Flash :: Callback Work In Actionscript 3?
Dec 22, 2010Having a strong C++ background, I wonder how this works in Actionscript :
class A {
public function callme():void {[code].....
i.e have separate function and object pointers.
Having a strong C++ background, I wonder how this works in Actionscript :
class A {
public function callme():void {[code].....
i.e have separate function and object pointers.
Today I'm going to use this method:
vardataObject:Object = {...}
Facebook.ui("stream.publish", dataObject, cb, "iframe");
function cb(res:Object):void
{
...do something...
}
I always use this method and it always work. But today the callback doesn't work!I'm using the API 1_6, but I've tryed with API 1_7 too.
whenever I try to call the removeMovieClip function in a callback handler, it just doesn't work! Maybe I'm tired, or I've just missed something this is apparantly obvious. In my code exert below, is just a simple script that attaches a movie clip to stage (square_mc) and creates a duplicate instance. When the component button is clicked, I want the original movie clip to be deleted, but nothing happens!
Code:
this.attachMovie("square", "square_mc", this.getNextHighestDepth());
square_mc.duplicateMovieClip("square_mc2", this.getNextHighestDepth(),
{_x:50}) var listener:Object = new Object;[code].............
I'm working on writing a tweening class in as2 that has a callback variable and I can't seem to find a good way to get the scope without specifically passing in a scope variable as well. This tweening class needs to work in classes as well as on the timeline. Here's what my codes looks like right now.params.scope[ params.onComplete ]( params.onCompleteParams );params is an object passed into the class. This works but I don't want to have params.scope in there.
View 1 RepliesI have a page that uses the jQuery.swfobject plugin to embed 5 flash items into a page and each flash item has a callback using externalInterface. The callbacks work when I have the js function outside of $(document).ready(function() but the jQuery animations do not fire - the ajax load however does. Does anyone know how to get the animations working too, code below:
function pageLoader(galID) {
$('#menu').hide();
$('#holder_gallery').load("feeds.php", {gallery: galID}, function(){
[code]......
I'm loading a bunch of images into my AS2 flash movie, and I've encountered some strangeness.
Roughly, my code looks like this:
function doTheLoading()
{
m_imageClips = [];
[Code].....
why does my array content seem to change when in the onLoadComplete call? If the array is out of scope, then why can I still see the length of the array and determine the type of the contents?
I have a flash application using callbacks to javascript functions (eg. when it receives some data over a socket, it'll call a js script which would change the content of a div according to that given data).
Afaik, there is no actual mutual exclusion in javascript so I'm not sure if I can/need to simulate something like :
[code]...
So, the question is, when are those callbacks called ? Are they simply queued to be executed right after the browser finishes its task or are they triggered randomly ?
When you call a method of a class inside a callback function, you can not use this object.To call the method, in javascript, I declare that variable, assign this to that, and use that inside the callback to call the method of this.In actionscript, do I have to do the same way as I do in javascript?The following code is the example to use that to call a method inside callback.Are there more simple way in actionscript?
class C {
private var that:C;
function C() {[code]......
I tried to call a flash callback method from JavaScript. But it seems not working. The flash action script example code is like below [Simplified]:
import flash.events.ActivityEvent;
import flash.events.StatusEvent;
import flash.external.ExternalInterface;
var test_var = ExternalInterface.addCallback("js_method_to_call", flash_method
[Code]...
It is always display the error in fire bug console "flashFile.js_method_to_call is not a function".
I have a series of 10 external interface callbacks that are called through javascript and load mp3 files. The problem is, someone is able to click these while my pre-load function is running and it causes multiple files to load. Is there a way to disable the callbacks while the pre-load function is running?
ExternalInterface.addCallback("receiveText1", receiveText1);
function receiveText1(value:String):void {
channel.stop();
channel2.stop();
[code]....
I am using PayPal Mobile Payments Library to implement PayPal for Android using Adobe AIR.When I am creating some PayPalPayment object for user to add an item to buy, how can I get that item in the callback function?
View 1 RepliesMy Flash app calls:
Facebook.ui("pay.prompt", data, onPayCallback, "iframe");
which works correctly on all browsers, until a recent change in the embedding of the swf file. I now use wmode="window" which gives much better performance in IE (previously I used "opaque").When the facebook credits popup appears, the game is now hidden as expected. It returns correctly when the popup is closed. However, on IE (version 9, other versions are untested) the callback is never called.
I have a flex app and I am adding a callback method like this:
private function init():void
{
ExternalInterface.addCallback( "playVideo", playVideo );
}
[code].....
However if I uncomment and run the alert first. I get no error and it works perfectly.My first thought was that the alert was buying time until the script could execute, so i tried to run the script inside a setTimeout() but did not work.
I have created a flex project on flash builder 4. In the MXML I have
xmlns:mx="library://ns.adobe.com/flex/mx" creationComplete="init();"
And to check if it runs
[Code]...
I've got a really weird problem that I've boiled down to its fundamentals, and I'm hoping that someone here smarter than I am knows why AS3 would be acting this way. Attached is a ZIP with a few FLAs and .AS files. I'm using Flash CS5. Please bear with me as I explain the situation.
I have a class called TestChildA:
package testing
{
import flash.display.MovieClip;
[Code]...
For some reason, the fact that we're not trying to obtain a TestChildA reference allows the Frame 0 ActionScript in TestChildA.swf to execute properly. TestChildB, on the other hand, continues to fail Frame 0 execution since we're still getting a reference to it.
As we saw in the first version of the INIT handler above, querying the test_str variable out of the loaded content directly without trying to cast it worked fine. Why is it that using 'as' to get a specific reference to the content with the proper class results in the Frame 0 script of that content to fail running? Theoretically, the Frame 0 actions should have already been executed prior to reaching the INIT handler anyway, so it's doubly confusing.
