Stop Sound When Next Button Clicked?
Apr 2, 2010
I'm making a page with multiple soundclips - each one launched by a separate Flash button.
Problem: If someone clicks a button and then clicks another button without first stopping or pausing the original soundclip, the two play at the same time. Press another and three clips play at once.
How do I make it so that when you push the next button it stops the first clip and then plays the second one?
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Aug 5, 2010
I have a bit of a problem with sound.. I have a main container animation with background sound that's loaded with soundChannel..I also have an externally loaded SWFs with Movie Clip buttons that have a sound ON ROLLOVER on the timeline..after rolling off - I place the:SoundMixer.stopAll();to stop the button from playing the sound once the mouse is rolled off.. However, the problem I'm running into is that it also stops the sound of the main container movie cli
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Mar 13, 2007
i have programed a play button using:
[Code]...
now i am trying to program the stop button to allow the user to stop mid song....
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Oct 19, 2010
I'm sure this is a common problem, I tried looking around on the forum for a problem like mine but was unable to find anything. I'm using Flash CS3, Actionscript 2.0, and am making a soundboard. I have two scenes, one that's the title screen, of which has a sound file loaded via the timeline, (I think) set to Event and Loop, and a button which takes you to the next scene and makes a short sound when it's pressed. My second scene has background music as well, also set to Event and Loop.
Problem is that when I press the button, the background music keeps playing into the next scene. I tried using putting stopAllSounds onto the button, but that makes the sound of the button stop as well, and I'd really like to keep it. I've been messing with this for days, and I can't figure it out.
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Feb 13, 2007
i want to make a single button to play a sound, and if pressed again, stop the sound. and if pressed again, play the sound, and so on...
i know it has to be made with a boolean variable, true/false, but i just can't figure out how.
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Jan 3, 2010
So I got a toggle button that plays sound when clicked, now I need it to stop playing sound when clicked again.
[Code]...
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May 9, 2010
I'm trying to get a called swf to stop playing after a button is clicked.
I also need to have other swfs called on other btn clicks.
you'll see what I mean at
[Code]...
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Oct 4, 2005
I have 6 buttons, and a thin bar.. I am doing an effect whereby when I click on the 6th button the bar will move and stop at the 6 button, and when I click on the 2nd button it will move and stop at the 2nd button.. but I cant stop the bar..
bar = slider
button = btn_1
Each btn script:
on (press) {
slider.yMove = btn_1._y;
}
Bar Script:
onClipEvent (load) {
yMove = _y;
easeSpeed = 5;
} onClipEvent (enterFrame) {
_y += (yMove-_y)/easeSpeed;
}
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Nov 8, 2011
I'm a flash beginner and I've been having alot of trouble figuring out how to make a button which can be controlled with the keyboard as well as the mouse and plays a sound when clicked but when the button is released the sound instantly stops. What I'm going for is a piano application, I made the button, I know how to create keyboard events with listeners and make the different button states up and down but I don't know how to control the button with the keyboard and play sound when the button is clicked but stop the sound when the button is released.
Also I'd like to have it where the space bar will cancel whatever makes the sound stop so it just rings out until the sound clip ends. Can someone explain to me how to do this, remember I'm a beginner so please explain everything.
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Apr 10, 2009
I'm using a movie clip as a button to show content on a page, effectively its like a new page of the website. Problem is, with the script im using for it, once the content is show, the button is still active and if clicked again, will re-load the content. I want a way to effectively disable the button whist the content is shown.
this.services_inner.buttonMode = true;
this.services_inner.addEventListener(MouseEvent.MOUSE_OVER, rollOver_services);
this.services_inner.addEventListener(MouseEvent.CLICK, onClick_services);
[code]........
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Mar 1, 2011
I'm trying to create a simple game. Right now I have one button that when clicked moves the character across the screen. My issue is trying to make the player stop looping after I click the button. If I just insert stop for the last frame it will only loop once and stop, but it will not play again after the button is clicked. I've tried using players_turn boolean but couldn't get that to work.
[AS]package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.events.Event;
[Code] .....
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Jan 10, 2010
I redid my toggle button. I have music playing when its clicked down, I just cant get it to stop playing when clicked on again.
[Code]...
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May 22, 2011
I want to stop the sound loop from one button by clicking new button. Does anyone know the code that would stop one button's sound from looping by just clicking another button (for another sound)?So you have these buttons:button 1 button 2 button 3 button 4and after clicking "button 1" a sound loops. when i click "button 2" i want the sound from "button 1' to stop.
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Jan 8, 2010
Normally, I want the movie to play the tween that spans from 25 to 35, then stop UNLESS a button has been clicked back on frame 24 - then I want the tween played from 25 to 35 then jump to 46.Problem is, in the button function code, if I have...gotoAndPlay(25); gotoAndPlay(46);the timeline jumps straight to 46 - it doesn't play 25-35. Why?I tried putting a timer in between the two gotoAndPlays, but itignored that too and jumped to 46.o how do I tell it - 'play from 25-35 and stop, unless but_a was pressed back on Frame 24 - then play 25-35, and then play 46' ?
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Aug 5, 2010
I have a bit of a problem with sound.. I have a main container animation with background sound that's loaded with soundChannel..I also have an externally loaded SWFs with Movie Clip buttons that have a sound ON ROLLOVER on the timeline..after rolling off - I place the:SoundMixer.stopAll(); to stop the button from playing the sound once the mouse is rolled off.. However, the problem I'm running into is that it also stops the sound of the main container movie clip
View 9 Replies
Apr 28, 2009
I'm trying to make a button that plays a sound when the mouse rolls over it and when it rolls off it stops. I've got the roll over play working but I can't get the roll off stop to work. So far I have this (I'll be adding more buttons with more sounds later, which is why it's in an if statement):
[Code]....
