Actionscript 3 :: Open Source Multiplayer Socket Server For Virtual World?
Nov 2, 2010
Are there any open source multiplayer socket servers that can be used for virtual world development? I've been looking at SmartFoxServer & Electroserver, but there very pricey.
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Jul 14, 2010
I have some beautiful CATS drwan up for me. In typical avatar style you can change the colour, hat etc... of your avatar.What is the best set up for the assets.
1. Would I programatically import the HAT asset for example when chosen by the user
2. Would I have all the assets sitting inside on a layer inside the avatar - then it would be MASSIVE
Once the avatar is created it needs to walk around my virtual world etc... I don't want the MASSIVE avatar walking around with all the assets inside it.How would I only get what the user chose ie: A red cat with a black hat.Also, the colours would be best to programme them in otherwise I would have to have 10 different coloured copies. Is that right?
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Jul 18, 2010
For the past two months I have been developing a new kind of Flash chat that allows you to fly around in a 2D virtual room with an animated graphical avatar. You can also upload your own picture for an avatar. The special thing about this chat is that it works with MySQL and PHP, so no fancy servers are needed. It can easily be customized in terms of design. Switch out the background image and the avatar icons and you have a completely new chat room. Flash AS3 Avatar Chat v0.94 BETA.
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Apr 18, 2011
Reading "Building the realtime user experience" by Ted Roden, I was wondering how to go further and get some video chat web app up and running without the use of flash.
So, in terms of feasibility:
client-side: how can one access to cam and mic local streams not using flash ?
server-side: are there any existing frameworks or open source servers (something like red5) that focus on this kind of use cases ? If not, what do I need to build my own (lightweight) visio chat server ?
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Nov 19, 2009
I wonder how I can stream FLV videos live with Red5 open source flash server.
I've tried most of the methods I know of, but can not get it to.
script that can stream live FLV videos.
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Jan 14, 2011
I have installed FMS 4 on a remote host - Windows 2008. When I install it, I would prefer to install the Apache server and so I did. When I open the initial web page (file:///C: [url]...), the flash content loads and the panel says it is streaming from rtmp. Seems good. But when I try to conect to this from another Flash Media Live encoder, rtmp://ip address/live, where ip address is the address of my host, it won't connect (Failur to connect to pimary server).
When I try to connect to my server with a browser - http://ip address, it loads a web page but clearly it is loading from from IIS.So port 80 is being used by IIS even though I chose to install Apache. Web servers aren't a strong suit but I've found Apache usually fairly easy.Now, I had installed FMS on my notebook and I found I could connect without trouble to rtmp://localhost/live with Flash Media Live Encoder. I figured by installing it on the remote host and then replacing localhost with the ip address, I'd be ok.
I'm willing to use IIS if that is the best thing to do. Maybe that has nothing to do with it. Getting started with these things is usually the hardest part. I've used FMS in the past but haven't had to deal with installing it.
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Aug 31, 2011
I have this standard embed code to play my video:
<object height="409" width="600"><param name="movie" value="http://fpdownload.adobe.com/strobe/FlashMediaPlayback.swf" /><param name="flashvars" value="src=rtmp://my-server/vod/flv:my-video" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" flashvars="src=rtmp://my-server/vod/flv:my-video"
[Code]...
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Nov 3, 2009
I'm having problems getting the tutorial to work so I decided to look at the source fla. But the Source file won't open on my computer, get the message "failed to open document".
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Apr 20, 2011
I'm making a multiplayer flash game where at a 'table' more than two players will be playing. Its turn based. Using zendAMF can the server response be made to wait till the player whose turn it is has made his move, so that it will appear to be real time?
I don't want to use polling since I read that it is not a very good practice. Instead can this method work? Lets say its player A's turn and the other players B,C,D are waiting. Their flash clients send a request to the server to get any updates. Instead of responding immediately can the server wait till player A has made his move and then send its response containing player A's move details to other players B,C,D?
Edit: Added image.Found the name of this method. Its called Long polling. So can Long polling be done with PHP webserver running apache and using a flash client which sends the requests?This is how the other players waiting players B,C,D are expected to be treated.
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Dec 10, 2009
I am in the midst of coding a multiplayer card game. Right now, to make things simple, I limit myself to code for 3 players for one room. The clients call functions in the server and vice versa. Functions such as player's turn, shuffling cards, etc. So what happens if there's more than 1 room? Won't the data from the different rooms get mixed up with one another in the server side, since everything will be happening in just 1 server and on the same function? I am abit confuse on this part. Can someone enlighten me on how different rooms work in a multiplayer game? How do I make sure the data don't get messed up?