If anyone has a better understanding than I of the ActionScript internals and can explain the reason for this issue,
I am integrating a flash module with Drupal using XMLRPC module. I am currently calling a node.save on Drupal(which creates a page in drupal), using Actionscript 2.0. On a flash button click, I am currently calling the node.save function. But ideally, I would like the function to be called first and only after the success of node.save, forward to the confirmation url. Right now, I am being forwarded to the page even without node.save being completed. I then have to refresh the page in order to see the results.
[Code]...
My as3 code ( build in cs5 osX 10.6 ) doesn't work in flash cs5 osX 10.7!
When I store a callback function in a parent class variable the refrence is weak and no more avaiable for other calls!
exemple:
parent class:
-----------------------------
public class Foo
{
protected var _fct:Function;
}
[Code]....
how to write a callback instead of using an event to communicate between two classes (objects) in Actionscript 3.0?
View 2 RepliesI am trying to write an IF Else statement that will check to see if a movieclip on the stage has an external SWF loaded in it that was loaded using the loadMovie command. Does the loadMovie command or the internal movieclip object have any kind of a built in function that will return a value if it has an external SWF loaded in it?
View 1 Repliesi made an example so i can explein the prob better.[code]I am making a class and if have another build in object in it. I what to add a callback to it but the inheritance is not right. I know how the set up inheritance
1) subClass.prototype.__proto__ = superClass.prototype;
2) subClass.prototype. = new superClass;
but its all messed up in my head so I was hoping someone could point me in the right direction on how to get the callback to work with out messing up the LoadVars class too much
I have a Javascript API, which should be usable with GWT and Flex. Using the FABridge it is really easy to call Javascript methods from AS3 and vice versa. But when I try to register a callback to an AS3 method in my Javascript API I get stuck. Here is a short code sample:
[Code]...
I am pretty new to flex, so forgive me if this is an obvious question.Is there a way to open the Security.showSettings (flash.system.Security) with a callback? or at least to detect if it is currently open or not? My flex application is used for streaming audio, and is normally controlled by javascript, so I keep it hidden for normal use (via absolute positioning it off the page).
When I need microphone access I need to make the flash settings dialog visible, which works fine, I move it into view and open the dialog. When the user closes it, I need to move it back off the screen so they don't see an empty flex app sitting there after they change their settings.
I am trying to figure out how to define a callback to my model object, via the Mate Frameworks LocalEventMap.
<EventHandlers type="{WebServiceEvent.RT_GET}" debug="true">
<HTTPServiceInvoker url="/services/rtGet.asp">
<resultHandlers>
[Code]....
I get essentially the same error if I try to make method="model.rtGetHandleResult"
So, in keeping with the presentation model... how do I have the event map get this to the model to execute?
I'm making a callback from javascript to a method on my swf. It works in Firefox with no problems, but in chrome the second parameter that's passed is always received as null? I've debugged my javascript and found that everything is working fine and the two values that are passed to the swf are correct at the point where the callback to the swf is made. At first i thought this might be a cross domain issue, but have ruled that out as if it were the case then the method on swf would just not be called at all. The second value is a binary string representation of an image and the length of the string that is passed is 101601, so i'm wondering whether there's possibly a limitation on the amount of data that can be passed? The first parameter is a much smaller string representing the file type and this always gets received successfully.
[CODE]...
I'm trying to call a function in my ActionScript from my JavaScript, I've managed to successfully do this with another flash file but in the current one it's failing for some reason. I'm using jQuery SWFEmbed, this is my JS code:[code]The ExternalInterface.call work, and the trace outputs true, I have no idea what's going on.If you could also tell me how I can pass parameters to a ExternalInterface callback.
View 1 RepliesFlex:
public function callFromJavaScript():String
{
test.label='dfdsfsdf';
return "1";
}
public function init():void {
[Code]...
I have no clue wich one are crossbrowser compatible (cant install IE to test out)I have tried multiple but i cant get them to work(in any browser), im probably using the wrong id, ive been trial & erroring for a couple of hours but i don't have anything working.(i heard there was a problem with ExternalInterface.addCallback on a local file system?, should i upload the swf? < is the flex code right& problem = javascript/html side?)
There is some way to make a tweet from an AS3 app, passing a message and a url to tweet, and executing a callback if the tweet was succesfully posted?
View 1 Replies What I get is that you can pass a function to another function as an argument so that the function that you pass to can "call back" that particular function.
All good. However, I'm unclear about a couple things: Why exactly is this beneficial? is this the same thing that the addListenerEvent method does when you pass it a function as an argument for when the event fires?
There are several built-in callback functions in Flash, all of them very useful because they are monitoring events and immediately execute actions. They made us economy in code writings. Unfortunately, there's not enough callback functions that fulfill our particular requirements. For example, there's not such a MovieClip.onFrameReached(n) function, that makes something when the movie clip reaches the frame number n. I must appeal to setInterval function to monitor when the movie clip reach the frame n. I try to avoid using that because I believe it is resource consuming. In ActionScript 2.0, can you create your own callback functions or methods? think about what useful a function I described would be when you work with external swf's in order to synchronize it with other objects.
View 3 RepliesI have a Flash movie embeded with swfobject in a html container. Through ExternalInterface I have registered a javascript function to fire callback to my flash app.
ExternalInterface.addCallback("notifyClose", notifyOnClose );
The javascript function is added as an event listerner to fire onbeforeunload.
<script language="JavaScript">
function getSWF(movieName) {
if (navigator.appName.indexOf("Microsoft") != -1){
[Code].....
I have tested in FF and IE. Firefox works as expected but not in IE. In IE I get notified in Flash with the onload message, but not onbeforeunload.