I'm creating a flash 3d website for a company. The idea is that there is one overall swf file - this holds the navigation and design. Once the user clicks on a button, it goes to frame 10, I have included the following script to load a swf file
the preloader works, but instead of going to frame 2 of that swf file, it goes to frame 2 of the overall swf that holds the navigation. Does anyone know how to get around this so that it goes to frame 2 in the same swf file as the preloader?
I'm working on a project that requires a swf file to have a built in preloader. In the past, puting a preloader in caused problems, because the preloader, wouldn't load until about 90% of the swf had allready loaded. Is there a way to tell flash to load a particular frame first? Or perhaps stream itself?
I'm trying to wrap my head around AS3 and it isn't going well. I'm getting stuck on the most basic of problems it's making me pretty angry. I'm trying to do something as simple as reference the stage and I just can't figure it out; something that usually takes me seconds has eaten up 2 days of my time.
I have a Main.fla that outputs Main.swf; it contains no script, only library assets. I have a document class set up using Main.as, which itself has 1 trace and code to run the Preloader class, which is held in Preloader.as.
I have a preloader that loads an external .swf file. Preloader works fine, technically the external .swf loads fine, but the external .swf is scaled up so you can only see about 2/3 of the screen. I made the stage for the preloader the same size as the stage for the external swf. I used the HTML for the swf that gets loaded, and just changed the file name to that of my loader.
I used the CS5 Flash templates>sample files>preloader for external file, to create my preloader.The problem is that when the preloader is done and my SWF is loaded, my SWF has already started playing.It is an animation that builds for 200 frames then buttons appear.By the time the SWF appears it has already gotten to the button frame.Depending on connection speed I have caught the animation building.
Here is the preloader action: var contentLoader:Loader; loadContent("stage002.swf"); function loadContent(url:String):void { contentLoader = new Loader();
Basically, I adapted the design totally, but chose to display a percentage along with the animated "loading..." thing there.
One difference is that my buttons are located in the Transition movie clip and the loadText dynamic text field(where the percentage is displayed) is also in the Transition movie clip.
I am building a peloader which loads an external file. Simulate donwload has never really worked for me, it just flashes and shows my loader at 100%. Does anyone have any tips to actually get this working?I have flash cs3, publishing to FP9 and using a simple LOAD_COMPLETE, onProgress function.
Anybody finished Claudio's preloader tutorial?? Great tutorial... preloader works fine for me. However, I tried tweaking it a bit and cant get a part to work. Maybe someone can suggest a fix. I'm pretty sure its a simple thing I'm not seeing. Basically, I adapted the design totally, but chose to display a percentage along with the animated "loading..." thing there. One difference is that my buttons are located in the Transition movie clip and the loadText dynamic text field(where the percentage is displayed) is also in the Transition movie clip.
I have been looking for a way to show a preloader before the external SWF file loaded but unfortunately I had no luck as of yet!!I have a button that loads a few external files in some empty MCs. I just want to show a small preloader before the external SWF files loaded?
I am currently working with Flex 4. I successfully use custom preloader by s:application ... preloader="path"..., but i want the preloader to load external file as well, can it do that? How can i call the variables in the preloader?
I have a Flex application that loads some data from the database. During this I want my custom preloader stay visible. When I postpone the dispatchEvent( new Event(Event.COMPLETE)) in the FlexEvent.INIT_COMPLETE handler, the loading will never happen because the next frame is not entered. How can I keep the loader running until all the data is fully loaded?
i try to implement a preloader for my site but i have the following problems:once the preloader is finished it opens my external swf but this one appears below the preloader and very little in the window (almost smaller than my preloader size)
I have a preloader.swf that loads another swf (main.swf). It all works fine, however I would like the loading bar to stay on 100 (once it gets there) for 2-3 seconds before the main.swf opens, currently as expected from the code below, as soon as it gets to 100% it flicks straight over to the main.swf.
I am using tweener, and I could achieve this easily using the onComplete code to call this.addChild(loader);, however, the problem is, both my preloader and my main swf are liquid layouts, and if I were to call the this.addChild(loader); at the end in its own function, then it throws a
TypeError: Error #1009: Cannot access a property or method of a null object reference.
. The only way to get around this error is to put the this.addChild(loader); so that it loads upfront. After a bit of google research, i found this error occurs due to the stage properties already been set in the preloader.swf (from liquid layout)then once the main.swf loads it tries to set them again...So is there another way i can cause a delay for 2-3 seconds once my preloader hits 100?
Below is my preloader code with liquid layout settings
1. using my tweener onComplete method and fixing the error caused by preexisting stage properties
2. Thinking of an alternate way to delay the main.swf from opening straight away (keeping in mind that this.addChild(loader); would need to stay where it is...
