Flash :: Connect To Red5 Server From Another Machine?
Dec 27, 2011
I am recording video using Flash and Red5 server and am doing it well,But when Red5 server is installed in another machine am not able to access it from my machine through LAN.am using another machine IPAddress to connect. Example:"rtmp://xxx.xxx.xxx.xxx/echo" When i access in my local machine using "rtmp://localhost/echo" it works fine.
Is it possible to install Flash Media Server 3.5 on the same Windows machine where Adobe Connect Pro is installed?If so, how to do it?When I try to do it, it says there is already an istance of FMS running and it asks for uninstalling it.Of course there is not any FMS installed. I want both on the machine.I suspect Adobe Connect uses an engine of FMS to work properly.
I dont want to connect to a server over socket. I would like to know if it is possible to connect from one AIR app on machine A to connect to another AIR app on machine B via sockets without cirrus. I'm not asking for someone else to do my work, I couldnt find any documentation or possibility of the above thing. My conclusion now is that it is not possible, but I would just like it to be verified by other people(experts).
I have installed RED5 flash server and 12 hours after installing it, I still cannot serve a simple MP3 file. So far, If I have understood correctly, you need to create and compile a Java application to simply serve a file!?.... Which seems a little over-complicated to be honest. Never touched Java.I have used the oflademo however cannot change the directory.I basically need RED5 to serve MP3 files from a directory (which i will specify), I will be calling the files as normal in a JW player playlist.
I had a question about RED5 & Adobe... Does anyone know if it is possible to broadcast multiple video chats using Adobe flash player from "RED5 flash server"?
Is it possible to capture/encode a video file on a slow machine, then upload it live to a Red5 or Adobe Streaming server, and have that server stream to file live to flash clients? If so, what protocol is used to stream the data from the encoding machine to the Red5 / Adobe server? I see a lot of things about RTMP, but am I correct that this protocol is used between Streaming Server and Flash client, but not from encoding machine to Streaming Server?
I've been thinking for a long time about working on a multiplayer game in Flash. I need updates frequently enough that ajax requests won't work so I need to use a socket server. The system will eventually have enough objects/players that I would consider it an MMO. I would like to set up a scalable system on Amazon's EC2. (Which probably effects my choice of server) This architecture would hopefully allow the game to grow without many changes over time. (Using a domain decomposition technique or something similar)
Heres my internal debate:Should I
a. Code my own socket server in C++ or Java?
b. Use the free and open source Red5 socket server for Flash?
or c. Pay the licensing fees and go for Electroserver?
I consider myself a decent developer, but am at an impasse as to what road to go down. I'm not sure if I, could develop/would need, the features of one of the prepackaged socket servers.
I'm also not sure if the prepackaged servers would work well in an Amazon EC2 environment and take full advantage of its features.
I'm trying to send a video stream to a Red5 server using Flex.
My Red5 setup seems to work for remote method invocations and shared objects, but I've yet to succeed in getting video working.
This is the AS3 code that connects to Red5:
# connect to RTMP server netConnection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler); netConnection.connect("rtmp://localhost/context_name"); # omitted code for waiting for connection success, and setting up shared
[Code].....
As said, note that the Red5 setup works flawlessly for remote method invocations and shared objects, but not for video which is strange.
I use Red5 server 0.9.1 for live streaming from Adobe Flash player to my RTMP protocol transport.I test it with audio data captured from my microphone using flash application and for now transport recieves and recognizes audio packets. For further audio data listening I need to know what audio codec Flash player uses to send data to the Red5 server.Transport doesn't recieve any metadata packets with detailed information about media codec. All I know for now from "connect" message is that publishing side supports the set of audio and video codecs.
We have a Red5 Server that we use to host a video chat. We are looking for a way to overlay SWF files over the top of a live stream video.For example, we could overlay an SWF animation of snow falling in front of a live stream from a webcam.
We are deploying a media management system within a local network. FMS will be used to serve the media within the local network. Since we will only have max 100 users and we have a powerful dual 4 core xeon and the plan was to install IIS and FMS on the same machine. But now I read that there will be a conflict because the embedded Apache server that FMS installs will fight for port 80 with IIS.
So one possible solution: I've been reading in the Adobe docs that RTMP is far more efficient than tunneling through HTTP, so if we make sure all client machines allow RTMP (firewall exception) can we then change the configured Apache port and assume that Apache will never ever be used?
Heck in this case can we configure FMS and choose not to install Apache at all and be OK?
I instal on a machine the Adobe Flash Server 3.5.I have the Flash media administration console but i do not know how i can configure the machine to be a flash media streaming server.I have a tv card on my machine and i want use de flash media encoder to stream to a web page the tv signal on my tv card.I think i need to send the signal encoded use the flash media encoder to a flash media streaming server correct?
