Flash - Binding To Update On Use Of TextInput's InsertText()?
Jul 19, 2011I have a simple TextInput derived control, that insert's some text on Ctrl+Shft+B:
[Code]...
I have a simple TextInput derived control, that insert's some text on Ctrl+Shft+B:
[Code]...
For example <s:TextInput id="sd" text="{if () {0} else if() {1} else {2}}"/>
Is it possible to do something like that?
I would like to bind a variable which if there a changes, it will automatically update the label.
var disp:String = "00:00:00";
var lb:Label = new Label(); //Add Label to an "ContentGroup" container.
lb.text = totalTime;
addElement(lb);
disp="00:00:01"; //New timing
BindingUtils.bindProperty(totalTime, "text", disp, "text");
Does anyone have any examples on how to create a dynamic number of TextInput boxes and have each of the text being typed in these boxes be bound to a label? For example, say I have an XML file that specifies that I want 3 TextInput boxes. Flex should then take this data, create the TextInput boxes, create bindable variables for each TextInput and create a label to display what is being typed for each TextInput. The biggest issue I'm having with solving this scenario is how to bind a variable amount of data.
View 3 RepliesI have a main.mxml application that lays out my application, it contains a "browse and upload" button. And contains an image to view the users uploaded image like so:
<mx:Application
<mx:Script>
<![CDATA[
[Code].....
In my myModel class I have a img_scld_bm that the browseAndUpload() function draws into after scaling it.
My intent is that my mx:Image will display the image. As shown here I'm assigning the image source="mymodel.img_scld_bm", this ends up just showing a broken image icon.
I also tried data binding, where in my myModel class I have [Bindable] var img_scld_bm. And then tried setting my mx:Image source="{myModel.img_scld_bm}" .. that didn't seem to do anything either. All this compiles fine, no warnings. I think in this case, I'm not setting a trigger or propertyChange event to update the binding?
how to correctly bind an mx:Image source to some bitmap?
What am I doing wrong here to make the update?[code]...
View 1 RepliesI have a situation where I need to update a DropDownList's dataProvider and selectedItem in a specific order. See the following code ...
<s:DropDownList id="dropDownList"
dataProvider="{someDataProvider}"
selectedItem="{someSelectedItem}" />
In my case, some user interaction produces new values for the bindable variables "someDataProvider", and "someSelectedItem". However, when flex renders the DropDownList, the control's selected value is empty.
The reason for this is that the DropDownList's "selectedItem" property gets bound before the "dataProvider" property. The "dataProvider" needs to be bound first for "selectedItem" to be valid, this is because the new "selectedItem" points into the new "dataProvider".
what is the best practice for updating bindable properties in a specific order? I've come up with a few ways (e.g. using a valueCommit handler), but I wanted to see what the community had to say.
I'm trying to build a text input field with a fixed width, multiline. So when you type and the input is more than the available space, the field increases in height... similar behavior to blogs and other html forms recently.
I was hoping there was some easy method or property to make this change, but if not, then does the text input throw some event when the text exceeds the width?
I have a simple TextArea
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Everything works as expected, but the undo buffer is reset / stops at the point that a tab was inserted.Is there a way to ensure that the undo buffer remains in tact even with the tab inserted
I am deploying Updates via SCUP and SCCM to hundreds of Computers. Fortunately Adobe provides an SCCM Update Catalog for both Adobe Flash ActiveX and Adobe Flash Plugin. But now my Problem: After publishing the Update via SCCM, the client is not supposed to be interfered with the Update Progress (which is working) I figured the Updater works like this: First SCCM checks if a Update needs to be deployed, if this is the case, The Flash Updater begins. First the old Flash Version is beeing uninstalled. But now: if the Client has a Browser Window (IE, or Firefox) open, the Updater is not able to install the new Flash Version and quits with an Error. This leaves the Client PC without any Flash (because its being uninstalled before) How can I prevent Flash being uninstalled due to the Update progress not working while a Browser window is open?
View 1 RepliesIs it possible to specify MXML-esque "binding strings" in ActionScript?For example, I want to be able to do something like:
MXMLBinding(this, "first_item",
this, "{myArrayCollection.getItemAt(0)");
MXMLBinding(this, ["nameLbl", "text"],
[code].....