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Nov 11, 2011
I'm working on a puzzle game in Flash. It's a two-player, head-to-head game with some realtime elements. It is not Tetris-like, but the level of player interaction and the rate of movement is similar to, though slightly more complex than, Tetris Battle on Facebook.
Naturally, I would like to match players up over the Internet. I would also like to prevent cheating as much as possible. Because of this, I am researching an authoritative server solution, much like Colin Moock describes in this answer to a similar question. That is, the server runs the authoritative game logic while the client runs a parallel simulation, sending player movements to the server for validation.
My question is this: Doesn't this essentially mean implementing the game logic on both the client and server side? Worse still, the server probably isn't going to run its simulation in Flash/ActionScript, which means you can't share code and you'll be implementing the same logic twice in two different languages.
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Jan 1, 2010
I have moved on now to where this is clearly a Flash security thing.I have a flash client that attempts to connect to an open socket on the same host as the one on which it lives.I am able to connect successfully from inside the Flash IDE, and when I run the swf movie locally on my machine, after granting it security clearance in the white list it connects as well. However, when I call the movie via the browser (URL...) it fails to connect.The socket reports that a connection attempt is made but immediately disconnects.I have a crossdomain policy file that looks like this: in the root directory of the host.[code]In the flash movie I have a line that looks like this: System. security. loadPolicyFile (URL...);And I'm thinking maybe that's where the problem is, but the documentation on how to use this method is not entirely clear. I'm in Flash CS3
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Jan 16, 2011
im planning on making a flash multiplayer game with using the kinda new p2p features of flash.my question is: is it possible to add a option for players to host a game on their own root server for better connection? or is it impossible to host a flash server without a gui on a linux root?
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Feb 19, 2011
We're looking for a good server to purchase to develop games with Flash/Android/iPhone clients with a .NET backend server (And even more importantly, that supports clustering and scaling in general).Now we've examined both ElectroServer and SmartFoxServer (both products look fine and suitable for our needs), however both can only be extended using Java.
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Apr 5, 2011
I am looking to create a multiplayer game for both mobile devices (iPhone, Android, etc) and desktops. I have been looking at creating the game in Flash for desktops and writing the game in native language on the mobile device. Does anyone know of a good multiplayer socket server that work for connecting both the mobile and the desktop applications together.I have looked into SmartFoxServer (had a lot of trouble getting that working for some reason) and red5.
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Oct 3, 2011
I have a .fla file, that works with Socket class. There is a server(written in Delphi XE, but it does not matter). I connect to it from my .fla. When i execute my .fla from within Flash Professional CS5 everything works fine. But when i tried to execute resulting .swf from Explorer(Win 7, Flash Player 10) i got an error:
SecurityError: Error #2010: Local-with-filesystem SWF files are not
permitted to use sockets. at flash.net::Socket/internalConnect() at
flash.net::Socket/connect() at payterminal::TLogger() at
[Code].....
After all this, my .swf is still open in Flash Player with no errors, but the socket connection is not happening. I tried different crossdomain-files, but all my attempts led me to same result.
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Oct 10, 2009
I am working on the web base flash application I am trying to communicate with server through binary socket to the server through IP Address and Port using Action script 3.0 at the server side we are using java. I will like to send binary data string to the server in a clubbed single packet. I dont know the Action Script 3.0 as much.for this We will have to communicate through IP and Port only
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Jul 9, 2010
I now know that it is impossible to save a swf over a virtual server (in real time) which has had its text changed dynamically. But does this apply to webcam video? What I mean is, if I allow someone to use my app on the internet, and this app allows them to record a video using their webcam, can they then save this swf to their computer?
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Feb 24, 2010
I have a virtual directory (Storage Area Network) in 'C' drive as well as in "webroot" folder in Flash Streaming Server. What do I need to do to make RTMP videos work from SAN directory on Flash Streaming Server. It works fine for http. RTMP from vod -> application folder works fine. I have done a lot of research and found out that we can use virtual directories for streaming videos. I am unable to find steps on how to use it..
