Actionscript 3 :: Use Object From A Lazy Loaded Swf File If The Class Definition Needs To Be Changed?
Jun 21, 2011
I am converting all embed statements in my site with lazy loading. The code which was previously like this:
[Embed(source="/newswf.swf", symbol="kungfu")]
public static var Kungfu:Class;
has now been converted to this form:
private var _loader:Loader = new Loader();
public static var abcd:Class = null;
_loader.contentLoaderInfo.addEventListener(Event.COMPLETE,onLoadComplete);
I've used the GUI to create a rectangle that I turned into a button symbol (SimpleButton). I then edited the button so that it had 4 different button states and a text layer on top. I then created a class definition file for this object so that I could dynamically change the label text (the text layer) when adding instances of this button to the stage.
I was able to create and link a class file (DynamicButton.as) just fine, but when I try to access the text field that I created on the button, I get the error:
"Access of possibly undefined property btnLabel through a reference with static type com.examples:DynamicButton."
when i couldn't get that to work, I decided I'd try adding the TextField directly within the class definition file, using the following code:
The problem is that I can't seem to add the TextField to the SimpleButton, as it's not a display object. So, I tried adding it to the parent of the simple button (and I figured, I'd just place it exactly above the button). But then I get a "null object reference." error.
is there a way to access GUI-created elements from w/i a class definition file? How would I add the TextField to the button using only AS3 inside of a my class definition file?
I'd like to access the stage of the main timeline from w/i a class that extends a movieclip. Basically, I have a button in the main timeline that makes a HUD appear. The HUD is an extended MovieClip class. When people click on a button in the HUD, I'd like to remove the object from the stage of the main MovieClip.I think your confusion may come from the fact that I am running this code from a class definition file. Clicking on a button w/i this object should remove it from the DisplayList of the MainTimeline. Here's the code from the class definition file:
trace(e.currentTarget.parent.parent) gets me the MainTimeline, and trace(e.currentTarget.parent.parent.stage) appears to return the main stage, but I cannot use removeChild w/o getting an error that I am trying to coerce the stage to be a DisplayObject (which it ought to be).What's on the stage of the MainTimeline: A single button that, when clicked, adds an instance of the Answers class to the stage.
I need to know how to load and play a sound from within a CLASS definition file. I know the normal way of doing this, but Flash MX rejects that syntax, so there must be some special way of using sounds in a class file.
I need to know how to code for "if the score increases by any value." So, if the score goes from 0 to 1, the sound plays ONCE. If it increases from 1 to 2, the sound plays ONCE again.
Ok. So heres what I am trying to do. I want one movie clip to follow another one that I move around with actions on the main timeline.The problem is that the follower clip is linked to a class file and I cannot find a way to find the players position.
I found myself loading a new XML file every day and so decided to create a small class that will load the xml file and return it.The class is loading the file but when i try to return it to a new xml object in the document class it doesnt load it.I think that it's something to with the return being in a nested function but i tried a few ways and non seems to work.
[DOCUMENT CLASS] loadXML:LoadXML = new LoadXML(); myXML:XML = new XML(loadXML.loadXMLFile("gallery.xml"));[code].....
So I'm trying to detect if a variable has been changed by a swf loaded into another swf.What I'm doing is when a thumbnail is clicked on the child swf I want it to fire a function on the main swf. I can get the model to trace out when the value was changed inside of the child swf by itself but when i load it into the main swf I can't get the onModelChanged event to fire off.Container swf as
I'm using flashDevelop for an avatar creation engine. I have a movieclip(class) called body_view which is structures like this : body_view -> 10 visual body components -> each component needs to have a jpeg loaded Then there is a body_model class which is extended from the body_view class and is responsible for all loads/saves/interactions now body_model class is as follows: body_models -> variables holding (values) -> populateView (function)
Now through the populateView function I need to populate the components of body_view but the issue is if I load a jpeg/swf on a function it comes on stage. I do not want it on stage I want it in its perticular place in the body_view
I'm using flashDevelop for an avatar creation engine. I have a movieclip(class) called body_view which is structures like this :
body_view -> 10 visual body components -> each component needs to have a jpeg loaded
Then there is a body_model class which is extended from the body_view class and is responsible for all loads/saves/interactions now body_model class is as follows:
Now through the populateView function I need to populate the components of body_view but the issue is if I load a jpeg/swf on a function it comes on stage. I do not want it on stage I want it in its perticular place in the body_view
Check bottom of this post. I am using MVC and the problem concerns my model. With my code I am creating a board which in turn creates tiles. Every tile on the board gets an X and a Y value. After this I want to prevent access to the setter to prevent myself from accidentally changing the value ever again.
I was thinking of using a constant instead of a variable, but it seems I have to define the value at the time of creation. In other words: const myConst:uint; myConst = 2; // does not work
Right now I have a work-around which I am not happy with. Surely there's a cleaner way.
I have a class Grid which produces a graph paper like grid on in the drawing area. I then have 5 other classes for different shapes to draw with; Line, Polygon, Ellipse, Curve, Arc Now, these 5 classes use an instance of Grid because Grid has a resolution and a scale. Inside Grid I have:
public function set resolution(x:Number):void { _gap = (modBy10(x) / 10); _scale = (modBy10(x) / (this.resolution * _scale));
[code]....
I'm just lost for a solution on how to update every instance of my 5 drawing classes when Grid is changed.For instance, Polygon is made up of multiple instances of Line, Line(length, angle) where "length" is in either in, ft, cm, or m. If the user wishes to change the scale from say 10ft per 100px resolution to 20ft per 80px.. Is there an easier way than re-drawing every Line inside Polygon?
