Flex :: Adobe Air : How To Limit Download Speed?
Apr 8, 2011Is there any possibility in Adobe AIR to control bandwidth usage with AIR when downloading a file using URLStream?
View 3 RepliesIs there any possibility in Adobe AIR to control bandwidth usage with AIR when downloading a file using URLStream?
View 3 RepliesIs there a way to limit the download speed of a external FLV using action script 3?
View 1 RepliesHow can i detect mouse speed with AS 3.0, and then put speed limit? Also can i use speed var for anything else? *sorry for my bad English, i live in non-english-speaking country*
View 9 RepliesI have an application built with Adobe AIR for Android. The apk is 108MB, larger than the 50MB limit imposed by Google.
View 1 RepliesI am building an Adobe AIR app and integrated an FTP client for file transfers. But I found out that maximum file upload size is 100 MB. I need to transfer bigger files
View 1 RepliesIs there a maximum size limit for files being uploaded in Adobe Flex?I am testing it on localhost and can't upload a file of roughly 300MB.Even though I receive the complete event, after I upload the file....I was able to upload a file of roughly 10MB.
View 1 RepliesI am working on my first Adobe Flex application, and have a code section that appears to be running very slowly (but it does function properly!). CC_Output is a text control, all the other controls are checkboxes (CC, CC_Duration, etc.)[code]
View 3 RepliesI am trying to package air runtime and air application in a native installer. i googled a lot on how to achive the same. i found this link [URL]..which says u need ' AIR bundled runtime installer' to package air runtime with air application.
But havn't found any air bundled runtime installer. from where i can download 'AIR bundled runtime installer' alternative way to package the air runtime with air application except badge from web page.
I am trying to create AIR native installer bundled with AIR runtime for windows, Mac and Linux operating system??
i have an .fla, which loads goes to different frames in the timeline according to the download speed of the user. i understand how it should work... start timer > upload file > stop timer > calculate download speed - easy?
so what is this simple code im missing to find the download speed? from my fruitless searching, the only relevant code i could find, is this:
Code:
var time1 = getTimer();
targetClip.loadMovie("example.swf");
targetClip.onLoad = function()
[Code]....
... but i have test this, which gives an undefined property error grrr.... so what is the actionscript 3, to find the value of the download speed?
I am wanting this to improve the initial download speed of the page. I have already added a Poster Frame to video's, however it still seems to be loading the video file and just autoplaying. Is there a way to NOT load the video file until the person hits play? This is the AS3 script I used...
import fl.video.VideoEvent;
myPoster.addEventListener(MouseEvent.CLICK, playMovie);
function showPosterFrame(event:Event):void { myPoster.visible = true;}
function hidePosterFrame(event:Event):void { myPoster.visible = false;}
function playMovie(event:MouseEvent):void { myVideo.play();}
[code]....
We have a custom flash video player. It uses streaming over a hosted FMS $50/month account.Some users are complaining that the video doesn't play at all.ith one of these users, we had them go to a speed test website and it was determined that they had a very slow connection which we are assuming is what is causing them to not be able view the video.So before we try to load the video we want to determine their connection speed. Then if they have a good enough connection we will play the video and if not then we will do something else like play a lower quality video or simply display a message and not play a video at all.
View 3 Repliesthis is an attempt at a visual graph to show the download speed of swf. Its only as large as it is because i threw in heaps of images to bulk it up for testing purposes. Though it looked kinda neat The only problem its causeing at the moment is it eventually slows down no matter what, cacheToBitmap dosent seem to make a difference. Its not array based either, i discoverd very quickly how large arrays devour all life.
View 4 RepliesCan I set a maximum percentage of CPU resources a specific program or process can use? I want to use the executable name instead of its pid, because I would like certain executables to always run with constrained resources.
The reason I ask for that is that I am bored of the way Shockwave Flash behaves. It is not possible that to draw a few stupid things in my browser it takes 50%, 80%, 99% of my dual core CPU!
MacBook Pro 2009 -
MacOS X 10.6.4 -
Chrome 6.0 -
Firefox
P.S.: Now, when my fan starts running I now the reason and I know how to temporarily fix it: I kill Shockwave Flash and everything is back as normal.
Does it mean only a total of 8 float values can be passed per vertices's set of data? Does this mean you can only have one of the following?
2 inputs of FLOAT_4.
4 inputs of FLOAT_2.
8 inputs of FLOAT_1.