View 2 Replies
Jan 27, 2011
When you click the first time on the button, it should start the song, when you click a second time on the button, it should stop the song. how do i make this with actionscript 3?
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Aug 3, 2007
code to apply to a button to stop a sound event.
I have a series of buttons, when pressed they play a sound event, but when you click on the next button, the previous sound is still playing.
View 7 Replies
Dec 11, 2009
I'm trying to make a stop button to make it stop playing the sound. But I get an error saying:
TypeError: Error #1006: stop is not a function.
at sound/SoundStop()
Here is the function for my stop button:
function SoundStop(event:MouseEvent):void {
cs.stop();
isPlaying:false
}
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Mar 18, 2011
I am trying to create a sound button to start a sound and then stop it when clicked again. I thought it would be easy because there is a code snippet for "click to play/stop sound"
I have my sound file in my library.
Below is the code that is not working:
Instructions:1. Replace [URL]below with the desired URL address of your sound file. Keep the quotation marks ("").*/
CYOA2bttn.addEventListener(MouseEvent.CLICK, fl_ClickToPlayStopSound_11);
var fl_SC_11:SoundChannel;
//This variable keeps track of whether you want to play or stop the soundvar fl_ToPlay_11:Boolean = true;
Proxy-Connection: keep-alive Cache-Control: max-age=0 Cp>function
[Code]....
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Aug 6, 2007
I have a flash animation with three different icons which play individual audios.
In one of the movies called 'bird' that I want to stop, I have in the first frame following code.
Code:
x = new Sound();
x.loadSound("mp3/cocky.mp3", true);
which works fine.
This movie 'bird' is then inside another movie called 'container' , any everything then sits in one scene.
In the movie 'container' I have three buttons which play individual sounds using same 'x.loadSound("...' method.
You first see and hear the animation of the 'bird' and it's sound playing straight away. After a 30 sec sound and the animation stops.
All working so far fine up to this point... But What I need is , when the user clicks on one of the other buttons to play the sound WHILE the 'bird' is still playing, I want to stop the 'bird ' animation.
At the moment it stops the sound of the 'bird' but NOT the 'bird' animation. Naturally If I wait 30 sec 'bird' animation stops and no problems there after. Only if and when user clicks before the 'bird ' animation is the problem.
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Nov 13, 2010
I am loading eight external swfs by way of eight buttons with actionscript to remove the swfs and sound after a new button is clicked. This works fine except that as soon as you get to the frame where the actionscript is all the swfs load at one time on top of each other. I don't want any to load until the button is clicked for the right one. MouseEvent listener works but only after all the swfs have loaded. How do I get the swfs to load only when the buttons are clicked. I can't figure out what I am doing wrong.
[Code]...
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Dec 10, 2010
I`d like to say that i`m total newbie regarding to as3. Ok, lets look at my problem.. I have 2 scenes (first is main menu with New Game button; second scene is intro for game). I`m having difficulties to make two functions within one button. Why do I need that? First function is to go to next scene (in my case, IntroScene). Second is for turning off sounds, so I can`t hear them in next scene. Here is the code:
[Code]...
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Mar 19, 2010
I am in frame 20 which is playing a video, How do I get it to stop sound and video when some clicks a menu button to go to another frame? Where do I put the code?0
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Oct 6, 2010
the method for stopping/playing sound in 2.0 don't work for 3.0. i can stop the sound by going to a different page/frame on the site.but i want the buttons.
1. play button?
2.stop button?
3.mute button?
View 1 Replies
Mar 28, 2010
I have a problem with my slideshow script. I have embedding a flash video file into my website with this slideshow called monoslideshow, and everything seems to work perfectly. Trouble is, when I am clicking on another menu button that should jump to another frame, it still keeps playing the video and sound while displaying the new menu data.So I will probably need some code that stops the video instantly, when another menu button is clicked. But how do I write it and where do I put it?
Here is my actionscript for the video file to show:
var loaderSlide:Loader = new Loader();
var monoslideshow:Object;
loaderSlide.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadComplete);
addChild(loaderSlide);
[Code]...
It would be great to get a solution to this problem, otherwise my website will be kinda messy ;)
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Sep 29, 2008
How can I make it stay the rollon color after it's clicked and then the rolloff color when another button is clicked?
[Code]...
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Jun 9, 2010
I have 4 navigation button and like home, about us etc.... And i want to disable home when it is click and cannot clicked it until the user click another button first. means if a visitor is at home page then home navigation is disabled, and all other are active, and when they click at aboutus button then the pages goes to the about us page and the about us button is disabled and other get active. I want this solution in AS3 with oop concept.
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Feb 7, 2007
I've got about 6 buttons laid out, one on top of the other in a list format. In their normal state the buttons are grey in colour, when I rollover them, the buttons flash and turn to orange. Now, what I need to happen is this: I want the buttons to stay orange once clicked and only roll out back to grey when the user has clicked on another button in the list. I've been told that the best way to do this is via adding a listener, however I am a little unsure as to how to go about this. I've checked the flash help file and have a basic understanding of how listeners work...but can't really wrap my head around applying it to this situation. Perhaps I will need to have all the buttons as separate broadcasters?
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Jan 1, 2012
what wrong with the functin 'stopFish' Without this function the fish in the tank swims but when I add it, it doesnt anymore. I just want the fish to stop swimming after I clicked it and start swimming after another click.
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