I have a flash object (with an swf extension). The flash object contains an image which I need to extract and use instead of the swf file..especially for devices not supporting flash. How can we extract the image from an swf (flash) file? what tools can I use?
I was wondering if there is an easy way to get just the actionscript out of a flash file apart from decompiling it, as you loose a lot from doing it this way...I also dont have the time to manually rip it out in chunks.
I'm using MTASC's haXe to compile SWF from AS. Considering I don't have Adobe CS, what are our options to extract the action scripts from any FLA file?
I mean different versions, like CS4, CS5, etc. Converting older versions to CS5
As I am building a Flex framework for minigames, I plan to bundle a bunch of graphic assets (movieclip symbols) into a single swf file, which I will load into my Flex application, before extracting the symbols from the swf file for use in my application
I have been trying to extract information from this file on YouTube using AS3. I have managed to access ytID (YouTube video ID) along with the ytName (YouTube video name) from a specific channel (called through the loader). I am stumped on how to get the thumbnail URL. I have managed to find out that through YouTube, its tag is media:thumbnail, however, Flash gives me an error for trying to use a semicolon.
I'm building a 10 channel mixer/remixer in Flash. Users can select a "song" to load from an xml driven combo box at the top of the application. In the document class, there is a function that takes the selected item from the combo box and loads in an external swf, which just serves as a library for the 10 sounds of a particular song. I then have to extract each of these sounds by their class names ("Track1", "Track2", "Track3", etc...) and send them off to their respective "MixerChannel" objects. As you can see, the following code block in the "initHandler" is pretty long and redundant. Is there any other way/shortcuts I can use to reduce the code a bit?
i was wondering, how can i extract thumbnail from a flash-video file, then display it in a listbox.the listbox is suppose to have many videos which i need to extract thumbnails from programatically with actionscript.the flash-player is going to be on the web, and the extraction must happen when the swf file is loading, therefore, the method must not be too time-taking.
have a SWF that I want to extract VideoFrames from.They appear under this name when the SWF is opened with 7-Zip (VideoFrame).Obviously, extracting them in that manner accomplishes nothing, as they are not in any recognizable image format.I have loaded the SWF into Flash Professional CS5, and am able to view all the Bitmap objects (assembled in a "UI", overlaying the video animation at one corner) in the Library, but I cannot find an enumeration of the video frames anywhere, or even find the object displaying them.
EDIT: I do NOT want to simply export the entire frames of the SWF, as there are several UI elements overlaying the video. I know for a fact that the entire video frames are present (just partly covered up). I want to extract the frames of the embedded video, not the SWF frames.
I am currently working on a project which relies on variables and constants defined in an external .swf-File. As I don't have the sourcecode to the .swf file I need to extract the content of these variables by decompiling and copy&pasting the variables by hand. I was wondering if there is a way to extract these variables by analysing the bytecode using c++ for instance.
I have been given an SWF to edit a link in the AS code. The fact is the SWF uses some XML that is generated (actually retrieved) by PHP code from a database. menuXML.load("/sub/page/dynamic.php?genre=" + genre); so the point is we can use the same SWF 'mainfraim' and fill them with different animations/sources based on the link provided in dynamic.php?genre=### Now, I've used Flash Decompiler Gold to extract all files in the SWF and can open it again in Adobe Flash to edit it. When done I enter CTRL+ENTER and there are immediately 4 compiler errors!! Errors:
1x < Unexpected 'if' encountered > 2x < Statement block must be terminated by '}' > 1x < Ecpected a field name after '.' operator. >
How can these errors be present, when the original SWF works perfectly??! If I don't manage to solve this, I'll have to find out how to create an .php file the SWF tries to use which can select the proper resources (from a database I guess) to show them (using ?genre=###)
I need to write a small Flash app that will need to extract a video frame from a playing video. It will not need to be saved to the HDD of the user. I just need to get the image data and display it in the Flash movie. The frame to extract will be chosen by the user, which is why I'd like to do this purely on the client side (though I know I could do it from the server side).
We're building a web-based application that requires heavy image processing. We'd like this processing load to be on the client as much as possible and we'd like to support as much platforms (even mobiles) as much as possible. Here's the info: Image processing is rasterization from some data. Think like creating a PNG image from a PDF file. We don't have a lot of server power. So client-side processing is a bit of a must.
So, we're considering: Flash - most widespread, but from what i read has lackluster development tools. (and no iPhone/iPad support for now). Silverlight - allows us to use .NET CLR, so a big ++ (a lot of code is in .NET). But is not supported for most mobiles ( rumored android support in the future) HTML5 + Javascript - probably the most "portable" option. The problem is having to rewrite all that image processing code in Javascript.
