Actionscript :: Flash: Apply A Script To An Existing Movie?
Jan 28, 2011
I have a working script on the one hand (in a working movie) and a flash movie on the other.The script handles a form, I changed the names of elements in the target movie as appropriate.The source movie contains only one layer and one frame. The target movie contains multiple layers and plays an animation before displaying the form.How do I go about making the script work on the target movie?
Edit:I've made some progress, the textfield works, but the button produces exceptions:Cannot access a property or method of a null object reference.
The name of the button and the variable are the same.
i have this code for my site which Martyn_c kindly put together for me but i need to link this animated button to an existing page in my flash doc.
The object name is homepage and is on frame 2 of the homepage layer. I will paste the code below and what i have tried to do with the linking code is at the very bottom.
Unfortunately this doesn't work so if somebody has any ideas where i am supposed to put the code and if it is even the right code, please feel free to alter it please:
Flash Pro CS5 I have a plan view png made into a movieclip of a car which follows a motion guide changing direction as it travels. I select the MC in frame 1 and go to properties, filter section is currently empty and I select dropshadow from the filter choices, adjusting the angle and opacity. Looks good test movie and car runs without shadow after fr1. Methinks I need to apply it to the car in the last frame (no other keyframes between by the way), I select the car and then cannot see how to apply the filter that is now showing in the properties window. How does one apply an existing filter to a movieclip ?
Is this then what is needed to get the car to have the shadow cast north west throughout its journey ? Applying the filter to the MC at start and end of the tween ?
I've created a fullscreen Flash .exe. I want to be able to build a button that can allow you to close the exiting movie and open a new one (kinda like Lingo's OpenMovie command). I'm sure there's an easy way to do this in AS, I just can't find it.
I am updating a movie created by a previous employer. It involves screen shots and voice overs. There is a navigation bar at the bottom with scrubber, stop, next, etc.
I named the new screen shots the same as the old ones and imported them and everything works fine. But this doesn't seem to work with the voice overs. As soon as I save over an old mp3 with the new one, the nav bar no longer works.
I am placing a movie clip in the swf by AS. In the resulting swf, It's hiding the buttons that are already on the stage. How do I get that movie clip to be behind other elements on the stage?
Here's the background and details: In Flash CS4, I have existing "Forward" and "Back" buttons on the stage, frame1 of the topmost layer Artwork, placed manually, nothing else on the stage. I made a movie clip and it exists in the library but is not on the stage, it's called up via AS, which is in frame 1, actions layer (the layer below the artwork). [code]....
If I already have an existing movie, what is the best way to add a preloader to this movie?I have 1 frame with a few layers right now. Then, I have some movie clips on frame 1 Should I just move everything to frame 2? Does that throw anything out of sync? I am using labels in the movie clips that that I can use gotoAndPlay("label");
I'm trying to open a new window from a button in my main window and load a movie clip into it. I have not yet found a solution that works though. From the documentation I have found and tried:
Code: loadMovie(filepath, this);
This works, but it replaces my existing one. I want a new window, so I tried to add:
Code: this.createEmptyMovieClip("chat_mc", 999);
This loads all the components from the movie clip ontop of my existing one, it gets it half way there sort of, lol. All in all this is what I have:
Code: on (release) { this.createEmptyMovieClip("chat_mc", 999); loadMovie("C:\Documents and Settings\foo\Desktop\Server.swf", chat_mc); }
how I can get this to work? I would like two windows with two movies, the new one created on the press of a button.
I've got 100 instances of a particular class of MovieClip on my stage, and I'm trying to find a way to get functions that affect them all. The obvious way to do this is through their common class, but I'm having a lot of trouble finding out how to do it. Most of the tutorials I've found are about creating custom classes or creating new instances of classes. This isn't what I want to do, as I've already got all my instances on the stage already.
There are actually several things I want to use this for, but I'll just mention one for the sake of brevity.
I want to set the alpha of each MovieClip to 0 when I click on it. Here's the code I'm using for a single MovieClip at the moment:
ActionScript Code: boxcover1.addEventListener(MouseEvent.CLICK, removecover1); function removecover1(evt:MouseEvent):void{ boxcover1.alpha=0; }
While this works perfectly, it means I'm going to have to repeat it 99 times, once for each MovieClip, and later on I need to do some more complicated stuff with it that 99 copies would make near-impossible to pull off. I'm hoping that by using the class ('box_cover') I'll be able to have this apply to every MovieClip on the stage.
I have a PNG imported into my library and exported for use in Action script. On the stage, I have a swatchFill movie clip.Currently I have code that will transform the fill to a solid color, however I'm getting into metallic swatches and the colorTransform function will no longer work.[code]
However, I have a main movie and in there I open the multiple scenes. If I use the preloader alone with the scenes it works, but when I want to load the preloader that should open the scenes inside the main movie it doesn't do anything.
var l:Loader = new Loader(); l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop); l.contentLoaderInfo.addEventListener(Event.COMPLETE, done); l.load(new URLRequest("magazine.swf")); function loop(e:ProgressEvent):void{ [Code] .....
