into memory, and then clean everything up once the user has finished viewing them all?
View 2 Replies
Dec 18, 2009
The question is pretty straightforward: can multiple swfs listen to one swf on the same connection channel? Here's my code:SWF A in AS3:
Code:
sendToTest.send("sendToTest", "resetForm");
SWF B in AS2:
[code].....
View 4 Replies
Jun 17, 2008
I'm updating a flash player some other guys built, it's in good shape but the functionality that my client wants me to add seemed easy at first but turned into a *nice* little puzzle. What I'm trying to do is a "reverse" xml load. Reverse because the way I've done it is have flash load an xml and parse it within the swf. But this one is the reverse of that. Basically I have multiple swfs that need to be dynamically populated by one xml file. Each swf (the same .swf) needs different text and images. I can see trying to do it a number of ways but their all leading to dark tunnels I don't know if I can get out of.
View 1 Replies