Actionscript 3 :: Stop All Sound In Flash?
Mar 25, 2011What can I do to stop all sound in my movie using AS3?
View 2 RepliesWhat can I do to stop all sound in my movie using AS3?
View 2 RepliesI want to use a sound loop in my flash movie. The movie has many scenes. And the problem is that when I go to next scene or different scene I hear the sound repeating twice. I mean sound does not stop from first scene and begins from the different scenes.Is there any way to play sound like "stop all sound" option in Flash.
View 6 RepliesI have a bit of a problem with sound.. I have a main container animation with background sound that's loaded with soundChannel..I also have an externally loaded SWFs with Movie Clip buttons that have a sound ON ROLLOVER on the timeline..after rolling off - I place the:SoundMixer.stopAll();to stop the button from playing the sound once the mouse is rolled off.. However, the problem I'm running into is that it also stops the sound of the main container movie cli
View 1 Repliesi have programed a play button using:
[Code]...
now i am trying to program the stop button to allow the user to stop mid song....
I have this code in the second frame to play a song, and it works fine. The class of the sound in my library being "MySound". var snd:MySound = new MySound snd.play(); Now I need the song to stop playing from a latter frame.
View 1 RepliesI am using FLASH CS3.I have gone through many posts, seems to be an issue with many people.Still haven't come across a fix.Website made in FLASH. Flash movie loads and sound works great!I have a button with 'StopAllSounds' action script.[code]When I go back to main page... sound starts up again.Is there a way I can stop all sound regardless of where the visitor goes on the website?
View 2 RepliesI'm sure this is a common problem, I tried looking around on the forum for a problem like mine but was unable to find anything. I'm using Flash CS3, Actionscript 2.0, and am making a soundboard. I have two scenes, one that's the title screen, of which has a sound file loaded via the timeline, (I think) set to Event and Loop, and a button which takes you to the next scene and makes a short sound when it's pressed. My second scene has background music as well, also set to Event and Loop.
Problem is that when I press the button, the background music keeps playing into the next scene. I tried using putting stopAllSounds onto the button, but that makes the sound of the button stop as well, and I'd really like to keep it. I've been messing with this for days, and I can't figure it out.
i want to make a single button to play a sound, and if pressed again, stop the sound. and if pressed again, play the sound, and so on...
i know it has to be made with a boolean variable, true/false, but i just can't figure out how.
I'd like to stop a specific sound in CS4 without stopping all of the sounds at the same time.have something simple that I can copy and paste, as I've looked around a lot for an answer to this and gotten a lot of mumbo-jumbo that didn't end up working.
View 2 RepliesI am trying to create a sound button to start a sound and then stop it when clicked again. I thought it would be easy because there is a code snippet for "click to play/stop sound"
I have my sound file in my library.
Below is the code that is not working:
Instructions:1. Replace [URL]below with the desired URL address of your sound file. Keep the quotation marks ("").*/
CYOA2bttn.addEventListener(MouseEvent.CLICK, fl_ClickToPlayStopSound_11);
var fl_SC_11:SoundChannel;
//This variable keeps track of whether you want to play or stop the soundvar fl_ToPlay_11:Boolean = true;
Proxy-Connection: keep-alive Cache-Control: max-age=0 Cp>function
[Code]....
It seems there are a lot of problems with sound control with flash, and i (now seeming studpidlY) decided to undertake a project where i can have multiple sounds at once, and turn them off (individually) at the click of a button.
see the code
Code:
function soundSelected(evt:MouseEvent):void
{
// Pushes the filename into a playlist array.;
[Code]....
Obviously there is more code but these are the two functions that deal with the playing of sounds, the adding of icons (that form a playlist of clips that are being played) and also to remove these icons.
Basically when i click a button, it play a song (depending on the .target.FileName which is declared elsewhere), it then adds a small icon to a navigation bar so the user can see easily which sounds are on (this is depending on the .target.IconNo which again is declared elsewhere). I then add an event listener to the small icon that is on the stage, that calls the removeIcon function.
At the moment it adds the small icon, then when i click the small icon, it removes it from the screen, how can i link it so that it stops playing the sound it refers too?
I have added some three sound clips, play pause buttons, on the root timeline in a movie with corresponding callouts. I am able to stop all sounds on the main timeline by below
stop_btn.addEventListener(MouseEvent.CLICK, stopSound);
function stopSound(event:MouseEvent) {
SoundMixer.stopAll();
}
But now how do I resume all the sound to play. In sort, mute unmute root sounds in AS3.
Need to make a character start to talk when the sound starts and stop talk when the sound stops so I'm using this:
[Code]...
I'm trying to create iphone apps using Flash CS5.5 and I have a doubt... I just created a simple app which plays a long sound (more than 5 min).
