I'm having trouble with a simple AS3 (CS5.5) project I have imported a video encoded through Adobe media encoder as a FLV file and have added a Navigation Cue Point at the end of the video as I would like the video to simply go to a frame number when the video has ended so it doesn't stop on that video.
I have used a code I have used on many occasions in AS2 which I put on a keyframe at the top where the video runs under and give the video an instance name of vid:
[Code]..
Ideally I just want the code go to a frame number when the video finishes instead of staying on the video.
I`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.
Is it possible to import a video into Flash, then choose a color in that video to remove (chroma key type function)?I want to take a video against a green background, then remove the green so that the subject of the video can be superimposed onto another scene in Flash.
can i have a transparent vedio file ( for example avi ) or any other accepted formats into flash ??? I'm using 3d studio to make some antimations and i need to add them on my flash movie and of course they should be transparent. if there is any way other than using a sequence of png image files (( which is a too stupid way because of the large number of frames )).
I'm trying to have a jsfl script import a video into my .fla project and export the entire thing as a .swf automatically Is it possible to disable the video wizard when importing videos? I'd hate to have to manually confirm all the options every single time. The video is in .flv format if that makes any difference
I want to import a .mp4 video into my Flash application. The player is Flash Lite 3.1, using ActionScript 2.0. I tried the code like this:
PHP Code:
video_mc.play(videoname.mp4);
But it's running very slow in the divice. It takes very long time to start playing, and the video pictures are jerky. How can I improve it to make the video runing more faster and fluent? Should I add more code to the AS2?
I am trying to capture video from my webcam to a video display. I created a button on my main application and it gets my webcam just fine. When I try to use the same code inside a class I created it does not work. Does anyone know what could be the problem? Here is my code to capture the webcam.
I have imported a flv video in to a flash8 page and want to get the video to stop on load?when importing the video there are no option other that to included the skinning play/stop/pause etc buttons but no option to stop the video on load!
I want to import a video for optional playback into a flash animation. Now, the animation is a loop and replays after 120 frames or so. I noticed when I exported my moviemaker video and imported it into flash, it automatically asked me if i wanted it to arrange it to fit or not. the thing is, i don't want the video to automatically play like flash does for default. What i want is to be able to have it look like how a video looks in youtube 'before' you play it..you know how it has that 'arrow' sitting on it with a black screen showing
you that it's ready to be played if you want it to? well, that's what i want. so, if someone stumbles upon my animation loop on the web, they will see a little video in the upper corner that has the ability to play but it doesn't start
playing right when they get to the page.Also, when they play the video, the length is obviously longer than the loop of my animation, but I obviously don't want it cutting off when my loops ends and restarts, so is there a way to code where it will keep playing on it's own timeline apart from what the flash animation loop is doing? (it should be able to play all the way through, end, and be able to be played again no matter how many loops the animation goes through)second thing i want, is the video to be small..like maybe 220 X 180 in size.
when i exported in Moviemaker, I actually got a video size that I liked but the quality looked poor and sounded poor (I went with the Pocket PC export 148kbps or something like that). Now, was the quality poor just because Flash had to cut it off because of the animation loop restarting or is it going to be poor just cuz PocketPC export is a bad choice? In other words, what export choice should I go with in Moviemaker to get the desired results i want (with the desired width + height I want as well)?
Do you have to code to make it be a video that's got the arrow/blk bkgrd i.e. not playable til a user clicks...or do you just have to export it a certain way in Moviemaker to make it's format that way?
So for the first time I imported a video clip into Flash 8, used the wizard and even found a tutorial that basically walked me through the steps of the flash wizard.I imported a clip from my computer, progressive download from web server, tried both encodings of flash 7 and 8 medium,SteelOverAll skinning,the let flash do its thing, set my publish settings, published, tried it out and played SWF, looked fine, then uploaded the SWF, FLA, HTML and FLV on my web site but all it does is "waiting for .... .com", my website.I double checked in different browsers, Internetexplorer, Mozialla, Chrome, all having Flash Player 10 latest version and the FLV file is only 1.2MB big, yet after 10 minutes still nothing playing back online........did I overlook something here?
i want the source of the video imported inside the flash, not link.i can covert my swf to exe easily ,do any one know how to imported the video source flie inside flash ?