I seem to recall reading somewhere (but for the life of me I can't find the article I was reading), that with Adobe FMS you could store content on one machine, and then run the actual server on a separate machine. Is this correct? If so, how would you go about doing it?
One server - is streaming server with Flash Media Interactive Server 3.5that host the application with asc files in FMS application directory.Second server - is the IIS web server that host thehtml,aspx,swf etc.. files.So basically i heve swf file on one server that have to connect to live streaming via rtmp on different server with different ip address.I did not find any clear explanation on this crossdomain rmtp issue.ys only HTTP can use crossdomain.xml policy filebut not rmtp.So what policy security procedure need to be done in order to enableswf file hosted on one server to connect and show rmtp live cam broadcasting from another server?
I just had the Adobe Flash Media Server Demo version installed on our server, not my localhost. I'm also using Adobe Flash Media Live Encoder for the encoding. What I don't understand is what will the correct FMS URL be? I currently have Red5 installed and it's working just fine and I can understand what that URL is.... I'm just not sure what the URL would be for the FMS. I had the tech at the hosting company do the install
I installed the Flash Media Server 4 and it works fine. However I uninstalled it from the control panel and reinstall it and it is no longer working now. The error i get in the server start screen is
"We are unable to connect to the network. We apologise for any inconvenience caused."
I've successfully installed Adobe FMS 4.5 and using FME 3.2 to stream. I can make the connection to live.stefanientertainment.com and see the demo page and run all the bitrate tests. When I go to Interactive mode and put in the Server address: rtmp:/live.stefanientertainment.com/live and the stream: cameraFeed, I get "Error: cannot connect to Flash Media Server! Error code:NetConnection.Connect.Rejected". Any ideas here. I've looked thru a ton of documentation and everything looks correct.
I have a server that I have written in Python and I'm trying to connect to it via Flash's XMLSocket. I know for sure that this server is working properly as I have used it successfully with multiple non-Flash client applications. For right now, I just want to connect to the remote server with an SWF residing on my local disk. From what I understand, this means that I do not need a security policy file since the SWF is not in another domain. I have also confirmed that the security sandbox property of the file is set to local-trusted, so the SWF should be able to connect to servers and retrieve data from them. Here's the important code from the AS file:
We are currently in the process of trying to connect a c# server from a flash app. This hasnt been a problem so far - we have simply used the Socket class.We now have a requirement to encrypt the stream using SSL/TLS. This is no problem in c#, but much more problematic on the flash side. So far we have found two options: As3crypto lib, and AIR 2.0 SecureSocket. However, neither option has proved to be successful.
As3Crypto - TLSSocket
Using this method when we execute the code, the server throws an exception - this appears to be due to As3Crpyto's PARTIAL support of TLS.
AIR 2.0 - SecureSocket
We are currently using the latest Flex 4 SDK. We have imported AirGlobal.swc to alllow us to create a SecureSocket in a similar manner to the TLSSocket. The code builds but does not run - some File Not found error or something - probably because SecureSocket is not found in the runtime. I assume this is because AIR is intended for desktop applications rather than apps embedded in a browser.
So, now we're stuck. We have the option of encrypting the data instead using some PGP algorithm available in the As3Crypto lib. However, we would much prefer to encrypt the stream using something like TLSSocket or SecureSocket.
do I need a server to connect two flash movies in a LAN? Can I just do it in flash or do I have to use a third programm to let two flash movies on two machines communicate.
there is an app that has been finished (i hope) and it seems to work ok, this flash loads about 1Mb of flash app, then loads some stuff from the server via xml, generated through a script. as i said, it works ok in some computers, but somebody tells me that in other devices, the flash loads fine, but it gets stuck while loading from the server (it wont go further than the splash theat says 'loading contents'). Since is flash, i assume it is computer independent (it is not like the html, where each device may chow it different according to browser and setup; since is flash it will show and load just as the flash would load everywhere else); but as it seems it gets stuck right when loading the xml, after the flash has loaded (the flash loads the xml from the server), what may be causing this? is there any 'flash option' that may be interfering the flash from loading the xml content?
Is it possible to connect to a SSH server through a Telnet connection?I am trying to connect to an SSH server from Flash, but there is no OpenSSH implementation available in ActionScript. I can successfully connect to a Telnet server and execute commands.
I am not able to make any changes on the machine with the SSH server. The machine I am connecting with is running Windows XP SP3. I am willing to get whatever software for the Windows machine that is necessary.
How i can connect to FluorineFx RTMPT server? And how can i configure FluorineFx RTMPT server? Can i start FluorineFx RTMPT server without IIS installed?
I'm having trouble with a XMLSocket script in AS3. I have a java server and i'm trying to send a XML data, but the server isn't recieving anything. The most suprising is that my script worked very well a month ago, and now my IOError listener returns me.[code]