Actionscript 3 :: Create 3D Cylinder - Sphere And Cone Using Flash 10?

Dec 6, 2010

I want to create a 3D cylinder, sphere, cone using Actionscript for Flash Player 10. Is there any available class? I also want to know how to paint gradient, wrap text and texture around them. It would be nice if these class have these functions. I can't use non DisplayObject in this project so PV3D is not an option

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Actionscript 3 :: Wrap A Drawing Around A Cylinder?

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I have drawings (arrays of points with x and y coordinates) that are rotated in 3d space: [URL]

As it is now, the drawing looks as if wrapped around a cube, with a nasty 90° degree in the corner. Instead it should look as if it were wrapped around a cylinder. Before starting the rotation I call a function (in ActionScript) 'bendDrawing' that for each point sets an initial z-value:

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[Code]....

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[Code]...

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Code:
package {
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[Code].....

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I am trying to rotate a sphere with the mouse on the x and y axis but the sphere keeps 'roll'ing and flipping it all around.

package {
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[code]....

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How position plane in sphere papervision3d as3 ?

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The effect I would like to achieve is when the plane around the sphere is clicked, the sphere rotates so that the plane is in the middle of the stage. but there always some problems when i clicked the plane the sphere seems like never rotate to it's back.[code]

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I want to attach spheres to rotating sphere but I've encountered some rotation problems:

In application u can rotate mainSphere in both x and y axiss'.

If I rotate main sphere in only x axiss or only y axiss, it works correctly. But if I rotate main sphere around both x and y axiss, sphere is attacing the wrong place.

Here is the code:

ActionScript Code:
// these are the spheres containers. Sphere container class extends form object3d
var mainSphere:SphereContainer3D;
var attachingSphere:SphereContainer3D;

[Code].....

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I am a newbie to Papervision. I want to design a sphere with 8 holes around one of its diameters. How do I do it? How do I draw anything on a sphere in Papervision?

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I am creating a 3D sphere gallery with ActionScript 3 and the Flash 10 3D (2.5D) APIs. I have found a method that works but is not ideal. I would like to see if there is a better method.

[Code]...

To see this in action, click here. alternate link. Notice that with the default settings, the number of items actually in the sphere are less by 13. I believe is the error introduced by my approximation in the first step.

I am not able to figure out a method for determining what the exact radius of such a sphere should be. I'm hoping to learn either a better method, the correct method, or that what I am trying to do is hard or very hard (in which case I will be happy with what I have).

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ActionScript 3.0 :: Sphere Made Up Of Dynamically Loaded Images

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I am currently building a sphere of images that I'm trying to load from a remote location using XML. I managed to find the source for the sphere and was able to figure out how load the XML into an array of image details.

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thumbsArray[0]=[new Bitmap(new Small1(thumbWidth,thumbHeight))];

Small1 = the name of one of the image in the library that makes up the sphere. if i go to the properties of this Small1 image i noticed that its class is called Small1 too. I don't understand this as iv never seen this in actionscript 2.0.

The code below is my attempt at making a image loader object to a bitmap object, that doesnt seem to work my bitmap object becomes null, and throws an error.

SYNTAX / CODE:

function getLoader(url) {
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.CO MPLETE, completeHandler);

[Code]......

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I need to know what side of a rotated box my sphere/point is colliding with and at what angle.

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I have been programming flash for a while, but I suppose I never really learned flash "correctly", and I have my shortcuts and I cut corners sometimes. I'm now trying to render a sphere.

Code:
circleraduis = 500;
camerax = 275;
cameray = 200;
for (degrees = 0; degrees < 180; degrees += 30) {
xradius = Math.cos (degrees) * (Math.PI / 180) * circleraduis;
yvalue = Math.sin (degrees) * (Math.PI / 180) * circleraduis;
[Code] .....

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