C# :: .net - Open Source Library For Reading And Writing Swf File,which Supports Version 8,9 And 10?
Mar 12, 2010
Currently I am using SWFDOTNET libray for reading and writing swf file,which supports swf file from version 1 to 7.Is there any other open C# source lib for reading and writing swf flash which supports swf file version 8,9 and 10?
I am wondering if it is possible to use random file access for reading and writing data to file in Actionscipt 3.0 similar to that what is in Visual Basic?
Is there a way to do file reading and writing in flash, like using actionscript 2.0? Just like how we do it in C++. Like read variables or a string from a .txt file and write in it.
I am writing to an XML file which is placed in the src directory of my Flex project. But when I run my application, the changes I make to that XML file actually reflects in the copy of that XML file in my [code]Is there a way to reflect those changes to the actual xml file i.e. the one in the src directory?Server Side: PHP.PHP file is in the same src folder. Here is the related snippet of code:[code]
I have downloaded alivepdf open source library.Now I want to import the classes given in the library...for that how to install that lib...or where to put the folder...or what should I do to stop the compiler from giving me the error for lineimport org.alivepdf.
I currently use iLog Elixir calendar component, and I am not entirely happy. It is buggy, support sucks and I can't play around with the source.well maintain flex library project which has a decent calendar / date chooser component?
Why the same fla source code publish different size of swf file in different computer with same version of adobe flash which is cs4?1 is about 3mb only and the other is about 20mb.The different is too big!What can i do?
I'm having problems getting the tutorial to work so I decided to look at the source fla. But the Source file won't open on my computer, get the message "failed to open document".
I have files from a class that I took in 2D animation. There are things that I wanted to fix and finish, but the computers that we did the assignments on were macs. I no longer have access to a mac and my computer at home is a pc but whenever I go to open the file, a pop up tells me that its an unexpected file and will not open.
i have downloaded a flash intro (swf + fla)the swf which i downloaded is working so good but when i open the fla file to edit the source and export it to swf i have many errors, even if i didn't edit any thing (just open it in flash then export it again) i have that errors
'String(xmlData[idx].Yes' is where I'm having a problem, can't figure out the syntax for declaring the element I want to read, plus I want to read the elements inside let's say <ProceraFixedImplantBridge>. I need to add that to the code.I want to increment the counter for yes or no, and write the file back.
I am a AS newbie, so just learning AS3 (I have heard that this is a good place to start!). I am trying to read and write to an XML file.I have learned how to read an xml file but for the life of me, I can not write to the file.I have found many many tutorials that I can't seem to get to work.This is my goal... I have a small flash game that after the user wins, their user name, date, time and score get entered into the xml file. So, I just want to append the new info into the existing xml file (all the files will reside in the same directory on my server). I have all the variables ready to send.. just need the way to do it!
I have a separate AS3 flash file that shows a listing of the xml file to display the scores to the users, I have a working version of this... but I may have to change this to match how the info is being stored into the xml.
reading and writing to textfiles. I need to save and load data to and from variables. I know how to read from text-files, but not how to write to them.
The text-files should work as a "database" for the high-score in a game, I cant use php cause the computer running the game wont be online all the time.
I am currently working on the 'Flash.utils.ByteArrays' and I am using writeobject() and readobject() to write and read byte Array objects. I also understand that, the objects are serialized and de-serialized as byte arrays through AMF formatting.
Since I am trying to write the object to a device(credit card reader) that doesn't supports AMF, I was wondering if there is any other way where I can still use the writeobject() and readobject() methods but can control the creation or reading through other 'byte array ' serializing and de-serializing format options if any.
I need to save and load data to and from variables. I know how to read from text-files, but not how to write to them. The text-files should work as a "database" for the high-score in a game, I cant use php cause the computer running the game wont be online all the time.
i am having a problem when reading text form an external txt file into a textbox, the problem is that when i test/ debug my movie on my local computer the text displays from the file but after i have uploaded to my server and try and view it via the internet no text appears
Code: var urlhome:String = "homeText.txt"; var loadit:URLLoader = new URLLoader();
Basically, when a small link is clicked, the big title is meant to swoop down and the new page title is meant to swoop up. This isn't working, other than when the page is first loaded. The actionscript I'm using (as2) is:[code]
How can I use two version of a library in the same project in Flex (using Eclipse). (in my case the library is papervision3d , and I have written some code using the older version, but due to big changes many of the used function exist no more)
i m using adobe flash cs3 with AS3 . I have updated my flash player in version 10 and it's activeX. But while I gonna publishing it , I do not get option of version Flash Version 10 in Flash Tab of File>Publish Settings. How, can I have option of Flash Player 10 ?
I am trying to write a class file using a .as file instead of writing code into the script tab of a .fla file.When I write stage.addChild(img); I get an error that stage is null. When I take out stage, and just write addChild(img); the code runs fine, but nothing appears on stage. Do I need to do something to set a stage active?
Is this because I don't have a Main class? My class is named after the file and I don't have a file named Main.Here is the code. As it is, it runs and I get the two trace outputs, but no graphic on my screen.
package { import flash.display.DisplayObject; import flash.display.Sprite; import flash.display.Loader; import flash.events.*; import flash.net.*; public class HelloWorldImage extends Sprite { private var background:DisplayObject, foreground:DisplayObject; private var url:String = "hw_jpg.jpg"; private var loader:Loader = new Loader( ); public function
Quick question, has anyone ever come across either a web cam API or an open source alternative that can be easily integrated to a site without having any Flash or ActionScript experience.
I should probably say what I'm trying to do.... The idea is to create a Facebook app that lets friends communicate (and meet new people too) in real time over web cam.
I am looking for an open-source iTunes style media player that I can use as a base for functionality I would like to develop. I am quite keen on Flex/Air, or C# or Java will do for languages.
I'm trying to learn more about flash, and have found a couple of useful sites.However, I'm having trouble working out how to use their source files, and wondered if anyone here might be able to help please.url...I can't work out how to compile it - I know I need the Five3D files (url...), but even when I download that, and then create a .fla file in the same directory, nothing happens.I am probably missing something very obvious, but I can't work out what to do.There is a .fla file, but there is NOTHING in there that links to the .as file - there is no ActionScript at all I can see if the FLA file, that links to the .as file.
Anyone else has experienced weird behaviors and unexpected values when checking for stage.stageHeight while you have Bandwith Profiler open in Flash IDE?
I have been using this for testing Perlin Noise stuff:
[Code]...
As you see here, the swf is set to a height of 400 When executed with test movie, control-enter, the trace returns 400 .. now, if you try this with the Bandwidth Profiler open, it would return 300, and the Sprite would only extend to 300 height.
I can code things fine myself but I've never used anyone elses code components to build something. I need to make a magazine that has a page fli effect and someone pointed me to Rubens flex book component (I'm assuming I can use it with flash). I've downloaded the zip file but I'm not sure how to actually start making my book. Everything is in different folders, because I assume they all are interlinked and are specificied with their paths within their classes.
I'm thinking I need to make a fla and then a document class and link that to the fla. But what do I put in the document class?
I want to build a community website with videoconferencing functionality integrated. I would prefer to provide this from within the browser, so I'm looking for a Java- or Flash-based solution.Also, it would be nice to spare bandwidth by having the clients stream their audio and video data without using a central server (like the way Skype works, for example).Is there a reasonably mature open-source project that meets these criteria?