Actionscript 3 :: When Is Flash Frame Script Executed Exactly
Sep 8, 2010
I have a movieclip which has in the actions for frame 1
this["myCustomVar"] = "bla";
I then do this:
var mc:MovieClip = new MyMovieClip();
trace(mc.hasOwnProperty("myCustomVar")); // is false
Why does the movieclip not have myCustomVar, or to put it more generally:
When are frame scripts in movie clips executed exactly?
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Jul 22, 2009
Was testing out my movie and using the simulate download option. Bored while waiting I started to resize the movie. Then I got an error about over 256 levels of recursion. Intrigued I tried to simulate the error again. I realized that it would only happen when I resized the movie a bunch while it was doing simulate download. Sometimes I would also get an error "A with action canceled because object didn't exist".
Digging through the code I couldn't figure it out. On the first frame of my movie all I had was a setInterval that changes the loadbar display to show how much is loading. It also tells it to stop(). Once loaded it tells it to gotoAndPlay(5). Frame 5 is where all of my other code is at. This error was happening at Frame 1? Then I remembered I had used "with" in some code to realign stuff on resize. Like:
[Code]....
As soon as I commented out the stagelistener stuff the error stopped. The stage code is on frame 5. It should not start running until the movie has loaded as frame 1 stops the movie until it is loaded. It is running BEFORE the movie is loaded though because I get the "with action" error and the 256 levels of recursion error. If I put a trace in the listener function it doesn't trace back until it is at frame 5, but for some reason part of it still runs. Anyway, sorry for the long explain...just a strange, strange error. Now I don't know what to do about it. I want the stage listener, but I definitely don't want an endless loop or other errors occurring.
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May 14, 2009
No matter where the EnterFrame event is registered, the frame would not be rendered after the EnterFrame event handler done in each frame.For example, I have two unrelated MovieClips:
Code:
oneMC.addEventListener(Event.ENTER_FRAME, tick);
function tick(event:Event):void {
if (otherMC.currentFrame == 20) {
otherMC.gotoAndPlay(5);
}
}
The frame #20 of "otherMC" will never be rendered on the stage, right?
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Sep 24, 2010
Is there an easy copyprotection, so that I can define in code the URL where flash/flex app can be executed
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Feb 21, 2012
My flash actions layer contains the whole source code. My question is: why does the actions layer get executed with a fresh start (new variables) more then once?
the following code snippet demonstrates what i mean:
var notyetexecuted:Boolean=true;
function addNetStream(counter) {
if (notyetexecuted = true) {
[Code]....
why this is the case and how Flash executes layer?
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May 31, 2007
I was surfing the web and stumbled upon this site. While watching some of the flash presentations I noticed that the videos had pretty complex navigation. Can someone tell me how it is put together or what kind of tutorials would I need to look at to comprehend how these navigation are done. The video is located on this site [URL]
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Aug 13, 2010
I have two main folders in my application:
- One with my flash sources named "flashsources" (with *.fla, *.as etc)
- Another one for production only, named "www" (with *.swf, *.html, *.js etc)
When I compile my swf, from the *.fla which is in flashsources, it is published in.I am loading an external swf from my main swf, this external one is located in www.The path to this swf changes whether my main swf is executed from Flash (at the compilation, then the current directory is flashsources) or outside Flash (running directly the file *.swf, so the current directory is "www")Does anyone know if there's a way to detect whether I am in or out Flash, to change the path to the external swf accordingly, or maybe a way to detect the current directory?
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Nov 11, 2011
how to execute the code below from a javascript funtion when the body unloads this is a flash function but I would like it executed from a js function.
[Code]...
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Nov 11, 2011
I have an issue in which outdated code removed long ago code in an actionscript 2 class sometimes gets executed. I can tell this in that the application fails and trace statements removed long ago gets logged to a console.The closest match I've come across is this post:Flash CS4 refuses to let goHere are the things I've triedI hI have searched an uncompressed debug-enabled version for the trace entry. It is not there.I have decompiled the compiled version and searched that. It is not there.I ave deleted all ASO files and tried to recompile.I have not been able to reliably reproduce the conditions in which the situation arises.I've testet 700 times in a row (yes - sevenhundred times - this is a high profile project) and it would not occur. Then tested another time and it occured. No difference in my approach to testing.I have compiled on another, freshly installed machine. No difference.I have ruled out that it may relate to timestamps since I've tried to compile locally and w/o version control.