I am compiling my css files to swf files and loading them at run time. I have no problem compiling these and using ClassReference statements most of the time:
[Code]...
Does not work. The difference is that the HeaderBackground is a class in the same project as the css file. That does compiel fine if I move the style into my mxml file though.
I wonder if the compiler uses different source paths when compiling the css fiels or something. This is in FlashBuilder 4 build 269271 SDK 13963
I'm trying to read bmp fille byte by byte and then redraw it. For that I made a .fla file for veiwing and .as file for coding. I just started coding and made import to the follwing files in this scenario and I get errors while debugging.
1172: Definition flash.filesystem:File could not be found.1172: Definition flash.filesystem:FileMode could not be found.1172: Definition flash.filesystem:FileStream could not be found.5000: The class 'FileStreamLive' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
I've seen many samples on filestreaming but all were using the mxml scripting that I don't know
I'm trying to detect if a shared object's value has changed. Is there a way to do this? I'm using setProperty and it works fine but I need to change info the info has changed. I have tried event.changeList but it just shoots out [Objects] without giving me values. Can't it tell me a boolean to see if it has changed?
I ran into the 'fontswf' utility to embed TTF fonts into SWF and I am struggling to load them at runtime from my app. All the examples I find online refer to loading the font via [Embed] but I am actually loading them with a flash.display.Loader and from what I gather, once the Loader.contentLoaderInfo fires an Event.INIT I need to register the font, like so:
public function handleLoaderComplete( event:Event ):void { var FontClass:Class = event.target.applicationDomain.getDefinition( fontName ); Font.registerFont( FontClass ); }
The problem is I don't know what to pass in as fontName. I am generating my SWF through:
$ fontswf -a belshaw -o belshaw.swf belshaw.ttf
But when I try to call getDefinition( 'belshaw' ), I get an error saying 'Variable belshaw is not defined'. Any suggestions on how to accomplish this?The alternative is to generate my on SWF files through templating an .as file and compiling them, but I would rather use a built in tool like fontswf if it's already there.
Any way that I could get a variable definition straight from a class (or some sort) without having to create an object and read it from the object. Basically I need to know a whether an object will have a specific true or a false variable definition but I don't need to create the object right away for anything else. It seems a bit of extra processing to create an object I may not use for sometime but just needed to know a true/false early on. I can give it the name of the class just hoping to bypass the object creation and hope garbage deletion will take care of it.
- I am loading a particular FLA (let's call it Module1.fla) which contains a Symbol with an associtated class "FakeImage1"; the class file DOES NOT exist,s Flash creates it when compiling the FLA. This FLA has a Document Class (Module1.as), in which I instantiante FakeImage1 (which is a different asset/graphic) by calling ...new FakeImage1()
- then, I am using a custom ModuleManager to unload Module1 and load another SWF (Module2.swf/Module2.as). This one also has a FakeImage1 Symbol in it's Library and also instantiates it in the Document Class.
- now, assuming that I am correctly unloading Module1 (in my ModuleManager) before I load Module2, why is it that FakeImage1 in Module2 is instantiating the same asset that was instantiated in Module1 ?It seems that the automatically-created FakeImage1 class is still in memory (or wherever Flash puts it) when I load Module2 and therefore, my *new* asset isn't being loaded - instead, the first one is.
Note1: I DON'T want to use class/as files for my Library symbols;
Note2: of course, I could just use different class names in my modules/flas, but le'ts assume that I don't want to do that
I am working in air application , i need to know how to add event listener when any object is updated,how can i implement this.Example:i have Class name Vehicle, and child class are Car,Bus,Bikes,Scooter,..etc, child class also have many properties like color,model no,....etc
I have array collection and AddChild() method in Vehicle class by this, i will add, child class to the vehicle class.I need a event listener which can trigger if any of the property is updated or changed in any of the child class property, how can i implements this in Flex3.
I'm writing a sort of "dynamic gallery" in flash. The problem is that a child of the gallery can be resized in runtime, and then I have to rearrange the gallery.
Now, of course, I can't overload the gallery items, since it's a display object which is unpredictable. and even if I could force overloading on the items, how will I be notified if, let's say, an animation started, something move, and the item got bigger Is there some sort of Event for a display object which is dispatched on ANY kind of resize ??
My dumb solution was to go through all the gallery's items and rearrange them every given milliseconds, and now I feel so dirty and I need to confess my sins.
So I've got a simple web application using Spring MVC + Hibernate and am using the OpenSessionInViewFilter. I've recently been thinking of replacing the UI with something like Flex or GWT.At first I thought it would be easy, in that I can just hit my service layer from the new front end. But as I consider this a bit more, I'm a little bit nervous about the issues surrounding lazy loading. Using a traditional web front end it's no problem because I'm using open session in view...everything that needs to get loaded for the view gets loaded as the view is constructed.
So Let's say I've got a method to return a Customer, and a Customer has a bunch of Contacts, and Contacts have a bunch of Addresses, and so on. If I call getCustomer() from my new "RIA" controller, it's going to get a Customer, but the Customer's collection of Contacts is just going to be a proxy or null.
I'm writing my first AS3 class and basically I'm trying to take code from an AS3 .fla and incorporate it into the class. I've been getting plenty of errors, but this one seems to be at the crux of the problem:Code:1120: Access of undefined property socket.Here is all the code that is required to cause this error:
PHP Code: package{ public class ScratchSocket { import flash.events.Event import flash.events.ProgressEventimport