I've been using flash for a whopping 3 days now, and I've stumbled onto a problem that I can't seem to find a way around. I'm using flash 4, due to the fact that #1 it's all I've got, and #2 the new flash mx 6 won't run on the old ass computer I'm using. This is my problem: I import a .bmp image and edit it in flash to make portions of it animated. The image is a symbol (I think it has to be anyway to animate it...) Everything runs fine when I use the basic play/rewind buttons to test the animiation, but when I make it into an executable, or when I go to the menu and hit "Test Movie", the image shows up as a red square. The animation I added still runs, but the actual image I imported is a red square.
I have this game, and some levels have a moving square as the player, you move the square with your arrow keys.... I want to have an enemy square that chases the player square.... They only chased mario when you didn't look at them? Kinda like that...... but in this regards:
I only want the enemy square to chase the player square when the player square moves.... soo say the player square moves 5 pixels per movement (know how to do all that), I want the enemy square to move when the player square moves..... towards the player square at like 7 pixels per movement..... so eventually you won't be able to avoid the enemy square....
I am attempting to adapt a face detection application for a project I am working on. It works great, and displays a sprite of a vector square where it detects a face. The problem I am having is that I would like to place a bitmap image (from a source file) instead of a vector square. Here is the snippet containing the drawing of the vector:
Actionscript Code: /*** Creates a rectangle*/ private function _createRect() : Sprite { var rectContainer : Sprite = new Sprite(); rectContainer.graphics.lineStyle( 20 , __rectColor , 1 ); rectContainer.graphics.beginFill(0x000000,0); rectContainer.graphics.drawRect(0, 0, 100, 100); return rectContainer; } I'm pretty sure that this is the only part that needs altering in order to swap the square with a bitmap though.
I would like a function to run when a user clicks anywhere on stage. But this function should not run when the click is on buttons & on url:s inside a dynamic html-formated textfield. How can I detect this? I do realise that the cursor turns to a hand when you hoover over a url inside a textfield & you can set the hand to appear on buttons as well (which i always set it to do). So is there a way in realtime to detect when the cursor is & is not a hand? I've tried the following:
Code: btn_mc.buttonMode = true; stage.addEventListener(MouseEvent.MOUSE_DOWN,down) function down(E:MouseEvent)
I am trying to load html into a text box from a website. when i load to the text box, everything goes fine except that it is loaded as something that looks like this:
Flash CS4. When I enter a movie clip to edit the timeline the pasteboard turns to the color of the stage. The result: I can't see the edges of my stage. This is only within the MC. And only within one particular MC (I created another one and the pasteboard stayed 4% gray). When I take the content in the bad MC (via copy frames) and move it to the good one, the same thing happens: Pasteboard turns to the color of the stage. I've tried SFT-CTL-ALT double click. No luck. Strangely, this isn't happening in every FLA. I know it must have something to do with the content on that timeline, but what that is I have no idea.
I'm trying to make an array with different color values. My problem is that when I do... teamColor[i] = currentColor... All color values in my array turn into the currentColor. (I would upload more code, but that would be a massive mess, considering that I have code everywhere with references from movie clips that are as far as 3 layers deep. However, this would be irrelevant anyways (probably), because I tested this with color values on my main timeline, without any references to or from anything deeply nested). I would like to add that I tried adding strings in there and that the strings remained their original, intended, value, while the color exhibited the same phenomenon.
I changed my code by creating separate variables for each color instead of putting the variables into an array (not what I really wanted to do, but it works). My code looks like this: if (teamColor != 0) { this["team"+teamColor+"Color"] = new ColorTransform(0,0,0,1,currentColor.redOffset,currentColor.greenOffset,currentColor.blueOffset,) teamColor = 0 namebox.addboxes()//function in a movieclip }
TeamColor is now an int that is changed based on which box a user clicks from a movie clip that has a dynamically generated name, based off of what the variable value in a loop was when it was created. (E.G: 'tempboxname[ttns].name = i;') teamColor is then equal to that name when the user clicks it. I have another movieclip with colors in it and the above function is called to check if any teamColor change has occurred, and if it has, act accordingly. (The idea of having teamColor equal to 0 is so that if the user clicks twice, nothing changes. I other conditionals for other colors, all within the same function). That is how I fixed me code. It's not what I wanted, because it's not an array (meaning a seemingly infinite number of teamColors, and thus, teams) but it'll do for me.