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Sep 23, 2009
I'm trying this:
- create some asset in library, export for as in frame 1
- export an assets.swc, and set the relative library path publish option in othes flas that use assets.swc
- Then, there's a Main.as document class that uses other classes tha use the assets in assets.swc
Problems start when some asset has some code inside. Say, a button with stopped event states. Well, the stop() commands don't get executed, so the buttons are effectively instantiated, but their timeline plays until the end. Probably because they're not initialized in the timeline (being exported in frame 1, so, in fact, before).Usually, without swc, to solve this problem one would put all assets in frame 2 and then check for cuttentFrame == 3 (http:url...). This is what I'd really like to avoid. And from here the question: is that possible? Is there a way (in flash, not flax) to use swc to properly get assets containing some simple code (usually stop commands) in their timeline?
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Feb 3, 2010
I got this error and I am not sure what it's about. The last thing I remember doing is adding a clearInterval() method to clear some setTimeOut() intervals varibles. besides that I am not sure what it could be. Not asking for a solution. But if anyone know's any possibilities of what it could trigger that error, maybe that
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Jan 30, 2011
I'm trying to set up a collision so that when a bullet hits a wall it is destroyed. Here is the snippet of code I am using: PHP Code:
[Code]...
This method works great for when detecting a collision between other moving instances and the walls, but for some reason with the bullets I get this error message when they almost touch the wall and Flash freezes and I usually have to restart it: PHP Code:
[Code]...
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Sep 17, 2009
I have students whose flash file works until it is saved. For instance, they create a untitled.fla file, press ctrl + enter and the swf file plays perfectly. At the end of class they save it, the next day they open it, and none of the AS is executed. The swf file plays as if no AS was ever written.
To make things even more puzzling, the file will play from different drives. For instance, if the .fla file is saved to a thumb drive, everything works. If the file is placed on the desktop everything works. If the same file is placed in a different students directory, everything works. I've contacted Adobe support, they directed me to read their (worthless) forums. I have recontacted their support trying to find some real assistance.
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Jun 20, 2011
I wonder if there is any way to view the Actionscript that is exectued when executing a fla file. Or maybe a tool that would allow me to generate Actionscript through a graphical interface.For example, I create a Flash File and draw a circle.
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Jun 23, 2009
When, in ActionScript, an event is dispatched:
foo.addEventListener("some event", someHandler);
foo.dispatchEvent(new Event("some event"));
At what point are the event handlers executed?
I ask because I caught this at the end of an Adobe developer guide:
Notice that some properties are assigned to the [AsyncToken] after the call to the remote service is made. In a multi-threaded language, there would be a race condition where the result comes back before the token is assigned. This situation is not a problem in ActionScript because the remote call cannot be initiated until the currently executing code finishes.
But I could not find any information on what they meant by "currently executing code".
See also: [URL]
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Nov 11, 2010
I am developing a small game in flash and decided to use AS3 for it! Now the problem that has happened to me is that the condition within an if statement is executed!!!
Here is my code:
ActionScript Code:
if (y > 850 && splodeCount == 0)
{
play('Sploding');
splodeCount++;
}
Now instead of trying if the conditions (y > 850 && splodeCount == 0) are true it simply follows them as if they were orders. For example it places the object at y 850 and makes the splodeCount 0!
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Jan 13, 2012
I use flash MX 2004, and I've been facing a problem. I made this flash program to load a jpeg, and to resize and display it.. But the problem is, it works, but not in a stream I mean My program work in 4 phases::
1. Load the jpeg
2. Check and compare the image's height and width with the given parameters
3. resize the image... 3.1.. First height... 3.2.. Then width
4. Display the resized image
The problem I am having is, it does phase 1, then does nothing... I experimented with it a bit, and then i found... Let it do the phase 1, then goto another frame, then back to previous frame... It does step 2.. Do same thing again for other phases... Its sort of like I am refreshing my frame again and again to make my code work in bits and pieces.
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Jun 12, 2009
I have a block of code in a game I'm making that checks to see if guy1 is in contact with guy 2:
Code:
var randomGuy1X:Number = Math.random()*550;
var randomGuy1Y:Number = Math.random()*400;
[code].....
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Oct 13, 2010
I just can not manage to cancel the on(rollOut) event when the on(release) event has been started. I attach here a simple I need the solutions urgently because am trying to make a flash menue for my website.Here the code so far:
on(rollOver)
{
_root.gotoAndStop(2)
[code].....
