Actionscript 3 :: Store IList Selected Data To A Variable
Oct 15, 2011
I'am working with Adobe AIR application and i have a registration form which contains a combobox which consist of 2 values...i want to store the selected value to a variable..
I was wondering how to store a DATE value, selected from the DATEFIELD component into a variable.I.e. so that the user will enter a date (Sept. 12, 2005), and on subsequent frame, that date will be written as text. Thus, how can I store a selected date into a variable?
I am new to ActionScript 3.0, I am facing a problem in storing the data from one frame to another whenever the button is clicked to switch between the frames. The original frame content is set to default.
I am having problem to recall the copied bitmap data to show on another private function which is difference from the private function which copy the bitmap process. I am new in AS3 so have no idea how do I make the copied bitmap data into a global variable..
Heres my snippet of code:- private function export():void { var bmd:BitmapData = new BitmapData(216.2, 468.29); var a_matrix : Matrix = new Matrix() ; a_matrix.translate(-242,-130); bmd.draw(stage,a_matrix); [Code] .....
This is the problem I am facing, I need to separate the copying process and showing process because I want my flash to show the copied image later on...
I would like to store a hex colorPicker value in a variable and then cast the value of the var backout to a textInput. The textInput is just to see witch hexcolor i have choosen.
thus meaning seeing 0x000000 in the textInput.
what i've done now is pretty simple i have bound the flex colorPicker directly to my textInput. but i want to store the value from the colorPicker in a var first and than spit it backout to the textInput to see the value that i have picked.
When i pick a color value that begins with the number 0 it drops the 0's at the beginning of the number and only spits out the numbers greater than 0. (000033 becomes 33, FF0000 stays FF0000). I want to catch the whole value or write some kind a function to figure out how many 0's got dropped and concatenate it together with 0x. Store that all into a var and bind it to the flex TextInput.
How to store the data text in Access databases using flash form and to search into the database. It is possible to work without server because I don't want to put this flash file on the net. how to make databases and to connect with flash and to have possibility to search the database, but to work database in the local computer.
I'm getting back into AS after a few years, and it's taking a bit to get used to the syntax of AS 3.0.
Anyway, I don't know the answer to the following in AS 2.0, so I wonder if it's even possible.
Basically, I want to know if there is a way to call a variable, the name of which is stored in another variable.
How would I write something like "NextToDisappear.alpha = 0;" and have it interpreted as "MC4.alpha = 0" instead of giving an error message complaining that variables don't have alpha properties?
In other words, is there a way to make it interpret a variable as its contents and not as itself when on the left side of an equals sign? Similar to the difference between quotes and no quotes when working with the contents of text variables.
I'm using Flex 3.3, with hamcrest-as3 used to test for item membership in a list as part of my unit tests:
var myList: IList = new ArrayCollection(['a', 'b', 'c']).list; assertThat(myList, hasItems('a', 'b', 'c'));
The problem is that apparently the IList class doesn't support for each iteration; for example, with the above list, this will not trace anything:
for each (var i: * in myList) { trace (i); }
However, tracing either an Array or an ArrayCollection containing the same data will work just fine.What I want to do is (without having to tear apart my existing IList-based interface) be able to treat an IList like an Array or an ArrayCollection for the purposes of testing, because that's what hamcrest does:
override public function matches(collection:Object):Boolean { for each (var item:Object in collection) {
I want to store the name of an xml node in a static var like so:[code]but when then i go and wrtie for example:myxmlList:XMLList = myXml.NODENAME;it is non working.what kind of variable do I need to use??
Is it possible to store multiple variables of different types inside 1 object. It would be ideal to have a separate property for each variable, but not required. Is there a way to do this?
Code: for (var i:Number = 0; i<numOfItems; i++) { var t:MovieClip = "item"+i; t.onRelease = activator; }
This returns an error saying that there is a type mismatch because "item"+i is a string. It is a string, but it's also the instance name of an MC on the stage.
Let's say I have 30 MC's on the stage named item1, item2, item3, etc. Instead of assigning an onRelease statement to each of these manually I thought I could just run them through a for loop. They are not dynamic clips though, not at this point anyway.
