Actionscript 3 :: Scrollbar-Button Jitters When Reaching Maximum/minimum?
Sep 8, 2011
On MouseDown I start a repeating timer to position the Scrollbar-Button(Slider).When it reaches minimum/maximum it jitters (switching between min/max and stage.mouseYŚ)
How can I prevent that?
private function onTime(e:TimerEvent):void
{
if(this._scrollBtn.y < min)
How do you set a max and min value for a variable? I have defined a variable, myVar, to have a default value of 10 at run time. The user can then use buttons to increase and decrease the amount. How do I set the limits?
I have an advancedatagrid that displays a table of values from an arraycollection coming from a webservice. I am wanting to highlight either the maximum or minimum value in a row or column.I'm not bothered how they are highlighted - be it the backround changed, the font colour changed or just making it bold - I just want that particular cell to be different to the others.What I'm struggling with is finding the cell with the maximum (or minimum) value and then changing it's appearance.In one grid I want to compare across the row, in another accros the columns.
I need to change the starting and ending dates, so that the earliest date that can be chosen is January 1, 2011 and the latest date that can be chosen is April 30, 2011. Also, the user should only be able to select 30 days at a time.
I am trying to build my portfolio which is coming along fine.
I do however have a problem.. I want the site (SWF) to scale according to browser size.But, I want to implement a maximum and minimum width and height.
I dont want it to scale so that it is bigger than my stage size (1365px x 845px), and I dont want it to scale so that it can be smaller than for instance (800px x 600x). And I also want the SWF to be centered at all times.
If you need to see a working example you can see what I am trying to achieve on this site: [url]....Take a look at the slideshow when you enter the site, and try resizing your browser window. You'll notice that the pictures will shrink, but won't scale above their obvious 100% size. I tried looking at the page source, but I didnt understand much. Looks like they have used Actionscript for the resizing/aligning.
I'm building a photographer's gallery website and I need it to resize to fit in browser window. So far so easy...What I would really like to achieve is a maximum and minimum size that the gallery will go to.
So, if the images I am using are 1400x1000 (for example) when this size is reached by the user expanding the browser window i don't want the gallery to expand any more, just sit in the middle of the page.
Similarly I don't want the gallery to go below say 800x600... how to set a max/min?
I've noticed that AS3 doesn't seem to contain a way of defining a minimum amount of characters required but does have a maximum.Any way to do this with a textfield?
I am showing a stacked bar chart with Flex, and I am dynamically changing the data of the dataprovider. However, the minimum and maximum for the y-axis do not get reset with the new data. So if one dataset had a value of -100,000, but the next dataset has only positive values, the y-axis still starts at -100,000. How can I force the chart to redraw. I tried myChart.validateNow(), dataprovider.refresh(), etc.
I need algorithm ideas for generating points in 2D space with defined minimum and maximum possible distances between points.
Bassicaly, i want to find a good way to insert a point in a 2D space filled with points, in such manner that the point has random location, but is also more than MINIMUM_DISTANCE_NUM and less than MAXIMUM_DISTANCE_NUM away from nearest points.
So, I'm just starting a bigger AS3 project. I'm still learning AS3, transitioning from AS2 and I keep getting caught up on dumb stuff. I'm creating two variables to store a maximum and minimum value for a random number generator. Here's my code.
I'm having a little difficulty getting to grips with the getBounds() Movie Clip function. I assumed the getbounds() method simply got the boundary coordinates for the movie Clip, that one could use to draw a rectangle. This is what I'm trying to do;I'm trying to get a movie clips coordinate bounds, and use the min and max values of x and y to draw rectangle around the object. Simple right? But in my case, I'm getting some unexpected results. I wonder does ther registration point of the object determine the coordinate values? Also are the coordinate values local to the clip instance or global to the stage?
After researching the topic a bit more I was wondering why Kirupa uses a loop to return this value when you can simply use Array.sort and slice out the last (or first if reversed) elements.For all of you out there looking to do this not only for the max value but the top values (as many as you like until the end of the array) here is a simpler method:
Code: var values = ['2', '4', '4', '1', '3']; var count = 3;
I have created a spark ButtonBar which is dynamically populated with XML and skinned to look like a standard TabBar. When I used the TabBar in Flex 3, the width of each Tab would shrink or grow to the size of the Label, plus a little padding either side. When using the spark ButtonBar in Flex 4, I find that no matter how short the label (even an empty string), the Buttons will be at least 70 pixels wide, and will expand for longer labels. I have tried setting the minWidth to 20 in various places, including on my ButtonBarButton skin, but this has no effect.
I want to generate a maximum of 5 childs in a clip called 'placeholder' using a button (placeCloud_1). the childs will 'float' to the top of the stage. when the y=0 the child must be removed (using the function checkPos() ) so i can add another child without exceding the number of 5 childs.