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Aug 17, 2009
I have some code on the main time line which basicially just says when this button is pressed go to this frame indicated by the frame label. In this case "answer". This is done inside a movie clip, which isn't on the main time line.
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Nov 27, 2009
I have a problem with a script, that is debugged without mistakes, but is not executed anyway. The Script consists of the movie with a keyframethat creates a new Instance for an Object that again creates a series of new Instances for another Object (array) that controls an associated Movieclip.The Error: A Script was executed longer than the Standard-Time-Out of 15 Seconds.
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Feb 26, 2010
I think in my last post I was trying something that wasn't possible, or correct There are 9 Children. The alpha of evt.target changes on mouse click, and a square is added around the evt.target which overlaps the two neigbouring Children.
The number of Children is then 10, and I am trying to detect whether the next evt.target is overlapped by the square before passing an instruction to change/not change its alpha.
[Code]...
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Oct 8, 2009
I ran into a problem.I'm doing a GIS program using flex. There's a map in my Application,when I click one icon on the map,windowA pops up,when I click a link inside windowA,windowB pops up,but here my problem coming out,when I close windowB and click the link inside windowA another time,Two windowB pop up...
[Code]...
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Dec 31, 2009
Let's say I have some code like this in AS3.[code]The constructor for Thing is going to cause a swf to be rendered onto some movieclip.If the loop is run 10 times or so, most of the time I will only end up with a subset of Things showing up on the clip. I'm guessing this is a problem that flash is having loading a bunch of Things at the same time.I've been able to solve this problem by passing callbacks to the Thing constructor, and only continuing the loop once the previous Thing is completely loaded and calls back.First of all, is this a known problem? Or am I going about this in the wrong way? Secondly, is there any way I can tell flash/as to run this code in a linear fashion without the callbacks? It gets kind of annoying doing this everywhere.So I think richardolsson is right, we must be doing something wrong. To restate the problem, if I try to load multiple swfs onto the stage, even as few as two or three, without waiting for the previous one to finish loading, I will get an unpredictalbe number loaded. For example, running the loop above 10 times, I may end up getting the 2nd, 5th and 10th Things loaded. The others seemingly getting lost in asynchronousity. Flash shows no runtime errors in these situations. So here's the basic idea of how we are doing things.[code]This is the basic scheme. If I try to create a bunch of instances of 'child' WITHOUT waiting for the onLoaded function to finish on the previous 'child', random instances simply won't show up. I wrote the above code very quickly, it is not compy/paste, so ignore simple errors. Are there any glaring reasons why the above method does not work?
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Sep 27, 2011
The following code works as expected: when a user clicks the button, the installer automatically launches.
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"[code]....
I verified that the installApp function is executed.Why doesn't the second piece of code work? Is user interaction required? If so what's a way around this?
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Sep 3, 2009
I have this project and I wanna when pressing on the button the action is executed just once
coz the action is Executed by the number of times you've pressed on .
here is my project :
[URL]
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Jan 18, 2005
Is there any ways to prevent the swf from running when someone tries to save the swf out from the website or from the Internet cache, retrived the swf and execute it?
I heard there is some codes to prevent it from happening, either to look for a web address or something.
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Jul 18, 2005
I've got a very simple movie clip that is supposed to load an external .swf into an empty clip that gets created when you click on one of the clip instances on the stage.
[Code]....
The empty movie clip gets created (I assume), and the .swf gets loaded in, but when you click anywhere on the stage, this code gets executed, basically loading the .swf back in. It's only supposed to execute when you click on "about_mc" . What am I missing, besides a brain?
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Aug 17, 2006
i am experimenting with basics of AS3.0 drawing api, and experiencing issue when nothing is displayed on the stage once program is executed.i used this code:
Code:
package {
import flash.display.MovieClip;
import flash.display.Shape;
public class DisplayList extends MovieClip {
[code]....
changed the class name when creating class accordingly - but the output is the same: empty stage.
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Mar 17, 2011
I am trying to attach a movie to the swf when a function gets executed. Everything in the function except this is fine, but the movie is not attached. I used this line to attach the movie.
Code:
_root.attachMovie(loader,loader,depth - 1,{_x:(stage._width / 2), _y:(stage._height / 2)});
Here, loader is a variable containing the movie's name which is to be loaded. I tried writing the movie's mane instead of loader but still no luck.
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