Actionscript 3 :: Pause 'if Collision' In Flash CS5?

Apr 5, 2012

This is the collision [code]...

Is it possible to add the pause function in that collision code^?

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ActionScript 3.0 :: Flash - Add A Play/pause Btn That Will Pause Both Pictures And Sound?

Dec 16, 2010

I have a timeline of 30 frames, each it's own mc (page01_mc, etc.). In each mc I show a picture or two and hear narration.I have a first, prev and next nav on the main timeline. I need to add a play/pause btn that will pause both pictures and sound. I assume I do that in each mc, but do not know where to find the code.Here is what is in each mc now:

var mySound:Sound = new Sound();
mySound.load(new URLRequest("english/Intro01.mp3"));
mySound.play()

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Collision Detection Incorrectly Detecting Collision?

Oct 16, 2009

In my file (AS2), I have a small square at the middle of the page. Diagonally to the right, I have a vertical wall which is a rectangle. Pasted inside my small square, I have the code:

onClipEvent(enterFrame) {
if (Key.isDown(Key.RIGHT)) {
if (this.hitTest(Wall._x, Wall._y, false))  _x =

[code]......

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ActionScript 2.0 :: Create A Pause Button That Will Pause Everything On The Screen Including Movieclips/audio?

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I am trying to create a pause button that will pause everything on the screen including movieclips/audio. Right now I can't figure out how to pause the movieclips.

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ActionScript 3.0 :: Cs3 Pause Timer - Pause Each Time In The Last Frame For 8 Seconds And Loop Only 3x

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I have some banners I am doing right now and have a pause timer question. I am fairly green at coding. In my first frame I have this:

[Code]...

I want it to pause each time in the last frame for 8 seconds and loop only 3x. Is there a better way to write this? I know all my code should be in the first frame but I still suck.

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ActionScript 2.0 :: Adding Pause - Add A 7 Second Pause Between Each Phrase To Give People Time To Read Them (no Buttons)

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I am using Macromedia Flash Pro 8. I have a flash intro that has words (phrases) which slide in. I would like to add a 7 second pause between each phrase to give people time to read them (no buttons). Could someone tell me the script(s) to use with all functions, etc. included - as I am so new to all this. I have been looking for weeks & tried many codes but none seem to work - or I don't know exactly where to place them - or both

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Flash :: Using Boxes For Hit Collision?

Jan 31, 2010

I am trying to use boxes for hit collision. I want to be precise with the collision so I was thinking about making multiple small boxes and checking for collision that way. This maybe a stupid idea or a smart one. If I do this way will that affect the performance of the game even though the boxes are invisible and wont be drawn on the stage.

map out the object starting from its center outward. Like right, left, top and bottom. I am creating a flying shooter so the plane has a long wing span. I could also map out the wing span and tail and so on.

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Actionscript 3 :: Pixel Collision Detection For Flash

Jan 11, 2010

I was told the pixel detection is costly for regular windows games. Is this the same for flash ?? Or would pixel detection be lighter compared to other detections flash has to offer. Flash has the getPixel32 method which makes it easy for detecting pixels. If I am bliting my game, would it be wise to use getPixel32 for collision detection. Or should I just check for specific tiles?? Is getPixel32 limited to the display object it is in ?? In other words, can I detect any pixel regardless of what layer it is on in the display list.I probably can figure this out on my own but I want to ask first to save me some time. But does anyone have any code or good sources on how to go about doing this if it is reasonable.

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I am trying to figure out the collision physics for a top-down racing game in Flash / AS3. I am currently using the hitTestPoint method for detecting collisions, but I don't know how to apply a decent physics method to bounce a vehicle off of a wall that it hits.

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AS3 :: Flash - Continuous Movieclips With Collision-detection?

Mar 8, 2011

I'm starting to understand ActionScript and getting better with it. However, I'm building a platform game with an unlimited length. What would be the best way to create the "block" the player is jumping on?

Of course collision detection for these movieclips is needed (nicest would be to do it without a giant loop through an array, etc. on every frame). There's probably something like 5 block on the screen at the same time.

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Flash :: For Each Loop And Collision Detection In Actionscript 3

Jun 11, 2011

I am in the progress of making a Flash game and currently I am doing the coding for collision detection. The collision detection will be for detecting if the player is running into obstacles, and if the player runs into the obstacle, then it will stop him from running through it. Here is my code that I am using for collision detection:

[Code]...

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Flash :: AS3 - HitTestObject Collision Not Registering Correctly

Aug 7, 2011

I had a problem with my hitTestObject collision detection a couple of days ago which has since been fixed (How can I solve my hitTestObject Collision Null Object Ref Error) with the help of you folks. My problem now is as such: When my "enemy.hit" comes into contact with "player.hit" it registers as a hit - this is good. When my "building.collide" comes into contact with "player.hit" it registers as a hit - this is good.

However, when my "building.collide" comes into contact with my "enemy.hit" it does not register, but sometimes it does register even though the only enemy on-screen is many pixels away from it - as if either the building or enemy "hitBox" is somewhere other than directly on the graphic(MovieClip in this case).

[Code]....

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Actionscript 3 :: Flash - Optimizing Collision Detection

Oct 25, 2011

I'm trying to make my first game in Actionscript 3. Its a simple artillery game where you have a gun at bottom left corner and AIs flying across the screen which you have to shoot down. Now, in a classing shooter game how this is achieved is either by firing a bullet from the gun and doing a hitTest of that bullet with the AI movieClip or by simply removing(or playing the death animation) the AI movieclip. But here's the problem. I dont wanna do either of them. I want to show a gun with a rapid fire rate and hence no bullets. And I also don't want the player to click exactly ON the AI movieclip to destroy them (just the gun/turret pointing at the correct direction should be enough). So here's what I tried. This image should help picture the whole thing.

Tried attaching a 'line' to the turret and checking for collision with AI clip. This obviously failed because of the bounding box problem when the line is slanting.
I tried putting multiple tiny movieClips ON the line and iterate through them in a loop and checking for any collision with the AI. This method partially worked, but it was too slow and didn't seem like the 'correct' method. I draw 2 hypothetical lines. One between p1 and p2 and other connecting p3 and p4 (please see the image above). p3----p4's lenght = AI.width and is a horizontal line running right through the center of the AI MovieClip. Upon mouseClick I check for any intersection between these two lines. Now if I have multiple AIs on the screen, Again i need to iterate through each of them, draw a fresh p3-----p4 and check for intersection with p1-----p2.

[Code]....

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Flex - Collision Detection Flash Builder?

Nov 23, 2011

I am having trouble with getting some code dealing with collision detection to work. I have tested to ensure that it does detect the collisions, and it does, however I am unable to get it to work as it just walks through the block. I also tried just taking away -10 from the x value after it collides but it will stay for the first couple of tries then just walk through the block.

private function collisionDetect(evt:Event):void{
if(IMG3.hitTestObject(block)){
if(IMG3.x > block.x){
IMG3.x = block.x-1;
}
}
}

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ActionScript 3.0 :: Flash HitTestPoint Not Detecting Collision

Jun 3, 2010

I am trying to use hitTestPoint to test whether the x/y coordinates of many circles are colliding with the pixels of another movie clip, but it is not working. It works fine when the ShapeFlag is set to FALSE, (circle detects the boundary box), but not when ShapeFlag is set to TRUE.I have spent hours trying to figure out what could be the issue, but to no avail.Class Ball - called by MAIN program multiple times to create instances of Ball and bounce them around the screen. If Ball collides with DQ (another MovieClip on stage), then it should stop moving:[code]

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ActionScript 3.0 :: Flash Speed Of Collision (physics)?

Jul 29, 2010

I have the values (x, y, xSpeed, ySpeed) of the movieclips (Hero and Badguy)Now, when they collide, how will i calculate how hard the collision is?Obviously weight, acceleration, etc. are out of the question, as it just needs to be based on their speeds.

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ActionScript 2.0 :: Collision Detection For Flash Game

Jun 7, 2011

I have a movieclip called nest, which also contains a movieclip called wall. The bullet is created in the nest movieclip, and I am trying to make the bullet disappear when it hits the wall.The problem is, when the bullet is at B, the hittest succeeds when there is nothing at b. [code]The bullet just passes through the walls.

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ActionScript 2.0 :: Multiple Wall Collision Detection In Flash CS3

Feb 26, 2010

I'm using Flashcs3 in AS2.[code]My character gets stuck in walls and slows down trying to get out, also, hes about 10x faster now. any suggestions? Im working on a flash overhead shooter, multiplayer only. and I need the script to work so there can still be a bullet collision on each wall and not to be able to walk through it.

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ActionScript 3.0 :: Flash Game - Making Collision Between 2 Objects

Mar 16, 2010

I am having a problem with my collision game. When I try to make collision between 2 objects, this occurs: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Level$iinit().

Here is my PHP Code:
package {
import flash.display.*;
import flash.events.Event;
import flash.geom.Point;
import flash.events.Event;
import flash.events.MouseEvent;
public class Level1 extends MovieClip {
[Code] .....
My flash file is at [URL].

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Flash :: Collision Detection In A Tile Based Enviroment?

Feb 11, 2010

I am having problems with my collision detection. basically when I hit a solid tile my character's body is half way in the tile already. here is my code.The properties wY and wX are my game world positioning. Not the stage positioning. dx and dy is the velocity the character is traveling. This first snippet of code is within a game loop. The focus point of my character is centered on the x axis

package com.objects
{
import flash.display.MovieClip;

[code].....

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Flash :: Collision Detection. Rotating And Hiting At The Same Time?

Feb 23, 2010

What I want to do is rotate the object and have its collision box rotate with it. I want the rectangle to rotate so it looks like a diamond and have one of its sides hit the object in a per pixel fashion. From my reading of some books and websites it seems that normal rectangular collision and hitTestObject collision won't do for this problem. I have searched high and low and want to know if anyone has a solution to hit detection with moving and rotating objects. Here is my current collision code with rectangles

colboxrect = colbox1.getRect(this);
robotrect = robot1.getRect(this);
if(robotrect.intersects(colboxrect))

[Code]...

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Actionscript 3.0 :: Flash - Sphere To Rectangle Collision Detection?

Apr 19, 2010

for the past two weeks I've been working on coming up with a collision detection system for my game in flash CS4. No matter what I try for some reason I just can't seem to do it, and I don't know how to fix it. This has never been an issue for me, I would even settle for basic rectangle to rectangle collision if I could, but no matter what I do I end up screwing it at all up. Somehow the collision detection either doesn't work at all, works for one side and jumps the guy through the wall on any other side or I think at one point it worked for two sides as long as I didn't hold down more than one movement key.

I've constantly scrapped what I've done over and over, right now I have no source code to present. I'm totally lost and confused, and my deadline for getting this done is today in a few hours. I really wanted to figure this out on my own but honestly I just don't see what I can do, I've got sphere to sphere collision detection working perfectly for my player and other spheres, but the walls are squares lined up to form long rectangles, and I just can't seem to get it to work. I'm dynamically loading the square-wall blocks as tiles to form a dynamically loaded map, and then I'm iterating through each individual block to determine if collision has occurred with the player. I think somehow I'm not managing the results right, or maybe I somehow need to be able to determine which direction the player hit the wall from, but I just don't know how to do it.

I've been staring at the screen for the past 3 hours trying to work something out but nothing is coming to me, example from a flash-type game or something similar I would be very grateful! (I've done this countless times in C++, C#, and java. I don't get what is going on in flash :-(((( )

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Flash :: Collision And Bounce Detection From Array Of Points

Sep 18, 2011

I have an array of points that I will use to generate a closed polygonal fence on the outside of a game stage (2D). I wish to have collision detection between this fence and a bouncing ball-like object on the inside. Additionally, I would like to be able to arbitrarily add/remove/redraw the fence in realtime and have the collision detection still operate realistically. I have considered drawing a Sprite/Shape from the points and doing a HitTest at each frame to check whether to bounce or not. My question: is this the best/correct way to accomplish this goal? Consider something like JezzBall with diagonal lines of any angle a simulation of what I'm trying to do.

