Actionscript 3 :: Create Movie Clip From A Name From A String?
Mar 18, 2011
Basically instead of var thing_mc:test_mc=new test_mc I want to somehow do thing_mc:String=new String, where String is defined by an array. I've tried several methods and searched all over, but I can't find out how to do this. I don't know if I'm not searching for the right thing or what, but I just can't find an answer.
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I know what's obviously wrong, but I don't know what's right and that's the easiest to understand example of what I'm trying to achieve.
I created a movie clip which plays ok. But when it ends there is a slight jump, if you will, when it goes back to frame 1 to begin playing again. Does anyone know how to make the transition unnoticeable from the last frame of a movie clip to the first frame of a movie clip?
I have a fla with an array of radio buttons in it. named rb0_0, rb0_1, rb0_2 ..... etc. up to rb7_4. have the following code.
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I get the following error "TypeError: Error #1010: A term is undefined and has no properties.at Function/<anonymous>()"
I am sure this has to do with the fact Flash is reading radioButtonName as a string and not the instance name of the movie clip. How do I tell flash it is to treat it as the mc instance name?
I've been reading about this issue on the forums today, but I still don't understand what i'm doing wrong here:var theMC:String = "mcMenuItem1";var myX=[theMC];trace("myX = "+myX);myX.gotoAndStop(2);From what I've read, this should cast theMC string into a movie clip that exists on the stage, but I still get the error:TypeError: Error #1006: gotoAndStop is not a function.What am I doing wrong here? Or what is it that I've missed?
i'm looping through and wanting to store button names for use with an onRelease function. my code is this in the loop: var invis = "gallery_mc.thumbs_mc.invis" + i + "_btn"; however, if i try using this: invis.onRelease = function() { it doesnt work. i'm almost positive its because the invis variable renders out a string. if i hardcode it, it does work. so my question is, how can i convert the invis string into a movie clip or button so i can use it with the invis.onRelease function?
I thought this would be a simple one, but i am stumped. So I resulted to using this less than optimal solution, just to get it working...
if (lobby.gamemap.selectedItem.label == "Map1") map.AddMap(new Map1) else if (lobby.gamemap.selectedItem.label == "Map2") map.AddMap(new Map2) //Map1 and Map2 are movie clips in my fla library, with linkage Map1 and Map2
Building a dynamic map that displays State Senate districts for a US State. Each district is a movie clip that I want to manipulate from a ColorTransform perspective on the flash map. The data that drives the map is being pulled from a php/mysql script. I have built out the actionscript up to the point of being able to trace the name and desired highlight color of the Senate district passed from the php (the passed name corresponds to the movie clip instance name of the district on the flash map). The traces work fine as far as the values of the data passed, one field is the district and the other is the color for the transform. The .as file compiles on the test, but will not treat the variable name used for the passed district as anything other than a String. I get an Error #1069: Property transform not found on String... Have gone through adobe reference pages and have tried every method of type conversion I could find to no avail. I get coerce errors on most attempts to force the String to be an Object.
4- Inside another Movie Clip named "Limits" place "Pads" and "Wall". Pads' instance name should be "Pads" and Wall's instance named "Border". We put the Wall and Pads inside the same Movie Clip, to use it to know when the ball collided. And we couldn't put everything together because the ball behaves different if hits the Wall instead of the Pads.
How do I create this movie clip and put the other movie clips "inside it"? Also, if anyone can find out, where do I put this movie clip? Do i put it at the same spot as the wall?
This has been bugging me for a couple days now and I can't seem to figure it out. I'm passing a string variable as a parameter in a function and want to convert that variable to a movieclip. I thought I had the proper syntax but the trace keeps returning null. I've dumbbed down the function for simplicity's sake.
my goal is to have a small circle movie clip (would it work as a movie clip?) spawn when the mouse button is pressed. I know how to add the code for the button being pressed, but I do not know how to create the object on demand.
i am new to flash, i have cs4.i created a 3 second flash animation of a logo.i would like to export that into other flash projects, so that those projects will play the logo first.so what is the best and most efficient way to do that?i have tried to export the logo.fla file as a movie clip or swf file but importing it into a new flash project is a bit weird, like it doesn't come in as a single symbol, but as all of the components that make up the original animation.i have watched many tutorials on nested timelines, but i can not find one on creating a mulitlayered movie clip in a separate fla file and then importing that as a single symbol into a new project fla.
I've been working with flash for a very long time both in as2 and 3 I recently had to re-visit a project in as2 and found something odd. When I create a movie clip with a name: box_mc and inside I have a function ex:
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nothing happens. It has me totally stumped as I'm sure I've done this a million times what's up what is wrong.