I'm developing a Flex app which is connected to a webservice - but I'm curious about what is generally best practice for handling the data locally. My webservice provides fairly small XML docs containing all the details about a certain object - is it considered better to parse that XML into objects for use in my UI, or just store the XML and access it directlyMy instincts say the former, though I'm sure doing a lot of parsing / encoding XML objects that I'm wondering if I shouldn't just add and remove elements when needed.
i also has another problem here is the senario .first i select the square (there are too many object one of is square )then click the button now my event target is button previous one is square so i need to change the square(object) using that button.
I have a AS2 netstream instance, in which I am loading various flv's into. The 'main' video has links to other visble when its playing. I want to be able to store the position of the flv (in seconds) so that when the user comes back to the 'main' video it remembers where it was and contiues to play. This is the code I have written so far regarding this (its probably massively wrong).
The fill function that I made works as long as you only need one color. How do I make a variable that will store the color? flash keeps giving me an error for trying to do it the way I am doing it.
Code: fillit = function (d, e, f, g, color) { color2 = "0x"+color _root.lineStyle(1, 0x666666)
I have a variable (array) in my ActionScript 2 file, called webshop.Is this possible to store in a cookie (or PHP session) so if a user visit my shop and add items to the basket (the variable webshop) and leaves the page, but then returns later on it will create the variable with the users already stored items?I think it would be most intuitive if it only stores the variable for the browser session, so if you close the browser and open it again it will reset the variable. But if you just leave the page it should save it.
I'm working on a tile based game and I want to create a class file that will hold all of my level design arrays. it seems silly to make this class extend MovieClip so i was wondering what a good class would be to have it extend. I want to call the class file up when loading a level and have it send the array to my tilesetter function in my game engine.
I am working in multi user chat application, in which users chat history need to save. When the user requests his chat history, respective chat history needs to retrieve.Previously, I plan to save them in a shared object. Since shared object has size limitation and also it will be saved in some encrypted form I plan to save them in a database.Now I came to know that data can be saved in a database using web service or xml socket etc...
I am working in multi user chat application, in which users chat history need to save. When the user requests his chat history, respective chat history needs to retrieve.
Previously, I plan to save them in a shared object. Since shared object has size limitation and also it will be saved in some encrypted form I plan to save them in a database.
here's the thing, i need to store different values in a 2d array (or something conceptually similar). The idea is to create a 2d map with tiles and the array would save the ID of every tile in the map. I'm trying to create something mildly efficient, specially because i need to save some memory usage for later use (it has to do with AI) and it must run on a low end PC, but simply creating an array seems to be a waste of space since i only have about 50 different IDs at any given map.i thought about creating a 2d array of 8bit chars would be sufficient, but that's out of the question with actionscript 3, it doesn't have 8bit char data type.
What way of reading and storing data is fastest for AS3. For debugging right now it is just reading the raw XML, but I suspect it would be faster if I made them into nested arrays. Would parsing the XML into nested arrays to be read later be the most efficient method?, or is there a better way to read lots of data?
I was hoping for some guidelines on the general best practice for storing data from an XML document. When all is said and done, my whole flash site will be powered by XML, so I want to make sure it is organized properly. Usually what I do is parse the XML, and store all the different sets of data in arrays, but I'm sure there's a better way to do it. I'm no expert though, so I need something fairly straightforward. Here's my initial setup:
var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("xml/presentation.xml")); myLoader.addEventListener(Event.COMPLETE, processXML);
I am a Flex newbie and I'm developing a Flex application that needs to talk to an AMF server in order to authenticate the user.Where should I store the server URL? I don't want to hardcode it in the source code, but the URL should be fixed at compile time, because when I compile the app it should be tied to a specific server.
I'm just looking for a basic tutorial on how to store and retrieve XML data in an external/separate XML file. I've created an XML file before and I for the most part know ActionScript 3.0 but I've never modified and retrieved data from an external XML file before in my flash project.
i have a site and i want to put a login and registration page. I downloaded a template, but i dont want to mess with php for the moment. I wonder, if theres a way to make the login/registration with actionscript to store the data in a xml file when the user registers, and then call it back from the xml to login and then send him to the main site if the data is correct.