In the old situation I use a button goto frame - and on the frame there is actionscript that says: stop(); loadMovie("magazine.swf", 'placeholder'); have changed that to stop(); loadMovie("preloader.swf", 'placeholder');
I have been struggling with what I suppose is a very simple issue: I am importing content into my application via a text file, this all works fine. I have about 10 different movie clips on the parent timeline that I have hidden (dc_mc.visible = false.So what I need to do is take one of the variable names that I've got from my text file and use its value to "turn on" one of these hidden movie clips.So I'm trying stuff like:
var directory = e.target.data.directory; // Grabs the data, sets var var raceNameButton:String = directory+"_mc"; // Set data into new var raceNamesButton.visible = true; // display movie clip with var name
I'm looking for a script that I can apply to a movie clip button that will do the same thing as this HTML code:[code]Its just a MAIL script that will open your default mail program.
I'm trying to use actionscript to apply a gradient to a movie clip. I've tried looking up examples but they all seem hideously complicated, with tons of colors and weird angles. Or they inlove using the Draw API to draw a rectangle and then apply it! All I need to do is apply a linear gradient with three colors to a movie clip that's already on the stage? Does anyone know how I would go about this or a tutorial where I could find it? It seems so simple in theory! I've tried using bevel and glow filters but they're not really what I'm looking for.
I have alot of mc's and I want them all to have the same code applied to them without having to copy/paste all the code in each one and also it would be easier for any changes latter. I have tried making the code a function and then calling it inside the mc's but it did not work and I am fairly new at functions themselves so I am stuck.
[Code]...
The code marks the mc position, then moves it to 0,0 then moves back to the original postion while degrading alpha. I set it up this way so I can arrange the mc in any shape and the mc's will look like they explode into the shape when played. It is used for a fireworks effect.
I want to make a new instance of an existing symbol (movie clip or graphic) when an object hits the side of the stage. I have the code to figure out if it hit the side of the stage, i just need to know how to make a new instance and make it show up where the ball hit. I also want to be able to have multiple of these instances on screen.
I am writing a flash card game which slides the next card onto the stage when the user presses a button.There are 24 cards, and I have written a separate tween for each one... I think there is probably a more efficient way to do this. Here is what I have:
I've an empty array and some global variables, and I have two movie clips in my library: one is a trigger, second is the movie clip that is placed on the stage when the trigger is activated (a testdummy, if you want).
var dummies:Array = []; var i:int = 300; var j:int = 500; var k:int = 0;
[Code].....
...I get an obvious error : Scene 1, Layer 'actions', Frame 1, Line 66 1120: Access of undefined property dummy. Because dummies are created within a function. I don't have any trouble addressing items in the 'dummies' array though.
Though dummies are crated by the same pattern, data stored in them is the whole point of creating the application.
how can I apply a function to each of those dummies, which is executed on click and affects only one dummy?
How would I apply my existing function that involves calculating the x and y position of a specified movie clip, to multiples of movieclips. MY MOVIECLIPS on stage are
Code:
Ball_mc Ball_mc2 Ball_mc3
MY FUNCTION is
Code:
function hitDetect(event):void { var ballX:Number = (ball_mc.x-videoX)/sizeDif var ballY:Number = (ball_mc.y-videoY)/sizeDif
The question is, How do you apply a function to a movie clip inside a movie clip inside a movie clip. So there are three mc and I need to apply the function to the inner most one.
Here is what I have. The 'a' is in 'spin_4' wich needs to be in 'portal'.
I am trying to draw circles dynamically with actionscript, duplicate/create multiples, have them move randomly around the stage independently of each other, and have them bounce off each other if they come in contact. The hit test for the latter has not been written yet. I can't get the circles to move independently of each other. My code is below.
** CHANGE STAGE COLOR TO SOMETHING OTHER THAN WHITE
Here I try to make 9 movie clips, draw circles inside of them, and apply the moveRandom function to one movie clip.
how to apply a rotational motion blur to a movie clip using the Tween Class and Blur Filter? I have found info on bluring an animation this way, but only via the x or the y axis, not the rotaion.
apply actions to an attached/created movie clip at runtime? I.E. You use attachMovieClip to attach a clip, and then you add a startDrag/stopDrag system to it dynamically.
Does anyone know a way to apply actions to an attached/created movie clip at runtime? I.E. You use attachMovieClip to attach a clip, and then you add a startDrag/stopDrag system to it dynamically. Is it possible?
I'm using CS3 with ActionScript 3. I'm a designer by training and have been tossed into coding by happenstance. My perfect scenario: User sees an easily navigable list of colors, each with swatch (like a small square) and name (text). (I basically want something like the InDesign color swatch list, in dropdown or list form.) She selects a color. Appropriate movie clip is filled with said color. First of all I'm not even sure what component to use. I had a ComboBox that was working great except for only showing color names, not swatches. I could use a custom data provider with the ColorPicker, but the user needs to see our assigned color names.
Is a TileList my best bet? If so, how do I set up a TileList with color swatches and names to then change the color of a movie clip when the user selects a color? I can make it work (except for swatches showing) with my data provider set up with color name in the label spot and hex value in the data spot, with simple code of this sort: