Android :: Loading Twitter XML In Flash CS5.5 For IOS?
Sep 9, 2011
This is probably a stupid question but I have spent the last 5 days searching the net and trying different ways to load a twitter feed into my air application for android (I would like to port it over to iOS but it needs building first)The best results I had was loading the twitter XML feed
var xmlData:XML = new XML();
var theURL_ur:URLRequest = new URLRequest("http://twitter.com/statuses/user_timeline/weliebeneath.xml");
var loader_ul:URLLoader = new URLLoader(theURL_ur);
loader_ul.addEventListener("complete", fileLoaded);
I need to tweet on twitter some specific message. I need to do that for iphone and andorid using as3. While searching, I got a solution to navigateToUrl [URL] and post, its working but I dont want to navigate to some page.
I am loading an rss (twitter) feed into a .swf. I got the rss url off of the twitter account page, and registered that address with my feedburner account. In flash, I use URLLoader to load the feedburner url. Using Firefox, the data returned is an xml formatted list of tweets that I can parse easily using as3syndicationlib. Works great.
Using Chrome, the data is returned as HTML: The html for the page you would see if you put an rss address into chrome, subscribe buttons and all. It's as if I make a request to the rss url, chrome takes the raw rss data, converts it to a readable html page and sends THAT back to flash...Parsing this would be a nightmare.
I've been looking, but haven't been able to locate any solid resources as to whether or not AIR is capable of playing swf files when the Flash Player isn't installed. wikipedia http://en.wikipedia.org/wiki/Adobe_Flash_Player mentions that there is an internal flash player with the Adobe Integrated Runtime, but I'm not sure how to verify this. I didn't find a way to uninstall Flash Player from a Photon 4g...
I am displaying a series of Flash animations in a WebView. The screen goes black each time I load a new animation—this is visually distracting and I would like it to leave the screen white. I have tried changing the WebView background color, embedding the Flash animation in HTML and specifying the background color, and making the WebView "Invisible" until the page has finished loading but nothing seems to have the desired effect. The Flash animation does not display the black background when run on a PC.
I am using flash builder to make an app for android/ios. How would you recommend I use assets such as images and sounds. Should I embed them or use loader? Any benefits to each one. I have a fair amount of assets.
i have an AIR android app which i am running on an android device ( samsung TAB ). i want the app to get laid out in landscape mode when the user starts the app holding the device in landscape ( same goes with portrait ).
but the AIR app always gets started in portrait mode irrespective of the way the device is held.
i tried the following ways use stage.deviceorientation (but when the app starts (after the applicationComplete notification ) the value is UNKNOWN) use stage resize event. (this gets triggered at start itself, a manual resize is not required - the values are based on portrait mode though - the width is 600 and height is 1024 (should have been otherway) )
i get correct values when i try changing the orientation of device, only at the startup i see problem with the required values.
I have an as3 built osmf video player swf that we embed on a standard HTML page. When you touch the image the video automatically goes fullscreen and begins playing. Droid and Flash often break after changing back and forth between landscape and portrait while in fullscreen.(by break I mean freeze, where you can hear the video and use the controls, but everything is just a still frozen image, the redrawing fails).Can you lock the fullscreen orientation in html, javascript, or do you have to try to handle it inside the swf?
I working on a project where the client side need to capture video and audio from the camera, use some library (proberly ffmpeg) to convert from mp4 to flv and send it to flash server on realtime,in the other side the client need to get flv and convert it to video type of android on real time. Is it possible to do?
I am porting my flash games on android. I have ported 3 successfully. But the problem with all of them is they are giving very low frame rate near about 7-8. And I have observed 1 thing that frame rate always varies. Sometimes it goes upto 45 and again in next frame it comes to 3-4 and again goes to 15-16.
I am quite confused. Please let me know if anyone is having any idea about this.
I am loading flash SWFs into an android WebView.I want the SWF to be instantly fullscreen and focused.The class name that handles flash is com.adobe.flashplayer.FlashPaintSurface .
Watching the log, when I fullscreen the flash manually, it calls com.adobe.flashplayer.FlashPaintSurface.toggleFullScreen()The first part of my question is, How can i call that method manually for my flash swf? Note that with a webview with a flash embedded, the only way i seem to be able to fullscreen it properly (to have flash's surfaceview fullscreen instead of the flash being displayed over top of the webview view) is by touching the screen with two fingers until an interface pops up at the top of the screen, and doesnt happen reliably.For focus, inside my webview class I call
@Override protected boolean drawChild (Canvas canvas, View child, long drawingTime) { if (child.getClass().getName().equals("com.adobe.flashplayer.FlashPaintSurface")) {
[code]...