I have a project where I am bringing in one video with a cue point at the very end with the name of "End." I'm trying to have the next video play when the first video reaches that cue point. I keep getting this error: 1046: Type was not found or was not a compile-time constant: MetadataEvent. Here is the relevant code I believe:
Is the Flash Video (or Flex VideoDisplay) component capable of seeking to an exact moment in a video?It seems to always 'snap' to keyframes (which is understandable). I'm just wondering if there are any mechanisms in the video classes for seeking to exact frames, ie it should do the translation from keyframe to specific frame in the background rather than having to actually play the video forward to the desired frame.This is not a streaming file and has nothing to do with buffering. The player is just downloading a movie file from the web and playing it from memory.
I had another question, for some reason, my flash file won't let me import this movie I have that's an mp4. If I put it there, the sound will play but the screen is just white, and I tried converting it to other files using different programs but it always messes up the video. I made this video in after effects, it's a demo reel, and I lost a few files since I made this months ago, so I can't just go back and render it out in another format. Is there anything I can do? I just need the mp4 to play as an embedded video
I want to control this imported video with UP and DOWN keys, to play forward and backwards, but it's not smooth at all, and it lags when in reverse - I read that I could import the video as bitmap sequence, and so I tried exporting the video as bmp image files from After Effects, but there are like 2108 images, and Flash crashed after importing them!
Is there a better way to import a video to Flash, in frames, so that it acts just like a movieclip and runs as smooth as one?
How to convert 3d point to 2d point? I've found next formula in Internet(camera is situated in origin)
[Code]....
But these formulae give me strange result when z are less than zero(z<0) I need build line from A(100,100,100) to B (100,100;-100) As you can see these equations give really strange result when I try to convert B point in 2D dimension
I have 3 .mov files I am trying to import to the stage. Each time I bring them in all goes well. When I test my swf they lose the last 25%~ of the audio no matter what codec I use audiobitrate etc.
I imported multiple flvplayback videos on my file via the Video Wizard Import. After that I removed all videos except one. But it's still trying to load those old video and the skin of their player when I preload the file. I am sure there's no player on the stage except the one I need. And when I need to play the file, it's working well, the only problem is the extra loading for 6 skins that I don't use anymore and the time to look for 6 videos that are not there. So here're my questions;
1-When you import a video via Wizard, it there a script hidden somewhere that can be found? 2-When you import a flv to the stage, there's a loading bar saying getting metadata. Is there a place to edit or erase this metadata ?
3-Any other ideas of where I could look to find this hidden data or trace or ghost that needs to be remove from the file ?
- I can import a single AVI video file and convert it to an FLV video.
Problem: I have two AVI video files... one 4GB (20 minute) long and one 2GB (10 minute) long... and want to combine them to have a single 30 minute long FLV video file.
Question:
- Can I do this in Flash? When I "convert" a single AVI video to a FLV using the File, Import method... I can't really see the video on the Flash time line.
- I tried doing a File, Import for file-1.avi and then doing it for file-2.avi... but the two were on top of each other... and not end to end.
Lets say I have two objects, and I want to use action script to draw a line connecting them, which will update automatically as they are moved/ dragged.Can anyone show me how to do that, and also how to control line's parameters like colour, weight etc?
how to make a video start playing at a specified point in the middle of the video rather than from the beginning. Not sure if it's something that easily can be done in Dreamweaver or if it's involved with the flash settings.
I'm working with Actionscript 3.0 and I'm working on a project that requires me to know where a certain point in a video is at all times and have it relay that information to me via trace. I'm having a hard time figuring out how to select a point within the video and getting that point to move with the subject.