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Flash :: Collision Testing With Multiple Objects On Stage?

Nov 27, 2011

I'm trying to create a sort of tree diagram such that, if you click on one of the circles, its child circles spread outward with some degree of randomness from the original circle, connected by lines. I have this working, but now what I want to do is make sure that none of the circles collide with each other and none of the lines criss cross. You can see the screenshot for what is currently happening. My code is below. How do I change this code so that it checks for collisions and avoids them? I've read up on flash's hitTestObject command, but that only works in the context one object to another. I want to test for one object contacting any display object.

import com.greensock.TweenMax;
var sw = stage.stageWidth;
var sh = stage.stageHeight;

[Code].....

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Flash :: Collision Detection Between A MovieClip On The Timeline And One Drawn?

Jan 19, 2012

I'm making a program that lets the user draw shapes on the screen with the mouse. When they're done they press a button to finish. The user is only allowed to draw on a certain area of the stage, to control this on the timeline i have a movie clip that takes up all the space the user isnt alowed to draw in.When the user presses the button i want the programe to check that the shape the user drew isnt touching the moiveclip. I want it to do this without taking the border of the movieclip into account so i cant use hitTestObject()

heres what i have so far:
//------------------------------DRAW SHAPE------------------------------
private var shape:MovieClip = new MovieClip();

[code]....

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ActionScript 3.0 :: Flash Very Basic TileBased Collision Detection

Sep 4, 2010

So I've never dealt with collision detection since I mostly have just made simple web-designs, apps, and things that just don't make use of physics or anything like that. But today I decided to fiddle with it a little and was pretty excited when I started out just using a square to move around with keys and so I made some walls to figure out some collision stuff.

And basically, I can't move out of the wall once I collide. I know I could make it so when I collide the sprite backs off a few pixels, but it causes that jittery effect. So I was wondering is it possible to check for a collision before the block is animated?

[Code]...

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ActionScript 3.0 :: Flash MovieClip - HitTestObject For The Collision Detection

Apr 28, 2011

I have a bullet object and a boulder object (both movieclips originating from JPEGs) in my AS3 game. The trouble I'm having is with hitTestObject for the collision detection, as it's taking in to account the transparent areas and basing the collision on the bounding boxes surrounding the movieclips. This is a problem because the collisions are not accurate and if the bullet (long and thing line shaped) is at an angle...the bounding box is quite large around it...and it's "colliding" with the boulder even though it's visibly many pixels away. Is there a way to detect MovieClip collisions that ignore transparent areas?

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ActionScript 3.0 :: Flash : Collision Detection Between Character And Platform?

Aug 10, 2011

whenever I start my game my character just falls through the platform. No Compiler errors are appearing, and there's nothing in the outbox. I'm pretty sure it has something to do with my character not knowing that it must land on the platforms, but how would I write that?

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Flash :: Changing The Direction Of A Ball On Collision Base On Speed

Jan 4, 2010

I am creating a ping pong game. And I want to create the ability to control the direction of the ball based on the impact on the paddle. If the ball is coming down at vy = 4; vx = 4;

and the paddle is moving to the left at vx = -5; I want the ball to slightly change its course depending on how fast the paddle is moving. It would probably reduce the balls vx speed on collision, therefore making the ball move more straight (close to the Y axis) when it is moving back up.

I figure the solution for probably doing this would be to measure how fast the paddle is going. My problem is the paddle is controlled by the mouse and has no certain speed. I am trying to figure out how I can measure the speed of my mouse traveling on the x axis.

I am probably going to create a timer that fires every few seconds to determine where the mouse was and where it is at. figure the difference and that will be the speed

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Flash :: Check Collision In A Drawn Curve / Instead Of Sprite's Bound Box?

Aug 23, 2010

There are two Sprite's hit tests, one check the object (and have no precision on the curves) and the other check a specified (x, y) point. But, having curves drawn using Graphics.curveTo(), how do I check if 2 drawn curves are colliding?I'm not sure if this is an actionscript or a math problem..I want to check all (x,y) of a curve to all (x,y) of the other curve..

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