This doesnt set the focus as I thought it would. Although i assume, if fullscreened properly, the flashpaintsurface should give itself focus. But if if the first part is not doable, i would wonder at least to not have to give focus to the SWF by clicking on it on startup.
I gone thorough the adobe flash builder video tutorials and did the same thing to create an application for android device, but when i run the application it is showing Sorry dialog box saying that, The application Test1-debug(process air.Test1.debug) has stopped unexpectedly. Please try again. I tried many times but it is not working. Initially i thought no Adobe-AIR in my device, but it is there. I am using Reliance 3G Tab. I don't why it is not working, if anybody know this please reply me.
One more thing, i downloaded one APK (which is designed with adobe flash or flex) file from [URL]..and installed on my android device. When i run that application only blank screen is appearing, but in video they shown, it is working. Why it is happening like this?? Is any problem with my tablet ?? or application ?? or adobe AIR not installed properly on device ?? Like this i am getting too many doubts.
What is the right way to view .Swf files that plays .Flv videos in Android? The code that I am using right now to enable Flash support in web view is
[Code]....
For the HTML file, I'm using swfObject. The problem is that I can open up the SWF file just fine from third party apps like SWF Player from the market. In addition, I can load up the HTML page from the browser by calling it directly through file:///. However, when I load it up using my webview, I'm stuck with a blank screen.
I want to use Adobe Flash in the development of Android applications. But how do I install flash on the emulator so that I can test my software with flash?
I need to add some animation to the UI of my application. Something similar to the Talking Tom application that is all the rage these days. I am a complete noob to animation, so had the following questions to zero in on a particular platform before I began with any development.
Out of Flash/Rendered Images/OpenGL which one would be the fastest to implement (assuming that I have a graphics designer to do the drawing)? If I was to go with flash, would I still be able to interact with the application or will it be more of a one-way play-and-stop kind of animation? I have looked over a lot of questions on SO about this issue and have not been able to make up my mind.
There are way for:On USB connect to PC (or other flash drive reader) - hook process and allow access only specified files and folder on android (custom store)?
I am currently learning Actionscript 3.0, mainly to start developing mobile games for Android.Device central is really useful to emulate the Flash content running on devices, but I thought there was a way to test directly on the device itself via USB. Am I mistaken here, because I cannot for the life of me find any information on doing this.how to get the USB connection up, but the actual testing/debugging itself seems to be done exclusively in Flash Builder.
I am using Flash CS5, and I want to test my AS3 projects directly on my Nexus S via USB.The only guides I can find detail the publishing of Flash projects to Android, which is a fairly lengthy process. Surely there has to be a quicker way to preview content directly on your phone without having to go through the entire process of creating an APK for it?
I am building a book application in Flash Professional CS5.5 to be released on tablet devices and I am trying to understand the best structure for loading the application. For iOS devices I know I can include the default.png, but how can accomplish a similar task for Android? The book application is also going to be large as it includes a lot of assets and animations, is there a good way to show that this is loading on both platforms?
One thing I was trying was a loading screen where the main application was actually a loading system that would import the compiled SWF book, but further research shows that it won't work for iOS devices.
I am trying to post a "tweet" to my twitter using Flex (using the Flex 3.5 SDK and Flex Builder 4 if that makes any difference). On an mxml file I've created a button simply to make it easy to call an AS3 function, and in the function, I'm making a URL request. Obviously I'm doing something wrong, because my tweet ain't posting. I got these variables in the curl request provided by Twitter themselves, which actually worked. My guess is that I'm formatting something incorrectly, but I don't know what that is. Here is the code I'm using:
I have read a lot about parsing JSON with Actionscript. Originally it was said to use this library. [URL] but it seems Flash Player 11 has native support for it now. My problem is that I cannot find examples or help that takes you from beginning to end of the process. Everything I have read seems to start in the middle. I have no real experience with JSON so this is a problem. I don't even know how to point ActionScript to the JSON file it needs to read.
I have a project with a tight deadline that requires me to read twitter through JSON. I need to get the three most recent tweets, along with the user who posted it, their twitter name and the time those tweets were posted.
The back end to this is already set up I believe by the development team here, therefor my JSON files or XML just needs to be pointed to and then I need to display the values in the interface text boxes I have already designed and created.
I'm building an Air for Android App and I'm having problems loading a flex module. Does anyone know if loading modules is possible???
I built a simple app with just a ModuleLoader in it, which loads a mx:module. The module has only a simple mx:Label with a "Hello World" text.I build a .air with this. Then I build a .apk with the followin adt command.