When the phone auto-locks, my sounds stop. If I unlock the phone, my audio resumes...
How could I do to avoid the lock, or dont interrupt the sound when the device auto-lock?
I am creating an animation with very few controls for a presentation and it requires adding sound. I have my intro in the first frame with one sound and then want the user to click anywhere to start the animation and another sound.The problem I am having is sound control.No matter what I try the sounds overlap. I have managed to stop the first sound when going to the next frame - the animation, but the second sound now will not start. The first sound is called in from the library with the below code:
var snd = new Sound();
snd.attachSound("Tune");
and stopped when going on the next frame with:
[code].....
Need a way to stop a sound channel, then play the sound in the sound channel when a new song is selected. currently the songs just play on top of eachother at the same time.code obviously not working for a number of reasons.
View 1 RepliesI wish to be able to play a voice sound every 3 minutes. I have the sound in "mp3' format and need to repeat the message every 3 minutes.
[Code]...
The actionscript 3.0 I wrote makes the sound once but that's it. I have the "Loop" on but it only runs once. I need a Timer also but until I can get the sound goes its a mute point.
Im a beginner with action script, and is there a way to stop a sound using actionscript? My sound is called "CRICKET.mp3", if thats necessary to know.
View 11 RepliesIm new to actionscript. Im trying to stop one sound while another continues playing. how do i do this?
View 4 RepliesI have a Flash file with several sound fx. one layer has the sound of an airplane engine. Another layer has multiple instances of a camera clicking sound. Problem is that even though I have these sounds set to "repeat 0"... they keep looping! I even placed a stop(); but they still repeat.
View 1 RepliesI have 3 swf files in an html page.one is a sound off button and the other two are swf's that load various flv files.I want to simply press the sound off button to mute the volume on the other two swfs.I have tried the LocalConnection class but have been unsuccessful.
View 1 RepliesI am using a sound on frames and when I am stopping the frame the sound continuous playing but the frame stops.
View 3 RepliesIn this tutorial [URL]it shows how to start a sound, and I got that down, but using a seperate button, how do you stop the sound?
View 2 RepliesI have several buttons on the stage, each one will play an external sound file when clicked. If the user has clicked say button_1 and then clicks button_2, I need to stop the sound currently being played, before starting the sound from button_2
This is my code:
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.net.URLRequest;
import flash.events.Event;
[code]....
So... how can I stop the sound currently being played, when the user clicks on the next button...
I'm making a page with multiple soundclips - each one launched by a separate Flash button.
Problem: If someone clicks a button and then clicks another button without first stopping or pausing the original soundclip, the two play at the same time. Press another and three clips play at once.
How do I make it so that when you push the next button it stops the first clip and then plays the second one?
I have a swf with 4 scenes, in each scene there's a FLVvideo. I have buttons going to prevScene and nextScene and when goback and forward I hear the sound of another FLV,?the code for the buttons (for example) is
button1.addEventListener(
MouseEvent.MOUSE_UP,
function(evt:MouseEvent):void {
[code].....
I am fairly new to Flash, but I'm creating a sort of sampler for a university project. I have 16 circles each with toggle buttons. The on state included a sound file placed on the toggle movie clip's timeline. The sound is set to Start and Loop.
Basically, I want the first frame of the movie clip (the off toggle) to stop the sound from looping but despite my best efforts, nothing seems to work.
I have tried this.stop(), seachord.stop(), this.stop(Sound), this.stopAllSounds. I wonder if there is some sort of actionscript that will allow me to change the state of the sound file from Loop to Repeat, at least that way the sound will stop with a simple stop() script... I hope.
Alternatively, is there a way to stopAllSounds within one movie clip, rather than globally?
I'm experiencing difficulty when playing sound files. When I start the playback of the timelime using the enter/return button everything plays as it should. When I press it again to stop, the visuals stop but the sound file in the timeline just keeps playing until it reaches the end of the track- even if I have cut some out of the timeline. I used to use mx 2004 and never had the problem. Note: I am using this in college not on a personal computer.
View 1 RepliesI have a selectino of swfs loading on designated keyoard events.
My problem is that the sound from 1.swf continues when I re-load the next swf. Even when the image has stopped. Here is my code.
var myrequest:URLRequest=new URLRequest("1.swf");
var myloader:Loader=new Loader();
myloader.load(myrequest);
stage.addChild(myloader);
[Code]....
I have a bit of a problem with sound.. I have a main container animation with background sound that's loaded with soundChannel..I also have an externally loaded SWFs with Movie Clip buttons that have a sound ON ROLLOVER on the timeline..after rolling off - I place the:SoundMixer.stopAll(); to stop the button from playing the sound once the mouse is rolled off.. However, the problem I'm running into is that it also stops the sound of the main container movie clip
View 9 Replies