I've got a movieclip, which has got a dynamic text element.The movieclip uses a package for its codeThe package if obviously derived from the MovieClip classI've got a timer, that updates the dynamic text field every second.When debugging the code, I see that the timer works well. Its updates the value of the dynamic text field.
View 2 RepliesI'm currently looking at ways to externalise all text in my flash applications into external xml files (for translation purposes). Basically, all copy in these applications has to be in two languages (English and Welsh).
At the moment, I'm just looking at a structure whereby the name of each TextField instance is the same as a field in the XML, which then has two fields (<english> & <welsh>) inside with the relevant text. The XML will be loaded in and then looped through applying the text to the textfield of the same name in the current language. There will obviously need to be some error-handling with regards making sure the names match up but this can only be done at run-time.
This seems a bit, I dunno.. lose? Is there are way of creating a better structure or system that'll be a bit less reliant on accurately naming various things so they match?
I actually got it to show up in the dynamic text box, but its also displaying my xml and css tags(The XML file structure). I know the xml and css files both work after testing them in my browser. My XML file only has one node. Below is my AS3 code:
Code:
var loader:URLLoader = new URLLoader();
loader.addEventListener(Event.COMPLETE, onLoadXML);
loader.load(new URLRequest("content.xml"));
function onLoadXML(e:Event):void {
var xml:XML = new XML(e.target.data);
//trace(xml)
textBox.text = e.target.data
}
I just need it to read the content and follow the css code that's been attached to it.
I have a flash app using the flex framework - I would like to bind a display object textField with data from my dataModel.
How do I do this without the flex binding brackets "{ }"
Why I'm getting this error in a actionscript project using flash Builder?
I'm not even embedding anything, I'm just extending an OSMF class 'NetStreamLoadTrait' which has some metadata, that's it. [ExcludeClass]
I'm using another OSMF project insted the one coming with the Flex SDK 4.0, but I have deleted the osmf package inside the SDK ( using the Actionscript Build Path )
I've been reading up on the Cairngorm architecture that Adobe recommends as best practice for devevloping RIA's in Flex.http:[url].....I recently purchased Flash CS3 and want to find a way to implement Cairngorm in my upcomming RIAs that will be built in Flash instead of Flex. I've created my own version of Cairngorm that uses almost all of the features and classes described in the Cairngorm architecture.
The biggest challenge for developing a Cairngorm architecture in Flash is that the architecturerelies heavily on Flex data binding to update the view when there are changes in the model. As far as I can find, there are no such capabilities built into AS3. This leaves me with a few not-so-desirable options.I could write my own data binding classes, or try to migrate the data binding classes from Flex.
each view class that can respond to changes in the model implements an "IBinded" interface that contains one function called modelUpdated. These classes register with a 'bind list' when they are instantiated, and any command that causes a change in the model also calls a function cycles through each registered view class, calling the 'modelUpdated' function to signify that the model has updated.This is a reasonable solution for a very simple application with very little model data, but as the application increases in complexity, it does not scale, because there is no way for a view class that is binded to an object in the model to know whether or not that object has changed - instead, EVERY view class that responds to changes in the model must check the current value of whatever objects they bind to and see if there has been an update.
It looks like the default font formatting for the textInput is a bit off. The margin at the top is less than at the bottom.I've tried the setTextFormat, with defaultTextFormat and setTextFormat but it's not doing the trick.
var tf:TextFormat = new TextFormat();
tf.size = 16;
_autoComplete.textField.defaultTextFormat = tf;
_autoComplete.textField.setTextFormat(tf);
I'm using Astra's autoComplete, but I don't think this is restricting it, though there is a slight chance that the field has an override.
I have an issue with applying backgroundColor to a TextInput component in Flash. I have a MoveClip called LastLayer; in that Layer i designed the TextInput by using components.Now I want to add the background color for the TexInput. How can i add the background color? txtUser is the instance name for my TextInput component. I tried this code, but it does not work:
txtUser.setStyle("backgroundColor", "#000000"));
I need some way when introducing the text in the TextInput, activate the button when the text in the TextInput not, the field is empty, the button becomes inactive, as it can be implemented?
View 6 RepliesI have a project where a big part of the UI a notebook, where the user enters text in a number of fields, for which it uses a series of TextInput components.Once the notebook is filled in the user switches to a screen where the inputs are disabled and they compare what they wrote to a 'model answer'.The problem is that the last TextInput to have focus at the time of disabling retains it - it appears disabled (greyed out etc) but if you type the letters appear in the field.I have tried variations on Selection.setFocus(null), and it seems that Selection.getFocus() returns null/undefined, but can still type into it. I can't select any of the other textfields, and clicking on other interactive elements - bottons etc doesn't seem to want to remove focus either.
UPDATE - Just to make sure there wasn't something crazy happening particular to this project, if I make a nude flash movie with a textInput and a button, then make the button set theTextInput.enabled = false, I can still type into the field. I can't see any way that's a feature.
Design a Text Input by using components in flash and its InstanceName is listChat.In that text input i added a text by Dynamically.while am adding text it displays with null.
For Example i added "apple" it Displays like nullapple
how to remove that null ?
I have a textInput field form that's not displaying the characters it should when typed into. E.g. when the letter "¦" on my keybard is pressed "¾" shows up. This only happens once the flash movie is being displayed in a browser (that is embedded in html), preview through flash does not have this problem. The font is properly embedded as "nameInp.text = shows the correct text in the textInput. It is only when I try to type when it doesn't work as it should. I have Window mode set to window and I've tried setting "System.useCodePage = true;"
View 2 RepliesI have a contact form in my flash file with name/email/message fields which a user can fill out and then click send, which passes these to a php script which then emails the information that they entered. This works fine when the text inputs are manually placed on the stage and all the information is passed to the php script and emailed to me. I am just updating it so the textinputs are created via AS2 so that I can style them more easily etc. This is fine however when created via script they no longer get passed to my php file. I am creating the textinput using the following code (which works fine):
[Code]...
This works fine however does not pick up the value of the dynamically created text input (however does pick up all the text inputs that are manually added to the stage). I am rather confused as to why it's not picking this up and am not sure how I set it to do so, i would be immensely grateful if someone could point me in the right direction?
How to "setStyle" and "disable focus" (remove the default blue line rectangle when focus) for "ALL" AS3 TextInput components?
View 1 RepliesI am trying to write a small piece of Actionscript that gives focus to a TextInput. The reason being, I don't want my user to have to click into the text field to see the cursor and start typing, it should just already be there.
View 1 RepliesIn Flex 4, I am trying to make a simple browse button update the text field of an TextInput object with the file name that the browse button gets. It doesn't have to be the full path, all I want is the file name to show up. It only shows up after hitting the browse button for a second time, not after I have selected my file the first time. Here is my code:
import flash.net.FileReference;
private var fileReferencer:FileReference = new FileReference();
private var excelFilter:FileFilter = new FileFilter("*.xlsx", "*.xlsx;*.xls;");
protected var fileName:String = new String("");
[Code]....
So to recap, the file name is only shown in my TextInput box upon hitting the browse button a second time.
I'm having trouble setting the color of the text of a TextInput component. I know there is a TextField within it, I'm trying several methods, but none works:
[Code]...
I am a Flex newbie and I am testing a little application that simulates a cart. (It is based on a nice sample by Farata Systems' Yakov Fain).Note: I am using the beta of Flash Builder 4 to code the application.Here you have a link to the screenshot:Screenshot(Sorry I can't insert the image of the screenshot right here since stackoverflow doesn't allow new users to use image tags.)The application is very simple. You type a product in the TextInput control and then click on the "Add to cart" button to add it to the "cart" which is represented by the TextArea at the bottom.
That works ok.The problem is that I also want the user to be able to keep adding items to the cart without having to click on the "Add to cart" button. So, I added code to handle the enter event of the Textput by calling the same handler function triggered by the "Add to cart" Click event.If you type some content and then click the "Add to cart" button, the TextInput control receives the focus and the cursor, so you can type again.
However, if you hit enter, instead of clicking the button, the TextInput control keeps focused and you can see the cursor beam, but you can not enter text until you click elsewhere and come back to the control.Below you can see the relevant part of the code, with the definition of the component that groups the three controls at the top (Label, TextInput, Button).
<?xml version="1.0" encoding="utf-8"?>
<fx:Script>
<![CDATA[
[code]........
I am using a s:TextInput in Flex 4.5. It shows it's prompt text if the underlying text value is null or empty String. Does anybody know if I can make either don't show the prompt on empty String or even show a different prompt?
View 1 Replies