PS - here is a link to a person who was getting the #1009 error with preloader and liquid layout, their solution works, but won't allow me to use a tweener delay...[URL]
[URL] The website button function and External swf transition scripting is base on that tutorial. it would be great if i could let peoples to see the preloading process while my web loading the external swf file.. can any one here tell me how to add a preloader to show loading progress every time the external swf files loading?
I have an AS3 .fla that loads an external XML file of image names, and then iteratively loads the images into the .fla. All this works great. What I want is to create a preloader that is aware of the size of all these external images. As far as I can tell there's no way to do this, but I'm hoping someone here is smarter than I am.
I tried Lee Brimelow's method of having a separate SWF whose only job is to load another SWF in its place. This doesn't work because the preloader's call to .bytesTotal only reads the bytes of the main SWF, not of the external XML or JPGs that are dynamically loaded into it. So the result is the preloader reaches 100% when the main SWF is loaded, but that happens really quickly and the bulk of the load time comes after the 100% mark, when the main SWF starts loading in images.
The more I think about this, the more it seems that you can never access the .bytesTotal property until you've already instantiated the loader and called the .load() method. Am I wrong? Is there a way to fetch just the SIZE of an external file without actually initiating the act of loading the file into memory?
Ie the preloader and steps through a preloader animation filling the logo (ie loader)Now I have tried changing a few things but having problems tried loading into a container and a level
... I've had my preloader successes already, but something still doesn't work for the external movies... I'm loading the main movie - which contains several chapters, loaded as external swf's - with the following preloader on the first frame, rest content from second frame on:
what I'm trying to do is make a preloader that will preload about 20 external SWF files before it lets you get to my main file. I want to do this because my main file needs the SWFs to be ready to go once its done loading. I have looked around and i found a few ways to do this with the "if (loadedBytes>=totalBytes)" and the code loops back till the files are done loading... this would be just what i need but i cant seem to get it to work. the file just seems to start loading my files but does not loop and just runs the time-line even once i state what frames i want it to loop.
I'm trying to create a preloader for a site I am creating. Originally I was going to make it an internal preloader, but I ran into that issue where the preloader doesn't start until 50% (or more). After searching these forums for a solution to "that" issue, I found it suggested that the best way to fix it is simply do an external preloader instead.
When testing the preloader using the bandwidth editor, I see that the preloader animation isn't starting now until it's at 100%, instead I simply get a white screen. Once it reaches 100% the preloader animation runs through and then...nothing. My main.swf doesn't load. It just stops.
Here is my code:
Code: var fileToLoad:Loader = new Loader(); var fileURL:String = "testmovie.swf"; var fileRequest: URLRequest = new URLRequest(fileURL);
[code]...
preloader is my movieclip with the animation, and preloader.loading_txt is a textbox inside that mc which displays the % loaded. I wanted to make it so that once the preloader (and its animation) reach 100%, the preloader mc then plays frames 101 - 124 (which are a small transition animation into the main site). Once it reaches 124 it's supposed to call the main.swf to load.
and on a movie clip with the name all pages in frame 6 i load some swf files with this way: swf_path="mysongs.swf" loadListener.onLoadProgress = function(target_mc:MovieClip,
I have been trying to create from scratch and/or use SpinningPreloaderComponent to create a preloader for a SWF that loads an external flv in frame 2.What seems to be happening is that The preloader exists for about 5 seconds and then jumps to frame 2 and continues to load without the progress meter. Although I've tried to use bytes total or default settings, nothing seems to work correctly.So I'm wondering if this problem is created because the preloader can't measure the flv size? Also wondering if it is possible to start playing the flv at say load of 20% as a buffer rather than 100%. I have also set the flv as progressive when trying to insert it directly via Dreamweaver CS5 but all I get is a blank screen.
all i need is a preloader to run and when it detects the swf is loaded it will stop and the map.swf will start to run.I have trawled the net for weeks with no luck.I have a massive 776kb flash map. I need a preloader to run prior to this map but it need to be a preloader independant of the map.swf.
I have a project where I want to use different pre-loaders from time to time so I wanted to know if there was a way I could have my project use an external swf for the pre-loader ?
I'm new to the forum and I am a student at TAFE in Sydney. We have a project which I've managed to get together OK, 5 page Flash site (SWF's) one main template page with bk'gnd, banner and menu bar and 4 other swf's that load into the main one with their own content and they all load images and external dynamic text with css. The site is working perfectly, WOW wat a headspin, lol.
Now I'm stumped, the next part of the project is to make a preLoader for the site and I haven't got a good understanding of how to set one up. I've watched some tutorials but can't quite get it to happen. tried a couple of different ways and I have a project with a perloader in it but I can't seem to get it to work.
The preLoader has to have a progress bar and it works in the other project. I've tried making that preloader work but don't quite know how to set it up. My understanding of the preLoader is that it loads images into the browser before everything else and the progress bar shows the progress of the downloading images and I think the preloader I have done would suffice if I knew how to set it up properly.
the code of preloader for external swf. and also tell one we load our file in external swf tell what path we have to give to attached new file in the external file.