Clarification: I don't need further ideas on what libraries are available for Silverlight and Javascript. My dilemma is choosing Silverlight means no support for most mobiles choosing Flash means we have to redevelop most of our code AND no iPhone/iPad support HTML5 + Javascript we have to redevelop most of our code and not fully supported yet in all browsers choosing two (Silverlight + Flash) will be too costly Any out-of-the-box or bright ideas / alternatives
I am building a flash widget for uploading files, but I want to display the thumbnail with html/js, once I have the file loaded via Browse into flash and have access to the raw data, is there a way to convert that to a base64 encoded dataURL so I can send that back out to JS to create a thumbnail like ?
Is there a way to extract a swf from an exe? I overwrote my original FLA , and the only trace I have of my old work is in an EXE file. I want to convert it to swf then import is to flash. Is there anyway at all to get an swf from an exe? I know that vice versa is possible.
I have an xml file that I am reading from. I am them taking the data and putting it into an XML object named condechiXML.
var condechiXML:XML = new XML(); var XML_URL:String = "condechi.xml"; var condechiXMLURL:URLRequest = new URLRequest(XML_URL);[code]...
What I want to do is run a for loop for every branch in my xml tree where I access a property in each branch. I have the for loop working using the length attribute for xml but when i want to use:
for (var i:uint=1; i<=condechiTotal; i++) { trace(condechiXML.condesa["lote["+i+"]"].loteid); }
I am using the loadVars class (Flash 8) to load key/value pairs from a mySQL database through php (example &pic1=pic1.jpg&pic2=pic2.jpg&...).
The ultimate goal is to create a dynamic slideshow with a variable length, depending on how many pics were submitted by the user. Since the associative array object returned by loadVars does not share the "length" property of indexed arrays, my guess is that the values need to be converted into a new indexed array before being able to use them in the slideshow.
my question could sound noobish, but... I'm having a headache trying to do a very simple operation. I have loaded a SWF with Greensock's SWFLoader, and now I want to instance a Bitmap with linkage "DotMatrixPattern" and use its Bitmap content to create a pattern with beginBitmapFill: the problem is... how do I extract the Bitmap from DotMatrixPattern? I am able to instance DotMatrixPattern, but then? DotMatrixPattern.rawContent?
basically my issue is that im trying to extract a certain color from my bitmap data, i have the bitmap data being created from an image the user specifies and i can/have drawn that onto the the stage, which works fine and dandy but what i need to do is extract a color from the image and present just that to the user but try as i might i cant get it to work
string = justsomerandomstuff.Count:12562morerandomstuffI need to extract the "12562"I never know how far in the string this number will be, but I do know it's 1 character away from the word "Count". Somehow I would need to find the position of the string "Count within the variable, add 1 and extract the numbers. Also the the number is not always the same lenghth, so it would also have to work with this:string = justsomerandomstuff.Count:14238960morerandomstuff.
This has got to be easy, just escaping me, and sick of searching for "almost" the right answer. I'm trying to get at the actual data enclosed within a CDATA tag in an XML file.
Here's a sample of the XML file :
Code: <?xml version="1.0" encoding="ISO-8859-1"?> <webdata> <page id = "Page1">
[Code].....
What do I need to change so I just extract the data within the CDATA tag?
In my code I am extracting the W value and trying to add a value to it to space images. I've had some issues with this seemingly simple task so have now just tried to trace the values to see what is going on..within my loop,
I have a string coming into my flash app that is formatted differently quite often. Sometimes, that string has HTML with various formatting options. I need a way to extract the message regardless of the fact if the person uses <B> , <I> or nothing. Below are sample strings:
I have a variable which takes a particular form of array (used with the component DataSet). It looks like this:
Code: var recData = [{svenska:"Hej", spanska:"Hola"}, {svenska:"nej", spanska:"no"}, {svenska:"ocks�", spanska:"tambi�n"}];
I want to extract this variable from a textfile instead of writing it directly into the code-area of the flash-file, so I used the following code:
Code: // 1) Loads the textfile, recieves the array, and puts it into a variable called txt_Data var txt_DataSet = new LoadVars();
[Code]....
Unfortunately it seems the array gets converted to an ordinary string in the process, so I cant use it properly. Is there a way I could extract the array from this string again, and if so, how?
I'm having trouble extracting the data from an XML file that I've loaded into arrays in flash. Ultimately the XML file will sit on a server and will be updated separately from the flash file. What I am trying to do is get text boxes to pull in the data from an array when a button is rolled over.