Any mixture that will add up to a total of 8 float values? Is this the case? Because if it is, it's really misleading in their documentation to say 8 inputs can be used. Maybe I'm having trouble because I haven't formatted my data correctly, but I'm trying to use 9 floats per vertices, as in:
[Code]...
A friend of mine is trying to download the Adobe Flash CS5.5 trial, however he is getting an "Error #2046" whenever he tries to do so. Also happens with other downloadables, browser does not matter.
View 1 Repliesi made a flash air application for android and i need to download file and save to application local directory
View 1 RepliesI want to develop an AIR application that will let users of my website download multiple files in a single process. My database stores details of all the files uploaded by a user so I want them to be able to simply choose a location on local disk then download all files they have uploaded to this location.
Are there any good tutorials or source code examples for a simple yet effective AIR download manager developed using Flash CS4. I have come across a Flex based tutorial, so how would I go about using this to develop it in Flash?
I can download a pdf manual from adobe called 'programming actionscript 3'. I was wondering if it is also possible to buy a printed copy? Already looked inside the 'store' section, but couldn't find it.
View 3 RepliesI want to download Adobe Flash CS3, where can I? This is most likely because my computer won't support the latest version.
View 1 RepliesBrand new PC, Windows 7, worked fine for couple of days until I installed Flash Player 10 Active X - now the operating system continually crashes around after 5 mins each time I reboot.Error message"problem starting C:ProgramFiles(x86)NOSingetPlus_Helper.dllthe specified module could not be found"Having search the web, which suggested a possible problem with Flash Player 10 installation, I removed this downloaded this file: uninstall_flash_player.exe and ran to uninsall), but Adobe Download Manager is still in the list - trying to uninstall the DLM just gives the same error message as above.
View 3 RepliesMultiple axis creation via MXML works fine:
http:[url]...
But when I'm trying dynamically create horizontal and vertical axis then I'm getting extra axes. I believe this is Adobe bug. How I can fix this behavior?
<?xml version="1.0" encoding="utf-8"?>
<s:Application
minHeight="600"[code].....
I am trying to be able to play games on my Blackberry 8230 and I do not know which Adobe Flash Player/Flash Lite to download.
View 1 RepliesI want to download files from the server side to client side without prompting a window to the user to download when any updates happen at server side.Right now I am using urlstream class but first file is downloading completely rest of the files contents downloading partially.
editCode sample taken from other post. Warning: it's a huuuge chunk o'code.
<?xml version="1.0" encoding="utf-8"?>
<mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:MyComp="client.components.*" layout="absolute" height="554" width="817"
[code]....
I have some shared code between an Adobe AIR App and an Adobe Flex App.
On one line of this code, the program must behave differently depending on if it is running within the Air runtime, or the Flex runtime.
How can I programmatically detect the difference?
How do I limit my amf sessions to flex over pyamf?
I have set up a pyamf gateway to that serves value objects that originate from a django admin panel, through sqlalchemy to my authenticated flex client. It's working great, however there is a problem. My sessions are persisting and clogging up the server, so after about 20 or so AMF sessions are authenticated, it refuses any more until I restart the server.
I want to add an animated .gif file to my movie. So I created a new symbol and then imported the .gif file to the stage. This created the symbol containing the animated .gif.I dragged the symbol onto the scene where I want it. However, the animation seems to play at a different speed (fps) than normal. So I changed the fps of the symbol (at bottom of Timeline where it says "fps"). But for some reason this changes the fps of the rest of the entire movie.
View 3 RepliesI'm tweening a movieclip from startX to finishX. The value of startX varies but finishX is a constant. But as the startX increases in value the animation appears to be quicker. How do I adjust the speed of the tween to ensure a consistant speed regardless of the value of startX?
View 1 Repliesis there anyway to change a songs playback speed depending on a speed variable. heres the kicker tho im limited to using only as2.
View 2 RepliesI'm using the SpinnerList component in a flex mobile application, the spinner turn too fast for my need, is it any way to reduces its speed.
There is many answer regarding the speed of the mouse wheel but no answer concerning the spinner itself.
I have a movie clip on my scene which has a speed applied to it making it move across the screen. This is duplicated when it reaches the other end of the screen.On my scene I have some action script which is acting as a timer. After a set time I want it to increase the speed of the movie clips, making the game become "harder". I seem to be able to manipulate the alpha of my movie clips but can't seem to trigger the speed increase.If i use a setInterval it seems to trigger the speed increase but it does it each time the movie clip is duplicated (so the delay resets, it does not change once and apply throughout)However, where I am changing the alpha I cannot seem to change the speed.
View 2 Replies