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Aug 8, 2011
I'm building a multiplayer card game using Flex on the client side and Java on the server side and I wanted to know if I must sockets and the accept method in order to connect users to the server for in order for them to join a game room or create one or to chat.In the past I've learned how to build a game server which both sides are JAVA and connection was in sockets but now days the client side will be in FLEX which has few ways to connect to a Java server (XML,SOAP,BLAZEDS(AMF)) and I find it hard to understand how to write the Java server in order to do all the features of a game server,especially managing the rooms and sending data back to the users.
In the sockets way, when a user was connecting to the server and he had opened a room, this room was opened on a thread and who ever was joined that room then he was connected to the same thread and sending the messages to the right place was easy, so the problem is understanding how to do the same using SOAP or BLAZEDS.
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Apr 24, 2009
I've done the following:
created a folder /fmsRoot/conf/_defaultRoot_/stream.example.comcopied in Application.xml and Vhost.xml from _defaultVhost_specified a new apps directory here: /home/stream.example.com/fms_app/ then added
[code].....
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Mar 30, 2010
I can stream files in the root of a NAS drive (/nas_dir), but not in any of the sub folders (/nas_dir/sub/). FMS has read/write permission to all the files on the NAS but all i get is "stream not found" when I access anything in the sub folders (streams play fine from the root of the NAS) FMS is running on rh5.4
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Apr 3, 2009
I now know that it is impossible to save a swf over a virtual server (in real time) which has had its text changed dynamically. But does this apply to webcam video? What I mean is, if I allow someone to use my app on the internet, and this app allows them to record a video using their webcam, can they then save this swf to their computer?
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Mar 5, 2009
We will only use the servers for Live streaming and VoDs, so far no plan for any complex applications to be deployed on the servers yet. As
far as I understand, the bottleneck of streaming servers are with network connection rather than CPU or resources (servers are only support up to 4GB of RAM anyway).
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Jun 15, 2010
I am running Flash Media Streaming Server 3.5.1 r516 on a CentOS system. I also have WHM/cPanel installed on this system. My scenario is this. We have a large number of MP4 media files that are currently located in a web root directory created by cPanel: /home/mediafa/public_html/fullservices. These all work without a problem when doing progressive downloads. However, we also want to make them streamable with FMS as well. From the documentation, I should be able to create an entry in the /<fms install dir>/applications/vod/Application.xml file to look up files in that folder.
Here is my VirtualDirectory block:
<StreamManager><VirtualDirectory>
<!-- Specifies application specific virtual directory mapping for recorded streams.-->
<Streams>/;/home/mediafa/public_html/fullservices</Streams>
<Streams>/;${VOD_COMMON_DIR}</Streams>
<Streams>/;${VOD_DIR}</Streams>
</VirtualDirectory></StreamManager>
However, when I try to connect to a file that is in that directory, I get a 404 error in the access.00.log file. I've tried to change the owner/group on the fullservices folder as well as the owner/group of the target file to the fms user/group, but I still cannot connect to it. The connection address is rtmp://<ipAddress>/vod/mp4:1005-03m_256k.mp4.
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Apr 17, 2010
Quick question, has anyone ever come across either a web cam API or an open source alternative that can be easily integrated to a site without having any Flash or ActionScript experience.
I should probably say what I'm trying to do.... The idea is to create a Facebook app that lets friends communicate (and meet new people too) in real time over web cam.
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May 25, 2010
I am looking for an open-source iTunes style media player that I can use as a base for functionality I would like to develop. I am quite keen on Flex/Air, or C# or Java will do for languages.
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Jul 28, 2010
Need to customize the scrubbing code for an flvplayer. I'm aware of the OSMF project, but I need to target FP9.
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Aug 16, 2009
I'm trying to learn more about flash, and have found a couple of useful sites.However, I'm having trouble working out how to use their source files, and wondered if anyone here might be able to help please.url...I can't work out how to compile it - I know I need the Five3D files (url...), but even when I download that, and then create a .fla file in the same directory, nothing happens.I am probably missing something very obvious, but I can't work out what to do.There is a .fla file, but there is NOTHING in there that links to the .as file - there is no ActionScript at all I can see if the FLA file, that links to the .as file.
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Jan 30, 2010
I can code things fine myself but I've never used anyone elses code components to build something. I need to make a magazine that has a page fli effect and someone pointed me to Rubens flex book component (I'm assuming I can use it with flash). I've downloaded the zip file but I'm not sure how to actually start making my book. Everything is in different folders, because I assume they all are interlinked and are specificied with their paths within their classes.
I'm thinking I need to make a fla and then a document class and link that to the fla. But what do I put in the document class?
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