Everything works, except for the removeChild! i've tried removeChild(this) , this.removeChild(this), parent.this.removeChild(this), parent.this.removeChild(mc), placeholder.removeChild(this) etc... and nothing works. When using (this) it throws TypeError: Error #1034: Type Coercion failed: cannot convert global@2f6710d1 to flash.display.DisplayObject. at MethodInfo-251()
when using (mc) it throws
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display: DisplayObjectContainer/removeChild() at MethodInfo-251()
I found this snow script on the web that I would like to use but I don't know how to turn it off.
It starts working when I load the script into frame 1. Then I would like for it to run 150 to 200 or so frames and then I would like for it to stop without using any type of button. I would like for it to just stop automatically after reaching the last frame. A simple stop(); in the last frame doesn't work.
Code: // max number of snow flakes on screen at once var nMaxFlakes = 100; // fastest speed that the snow flakes fall
i have a rectangle named(p1) with w:250 h:400 and a other rectangle named(bs) same width and height , registration point is at the center right. when i click on p1 ,p1 will fellowing my mouse and the p1 rotation is depending on the bs width and height.[code]okise now my intention are , when i release the mouse ,p1 will go move back to the (bs) registration point and on the way to the registration point it will rotation++ to 90 degrees.when reached bs registration point it will become 90 degrees.if my now my p1.rotation is 135, when i release mouse , p1 moved back ,rotation will depend on the distance back and rotation to 90 , like 133 ,125 ,110, 90.
I have a movie clip button with a text box within it. The text box also has a scrollbar component attached.Since the movie clip button has roll-over functionality [ btn.onRollover = function() ], I believe that's taking precedence over the inner scrollbar. I guess this goes back to the common problem of a button inside of a button.
i have created a movieClip in the authoring enviornment. i dynamically get it to play and then it pauses at frame 20. how do i dynamically tell when frame 20 has been reached and then execute the next code?
I've made a class which dispatches a string in order to switch languages on a site that I'm working on these days.The objects that should listen for this event type (let's call them targetobjects) are located inside some objects that are located in some objects (3 levels).[code]model to reach the targetobjects I have to make an addEventListener and handler function on the stage, the grandpa object and the father object.Could it be a way to make the targetobjects listen for the LanguageEvent.LANG_CHANGED by themselves?
I'm trying to reach main movie from loaded swf.I load the swf using this:
ActionScript Code: var roomloader:MovieClipLoader = new MovieClipLoader(); var roomloadHandler:Object = new Object(); roomloader.addListener(roomloadHandler);[code]...
My idea is for a movieclip to flip horizontally when reaching an _x point, which is 225 (it should be half the stage). Now, I know about _root.movie_clip._xscale, and I've tried it, but it didn't work. Here's my code:
is there a way to reach the stage (the main time line) from ANYWHERE.In AS2 it was _root...The aim is : I want to add on stage an MC from within a class. As expected, addChild(mc) doesn't work, it adds the child to my class, not to the stage. So : is there any stage.addChild(mc) or MainTimeLine.addChild(mc) or anything like this ?The other way is to add the class on stage addChild(MyClassName).
Basically I have a MC called 'plane3.' Inside that MC is another MC called 'plane2.' Inside 'plane2' is an animation on frame 5.(inside the MC 'plane3' the MC 'plane2' is on a classic tween going side-to-side from frame 1 to 99, once it gets to frame 99 the code gotoAndPlay(1); makes it go on loop back to the beginning)My question is how would I go about: when you click 'plane3' it lets the tween continue playing until frame 10, then on frame 10, it gotoAndPlay (100); in the same MC and ALSO plays frame 5 from inside 'plane2'
I have been having a problem usign a custom event... I attached it to the the main class using "addEventListener" and fire it off with "dispatchEvent" in another class. I checked that it was attached to the main class using "hasEventListener" and it returned true, also "dispatchEvent" returns true... but it ever reaches the function that I attaced it to... is there any thing I am missing?
What I'm trying to do is: When this button is pressed, whatever is in the current news_Clip movieclip goes to frame 71 and plays till it reaches the end of the outro animation which is frame 101. When it reaches frame 101, I want to load a new swf into news_Clip. Using the above code, the contents of news_Clip does its outro animation but the new SWF is not loaded into it after reaching the end. I've been screwing around with this for the past 7 hours and can't figure out what I'm not doing or doing wrong.
I have a movie clip button with a text box within it. The text box also has a scrollbar component attached. Since the movie clip button has roll-over functionality [ btn.onRollover = function() ], I believe that's taking precedence over the inner scrollbar. I guess this goes back to the common problem of a button inside of a button.
This is my first time skinning a scrollbar and I ran into a issue. The button I click and hold to scroll up and down changes in size depending on how much content there is. Is there a way to keep the button from changing in size?
More Details:
For example if my scrollbar button was a smiley face and I didn't want it to stretch. I am changing my scrollbars globally by creating an instance of my custom scrollbar and applying it via the style manager in my code.