i want to create an mp3 player with volume ,frequency, bass, treble and speed knobs any pointers to any scripts that might help me would be great, but at the moment i am just trying to work out how to make a knob that turns.I assume i would use drag over and some kind of rotation function.
Basically, I have a button that when moused over it makes rivers go to 50% opacity (they start at 10%), then when clicked they go to 100%. What I want: Then the rivers stay at 100% until the user clicks the button again. What is happening: Currently though the mouseout is fading the rivers back to 10%. I know that my code is telling it to do that and want to know how to make it stop.
Here is my code for this: function shipMouseOver(event:MouseEvent):void { Tweener.addTween(rivers_mc, {alpha: 1, time:2}); Tweener.addTween(this.dashboard_mc.ship_btn, {alpha: 1, time:2}); } function shipMouseOut(event:MouseEvent):void { [Code] .....
I have a whole heap of circles which are user created and they all bounce off one another. Generally it works fine but occasionally two balls join together and sort of .. orbit each other.
my collision code is this: (it's within two loops going through an array of movie clips, where mc1 is the current movie clip in the first loop and mc2 is the current movie clip within the second loop)
ActionScript Code: dx = mc1._x-mc2._x dy = mc1._y-mc2._y
In our application, we are using a Microphone object, that is published to a server (via NetStream).The recording works well.But unfortunately, while the microphone is active and the NetConnection+NetStream remain, all other audio from inside the flash application (and I guess other active flash applications as well, at least it does it with grooveshark) has its volume turned down.This is completely against the flow of our flash application, as you have to hear certain sounds clearly while speaking into the microphone.How can this turning down of the volume be disabled?
im trying to make a lightsaber that when you push the button, the lightsaber turns on, and then when you push it again, it turns off. There are three frames in this animation. It starts out with just the handle on frame one and by frame 3 the beam gets to its full size. Right now, the light saber will start out with the beam completely out and when you click the button, the beam will go down and then back up and stay there. This is the actionscript i have so far,
I'm interested in coming up with a flipbook which turn to another page, with a "turn page" animation. Exacly like what they did for Fullerton, at this URL...I got a great reply from JCS (thanx again dude!), who passed me a fla where they came out with a flip book, but you'll have to manually drag the page frm one page to another. Technically this flip book is more superior, as the user can flip the book manually, and it looks very very cool, but the thing is, there doens't seem to be a way to flip all the way to the last page withouth going through all the pages in between, and that sucks, as imagine that the document has like 50 pages!. BTW, the file in JCS sent can be downloaded here.URL...So basically, I want to modify the script to enable the the page to turn automatically when clicked, instead of having to drag the page.
I'm extending VideoPlayer and it's been working fine for weeks - all of a sudden it's gone berserk on me. I create a few instances and I'm passing different dimensions to each but new instances are using the size of the largest instance so far...as though the height/width had somehow turned static...?Here's the pertinent code:
[URL]I have published my site but when i upload it to my server and go to view it gets smaller on the screen,i have tried to attach html but it wont upload.please help its driving me crazy and its my first time trying to do this
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"> <head> <title>~~main9_v4</title>
I have a flash intro and when ever I preview it,the intro background turns to black instead of staying the way it should be.Can somebody please help me out here,I need this flash intro for a website.Please explain this to me in simple terms because im pretty NEW to adobe.
Note I've tried everything to make the flash background stay the way it was but nothing I do works.
This seems pretty weird even for Adobe standards. I've set up size of the movie to be 1024x768, which is the resolution of ipad screen in landscape. The stage looks ok but when I publish the swf it goes into portrait mode.
I even used this line of code but it doesn't help.
I'm running CS5.5 on an intel Mac 10.6.5, and I have been having problems encoding to flv. All my videos are edited the same way, and using the same formats etc., yet recently I have found that when converting to .flv, some will work fine, and others will have the audio replaced by white noise.
Checking through the video specs, it appears that the one difference is that the ones which worked fine are all Apple ProRes 422 HQ files, and the ones which failed are Apple 10bit Uncompressed. The strange thing is the audio is the same for both. Yet when the encode problem happens, the video for both is fine, its just the audio where the problem appears.
I've got a two year old site (ww.pantelco.be/coaching.html) and something odd happened today. I had to change something in the fla, tested the swf and uploaded it to the server. When I test the swf in flash or just open it manually, all is fine, texts are okay.But whenever it's in a htmlpage (using swfobject), all the multiline textfields turn from horizontal to vertical expanding text, so a large column of 1 character. Even my backup site acts the same way. It's driving me crazy.
I installed a couple of new browsers a couple of days ago, and I remember I had to update my flashplayer. Maybe thsi is relevant? I just don't know. Texts are loaded through xmls - well, they load alright, but they don't show up the right way.
I load this clip: import mx.transitions.Tween; import mx.transitions.easing.*; var myGalleryXML = new XML(); myGalleryXML.ignoreWhite = true; myGalleryXML.load("gallery.xml"); [Code] .....
In the last frame of my time line I add: removeMovieClip("container_mc" ); The movie disappears but the placement turns black. I added: this._alpha = 0; But the other clips of the main movie doesn't load.
I created a class that turns a movieclip into a clickable button. But for some reason it only works on one of my movie clips and not the others, even tho the other movieclips were created as duplicates. It saying that its a null object Below is my code for the class.
I have a song that plays on my site, with an on/off button. And the way the code is set up now is when you click "off" it turns off all sounds. I just put a video on my site, and now the song interferes with the video, so when you click 'off' on the song, it turns off all sounds, including the video. Of course all you have to do is re-start the video, but I'd rather have it set up so the code for the musicbox just turns off only the music.Here's the way it is now, on the off button:
I don't know always know the proper way to write it. These last few days have been like a person who's in a foreign country and has a lot to say but can't because they doesn't speak the language.
I made this function,that is supposed to create a bunch of slides based on a parameter. That parameter should be the instance name:
Code:
function createSlide(instName:Object){ trace(instName); this.createEmptyMovieClip(instName, this.getNextHighestDepth());[code]....
In the script I call the function with
Code: createSlide("mySlide");
After execution, this error message appears: Error: A 'with' action failed because the specified object did not exist.The trace statement returns the instance name -"mySlide"- When I replace instName with a stringtype name like "mySlide", it works fine.But I don't want that 'cause in that case I have to write a specific function for each slide.
I have a simple litte banner I did with flash (version 9.0). Just a few images and some text that I fade in and out with a motion tween. When i publish this to an animated gif, the text turns into blobs on the screen.
I'm using a playback control that is giving me problems. The only thing that I'm using is a play/pause buttons and the time scrubber. I found this code on a website. Now, when I preview the swf, it plays fine, but when the video starts playing, the screen turns black and flash quits automatically.
This is the Error that I'm getting: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Website10_fla::MainTimeline/updateDisplay() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick()
And this is my code: import flash.display.MovieClip; import flash.utils.Timer; import flash.events.TimerEvent; // time to buffer for the video in sec.const BUFFER_TIME:Number = 8; // start volume when initializing player // const DEFAULT_VOLUME:Number = 0.6;
I am trying to create an animation that will show the basics of steering a sailboat. The idea is that there will be a top view of the boat with the tiller and rudder very pronounced. I want the learner to be able to click and drag the tiller one direction or the other, while the tiller is dragging I want the rudder and the boat to rotate the proper direction. Example, I want the boat to go left I will push the tiller to starboard and the rudder will rotate clockwise and the boat will turn left. There doesn't need to be forward motion by the boat in my head, I think that as long as the boat rotates it would be fine.