Just wanted to find out what the best practice is. Say I have created all the common components of my webpage, which will be the same across all pages e.g. header, footer, navbar etc. Each of these are there own individual movieclip. The only part of each webpage which changes will be the center content. Should I select all the common components movieclips, and create one movieclip out of them all? Is this common practice or should I keep them separate?
I am trying to create a UI movie clip that can be used across different scenes. It uses variables from the root scope to determine states. When i press the mute button is works fine, however when i try to un-mute things go weird.Sometimes it takes 2 clicks to unmute, sometimes more. It seem
I want to create a map of the Brazil out of it's elements, i.e. states, and I find it really confusing from where to start in CS5. how can I make movie clips states out of map, 'cause drawing the lines isn't that thrilling at all.
It may sound like a dump Q. but I am a starter in coding in AS, so I think you will understand.
I want to be able to create a movie clip on the fly, inside another movie clip, not duplicate, but create an instance of a clip that only exists in the library. The movie clip that the new clip must be created in is going to have a loadMovie already applied to it, so anything existing in it will be removed. I need a way to insert a clip from the library into this parent mc.
I tried attachMovie() but its not seeming to work.
I want to make make a button out of a movieclip (on realease plays the animation) but i can't seem to get it right --' i tried to make a movieclip inside a button but it only works while pressing "click" and i want it on realease. btw i'm working on AS3 sorry if this is too basic i missed that class --' btw the mc is called "flip1".
For example if I wanted to do something like make a function which is used to spawn multiple instances of an enemy movie clip.[code]do this a specified number of times.How would I go about doing something like this? And what is the syntax for referring to these generated movie clips from outside of the movie clip (so i could do things like remove them, change x/y,alpha, ect, individually)I really just don't have an intuition for how movie clips actually work in actionscript, and its been holding me back a great deal.
i have a movie clip that rotate with up and down keys. the player walks on the ground, there are walls. now, i want to create, (with actionscript 2) a line that goes from the movie clip, that goes in the direction the movieclip is facing and that stops when it touches the ground or a wall.
All i need is to add is mouse movement so when you scroll up down left right the movie clip moves about 50pixels in each direction..any tutorial script I have found does not add a width and height restriction making me drag the movie off the screen.
Im making a flash game. And Need to have a menu (sized based on what they click, small medium large) referenced from a movieclip, and variables passed to it. Im using CS4/AS2. Is there a function i can put on my button to create a movie clip at a location?
How do I move / create a button that functions inside a movie clip?I have been creating a quasi-simple website following the tutorial provided by Lynda.com. Using I have created a functional site in which the buttons work so long as they are part of the main timeline. However if I take this functional button and drop it into a movie clip I've created, it ceases to function. Drag it back out of the movie clip and it starts working again. I am sure it's an action script coding problem on my end.[code]
Bit new to this and have been searching the adobe forums and google. I am trying to create a button that will play an imported MovieClip.I have a movie clip that I've imported into it's own layer (Layer1) Frame 1 I've given the MovieClip an instance name offoundationMovie.I've created a button and have that on its own layer(Layer2) above layer1, it is also in Frame 1.I've added a top (); action to layer2The video is not set to autoplay.I want the video to start playing when the viewer clicks the button. I know I've got to put some kind of event listener using AS3 in my timeline somewhere.I've found some code and I've been trying to work with it. I'm sure I've mutilated it beyond usability but this is what I've got.
stop (); player.addEventListener(MouseEvent.CLICK,play); function play(event:MouseEvent)
I'm trying to create an animated movie clip button in AS2 using CS5. The button should fade in/out as the mouse moves over and away from the button.Lets say my frame rate is 30 FPS. When I insert a motion tween on frame 1, the timeline is automatically extended by 30 frames. I then select frame 30, select the button and change the alpha value to 30%. When I drag the head marker back and forth, the button fades in and out smoothly exactly as I wanted.But I want to create a motion tween between frame 1 and 10. So I select frame 10, insert a keyframe, select frame 5 and insert a motion tween. Then I select frame 10, select the button and change the alpha value to 30% like before. When I drag the head marker, there is no fade in/out. When the head marker is exactly over frame 10, the button is faded, but when it is on any frame between 1 and 9, it is normal.
I have a motion tween that is 180 frames in length. When the tween ends on the last frame and returns to the first frame to replay there is a slight jump in the tween. Is there anyway to stop the tween from jumping from last frame to the first?